
			U L T R A   L A R N

	This is Ularn, "Ultra-Larn". Ularn is based on the game Larn, as 
	written by Noah Morgan, and distributed to the net a couple years ago. 
	Much of the code is unchanged, and thus the similarities between
	the two games is strong. Ularn, however, requires an entirely new 
	strategy to win. Some things I've added are:

		* More levels to the dungeon and volcano
		* More and tougher monsters
		* Several new magic items that are essentially required to 
	          win the game
		* Characters (you can start off as a dwarf, elf, etc). 
		* Some new options for the .Ularnopts file
		* New spells
	
	It's basically a lot harder to win. If you're not familiar with
	larn, well, it's basically another 'hack/rogue/omega' style
	bash and slash dungeon game. I like it better than any of the
	above, though. Use the standard 'rogue keys' to move around the
	screen.

INSTALLATION:

	Configure the Makefile as required. It's pretty self explanatory.

	You'll need to set HOME in the Makefile to a directory to contain the 
	Ufortune, Umaps, and Uhelp files.  The following permissions are
	minimally required:
		HOME		111
		Ufortune	444
		Umaps		444
		Uhelp		444
		Uscore		666

	Set UNIX in the Makefile to either SYSV or BSD. This code has 
	compiled and run with no problems on:
	
	SYSV:
		SCO Xenix 2.2 386
		SCO System V/386 3.2 (beta version)
	BSD:
		BSD UNIX 4.2
		BSD UNIX 4.3

	'config.c' contains the defines for the wizard password, and default
	diagnostic and checkpoint file names.

	*THEN* 
		run 'make install' and (as wizard) "Ularn -c" - this
		will create the scoreboard - you need to create it as
		wizard before other users can score on it

NOTES:
	- NEVER NEVER cast 'vpr' when you are next to an altar.

	- Interesting things may happen when you sit on a dead throne.

EXAMPLE ".Ularnopts" file:

/* begin example .Ularnopts file */
no-introduction
name: "Satyr"
enable-checkpointing
no-beep
bold-off
character:klingon
savefile: /u/philc/SAVEFILE
monster: "annoying thing"
monster: "barfhead"
monster: "egghead"
monster: "freak"
monster: "geek"
monster: "heartburn"
monster: "icky" 
monster: "jerk"
monster: "klutz"
monster: "lush"
monster: "moron"
monster: "nerd"
monster: "old fart"
monster: "rugrat"
monster: "tweak case"
monster: "ugghh"
monster: "vermin"
monster: "whitey"
monster: "xenoid"
monster: "yuchh"
monster: "zetoid"
monster: "Ack!"
monster: "Hippy"
monster: "Jackass"
monster: "Kop"
monster: "Dipshit"
/* end example .Ularnopts file */

BUGS:
	They are always there somewhere. Send bug reports to:

		  philc@sco.com
		      or
	       ...!uunet!sco!philc

-Phil Cordier

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

	Specific spoilers on new stuff are below:

DONT READ BELOW HERE UNLESS YOU REALLY WANT TO SPOIL THE GAME FOR YOURSELF!!!!




* Lance of death & strategy

	In Larn, the basic strategy was to get enough money
	to buy a Lance of Death, usually by getting to
	dungeon level 10, killing or getting around the demon
	lord, and getting and then selling the Eye of Larn.
	This would usually get you enough money to buy the Lance
	from the dnd store.  You could then go into the volcano and 
	kill everything in sight with one hit from the Lance. 

	Well, the Lance is still deadly to all monsters. Demons,
	on the other hand, are merely tickled. And there are a LOT
	more demons (and relatives) in Ularn than in Larn.

* Dungeon and Volcano levels

	There are now 15 levels to the Dungeon, and 5 to the 
	Volcano. Larn had 10 and 3.

	Levels 11 - 15 of the dungeon contain, in addition to
	all the other nasty monsters that show up at low levels:

	level 11:	1 demonlord
	level 12:	2 demonlords
	level 13:	3 demonlords
	level 14:	4 demonlords
	level 15:	5 demonlords + 1 demonprince guarding the Eye of Larn.
	
	Levels 1 - 5 of the Volcano contain:

	level 1:	1 demonprince
	level 2:	2 demonprinces
	level 3:	3 demonprinces
	level 4:	4 demonprinces
	level 5:	5 demonprinces + 1 God of Hellfire
			guarding the potion of cure dianthroritis.

	In addition, there are no stairs from level 3 to 4, or from
	4 to 5. The only way to go down is via a pit or trap door.
	There is guanteed at least 1 bottomless pit and bottomless
	trap door on level 5. The rock on levels 3, 4, and 5 cannot
	be destroyed via a vaporize rock spell, or in any other way.

*	Magic Items

	There is 1 of each of the following magic items in the game:

	- Eye of Larn:  The Eye now has a very benificial magic property.
			If you are carrying the Eye, demonlords, demon
			princes, and the God of Hellfire are visible to
			you. Otherwise, they are invisible. They will show
			as follows:

			   monster        character on screen

			Type I DemonLord    	      1
			Type II DemonLord   	      2
			Type III DemonLord  	      3
			Type IV DemonLord   	      4
			Type V DemonLord    	      5
			Type VI DemonLord   	      6
			Type VII DemonLord  	      7
			Demon Prince                  9
			God of Hellfire               0

	- Sword of Slashing

		The sword of slashing is quite strong and light, and
		is impervious to rust.

	- Bessman's Flailing Hammer

		The Hammer is the strongest weapon in the game (excluding
		the lance of death). It lowers your intelligence by 10, but
		raises your dexterity and strength by 10.

	- Orb of Enlightenment

		Carrying the Orb gives permanent expanded awareness.

	- Orb of Dragon Slaying

		Causes attacks against dragons to be much more effective.
	
	- Scarab of Negate Spirit

		Spirit Nagas and Poltergiests damage is halved if you have
		the scarab of negate spirit.

	- Amulet of Invisibility

		Causes the 'inv' spell to last much longer.

	- Cube of Undead Control

		Vampires, Wraiths, and Zombies damage is halved you have
		the cube of undead control. In addition, they can perform
		no special attacks upon you, like draining your experience
		level.

	- Device of Theft Prevention

		If you have this, Nymphs and Disenchantresses cannot steal
		anything from you.

	- Brass Lamp

		A genie lives in the brass lamp. If you are lucky, by rubbing
		the lamp, the genie will grant you a spell. Be warned though,
		the genie does not usually like to be disturbed, and may react
		unpleasantly. If the genie disappears (along with the lamp)
		without granting you a wish, it is still possible to find him
		again. But if you are granted a wish, the genie will not wish
		to be disturbed again (you only get one wish).

	- Hand of Fear

		Causes the scare monster spell to last much longer.

	- Talisman of the Sphere

		Normally, demons can dispel spheres of annihilation,
		disenchantresses can cancel them, and if you have the
		spell 'cancel' cast, that may cancel the sphere too.
		You can also die by touching the sphere.

		Carrying the talisman revokes all of the above

	- Wand of Wonder
	
		You will not fall down any pits or trap doors if you are
		carrying the wand of wonder.

	- Staff of Power

		Carrying the staff of power will cancel any attack by a
		demonlord, demonprince, wraith, or vampire 75% of the time.

	- Slayer

		Demonlords and demonprinces attacks are halved if you are
		carrying the sword Slayer. Slayer essentially acts as a
		lance of death, but only against demons. It is otherwise
		a good strong weapon against other monsters. You will only
		find Slayer somewere below dungeon level 10, or in the volcano.

	- Elven Chain

		Strong and light, impervious to rust.

* New spell
		
	I've added a 'make wall' spell, that creates a wall in the
	place you specify. The code is 'mkw'.

* Elevators

	Watch out for express elevators. They can be good or bad, depending on
	which direction they go (up or down).

* Time limit

	The time limit for solving the game has been increased from
	300 mobuls to 400 mobuls.

* Dealer McDope's

	On request from several unsavory types here at UC Santa Cruz, I 
	added Dealer McDope's Pad. He will show up usually somewhere in the 
	lower level of the dungeon. Visiting Dealer McDope's will offer you
	the chance to buy such interesting and stimulating items as:
		
		Killer Speed
		Groovy Acid
		Monster Hash
		Trippy Shrooms
		Cool Coke

	You "use" a drug by dropping it, and then moving on top of it.

	Drugs have varied effects. They can be fun, but are generally not worth
	the trouble.

