//------------------------------------------------------------------------------
//Setup where to roll
IfSpawned
  ClearWaypoints
  tmpx = selfmoney
  tmpy = selfcontent
  AddWaypoint
  tmpx = selfspawnx
  tmpy = selfspawny
  AddWaypoint

//------------------------------------------------------------------------------
//Make it roll
IfHitGround
  tmpargument = 0
  PlaySound
   
//------------------------------------------------------------------------------
//Crush folks
IfBumped
  SetTargetToWhoeverBumped
  KillTarget
  tmpargument = LATCHJUMP
  PressLatchButton			//"bump" over them

End					// All done
