MAV_matrix - 4x4 transformation matrix.

[ Maverik Level 2 typedefs ]

#

MAV_matrix

## Summary

4x4 transformation matrix.

## Syntax

    typedef struct {
      float mat[4][4];
    } MAV_matrix;

## Description

The Maverik 4x4 transformation matrix. It is strongly recommended that matrices should only be manipulated using the functions and hash defines provided (see mav_matrixSet, and associated functions). At their own risk, advanced users may access the individual elements stored in `mat`. However, they should be aware of the ordering of the array as discussed in the Maverik FAQ and OpenGL documentation.

Note that matrices should not be skewed, nor have a non-uniform scaling applied to them. This is because of assumptions made in the default intersection functions.

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