package Paws::GameLift::GameProperty;
  use Moose;
  has Key => (is => 'ro', isa => 'Str', required => 1);
  has Value => (is => 'ro', isa => 'Str', required => 1);
1;

### main pod documentation begin ###

=head1 NAME

Paws::GameLift::GameProperty

=head1 USAGE

This class represents one of two things:

=head3 Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. 
Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::GameProperty object:

  $service_obj->Method(Att1 => { Key => $value, ..., Value => $value  });

=head3 Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameProperty object:

  $result = $service_obj->Method(...);
  $result->Att1->Key

=head1 DESCRIPTION

Set of key-value pairs containing information your game server requires
to set up sessions. This object allows you to pass in any set of data
needed for your game. For more information, see the Amazon GameLift
Developer Guide.

=head1 ATTRIBUTES


=head2 B<REQUIRED> Key => Str

  


=head2 B<REQUIRED> Value => Str

  



=head1 SEE ALSO

This class forms part of L<Paws>, describing an object used in L<Paws::GameLift>

=head1 BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues

=cut

