=pod =encoding UTF-8 =head1 NAME Art::World::Manual - A programming clay =head1 Manual =head2 Objectives C is an attempt to model and simulate a system describing the interactions and influences between the various I of the Art World. If a correct API is reached, we'll try to build a I<"game of art"> frontend. It is also possible that an art galery or a museum could enjoy this toolkit to use it in a larger business software. =head2 Interactions =begin html

Art::World entities
| idea | process | imagination | discourse | time | project
--- | --- | --- | --- | --- | --- | ---
idea |  | 01 | 02 | 03 | 04 | 05
process | 06 |  | 07 | 08 | 09 | 10
imagination | 11 | 12 |  | 13 | 14 | 15
discourse | 16 | 17 | 18 |  | 19 | 20
time | 21 | 22 | 23 | 24 |  | 25
project | 26 | 27 | 28 | 29 | 30 |

=end html =over =item 01 Idea is the first step of process =item 02 Idea is inserted in the imagination (through process) =item 03 Idea comes from discourse (given about project) =item 04 Idea comes when there is no time left =item 05 Ideas constitue the project =back =over =item 06 Process allows ideas to evolve =item 07 Process allows to fill the imagination (with ideas + discourse) =item 08 Process allows to generate some discourse =item 09 Process allows to save time =item 10 Process allows to set up the project =back =over =item 11 Imagination is made of ideas =item 12 Imagination is filled and emptied with the process =item 13 Imagination is made of discourse =item 14 Imagination archives ideas, making possible to forget them =item 15 Imagination generates a project =back =over =item 16 Discourse steers ideas =item 17 Discourse analyzes process =item 18 Discourse talks about the imagination =item 19 Discourse allows to link various stages of the projet =item 20 Discourse is a constituent of the project =back =over =item 21 From time to time, ideas appear =item 22 Time is needed to apply the process =item 23 Time is suspended into imagination, process is off there =item 24 Discourse's time (reading time) =item 25 Various times contained in project give it's shape =back =over =item 26 Project is updated by new ideas =item 27 Project is constantly updated by the process =item 28 Project is set up when imagination is updated =item 29 Project and discourse are inseparable =item 30 Project is what takes the longuest time to set up =back =head2 M.A.G.M.A Movement of Attitudes and Gestures Making the Art::World More or less viscous crystalline slurry having in general subsidies and which, by cooling and passing to the state of project gives rise to different states of the art, called M.A.G.M.A.-states. The M.A.G.M.A.s are enclosed in various M.A.G.M.A.-tic pockets and spread over the earth's crust during eruptions of various violences. =begin html

=end html =over 2 =item Primary M.A.G.M.A Common work basis of artists research =item Secondary M.A.G.M.A. Cliché of the specialized art world =item Tertiary M.A.G.M.A. Component of artistic cultures generalist foundations =back You can consult a L (FR language though). =head2 History This is a long term continuation of an art project started circa 2006. In 2005, I got a metal box and colored carton cards and called this I. It was basically a database of artworks ideas. I was trashing all ideas I could have of serious or weird potential artworks. It was inspired either by Roland Barthes, who was actually working with those kind of cards, Georges Perec, who was exploring I, and Édouard Levé I, a huge catalog of potential artworks (he later commited suicide after describing his own I in a book). 2006 I initiated a FileMaker database of artworks to put the old style carton cards in computer form. I had no idea what I was doing at this time, being an art school student, at this time, programming was not massively taught as a fine art (unfortunately). In 2008 I benefited of an artist residency in an agricultural college with a creation grant of 10 000€. I wanted to keep working on my I projects initiated during art school. It didn't go very well because the Plastic Art I didn't like what I was doing with her money and strongly advised to change orientation. In my opinion, it was a perfect thing that the instutition itself would exhibit it's own workings. In the end, there was an exhibition, but she didn't come to the opening. Anyway, I ended up interviewing many I of the college, and went especially well with some natural sciences teacher. He recommended a manual were I found some schemas that I made some I: I used the geology science as a metaphor of art world. I used geology terms and language to describe social interactions that were not described in the art sociology field. =begin html

=end html The residency ended up with L (FR) and maybe the first specification I ever wrote. Then I almost got beaten by a fellow artist who was participating in a collective exhibition mostly for the money and not for the fun. I guess he felt a bit provoked by my situationist theory. In 2008, I finally decided to start a training to learn programming and design a proper database and system for I. I became a web developer, but I totally forgot the ulterior motive. Sometimes I thought about it: =over =item 2013 Perl try I bootstrapped a Perl module with 5 abstract empty classes and then let it sleep on Github =item 2017 Raku try I restarted my project while getting into Raku (it was still Perl6 at this time), but learning Raku was too much effort and I abandonned again. =back Ten years later I am still on it. This project is L. I'll give it another try. =head2 News on perlmonks.org A series of posts exist on the L, called the I. They are supposed to explain in details the motivations of the project B give some useful technical informations about some shiny discoveries. =over 2 =item C L<< I|https://perlmonks.org/?node_id=11121551 >> =item C L<< I|https://perlmonks.org/?node_id=11121784 >> =item C L<< I|https://perlmonks.org/?node_id=11122095 >> =item C L<< I|https://perlmonks.org/?node_id=11126613 >> =back =head1 AUTHOR Sébastien Feugère =head1 COPYRIGHT AND LICENSE Copyright 2006-2023 Sébastien Feugère This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.