# MIME::Body

This module is ALPHA code, which means that public interfaces are largely untested, and may change in future releases. Use with caution! Please report any errors back to eryq@zeegee.com as soon as you can.

- NAME
- SYNOPSIS
  - Obtaining bodies
  - Opening, closing, and using IO handles
  - Other I/O
  - Working directly with paths to underlying files
- DESCRIPTION
- PUBLIC INTERFACE
- SUBCLASSES
  - MIME::Body::File
  - MIME::Body::Scalar
  - MIME::Body::InCore
  - Defining your own subclasses
- NOTES
- AUTHOR
- VERSION

## NAME

MIME::Body - the body of a MIME message

## SYNOPSIS

### Obtaining bodies

       ### Get the bodyhandle of a MIME::Entity object:
       $body = $entity->bodyhandle;

       ### Create a body which stores data in a disk file:
       $body = new MIME::Body::File "/path/to/file";

       ### Create a body which stores data in an in-core array:
       $body = new MIME::Body::InCore \@strings;

### Opening, closing, and using IO handles

       ### Write data to the body:
       $IO = $body->open("w")      || die "open body: $!";
       $IO->print($message);
       $IO->close                  || die "close I/O handle: $!";

       ### Read data from the body (in this case, line by line):
       $IO = $body->open("r")      || die "open body: $!";
       while (defined($_ = $IO->getline)) {
           ### do stuff
       }
       $IO->close                  || die "close I/O handle: $!";

### Other I/O

       ### Dump the ENCODED body data to a filehandle:
       $body->print(\*STDOUT);

       ### Slurp all the UNENCODED data in, and put it in a scalar:
       $string = $body->as_string;

       ### Slurp all the UNENCODED data in, and put it in an array of lines:
       @lines = $body->as_lines;

### Working directly with paths to underlying files

       ### Where's the data?
       if (defined($body->path)) {   ### data is on disk:
           print "data is stored externally, in ", $body->path;
       }
       else {                        ### data is in core:
           print "data is already in core, and is...\n", $body->as_string;
       }

       ### Get rid of anything on disk:
       $body->purge;

## DESCRIPTION

MIME messages can be very long (e.g., tar files, MPEGs, etc.) or very short (short textual notes, as in ordinary mail). Long messages are best stored in files, while short ones are perhaps best stored in core.

This class is an attempt to define a common interface for objects which contain message data, regardless of how the data is physically stored. The lifespan of a "body" object usually looks like this:

1. Body object is created by a MIME::Parser during parsing. It's at this point that the actual MIME::Body subclass is chosen, and new() is invoked. (For example: if the body data is going to a file, then it is at this point that the class MIME::Body::File, and the filename, is chosen).

2. Data is written to the body (usually by the MIME parser) like this: The body is opened for writing, via `open("w")`. This will trash any previous contents, and return an "I/O handle" opened for writing. Data is written to this I/O handle, via print(). Then the I/O handle is closed, via close().

3. Data is read from the body (usually by the user application) like this: The body is opened for reading by a user application, via `open("r")`. This will return an "I/O handle" opened for reading. Data is read from the I/O handle, via read(), getline(), or getlines(). Then the I/O handle is closed, via close().

4. Body object is destructed.

You can write your own subclasses, as long as they follow the interface described below. Implementers of subclasses should assume that steps 2 and 3 may be repeated any number of times, and in different orders (e.g., 1-2-2-3-2-3-3-3-3-3-2-4).

In any case, once a MIME::Body has been created, you ask to open it for reading or writing, which gets you an "i/o handle": you then use the same mechanisms for reading from or writing to that handle, no matter what class it is.

Beware: unless you know for certain what kind of body you have, you should not assume that the body has an underlying filehandle.

## PUBLIC INTERFACE

new ARGS...
  Class method, constructor. Create a new body. Any ARGS are sent to init().

init ARGS...
  Instance method, abstract, initiallizer. This is called automatically by `new()`, with the arguments given to `new()`. The arguments are optional, and entirely up to the subclass. The default method does nothing,

as_lines
  Instance method. Return the contents of the body as an array of lines (each terminated by a newline, with the possible exception of the final one). Returns empty on failure (NB: indistinguishable from an empty body!).

  Note: the default method gets the data via repeated getline() calls; your subclass might wish to override this.

as_string
  Instance method. Return the body data as a string (slurping it into core if necessary). Best not to do this unless you're sure that the body is reasonably small! Returns empty string for an empty body, and undef on failure.

  Note: the default method uses print(), which gets the data via repeated read() calls; your subclass might wish to override this.

binmode [ONOFF]
  Instance method. With argument, flags whether or not open() should return an I/O handle which has binmode() activated. With no argument, just returns the current value.

dup
  Instance method. Duplicate the bodyhandle.

  Beware: external data in bodyhandles is not copied to new files! Changing the data in one body's data file, or purging that body, will affect its duplicate. Bodies with in-core data probably need not worry.

open READWRITE
  Instance method, abstract. This should do whatever is necessary to open the body for either writing (if READWRITE is "w") or reading (if mode is "r").

  This method is expected to return an "I/O handle" object on success, and undef on error. An I/O handle can be any object that supports a small set of standard methods for reading/writing data. See the IO::Handle class for an example.

path [PATH]
  Instance method. If you're storing the body data externally (e.g., in a disk file), you'll want to give applications the ability to get at that data, for cleanup. This method should return the path to the data, or undef if there is none.

  Where appropriate, the path should be a simple string, like a filename. With argument, sets the PATH, which should be undef if there is none.

print FILEHANDLE
  Instance method. Output the body data to the given filehandle, or to the currently-selected one if none is given.

purge
  Instance method, abstract. Remove any data which resides external to the program (e.g., in disk files). Immediately after a purge(), the path() should return undef to indicate that the external data is no longer available.

## SUBCLASSES

The following built-in classes are provided:

       Body                 Stores body     When open()ed,
       class:               data in:        returns:
       --------------------------------------------------------
       MIME::Body::File     disk file       IO::Handle
       MIME::Body::Scalar   scalar          IO::Scalar
       MIME::Body::InCore   scalar array    IO::ScalarArray

### MIME::Body::File

A body class that stores the data in a disk file. The I/O handle is a wrapped filehandle. Invoke the constructor as:

        $body = new MIME::Body::File "/path/to/file";

In this case, the `path()` method would return the given path, so you could say:

        if (defined($body->path)) {
    	open BODY, $body->path or die "open: $!";
    	while (<BODY>) {
    	    ### do stuff
            }
    	close BODY;
        }

But you're best off not doing this.

### MIME::Body::Scalar

A body class that stores the data in-core, in a simple scalar. Invoke the constructor as:

        $body = new MIME::Body::Scalar \$string;

A single scalar argument sets the body to that value, exactly as though you'd opened for the body for writing, written the value, and closed the body again:

        $body = new MIME::Body::Scalar "Line 1\nLine 2\nLine 3";

A single array reference sets the body to the result of joining all the elements of that array together:

        $body = new MIME::Body::Scalar ["Line 1\n",
                                        "Line 2\n",
                                        "Line 3"];

Uses IO::Scalar as the I/O handle.

### MIME::Body::InCore

A body class that stores the data in-core. Invoke the constructor as:

        $body = new MIME::Body::InCore \$string;
        $body = new MIME::Body::InCore  $string;
        $body = new MIME::Body::InCore \@stringarray

A simple scalar argument sets the body to that value, exactly as though you'd opened for the body for writing, written the value, and closed the body again: $body = new MIME::Body::InCore "Line 1\nLine 2\nLine 3";

A single array reference sets the body to the concatenation of all scalars that it holds:

        $body = new MIME::Body::InCore ["Line 1\n",
                                        "Line 2\n",
                                        "Line 3"];

Uses IO::ScalarArray as the I/O handle.

### Defining your own subclasses

So you're not happy with files and scalar-arrays? No problem: just define your own MIME::Body subclass, and make a subclass of MIME::Parser or MIME::ParserBase which returns an instance of your body class whenever appropriate in the `new_body_for(head)` method.

Your "body" class must inherit from MIME::Body (or some subclass of it), and it must either provide (or inherit the default for) the following methods...

The default inherited method should suffice for all these:

        new
        binmode [ONOFF]
        path

The default inherited method may suffice for these, but perhaps there's a better implementation for your subclass.

        init ARGS...
        as_lines
        as_string
        dup
        print
        purge

The default inherited method will probably not suffice for these:

        open

## NOTES

One reason I didn't just use FileHandle or IO::Handle objects for message bodies was that I wanted a "body" object to be a form of completely encapsulated program-persistent storage; that is, I wanted users to be able to write code like this...

       ### Get body handle from this MIME message, and read its data:
       $body = $entity->bodyhandle;
       $IO = $body->open("r");
       while (defined($_ = $IO->getline)) {
           print STDOUT $_;
       }
       $IO->close;

...without requiring that they know anything more about how the $body object is actually storing its data (disk file, scalar variable, array variable, or whatever).

Storing the body of each MIME message in a persistently-open IO::Handle was a possibility, but it seemed like a bad idea, considering that a single multipart MIME message could easily suck up all the available file descriptors on some systems. This risk increases if the user application is processing more than one MIME entity at a time.

## AUTHOR

Eryq (eryq@zeegee.com), ZeeGee Software Inc (http://www.zeegee.com).

All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

Thanks to Achim Bohnet for suggesting that MIME::Parser not be restricted to the use of FileHandles.

## VERSION

$Revision: 5.203 $ $Date: 2000/06/10 06:38:02 $