MAV_text(3)

NAME
MAV_text - Default object class ``text''.

LEVEL
Maverik Level 1

SYNTAX

 typedef struct {
  char *text;
  int style;
  int justify;
  MAV_surfaceParams *sp;
  MAV_matrix matrix;
  void *userdef;
} MAV_text;

DESCRIPTION
The text object allows 3D text to be rendered in a scene. The text, text, is defined in the x-y plane with the tallest character being approximately 1 unit along the Y axis. The origin is halfway up the text and, depending on the value of justify, set to ^MAV_LEFT_JUSTIFY, ^MAV_CENTRE_JUSTIFY or ^MAV_RIGHT_JUSTIFY, is either at the left edge of the text, at its centre or at the right edge respectively. style can take the value ^MAV_STROKE_FONT, ^MAV_OUTLINE_FONT, or ^MAV_FILLED_FONT.