// ZZ> This function makes an item fall to the floor when spawned
IfSpawned				//
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid
  MakeAmmoKnown
  IfNameIsKnown
    tmpargument = 1
    ChangeArmor
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 3
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 6
  SendMessageNear
IfDropped				// Make it lie on floor
  KeepAction				  //
IfHitGround				// Make a sound
  tmpargument = 0
  PlaySound
IfInWater
  IfHeld
    DoNothing
  Else
    // Go blank
    GetContent
    tmpx = tmpargument
    tmpy = 0
    IfXIsEqualToY
      tmpargument = 1
      SetContent
      tmpargument = 5
      SendMessageNear
      MakeNameKnown      // To keep messages okay
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  SetOwnerToTarget
  IfTargetIsAPlayer			  //
    GetContent
    SendMessageNear			  //
IfUsed
  tmpx = selfcontent
  tmpy = 0
  IfXIsEqualToY
    SetTargetToWhoeverIsHolding
    tmpargument = 20
    SetTargetReloadTime
    MakeSimilarNamesKnown
    
    //Do the map stuff
    IfTargetIsAPlayer
      ShowMap
        ShowYouAreHere
        tmpargument = 5
        tmpdistance = EXPSECRET
        SetTargetToWhoeverIsHolding
        GiveExperienceToTarget
        CostAmmo
        IfAmmoOut
          GoPoof
        tmpargument = 1
        PlaySound
        tmpargument = 3
        SendMessageNear
      Else
        tmpargument = 2
        SendMessageNear
  Else
    // Can't use a blank scroll...
    tmpargument = 0
    SetState
    tmpargument = 7
    SendMessageNear
    tmpargument = 50
    SetReloadTime
IfReaffirmed
  IfHeld
    DoNothing
  Else
    tmpx = selfx
    tmpy = selfy
    tmpdistance = selfz
    tmpargument = 3
    SpawnExactParticle
    SpawnExactParticle
    SpawnExactParticle
    SpawnExactParticle
    GoPoof
    tmpargument = 4
    SendMessageNear
End					// All done
