digraph {
graph [overlap=false]
node [shape=doublecircle];
"Config" -> "warnings";
"Game::Collisions" -> "XSLoader";
"constant" -> "strict";
"constant" -> "Internals";
"Game::Collisions::AABB" -> "List::Util";
"List::Util" -> "warnings";
"Exporter::Heavy" -> "Exporter";
"Config" -> "vars";
"Game::Collisions::AABB" -> "Scalar::Util";
"Scalar::Util" -> "strict";
"vars" -> "strict";
"main" -> "Time::HiRes";
"Game::Collisions" -> "warnings";
"Exporter::Heavy" -> "strict";
"constant" -> "constant";
"constant" -> "mro";
"main" -> "Config";
"main" -> "warnings";
"DynaLoader" -> "Time::HiRes";
"Exporter" -> "Exporter::Heavy";
"DynaLoader" -> "version";
"Game::Collisions" -> "Game::Collisions::AABB";
"Game::Collisions::AABB" -> "Game::Collisions::AABB";
"Time::HiRes" -> "Time::HiRes";
"Time::HiRes" -> "strict";
"Game::Collisions" -> "List::Util";
"vars" -> "vars";
"main" -> "DynaLoader";
"warnings" -> "warnings";
"Exporter::Heavy" -> "warnings";
"main" -> "constant";
"List::Util" -> "strict";
"Scalar::Util" -> "warnings";
"DynaLoader" -> "Config";
"constant" -> "warnings::register";
"strict" -> "strict";
"Game::Collisions::AABB" -> "UNIVERSAL";
"Game::Collisions::AABB" -> "utf8";
"Time::HiRes" -> "Exporter";
"Game::Collisions::AABB" -> "constant";
"vars" -> "warnings::register";
"Config" -> "strict";
"main" -> "Game::Collisions";
"Exporter::Heavy" -> "Exporter::Heavy";
"Exporter" -> "Exporter";
"Game::Collisions::AABB" -> "warnings";
"Time::HiRes" -> "Exporter::Heavy";
"main" -> "main";
"warnings::register" -> "warnings";
"DynaLoader" -> "DynaLoader";
"Game::Collisions" -> "Game::Collisions";
}
