// ZZ> This function makes an item fall to the floor when spawned
IfSpawned				
  KeepAction
  MakeCrushValid

  //Spread out on the floor
  tmpargument = 2
  IfContentIs
    tmpargument = ACTIONJB
    DoAction
    KeepAction
    tmpargument = 0
    SetContent
    
  //Randomize carpet type
  tmpargument = 0
  IfContentIs
    tmpargument = rand % 4
    ChangeArmor
    tmpargument = 1
    SetContent
    
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
  
IfDropped				// Make it lie on floor
  KeepAction				  //
  
IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //
    
IfHitGround				// Make a sound
  tmpargument = 1			  //
  PlaySound
  
IfNotDropped
  tmpargument = 2
  SendMessageNear
  
IfTakenOut
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 4
    SendMessageNear
    
//IfNotPutAway
//  tmpargument = 3         //No longer needed, this is handled by the sourcecode now...
//  SendMessageNear
  
End					// All done
