Today I posted to the incoming folder at ftp.gmd.de a new Catalogue of z-code (INFORM and the like) games and programs, building on previous lists of z-code games compiled (first) by Brendon Wyber and Neil Brown, and later updated by Gunther Schmidl. I have added as many new or previously unlisted games as I could find, and the Catalogue now includes a section devoted to non-English games. This new catalogue departs from Gunther's innovation of writing the catalogue as a z-code program itself, and instead casts it as an interlinked set of html documents. They are zipped together as "ZCatalog990722.zip". I grant that this incurs a certain loss of "universality", in that the html documents, created on a WinTel platform, may require some fiddling to live happily on another platform such as Unix or Macintosh. Quite the nuisance, really, but I take the position that the inherent flexibility of html, particularly its hypertext-like capabilities, convey enough advantages to make up for the disadvantages. Still, differences of opinion are what make a horse race. For that reason, the distribution file includes some extras. Most importantly, the data file used to generate the Z-Catalogue. You will find it in the file zfiles.dat. It is a simple, flat ASCII file, one record per line, fields demarcated by the '|' character (x/070c). The comments at the beginning of the file document the data format. The format is relatively easy to process and work with using handy utility languages like perl (the one I personally would recommend.) In fact, the entire suite of Z-Catalogue html documents can be updated at a stroke when the data are updated using the (included) perl program found in the file make_zcode_cat.pl. The entry point for the catalogue is the document ZCatalog.htm for the standard version using html "frames", and ZCatalogNF.htm for the non-framed version. Hoping this is of some use to the community, I remain Very sincerely yours, maab Michael Baum, d.b.a. shubunkin@earthlink.net