package Paws::GameLift::Build;
  use Moose;
  has BuildId => (is => 'ro', isa => 'Str');
  has CreationTime => (is => 'ro', isa => 'Str');
  has Name => (is => 'ro', isa => 'Str');
  has SizeOnDisk => (is => 'ro', isa => 'Int');
  has Status => (is => 'ro', isa => 'Str');
  has Version => (is => 'ro', isa => 'Str');
1;

### main pod documentation begin ###

=head1 NAME

Paws::GameLift::Build

=head1 USAGE

This class represents one of two things:

=head3 Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. 
Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::Build object:

  $service_obj->Method(Att1 => { BuildId => $value, ..., Version => $value  });

=head3 Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Build object:

  $result = $service_obj->Method(...);
  $result->Att1->BuildId

=head1 DESCRIPTION

Properties describing a game build.

=head1 ATTRIBUTES


=head2 BuildId => Str

  Unique identifier for a build.


=head2 CreationTime => Str

  Time stamp indicating when this object was created. Format is an
integer representing the number of seconds since the Unix epoch (Unix
time).


=head2 Name => Str

  Descriptive label associated with this build. Build names do not need
to be unique. It can be set using CreateBuild or UpdateBuild.


=head2 SizeOnDisk => Int

  File size of the uploaded game build, expressed in bytes. When the
build state is INITIALIZED, this value is 0.


=head2 Status => Str

  Current status of the build. Possible build states include:

=over

=item * INITIALIZED: A new build has been defined, but no files have
been uploaded. You cannot create fleets for builds that are in this
state. When a build is successfully created, the build state is set to
this value.

=item * READY: The game build has been successfully uploaded. You can
now create new fleets for this build.

=item * FAILED: The game build upload failed. You cannot create new
fleets for this build.

=back



=head2 Version => Str

  Version associated with this build. Version strings do not need to be
unique to a build. This value can be set using CreateBuild or
UpdateBuild.



=head1 SEE ALSO

This class forms part of L<Paws>, describing an object used in L<Paws::GameLift>

=head1 BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues

=cut

