TO DO

The following are some ideas for the future:

* Have a perfect polygon fill routine *

The polygon fill routine I use isn't perfect, and sometimes it fills wrong.
I need to fix this.

  > Some of this has been avoided when using Imager's polygon fill features.

* Polygons With Rounded Corners *

Polygons with rounded corners would be difficult, but doable.  It has become
quite difficult to get working so far.  I haven't given up.

* Acceleration (sort of implemented) *

Yes, I have found a way to more tightly incorporate the Imager library to
allow for significant acceleration (for 24/32 bit screens only).  This also
only applies for "normal" drawing mode.
