IfSpawned
  tmpargument = 50
  SetTime  
  
  tmpargument = 0
  PlaySoundLooped
    
  tmpargument = ACTIONMJ
  DoAction
  KeepAction
  
  //So that orders are properly issued
  JoinNullTeam

IfBumped
  SetTargetToWhoeverBumped
  IfTargetIsAPlayer
    IfTimeOut
      tmpargument = [BEAT]
      IssueOrder

End
