# Microsoft Developer Studio Generated NMAKE File, Based on GUICons.dsp
!IF "$(CFG)" == ""
CFG=GUICons - Win32 Debug
!MESSAGE No configuration specified. Defaulting to GUICons - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "GUICons - Win32 Release" && "$(CFG)" != "GUICons - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GUICons.mak" CFG="GUICons - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GUICons - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "GUICons - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

!IF  "$(CFG)" == "GUICons - Win32 Release"

OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros

ALL : ".\Release\GUICons.hlp" ".\Release\GUICons.cnt" "$(OUTDIR)\GUICons.exe"


CLEAN :
	-@erase "$(INTDIR)\char_io.obj"
	-@erase "$(INTDIR)\CntrItem.obj"
	-@erase "$(INTDIR)\GUICons.obj"
	-@erase "$(INTDIR)\GUICons.pch"
	-@erase "$(INTDIR)\GUICons.res"
	-@erase "$(INTDIR)\GUIConsDoc.obj"
	-@erase "$(INTDIR)\GUIConsView.obj"
	-@erase "$(INTDIR)\linedit.obj"
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\stty.obj"
	-@erase "$(INTDIR)\test_linedit.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(OUTDIR)\GUICons.exe"
	-@erase ".\Release\GUICons.cnt"
	-@erase ".\Release\GUICons.hlp"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\GUICons.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC=rc.exe
RSC_PROJ=/l 0x40c /fo"$(INTDIR)\GUICons.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GUICons.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\GUICons.pdb" /machine:I386 /out:"$(OUTDIR)\GUICons.exe" 
LINK32_OBJS= \
	"$(INTDIR)\char_io.obj" \
	"$(INTDIR)\CntrItem.obj" \
	"$(INTDIR)\GUICons.obj" \
	"$(INTDIR)\GUIConsDoc.obj" \
	"$(INTDIR)\GUIConsView.obj" \
	"$(INTDIR)\linedit.obj" \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\stty.obj" \
	"$(INTDIR)\test_linedit.obj" \
	"$(INTDIR)\GUICons.res"

"$(OUTDIR)\GUICons.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"

OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros

ALL : ".\Debug\GUICons.hlp" ".\Debug\GUICons.cnt" "$(OUTDIR)\GUICons.exe" "$(OUTDIR)\GUICons.pch" "$(OUTDIR)\GUICons.bsc"


CLEAN :
	-@erase "$(INTDIR)\char_io.obj"
	-@erase "$(INTDIR)\char_io.sbr"
	-@erase "$(INTDIR)\CntrItem.obj"
	-@erase "$(INTDIR)\CntrItem.sbr"
	-@erase "$(INTDIR)\GUICons.obj"
	-@erase "$(INTDIR)\GUICons.pch"
	-@erase "$(INTDIR)\GUICons.res"
	-@erase "$(INTDIR)\GUICons.sbr"
	-@erase "$(INTDIR)\GUIConsDoc.obj"
	-@erase "$(INTDIR)\GUIConsDoc.sbr"
	-@erase "$(INTDIR)\GUIConsView.obj"
	-@erase "$(INTDIR)\GUIConsView.sbr"
	-@erase "$(INTDIR)\linedit.obj"
	-@erase "$(INTDIR)\linedit.sbr"
	-@erase "$(INTDIR)\MainFrm.obj"
	-@erase "$(INTDIR)\MainFrm.sbr"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\StdAfx.sbr"
	-@erase "$(INTDIR)\stty.obj"
	-@erase "$(INTDIR)\stty.sbr"
	-@erase "$(INTDIR)\test_linedit.obj"
	-@erase "$(INTDIR)\test_linedit.sbr"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\GUICons.bsc"
	-@erase "$(OUTDIR)\GUICons.exe"
	-@erase "$(OUTDIR)\GUICons.ilk"
	-@erase "$(OUTDIR)\GUICons.pdb"
	-@erase ".\Debug\GUICons.cnt"
	-@erase ".\Debug\GUICons.hlp"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
CPP_PROJ=/nologo /MDd /W4 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "GUICONSPRJ" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\GUICons.pch" /YX"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 
RSC=rc.exe
RSC_PROJ=/l 0x40c /fo"$(INTDIR)\GUICons.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GUICons.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\char_io.sbr" \
	"$(INTDIR)\CntrItem.sbr" \
	"$(INTDIR)\GUICons.sbr" \
	"$(INTDIR)\GUIConsDoc.sbr" \
	"$(INTDIR)\GUIConsView.sbr" \
	"$(INTDIR)\linedit.sbr" \
	"$(INTDIR)\MainFrm.sbr" \
	"$(INTDIR)\StdAfx.sbr" \
	"$(INTDIR)\stty.sbr" \
	"$(INTDIR)\test_linedit.sbr"

"$(OUTDIR)\GUICons.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\GUICons.pdb" /debug /machine:I386 /out:"$(OUTDIR)\GUICons.exe" /pdbtype:sept 
LINK32_OBJS= \
	"$(INTDIR)\char_io.obj" \
	"$(INTDIR)\CntrItem.obj" \
	"$(INTDIR)\GUICons.obj" \
	"$(INTDIR)\GUIConsDoc.obj" \
	"$(INTDIR)\GUIConsView.obj" \
	"$(INTDIR)\linedit.obj" \
	"$(INTDIR)\MainFrm.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\stty.obj" \
	"$(INTDIR)\test_linedit.obj" \
	"$(INTDIR)\GUICons.res"

"$(OUTDIR)\GUICons.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("GUICons.dep")
!INCLUDE "GUICons.dep"
!ELSE 
!MESSAGE Warning: cannot find "GUICons.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "GUICons - Win32 Release" || "$(CFG)" == "GUICons - Win32 Debug"
SOURCE=..\char_io.c

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\char_io.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\char_io.obj"	"$(INTDIR)\char_io.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\CntrItem.cpp

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\CntrItem.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\CntrItem.obj"	"$(INTDIR)\CntrItem.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\GUICons.cpp

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\GUICons.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\GUICons.obj"	"$(INTDIR)\GUICons.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\hlp\GUICons.hpj

!IF  "$(CFG)" == "GUICons - Win32 Release"

OutDir=.\Release
TargetName=GUICons
InputPath=.\hlp\GUICons.hpj
InputName=GUICons
USERDEP__GUICO="hlp\AfxCore.rtf"	"hlp\$(TargetName).hm"	

"$(INTDIR)\GUICons.hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(USERDEP__GUICO)
	<<tempfile.bat 
	@echo off 
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done 
<< 
	

!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"

OutDir=.\Debug
TargetName=GUICons
InputPath=.\hlp\GUICons.hpj
InputName=GUICons
USERDEP__GUICO="hlp\AfxCore.rtf"	"hlp\$(TargetName).hm"	

"$(INTDIR)\GUICons.hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(USERDEP__GUICO)
	<<tempfile.bat 
	@echo off 
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done 
<< 
	

!ENDIF 

SOURCE=.\GUICons.rc

"$(INTDIR)\GUICons.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


SOURCE=.\GUIConsDoc.cpp

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\GUIConsDoc.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\GUIConsDoc.obj"	"$(INTDIR)\GUIConsDoc.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\GUIConsView.cpp

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\GUIConsView.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\GUIConsView.obj"	"$(INTDIR)\GUIConsView.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=..\linedit.c

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\linedit.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\linedit.obj"	"$(INTDIR)\linedit.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\MainFrm.cpp

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\MainFrm.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\MainFrm.obj"	"$(INTDIR)\MainFrm.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "GUICons - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\GUICons.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\GUICons.pch" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W4 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "GUICONSPRJ" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\GUICons.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\StdAfx.sbr"	"$(INTDIR)\GUICons.pch" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=..\stty.c

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\stty.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\stty.obj"	"$(INTDIR)\stty.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\test_linedit.c

!IF  "$(CFG)" == "GUICons - Win32 Release"


"$(INTDIR)\test_linedit.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GUICons.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"


"$(INTDIR)\test_linedit.obj"	"$(INTDIR)\test_linedit.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\Resource.h

!IF  "$(CFG)" == "GUICons - Win32 Release"

TargetName=GUICons
InputPath=.\Resource.h

".\hlp\GUICons.hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
<< 
	

!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"

TargetName=GUICons
InputPath=.\Resource.h

".\hlp\GUICons.hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	echo. >"hlp\$(TargetName).hm" 
	echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" 
	makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" 
	makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" 
	makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" 
	makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" 
	echo. >>"hlp\$(TargetName).hm" 
	echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" 
	makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" 
<< 
	

!ENDIF 

SOURCE=.\hlp\GUICons.cnt

!IF  "$(CFG)" == "GUICons - Win32 Release"

OutDir=.\Release
InputPath=.\hlp\GUICons.cnt
InputName=GUICons

"$(INTDIR)\GUICons.cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	copy "hlp\$(InputName).cnt" $(OutDir)
<< 
	

!ELSEIF  "$(CFG)" == "GUICons - Win32 Debug"

OutDir=.\Debug
InputPath=.\hlp\GUICons.cnt
InputName=GUICons

"$(INTDIR)\GUICons.cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	<<tempfile.bat 
	@echo off 
	copy "hlp\$(InputName).cnt" $(OutDir)
<< 
	

!ENDIF 


!ENDIF 

