<Type Name="ArbTextureRectangle" FullName="MonoMac.OpenGL.ArbTextureRectangle">
  <TypeSignature Language="C#" Value="public enum ArbTextureRectangle" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ArbTextureRectangle extends System.Enum" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="MaxRectangleTextureSizeArb">
      <MemberSignature Language="C#" Value="MaxRectangleTextureSizeArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureRectangle MaxRectangleTextureSizeArb = int32(34040)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureRectangle</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="ProxyTextureRectangleArb">
      <MemberSignature Language="C#" Value="ProxyTextureRectangleArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureRectangle ProxyTextureRectangleArb = int32(34039)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureRectangle</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureBindingRectangleArb">
      <MemberSignature Language="C#" Value="TextureBindingRectangleArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureRectangle TextureBindingRectangleArb = int32(34038)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureRectangle</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
    <Member MemberName="TextureRectangleArb">
      <MemberSignature Language="C#" Value="TextureRectangleArb" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.ArbTextureRectangle TextureRectangleArb = int32(34037)" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.OpenGL.ArbTextureRectangle</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
