# PODNAME: Moose::Manual::Attributes
# ABSTRACT: Object attributes with Moose

__END__

=pod

=encoding UTF-8

=head1 NAME

Moose::Manual::Attributes - Object attributes with Moose

=head1 VERSION

version 2.2003

=head1 INTRODUCTION

Moose attributes have many properties, and attributes are probably the
single most powerful and flexible part of Moose. You can create a
powerful class simply by declaring attributes. In fact, it's possible
to have classes that consist solely of attribute declarations.

An attribute is a property that every member of a class has. For
example, we might say that "every C<Person> object has a first name and
last name". Attributes can be optional, so that we can say "some C<Person>
objects have a social security number (and some don't)".

At its simplest, an attribute can be thought of as a named value (as
in a hash) that can be read and set. However, attributes can also have
defaults, type constraints, delegation and much more.

In other languages, attributes are also referred to as slots or
properties.

=head1 ATTRIBUTE OPTIONS

Use the C<has> function to declare an attribute:

  package Person;

  use Moose;

  has 'first_name' => ( is => 'rw' );

This says that all C<Person> objects have an optional read-write
"first_name" attribute.

=head2 Read-write vs. read-only

The options passed to C<has> define the properties of the attribute. There are
many options, but in the simplest form you just need to set C<is>, which can
be either C<ro> (read-only) or C<rw> (read-write). When an attribute is C<rw>,
you can change it by passing a value to its accessor. When an attribute is
C<ro>, you may only read the current value of the attribute.

In fact, you could even omit C<is>, but that gives you an attribute
that has no accessor. This can be useful with other attribute options,
such as C<handles>. However, if your attribute generates I<no>
accessors, Moose will issue a warning, because that usually means the
programmer forgot to say the attribute is read-only or read-write. If
you really mean to have no accessors, you can silence this warning by
setting C<is> to C<bare>.

=head2 Accessor methods

Each attribute has one or more accessor methods. An accessor lets you
read and write the value of that attribute for an object.

By default, the accessor method has the same name as the attribute. If
you declared your attribute as C<ro> then your accessor will be
read-only. If you declared it as C<rw>, you get a read-write
accessor. Simple.

Given our C<Person> example above, we now have a single C<first_name>
accessor that can read or write a C<Person> object's C<first_name>
attribute's value.

If you want, you can also explicitly specify the method names to be
used for reading and writing an attribute's value. This is
particularly handy when you'd like an attribute to be publicly
readable, but only privately settable. For example:

  has 'weight' => (
      is     => 'ro',
      writer => '_set_weight',
  );

This might be useful if weight is calculated based on other methods.
For example, every time the C<eat> method is called, we might adjust
weight. This lets us hide the implementation details of weight
changes, but still provide the weight value to users of the class.

Some people might prefer to have distinct methods for reading and
writing. In I<Perl Best Practices>, Damian Conway recommends that
reader methods start with "get_" and writer methods start with "set_".

We can do exactly that by providing names for both the C<reader> and
C<writer> methods:

  has 'weight' => (
      is     => 'rw',
      reader => 'get_weight',
      writer => 'set_weight',
  );

If you're thinking that doing this over and over would be insanely
tedious, you're right! Fortunately, Moose provides a powerful
extension system that lets you override the default naming
conventions. See L<Moose::Manual::MooseX> for more details.

=head2 Predicate and clearer methods

Moose allows you to explicitly distinguish between a false or
undefined attribute value and an attribute which has not been set. If
you want to access this information, you must define clearer and
predicate methods for an attribute.

A predicate method tells you whether or not a given attribute is
currently set. Note that an attribute can be explicitly set to
C<undef> or some other false value, but the predicate will return
true.

The clearer method unsets the attribute. This is I<not> the
same as setting the value to C<undef>, but you can only distinguish
between them if you define a predicate method!

Here's some code to illustrate the relationship between an accessor,
predicate, and clearer method.

  package Person;

  use Moose;

  has 'ssn' => (
      is        => 'rw',
      clearer   => 'clear_ssn',
      predicate => 'has_ssn',
  );

  ...

  my $person = Person->new();
  $person->has_ssn; # false

  $person->ssn(undef);
  $person->ssn; # returns undef
  $person->has_ssn; # true

  $person->clear_ssn;
  $person->ssn; # returns undef
  $person->has_ssn; # false

  $person->ssn('123-45-6789');
  $person->ssn; # returns '123-45-6789'
  $person->has_ssn; # true

  my $person2 = Person->new( ssn => '111-22-3333');
  $person2->has_ssn; # true

By default, Moose does not make a predicate or clearer for you. You must
explicitly provide names for them, and then Moose will create the methods
for you.

=head2 Required or not?

By default, all attributes are optional, and do not need to be
provided at object construction time. If you want to make an attribute
required, simply set the C<required> option to true:

  has 'name' => (
      is       => 'ro',
      required => 1,
  );

There are a couple caveats worth mentioning in regards to what
"required" actually means.

Basically, all it says is that this attribute (C<name>) must be provided to
the constructor, or be lazy with either a default or a builder. It does not
say anything about its value, so it could be C<undef>.

If you define a clearer method on a required attribute, the clearer
I<will> work, so even a required attribute can be unset after object
construction.

This means that if you do make an attribute required, providing a
clearer doesn't make much sense. In some cases, it might be handy to
have a I<private> C<clearer> and C<predicate> for a required
attribute.

=head2 Default and builder methods

Attributes can have default values, and Moose provides two ways to
specify that default.

In the simplest form, you simply provide a non-reference scalar value
for the C<default> option:

  has 'size' => (
      is        => 'ro',
      default   => 'medium',
      predicate => 'has_size',
  );

If the size attribute is not provided to the constructor, then it ends
up being set to C<medium>:

  my $person = Person->new();
  $person->size; # medium
  $person->has_size; # true

You can also provide a subroutine reference for C<default>. This
reference will be called as a method on the object.

  has 'size' => (
      is => 'ro',
      default =>
          sub { ( 'small', 'medium', 'large' )[ int( rand 3 ) ] },
      predicate => 'has_size',
  );

This is a trivial example, but it illustrates the point that the subroutine
will be called for every new object created.

When you provide a C<default> subroutine reference, it is called as a
method on the object, with no additional parameters:

  has 'size' => (
      is      => 'ro',
      default => sub {
          my $self = shift;

          return $self->height > 200 ? 'large' : 'average';
      },
  );

When the C<default> is called during object construction, it may be
called before other attributes have been set. If your default is
dependent on other parts of the object's state, you can make the
attribute C<lazy>. Laziness is covered in the next section.

If you want to use a reference of any sort as the default value, you
must return it from a subroutine.

  has 'mapping' => (
      is      => 'ro',
      default => sub { {} },
  );

This is necessary because otherwise Perl would instantiate the reference
exactly once, and it would be shared by all objects:

  has 'mapping' => (
      is      => 'ro',
      default => {}, # wrong!
  );

Moose will throw an error if you pass a bare non-subroutine reference
as the default.

If Moose allowed this then the default mapping attribute could easily
end up shared across many objects. Instead, wrap it in a subroutine
reference as we saw above.

This is a bit awkward, but it's just the way Perl works.

As an alternative to using a subroutine reference, you can supply a C<builder>
method for your attribute:

  has 'size' => (
      is        => 'ro',
      builder   => '_build_size',
      predicate => 'has_size',
  );

  sub _build_size {
      return ( 'small', 'medium', 'large' )[ int( rand 3 ) ];
  }

This has several advantages. First, it moves a chunk of code to its own named
method, which improves readability and code organization. Second, because this
is a I<named> method, it can be subclassed or provided by a role.

We strongly recommend that you use a C<builder> instead of a
C<default> for anything beyond the most trivial default.

A C<builder>, just like a C<default>, is called as a method on the
object with no additional parameters.

=head3 Builders allow subclassing

Because the C<builder> is called I<by name>, it goes through Perl's
method resolution. This means that builder methods are both
inheritable and overridable.

If we subclass our C<Person> class, we can override C<_build_size>:

  package Lilliputian;

  use Moose;
  extends 'Person';

  sub _build_size { return 'small' }

=head3 Builders work well with roles

Because builders are called by name, they work well with roles. For
example, a role could provide an attribute but require that the
consuming class provide the C<builder>:

  package HasSize;
  use Moose::Role;

  requires '_build_size';

  has 'size' => (
      is      => 'ro',
      lazy    => 1,
      builder => '_build_size',
  );

  package Lilliputian;
  use Moose;

  with 'HasSize';

  sub _build_size { return 'small' }

Roles are covered in L<Moose::Manual::Roles>.

=head2 Laziness

Moose lets you defer attribute population by making an attribute
C<lazy>:

  has 'size' => (
      is      => 'ro',
      lazy    => 1,
      builder => '_build_size',
  );

When C<lazy> is true, the default is not generated until the reader
method is called, rather than at object construction time. There are
several reasons you might choose to do this.

First, if the default value for this attribute depends on some other
attributes, then the attribute I<must> be C<lazy>. During object
construction, defaults are not generated in a predictable order, so
you cannot count on some other attribute being populated when
generating a default.

Second, there's often no reason to calculate a default before it's
needed. Making an attribute C<lazy> lets you defer the cost until the
attribute is needed. If the attribute is I<never> needed, you save
some CPU time.

We recommend that you make any attribute with a builder or non-trivial
default C<lazy> as a matter of course.

=head3 Lazy defaults and C<$_>

Please note that a lazy default or builder can be called anywhere, even inside
a C<map> or C<grep>. This means that if your default sub or builder changes
C<$_>, something weird could happen. You can prevent this by adding C<local
$_> inside your default or builder.

=head2 Constructor parameters (C<init_arg>)

By default, each attribute can be passed by name to the class's
constructor. On occasion, you may want to use a different name for
the constructor parameter. You may also want to make an attribute
unsettable via the constructor.

You can do either of these things with the C<init_arg> option:

  has 'bigness' => (
      is       => 'ro',
      init_arg => 'size',
  );

Now we have an attribute named "bigness", but we pass C<size> to the
constructor.

Even more useful is the ability to disable setting an attribute via
the constructor. This is particularly handy for private attributes:

  has '_genetic_code' => (
      is       => 'ro',
      lazy     => 1,
      builder  => '_build_genetic_code',
      init_arg => undef,
  );

By setting the C<init_arg> to C<undef>, we make it impossible to set
this attribute when creating a new object.

=head2 Weak references

Moose has built-in support for weak references. If you set the
C<weak_ref> option to a true value, then it will call
C<Scalar::Util::weaken> whenever the attribute is set:

  has 'parent' => (
      is       => 'rw',
      weak_ref => 1,
  );

  $node->parent($parent_node);

This is very useful when you're building objects that may contain
circular references.

When the object in a weak reference goes out of scope, the attribute's value
will become C<undef> "behind the scenes". This is done by the Perl interpreter
directly, so Moose does not see this change. This means that triggers don't
fire, coercions aren't applied, etc.

The attribute is not cleared, so a predicate method for that attribute will
still return true. Similarly, when the attribute is next accessed, a default
value will not be generated.

=head2 Triggers

A C<trigger> is a subroutine that is called whenever the attribute is
set:

  has 'size' => (
      is      => 'rw',
      trigger => \&_size_set,
  );

  sub _size_set {
      my ( $self, $size, $old_size ) = @_;

      my $msg = $self->name;

      if ( @_ > 2 ) {
          $msg .= " - old size was $old_size";
      }

      $msg .= " - size is now $size";
      warn $msg;
  }

The trigger is called I<after> an attribute's value is set. It is
called as a method on the object, and receives the new and old values as
its arguments. If the attribute had not previously been set at all,
then only the new value is passed. This lets you distinguish between
the case where the attribute had no value versus when the old value was C<undef>.

This differs from an C<after> method modifier in two ways. First, a
trigger is only called when the attribute is set, as opposed to
whenever the accessor method is called (for reading or
writing). Second, it is also called when an attribute's value is
passed to the constructor.

However, triggers are I<not> called when an attribute is populated
from a C<default> or C<builder>.

=head2 Attribute types

Attributes can be restricted to only accept certain types:

  has 'first_name' => (
      is  => 'ro',
      isa => 'Str',
  );

This says that the C<first_name> attribute must be a string.

Moose also provides a shortcut for specifying that an attribute only
accepts objects that do a certain role:

  has 'weapon' => (
      is   => 'rw',
      does => 'MyApp::Weapon',
  );

See the L<Moose::Manual::Types> documentation for a complete
discussion of Moose's type system.

=head2 Delegation

An attribute can define methods which simply delegate to its value:

  has 'hair_color' => (
      is      => 'ro',
      isa     => 'Graphics::Color::RGB',
      handles => { hair_color_hex => 'as_hex_string' },
  );

This adds a new method, C<hair_color_hex>. When someone calls
C<hair_color_hex>, internally, the object just calls C<<
$self->hair_color->as_hex_string >>.

See L<Moose::Manual::Delegation> for documentation on how to set up
delegation methods.

=head2 Attribute traits and metaclasses

One of Moose's best features is that it can be extended in all sorts of ways
through the use of metaclass traits and custom metaclasses.

You can apply one or more traits to an attribute:

  use MooseX::MetaDescription;

  has 'size' => (
      is          => 'ro',
      traits      => ['MooseX::MetaDescription::Meta::Trait'],
      description => {
          html_widget  => 'text_input',
          serialize_as => 'element',
      },
  );

The advantage of traits is that you can mix more than one of them
together easily (in fact, a trait is just a role under the hood).

There are a number of MooseX modules on CPAN which provide useful
attribute metaclasses and traits. See L<Moose::Manual::MooseX> for
some examples. You can also write your own metaclasses and traits. See
the "Meta" and "Extending" recipes in L<Moose::Cookbook> for examples.

=head2 Native Delegations

Native delegations allow you to delegate to standard Perl data structures as
if they were objects.

For example, we can pretend that an array reference has methods like
C<push()>, C<shift()>, C<map()>, C<count()>, and more.

  has 'options' => (
      traits  => ['Array'],
      is      => 'ro',
      isa     => 'ArrayRef[Str]',
      default => sub { [] },
      handles => {
          all_options    => 'elements',
          add_option     => 'push',
          map_options    => 'map',
          option_count   => 'count',
          sorted_options => 'sort',
      },
  );

See L<Moose::Manual::Delegation> for more details.

=head1 ATTRIBUTE INHERITANCE

By default, a child inherits all of its parent class(es)' attributes
as-is. However, you can change most aspects of the inherited attribute in the
child class. You cannot change any of its associated method names (reader,
writer, predicate, etc).

To change some aspects of an attribute, you simply prepend a plus sign (C<+>)
to its name:

  package LazyPerson;

  use Moose;

  extends 'Person';

  has '+first_name' => (
      lazy    => 1,
      default => 'Bill',
  );

Now the C<first_name> attribute in C<LazyPerson> is lazy, and defaults
to C<'Bill'>.

We recommend that you exercise caution when changing the type (C<isa>)
of an inherited attribute.

=head2 Attribute Inheritance and Method Modifiers

When an inherited attribute is defined, that creates an entirely new set of
accessors for the attribute (reader, writer, predicate, etc.). This is
necessary because these may be what was changed when inheriting the attribute.

As a consequence, any method modifiers defined on the attribute's accessors in
an ancestor class will effectively be ignored, because the new accessors live
in the child class and do not see the modifiers from the parent class.

=head1 MULTIPLE ATTRIBUTE SHORTCUTS

If you have a number of attributes that differ only by name, you can declare
them all at once:

  package Point;

  use Moose;

  has [ 'x', 'y' ] => ( is => 'ro', isa => 'Int' );

Also, because C<has> is just a function call, you can call it in a loop:

  for my $name ( qw( x y ) ) {
      my $builder = '_build_' . $name;
      has $name => ( is => 'ro', isa => 'Int', builder => $builder );
  }

=head1 MORE ON ATTRIBUTES

Moose attributes are a big topic, and this document glosses over a few
aspects. We recommend that you read the L<Moose::Manual::Delegation>
and L<Moose::Manual::Types> documents to get a more complete
understanding of attribute features.

=head1 A FEW MORE OPTIONS

Moose has lots of attribute options. The ones listed below are
superseded by some more modern features, but are covered for the sake
of completeness.

=head2 The C<documentation> option

You can provide a piece of documentation as a string for an attribute:

  has 'first_name' => (
      is            => 'rw',
      documentation => q{The person's first (personal) name},
  );

Moose does absolutely nothing with this information other than store
it.

=head2 The C<auto_deref> option

If your attribute is an array reference or hash reference, the
C<auto_deref> option will make Moose dereference the value when it is
returned from the reader method I<in list context>:

  my %map = $object->mapping;

This option only works if your attribute is explicitly typed as an
C<ArrayRef> or C<HashRef>.  When the reader is called in I<scalar> context,
the reference itself is returned.

However, we recommend that you use L<Moose::Meta::Attribute::Native> traits
for these types of attributes, which gives you much more control over how
they are accessed and manipulated. See also
L<Moose::Manual::BestPractices#Use_Moose::Meta::Attribute::Native_traits_instead_of_auto_deref>.

=head2 Initializer

Moose provides an attribute option called C<initializer>. This is called when
the attribute's value is being set in the constructor, and lets you change the
value before it is set.

=head1 AUTHORS

=over 4

=item *

Stevan Little <stevan.little@iinteractive.com>

=item *

Dave Rolsky <autarch@urth.org>

=item *

Jesse Luehrs <doy@tozt.net>

=item *

Shawn M Moore <code@sartak.org>

=item *

יובל קוג'מן (Yuval Kogman) <nothingmuch@woobling.org>

=item *

Karen Etheridge <ether@cpan.org>

=item *

Florian Ragwitz <rafl@debian.org>

=item *

Hans Dieter Pearcey <hdp@weftsoar.net>

=item *

Chris Prather <chris@prather.org>

=item *

Matt S Trout <mst@shadowcat.co.uk>

=back

=head1 COPYRIGHT AND LICENSE

This software is copyright (c) 2006 by Infinity Interactive, Inc.

This is free software; you can redistribute it and/or modify it under
the same terms as the Perl 5 programming language system itself.

=cut
