#VRML V1.0 ascii
Group {
	DEF Cameras Switch {
	   whichChild 0
		DEF Front
		PerspectiveCamera {
		      position        0 0 5
		      orientation     0 0 1 0
		}
		DEF Right
		PerspectiveCamera {
		      position        5 0 0
		      orientation     0 1 0 1.5707963
		}
		DEF Back
		PerspectiveCamera {
		      position        0 0 -5
		      orientation     0 1 0 3.1415926
		}
		DEF Left
		PerspectiveCamera {
		      position        -5 0 0
		      orientation     0 1 0 -1.5707963
		}
		DEF Top
		PerspectiveCamera {
		      position        0 5 0
		      orientation     1 0 0 -1.5707963
		}
		DEF Bottom
		PerspectiveCamera {
		      position        0 -5 0
		      orientation     1 0 0 1.5707963
		}
		DEF Red
		PerspectiveCamera {
		      position        0 0 -5
		      orientation     0 1 0 3.1415926
		}
	}
	WWWAnchor {
	   name "#Red"
	   description "To Red Side"
		MaterialBinding {
		   value   PER_FACE_INDEXED
		}
		Group {
			Material {
			       diffuseColor [
					0 0 1,
					0 1 0,
					1 0 0,
					1 1 0,
					1 1 1
				]
			}
			Coordinate3 {
			   point [
					-0.5 -0.5 0.5,
					0.5 -0.5 0.5,
					0.5 -0.5 -0.5,
					-0.5 -0.5 -0.5,
					0 0.5 0
			      ]
			}
			IndexedFaceSet {
			       coordIndex [
					0, 1, 4, -1,
					1, 2, 4, -1,
					2, 3, 4, -1,
					3, 0, 4, -1,
					0, 3, 2, 1, -1
			      ]
			       materialIndex [
					0,
					1,
					2,
					3,
					4
			  ]
			}
		}
	}
}
