#
# GENERATED WITH PDL::PP! Don't modify!
#
package PDL::Graphics::OpenGLQ;

our @EXPORT_OK = qw(line_3x_3c gl_points gl_lines gl_line_strip gl_texts gl_triangles_mat gl_triangles_n_mat gl_triangles_wn_mat gl_triangles gl_triangles_n gl_triangles_wn gl_arrows );
our %EXPORT_TAGS = (Func=>\@EXPORT_OK);

use PDL::Core;
use PDL::Exporter;
use DynaLoader;


   
   our @ISA = ( 'PDL::Exporter','DynaLoader' );
   push @PDL::Core::PP, __PACKAGE__;
   bootstrap PDL::Graphics::OpenGLQ ;




=head1 NAME

PDL::Graphics::OpenGLQ - quick routines to plot lots of stuff from ndarrays.

=head1 SYNOPSIS

only for internal use - see source

=head1 DESCRIPTION

only for internal use - see source

=head1 AUTHOR

Copyright (C) 1997,1998 Tuomas J. Lukka.  
All rights reserved. There is no warranty. You are allowed
to redistribute this software / documentation under certain
conditions. For details, see the file COPYING in the PDL 
distribution. If this file is separated from the PDL distribution, 
the copyright notice should be included in the file.


=cut










*line_3x_3c = \&PDL::line_3x_3c;





*gl_points = \&PDL::gl_points;





*gl_lines = \&PDL::gl_lines;





*gl_line_strip = \&PDL::gl_line_strip;





*gl_texts = \&PDL::gl_texts;





*gl_triangles_mat = \&PDL::gl_triangles_mat;





*gl_triangles_n_mat = \&PDL::gl_triangles_n_mat;





*gl_triangles_wn_mat = \&PDL::gl_triangles_wn_mat;





*gl_triangles = \&PDL::gl_triangles;





*gl_triangles_n = \&PDL::gl_triangles_n;





*gl_triangles_wn = \&PDL::gl_triangles_wn;





*gl_arrows = \&PDL::gl_arrows;



;



# Exit with OK status

1;
