#VRML V1.0 ascii
DEF Title
Info {
	string	"Pyramid"
}
Info {
	string	"Created with VRML::VRML1::Standard by H. Palm"
}
PerspectiveCamera {
	position	0 0 5
}
Separator {
	Material {
		diffuseColor [
			1 0 0,
			0 1 0,
			0 0 1,
			1 1 0,
			0 1 1
		]
	}
	MaterialBinding {
		value	PER_FACE_INDEXED
	}
	Coordinate3 {
		point [
			-1 -1 1,
			1 -1 1,
			1 -1 -1,
			-1 -1 -1,
			0 1 0
		]
	}
	IndexedFaceSet {
		coordIndex [
			0, 3, 2, 1, -1,
			0, 1, 4, -1,
			1, 2, 4, -1,
			2, 3, 4, -1,
			3, 0, 4, -1
		]
		materialIndex [
			0,
			1,
			2,
			3,
			4
		]
	}
}
