IfBumped				//Display a message (Based on skin)
  IfTimeOut
    SetTargetToWhoeverBumped
    IfTargetIsAPlayer
      tmpargument = [READ]
      IfTargetHasSkillID
        SetTargetToSelf
        tmpargument = targetarmor
        SendMessageNear			//Armor level is which message to send
      Else
        tmpargument = 4     //They can't read!
        SendMessageNear
      tmpargument = 100
      SetTime

End					// All done
