// This file contains passage rectangles, which are areas that behave like
// an invisible wall when closed or a floor when open.  Passages are used
// primarily in doors, but could have other uses.
//             	  TopleftXY  BottomrightXY  	Open    ShootThrough  SlippyClose

00 PrisonDoorOne:   56 34      57 34         	 F       T             F
01 PrisonDoorTwo:   56 48      57 48         	 F       T             F
02 PrisonDoorOne:   49 34      50 34         	 F       T             F
03 PrisonDoorThree: 49 48      50 48         	 F       T             F
04 LeftCellOne:     43 12      44 12         	 F       T             F
05 LeftCellTwo:     53 12      54 12         	 F       T             F
06 RightCellOne:    52 69      53 69         	 F       T             F
07 RightCellTwo:    65 69      66 69         	 F       T             F
08 BossDoorOne:     20 19      21 22         	 F       F             F
09 BossDoorOneOpen: 20 18      21 19         	 T       T             F
10 BossDoorTwo:     20 23      21 26         	 F       F             F
11 BossDoorTwoOpen: 20 22      21 23         	 T       T             F
12 BossDoorThree:   20 27      21 30         	 F       F             F
13 BossDoorThreeOpen:20 26      21 27         	 T       T             F
14 TreasureGate:    9 36      10 37         	 F       T             F
15 LeftStartGate:   72 36      73 36         	 F       T             F
16 RightStartGate:   72 46      73 46         	 F       T             F
