#ifndef __COP_HPP_
#define __COP_HPP_

// functions defined for the main player,  these were translated because they
// are called every tick and they were getting slow/complicated

void *top_ai();
void *laser_ufun(void *args);
void *top_ufun(void *args);
void *plaser_ufun(void *args);
void *player_rocket_ufun(void *args);
void *lsaber_ufun(void *args);
void *cop_mover(int xm, int ym, int but);
void *sgun_ai();
void *ladder_ai();
void *top_draw();
void *bottom_draw();
void *mover_ai();
void *respawn_ai(); 
void *score_draw();
void *show_kills();
void *weapon_icon_ai();
void *on_draw();
void *tp2_ai();
void *push_char(void *args);
void *gun_draw();
void *ant_draw();
void *middle_draw();
void *exp_draw();
void *exp_ai();

#endif
