TileFall

1. SYNOPSIS
2. REQUIREMENTS
3. FILES
4. INSTALLATION
5. CHANGES
6. COPYRIGHT


1. SYNOPSIS

This game is based on TileFall which was originally written for the Amiga and
Psion by Adam Dawes.

On-line help is provided - start up the game and click the Help button or press F1. 


2. REQUIREMENTS

Perl 5.004 or higher
Tk 800.000 or higher
Linux/X windows (or Win32 - untested)

Non-standard modules & pragmas (all supplied):
readonly.pm
GameBoard.pm
MesgBox.pm 
TileFall.pm

The game was developed under Debian GNU/Linux 2.0.

~60K disk space.


3. FILES

GameBoard.pm
MesgBox.pm
README
TileFall.pm
debian-menu
readonly.pm
tilefall
tilefall-icon-16x16.xpm

TileFall will create a directory in your home directory called '.games' and a
file in that directory called 'tilefallrc'. On Win32 machines it will create
a file called 'TILEFALL.INI' in the directory it is invoked from.


4. INSTALLATION

Note that TileFall can be installed pretty well anywhere - the only restriction
is that all the files must be together in the same directory.

# Create the directories.
mkdir /usr/games
mkdir /usr/games/tilefall

# Copy the tar.gz to the game directory.
cp tilefall-VERSION.tar.gz /usr/games

# Change to the games directory.
cd /usr/games

# Unpack the archive using method A or B:
# Method A for those using GNU tar
tar xvfz tilefall-VERSION.tar.gz
# Method B for those not using GNU tar
gunzip tilefall-VERSION.tar.gz
tar xvf tilefall-VERSION.tar

# Change to the tilefall directory.
cd tilefall

# The tar should have done this automatically: 
mkdir Tk
mv MesgBox.pm Tk/

# Make sure tilefall is executable.
chmod a+x tilefall

# Optional for Debianites. If you want tilefall to appear on your X menu do
# the following:
cp debian-menu /etc/menu/tilefall
update-menus
# Note that the name of the file supplied, 'debian-menu', is changed in the
# move to 'tilefall'. Note also that if you haven't used the paths given here you
# must change the command path in /etc/menu/tilefall. The addition to the menu
# will only appear when the window manager is restarted.

# To run tilefall from the command line:
/usr/games/tilefall/tilefall &

# You could always either alias this or use a soft link to a directory on the
# path to save typing the whole path. 


5. CHANGES

2000/04/24

Added a couple more shapes plus a random shape option.


2000/04/23

Added a couple more shapes.


2000/04/22

Changed the changeshape option; you now have the choice of per game, per click
or never (i.e. set your own).
Changed the layout of the options dialogue.


2000/04/22

Corrected a bug which meant that some options weren't being saved.
Increased the benefit on the bonus for larger numbers of colours. 
Efficiency improvements.
Upped the starting hi-score...
Tried (again) to ensure colours aren't too similar.


2000/04/22

First public release.


6. COPYRIGHT

Copyright (c) Mark Summerfield 2000. All Rights Reserved.
TileFall may be used/distributed under the GPL.

Contact: <summer@perlpress.com> - please include 'tilefall' in the
subject line. 


