#VRML V1.0 ascii
PerspectiveCamera {
	position	0 0 5
}
Separator {
	Material {
		diffuseColor [
			1 1 1,
			1 1 0,
			1 0 0,
			0 0 1
		]
	}
	MaterialBinding {
		value	PER_VERTEX_INDEXED
	}
	Coordinate3 {
		point [
			-1 1 0,
			1 1 0,
			1 -1 0,
			-1 -1 0
		]
	}
	IndexedFaceSet {
		coordIndex [
			1, 0, 3, 1, -1,
			1, 2, 3, 1, -1
		]
		materialIndex [
			2, 1, 0, 3
		]
	}
}
