NAME

    Art::World - Modeling of creative processes

SYNOPSIS

      use Art::World;
    
      my $artwork = Art::World->new_artwork(
        creator => [ $artist, $another_artist ]  ,
        owner   => 'smonff'
        title   => 'Corrupted art institutions likes critical art'
        value   => 100 );
    
      my $museum = Art::World->new_museum(
        money => 1000,
        name  => 'Contemporary Museum of Art::World' );
    
      $museum->acquire( $artwork );

DESCRIPTION

    Art::World is an attempt to model and simulate a system describing the
    interactions and influences between the various agents of the art
    world.

    It tries to draw a schematization of the interactions between art,
    institutions, influences and unexpected parameters during the social
    processes of artistic creation.

    More informations about the purposes and aims of this project can be
    found in it's Art::World::Manual. Especially, the HISTORY and the
    OBJECTIVES section could be very handy to understand how this is an
    artwork using programming.

MOTIVATIONS

    This project is a self-teaching experiment around the modern Perl
    object-oriented programming toolkit. In late 2020, I read a bit about
    Corrina <https://github.com/Ovid/Cor/wiki> and immediatly wanted to
    restart and experiment my old Art::World project. While searching for
    something somewhat close to Corrina, since Corrina was only a draft and
    RFC, I discovered the Zydeco toolkit by Toby Inkster and immediatly
    felt very enthusiastic to use it to implement my idea. I hope it is a
    decent example of the possibilities this wonderful framework make
    possible.

    It is possible that this toolkit may be used by an art management
    software as it could be needed in an art galery or a museum.

ROLES

 Abstraction

    This is were all kind of weird phenomenons between abstract artistic
    entities happen. See the Manual about how it works.

    Each time an entity got an idea, it's added to the "imagination". Note
    there is also an Idea class.

 Active

    Is used to dissociate behaviors belonging to performers as opposed to
    the public. Provide a participate method.

 Buyer

    All those behaviors and attributes are encapsulated in the Buyer role
    because there is no such thing as somebody in the art world that buy
    but doesn't sale.

    The aquire method is requiring some money. The money is provided by the
    Market role.

      $collector->acquire( $artwork );

    Those behaviors are delegated to the change_owner() method, and to the
    pay() method from the Market role.

    When a Collector acquire() an Artwork, the Artwork ArrayRef of owners
    is automatically cleared and substituted by the new owner(s). acquire()
    will remove the value of the Artwork from the owner's money.

      $artwork->change_owner( $self );

    When the paiement occurs, the money is allocated to all the artwork
    owners involved and removed from the buyer's fortune.

      $self->pay( $artwork );

    It delegate the payment to the pay() method of the Market role. If the
    payment is provided by an individual Buyer, only one payment is done an
    the money is dispatched to all the sellers. If a Collective buy the
    good, each member procede to a paiement from the Co-investors point of
    view.

 Collectionable

    The collectionnable role provide a series of attributes for the
    ownership and collectionability of artworks.

    If it's collectionable, it can go to a Collector collection or in a
    Museum. A collectionable item is automatically owned by it's creator.

    Collectionable provides a change_owner() multi method that accepts
    either Collectors or Coinvestors as an unique parameter. It takes care
    of setting appropriately the new artwork owners and delegate the
    removal of the item from the seller's collection.

    A private method, $remove_from_seller_collection is also available to
    take care of the removal of the to-be-sold Artwork in the seller
    collection. Since those can be owned by many persons, and that Artists
    can own their own artworks, but for now cannot be collectors, they are
    excluded from this treatment.

 Collective

    They do stuff together. You know, art is not about lonely Artists in
    their Workshop.

    This has first been designed for collectors, but could be used to
    activate any kind of collective behavior.

    This is quite a problem because what if a group of people wants to buy?
    We have a Coinvestor class implementing the Collective role that
    provide a collective-acquirement method.

    It's acquire() multi method provide a way to collectively buy an item
    by overriding the Buyer role method. Coinvestor is a class inheriting
    from Collector that implement the Collective role so it would be able
    to collectively acquire Works.

    Note that the signatures are different between Buyer and Collective
    roles:

      $collector->acquire( $artwork );
        # ==> using the method from the Buyer role
    
      $coinvestors->acquire({ art => $artwork, collective => $coinvestors });
        # ==> using the method from the Collective role

    Just pass a self-reference to the coinvestor object and they will be
    able to organize and buy together.

 Event

    All the necessary attributes and methodes for having fun between
    Art::world's Agents.

 Exhibit

    Role for Places that display some Artworks.

 Fame

    Fame role provide ways to control the aura and reputation that various
    Agents, Places or Works have. Cannot be negative.

    It has an handy bump_fame() method that self-bump the fame count. It
    can be used in three specific maneers:

    pass a PositiveNum

      The fame will go higher

    pass a NegativeNum

      The fame he fame will go lower

    no parameter

      In that case the value defined by $self->config->{ FAME }->{
      DEFAULT_BUMP } will be used to increase the reputation.

      my $artist = Art::World->new_artist(
        reputation => 0.42,
        name => 'Questular Rontok'
      );
    
      say $artist->bump_fame;               # ==>  1.42
      say $artist->bump_fame( 0.0042 );     # ==>  1.4242

    If you try to update the fame to a negative value, nothing happens and
    a nice warning is displayed.

    The fame can be consummed by pretty much everything. A Place or and
    Agent have a fame through it's reputation, and an Artwork too through
    it's aura.

    Classes that consume Fame can have two different kind of attributes for
    storing the Fame:

    aura

      For Works only.

    reputation

      For Agents, Places, etc.

 Identity

    Provide id and a name attributes.

 Invitation

 Language

    Useful when criticizing art or participating to all kind of events,
    especially fo networking.

 Manager

    A role for those who take care of exhibitions and other organizational
    matters. See how being a Manager influence an Agent in the CLASSES
    section.

 Market

    It is all about offer, demand and money. It is possible that a day, the
    discourse that some people have can influence the Market.

    It provide a pay() method that can be used by entities consumming this
    role to exchange artworks on the market. This method accept an Artwork
    as an and a Collector as parameters. It smartly find how many people
    bought the good and to how many sellers the money should be dispatched.

 Showable

    Only an object that does the Showable role can be exhibited. An object
    should be exhibited only if it reached the Showable stage.

 Space

    Could limit the number of person attending an event for example

 Underground

    Provide an experiment() method.

 Writing

    This is much more than small talk.

CLASSES

 Agent

    They are the activists of the Art World, previously known as the
    Wildlife.

      my $agent = Art::World->new_agent(
        id         => 1,
        name       => Art::World::Util->new_person->fake_name,
        reputation => 10 # Would default to zero if none specified
      );
    
      $agent->participate;    # ==>  "That's interesting"

    A generic entity that can be any activist of the Art::World. Provides
    all kind of Agent classes and roles.

    The Agent got an a networking( $people ) method that makes possible to
    leverage it's relationships. When it is passed and ArrayRef of various
    implementation classes of Agents (Artist, Curator, etc.) it bumps the
    reputation attributes of all of 1/10 of the Agent with the highest
    reputation. If this reputation is less than 1, it is rounded to the
    $self->config->{ FAME }->{ DEFAULT_BUMP } constant.

    The bump coefficient can be adjusted in the configuration through {
    FAME }->{ BUMP_COEFFICIENT }.

    There is also a special way of bumping fame when Managers are in a
    Networking activity: The influence() method makes possible to apply the
    special $self->config->{ FAME }->{ MANAGER_BUMP } constant. Then the
    Agents reputations are bumped by the MANAGER_BUMP value multiplicated
    by the highest networking Manager reputation. This is what the
    influence() method returns:

      return $self->config->{ FAME }->{ MANAGER_BUMP } * $reputation;

    The default values can be edited in art.conf.

 Art

    Will be what you decide it to be depending on how you combine all the
    entities.

    This is where we are waiting to receive some unexpected parameters: in
    other words, an INI file can be provided.

 Article

    Something in a Magazine of Website about Art, Exhibitions, etc.,
    usually written by a critic.

 Artist

    In the beginning of their carreer they are usually underground and
    produce experimental art, but this can change in time.

      my $artist = Art::World->new_artist(
        name => 'Andy Cassrol',
      );
    
      say $artist->is_homogenic;
      #==> false

    After getting collected, artists become homogenic.

      $artist->is_underground if not $artist->has_collectors;

    The artist got a lots of wonderful powers:

    create

      When the basic abstractions of Art are articulated, a creation
      occurs. It doesn't mean that it will create an Artwork, because it
      requires the intervention of other Agents. The Artist creates through
      a work concept. This articulation can group the different attributes
      of the Abstraction role: discourse, imagination, idea, process,
      project and time.

    have_idea

      All day long

 Artwork

    The base thing producted by artists. Artwork is subclass of Work that
    have a Showable and Collectionable role. They are usually considered as
    goods by the Market but are also subject of appreciation by the Public.
    A lot of Event happen around them.

    The collectionable role provide their value while they have their own
    attributes for material and size. The later limits the amount of
    atworks that can be put in a Place's space during an Event.

 Book

    Where a lot of theory is written by Critics

 Coinvestor

    Coinvestor extend the Collector class by providing an arrayref
    attribute of members through the Collective role. This role makes also
    possible to invest in artworks collectively.

 Collector

    A Collector is mostly an Agent that consume the Buyer and Market roles
    and that have a collection attribute.

      my $collector = Art::World
        ->new_collector(
          name => Art::World::Util->new_person->fake_name,
          money => 10_000,
          id => 4 );
    
      my $artwork = Art::World
        ->new_artwork(
          creator => $artist  ,
          title   => 'Destroy capitalism',
          value   => 9_999 );
    
      $collector->acquire( $artwork ),
    
      say $collector->money;
      #==> 1
    
      say $_->title for ( $collector->collection->@* );
      #==> Destroy capitalism

 Concept

    Concept is an abstract class that does the Abstraction role. It should
    be extended but cannot be instanciated.

 Critic

 Curator

    A special kind of Agent that can select Artworks, define a thematic,
    setup everything in the space and write a catalog. They mostly do
    Exhibition.

 Director

 Exhibition

    An Event that is organised by a Curator.

      my $exhibition = Art::World->new_exhibition(
        curator => [ $curator ],
        title   => $title,
        creator => [ $curator ]);

 Gallerist

    Director of a Gallery

 Gallery

    Just another kind of Place, mostly commercial.

    Since it implements the Buyer role, a gallery can both acquire() and
    sell().

    Major place for Agent-networking> activities. Always check it's space
    though!

 Idea

    When some abstractions starts to become something in the mind of an
    Agent.

      my $art_concept = Art::World->new_idea(
        discourse => 'I have idead. Too many ideas. I store them in a file.',
        imagination => [ $another_concept, $weird_idea ],
        idea => 'idea',
        name => 'Yet Another Idea',
        process => [],
        project => 'My project',
        time => 5,
       );

 Institution

    A Place that came out of the Underground.

 Magazine

 Museum

    Yet another kind of Place, an institution with a lot of Artworks in the
    basement.

 Opening

    An Event where you can consume free treats and speak with other
    networkers from the art world.

      my $t = Art::World::Util->new_time( source => '2020-02-16T08:18:43' );
      my $opening_event = Art::World->new_opening(
        place     => $place,
        datetime => $t->datetime,
        name => 'Come See Our Stuff',
        smalltalk => $chat,
        treat     => [ 'Red wine', 'White wine', 'Peanuts', 'Candies' ]);

 Place

    A Place must invite() all kind of Agents that produce Work or other
    kind of valuable social interactions. Depending of the total reputation
    of the Place it will determine it's underground status: when going out
    of the underground, it will become an institution.

 Playground

    A generic space where Art::World Agents can do all kind of weird
    things.

 Public

    They participate and visit events.

 School

 Sex

 Squat

    A place were art world agents are doing things. A squat that is not
    underground anymore become an institution.

 Theory

    When some abstract concept turns to some said or written stuff.

 Website

 Work

    There are not only Artworks. All Agents produce various kind of work or
    help consuming or implementing Art.

    It got an aura attribute, see the Fame about it or read about Walter
    Benjamin
    <https://en.wikipedia.org/wiki/Walter_Benjamin#%22The_Work_of_Art_in_the_Age_of_Mechanical_Reproduction%22>.

 Workshop

    A specific kind of Playground where you can build things tranquilly.

AUTHOR

    Sébastien Feugère <sebastien@feugere.net>

ACKNOWLEDGEMENTS

    Thanks to everyone who has contributed to Art::World in any way,
    including Adrien Lucca, Toby Inkster, Ezgi Göç, Pierre Aubert, Seb.
    Hu-Rillettes, Joseph Balicki, Nicolas Herubel and Nadia Boursin-Piraud.

    This project was made possible by the greatness of the Zydeco
    <https://zydeco.toby.ink/> toolkit.

COPYRIGHT AND LICENSE

    Copyright 2006-2023 Sebastien Feugère

    This library is free software; you can redistribute it and/or modify it
    under the Artistic License 2.0.

