=pod

=head1 NAME

SDL::Rect - Defines a rectangular area

=head2 CATEGORY

Core, Video, Structure

=head1 SYNOPSIS

  my $rect = SDL::Rect->new( 0, 0, 0, 0 );
  $rect->x(1);
  $rect->y(2);
  $rect->w(3);
  $rect->h(4);
  my $x = $rect->x; # 1
  my $y = $rect->y; # 2
  my $w = $rect->w; # 3
  my $h = $rect->h; # 4

=head1 DESCRIPTION

An C<SDL_Rect> defines a rectangular area of pixels.

=head1 METHODS

=head2 new ( $x, $y, $w, $h )

The constructor creates a new rectangle with the specified x, y, w, h
values:

    my $rect = SDL::Rect->new( 0, 0, 0, 0 );

=head2 x

If passed a value, this method sets the x component of the rectangle;
if not, it returns the x component of the rectangle:

  my $x = $rect->x; # 255
  $rect->x(128);

=head2 y

If passed a value, this method sets the y component of the rectangle;
if not, it returns the y component of the rectangle:

  my $y = $rect->y; # 255
  $rect->y(128);

=head2 w

If passed a value, this method sets the w component of the rectangle;
if not, it returns the w component of the rectangle:

  my $w = $rect->w; # 255
  $rect->w(128);

=head2 h

If passed a value, this method sets the h component of the rectangle;
if not, it returns the h component of the rectangle:

  my $h = $rect->h; # 255
  $rect->h(128);

=head1 SEE ALSO

L<SDL::Surface>

=cut
