# Copyright (c) 2017 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# this program. If not, see <https://www.gnu.org/licenses/>.

ship "Subsidurial"
	noun "creature"
	sprite "ship/subsidurial"
	thumbnail "thumbnail/subsidurial"
	"never disabled"
	attributes
		category "Light Freighter"
		"hull" 11600
		"automaton" 1
		"mass" 700
		"cargo space" 70
		"drag" 8.2
		"heat dissipation" .8
		"fuel capacity" 100
		"thrust" 10
		"turn" 800
		"hull repair rate" 3
		"ion protection" 3
		"scramble protection" 3
		"ion resistance" 1
		"scramble resistance" 1
		"energy capacity" 1
		"inscrutable" 1
		"gaslining" 1
		"hyperdrive" 1
		"jump speed" .2
	outfits
		Mouthparts? 3
	gun 0 -97 Mouthparts?
	gun -23 -95 Mouthparts?
	gun 23 -95 Mouthparts?
	turret -28 0
	turret 28 0
	leak "blood" 30 50
	explode "blood" 45
	"final explode" "subsidurial death"
	description "It is unclear what these creatures are, where they come from, or how they evolved. Scientists have dissected several, but so far the results have simply been that these creatures contain no materials or resources of value; are not even slightly edible, and are too big to be kept as pets."
	description "	To date, none have demonstrated any sign of sapience, and the few captains who have seen them basically consider them to be the bison of space."

effect "subsidurial death"
	sprite "effect/subsidurial death/subsidurial death"
		"no repeat"
		"frame rate" 20
	"lifetime" 16
	"velocity scale" .01



ship "Void Sprite"
	noun "creature"
	sprite "ship/void sprite/void sprite adult"
		"frame rate" 14.3
		"random start frame"
		rewind
	thumbnail "thumbnail/void sprite adult"
	"never disabled"
	attributes
		category "Medium Warship"
		"hull" 9600
		"required crew" 4
		"bunks" 4
		"mass" 460
		"drag" 8.2
		"heat dissipation" .8
		"cargo space" 40
		"outfit space" 20
		"thrust" 20
		"turn" 900
		"hull repair rate" 3
		"ion protection" 3
		"scramble protection" 3
		"ion resistance" 1
		"scramble resistance" 1
		"energy capacity" 1
		"fuel capacity" 1
		"inscrutable" 1
		"gaslining" 1
	outfits
		Mouthparts? 2
		"Void Sprite Parts" 20
	gun 0 -156
	gun 0 -156
	leak "blood" 40 40
	explode "blood" 40
	"final explode" "void sprite adult death"
	description "The void sprites are an enigmatic species under the watchful gaze of the Archon originally discovered in the Nenia system. The species' connection is unknown, but the Archon seem particularly protective of them."

effect "blood"
	sprite "effect/blood"
		"no repeat"
		"frame rate" 10
		"random start frame"
	"lifetime" 61
	"random angle" 20
	"random velocity" 1
	"random spin" 5

effect "void sprite adult death"
	sprite "effect/void sprite adult death"
		"no repeat"
		"frame rate" 20
	"lifetime" 16
	"velocity scale" .01



ship "Void Sprite" "Void Sprite (Infant)"
	sprite "ship/void sprite/void sprite infant"
		"frame rate" 24.7
		"random start frame"
		rewind
	thumbnail "thumbnail/void sprite infant"
	"never disabled"
	attributes
		category "Light Warship"
		"hull" 2800
		"required crew" 2
		"bunks" 2
		"mass" 190
		"drag" 5.4
		"heat dissipation" .9
		"cargo space" 20
		"outfit space" 10
		"thrust" 18
		"turn" 450
		"hull repair rate" 1
		"ion protection" 3
		"scramble protection" 3
		"ion resistance" 1
		"scramble resistance" 1
		"energy capacity" 1
		"fuel capacity" 1
		"inscrutable" 1
		"gaslining" 1
	outfits
		Mouthparts?
		"Void Sprite Parts" 10
	gun 4 -41
	leak "blood" 60 50
	explode "blood" 25
	"final explode" "void sprite infant death"
	description "This is the immature form of the void sprite. While they typically rely on their tendrils and natural buoyancy to fly within atmospheres, they have demonstrated the unusual ability to manipulate gravitational fields to propel themselves off-world."

effect "void sprite infant death"
	sprite "effect/void sprite infant death"
		"no repeat"
		"frame rate" 15
	"lifetime" 21
	"velocity scale" .01



ship "Ember Waste Node"
	noun "creature"
	sprite "ship/ember waste node/ember waste node"
		"frame rate" 5
		rewind
	thumbnail "thumbnail/ember waste node"
	"never disabled"
	attributes
		category "Heavy Warship"
		"hull" 19600
		"shields" 5000
		"required crew" 5
		"bunks" 5
		"mass" 1000
		"drag" 8.2
		"heat dissipation" 1
		"fuel capacity" 250
		"cargo space" 39
		"outfit space" 0
		"thrust" 80
		"turn" 3500
		"hull repair rate" 3
		"ion protection" 3
		"scramble protection" 3
		"ion resistance" 1
		"scramble resistance" 1
		"energy capacity" 100
		"energy generation" 1
		"fuel capacity" 200
		"ramscoop" 5
		"shield generation" 5.2
		"hull repair rate" 5.0
		"cloak" .05
		"quantum keystone" 1
		"outfit scan power" 12
		"outfit scan efficiency" 25
		"tactical scan power" 50
		"asteroid scan power" 50
		"inscrutable" 1
		"gaslining" 1
		"jump speed" .3
		"jump fuel" 10
		"jump drive" 1
	outfits
		Mouthparts? 5
	gun -9 -104 Mouthparts?
	gun 9 -104 Mouthparts?
	gun 0 -84 Mouthparts?
	gun -3 -83.5 Mouthparts?
	gun 3 -83.5 Mouthparts?
	leak "blood" 40 40
	explode "blood" 40
	"final explode" "void sprite adult death"
	description "This unusual creature, first spotted in Postverta, seems to have an affinity for void sprites and is usually found close to them. This 'Ember Waste Node,' as it is being called, bears a superficial resemblance to void sprites but is clearly a different species. The Node demonstrates an ability to manipulate energy fields to create shield-like structures around itself. Most remarkably, it has been seen appearing and disappearing with an energy signature reminiscent of jump drives."
	description "Although the Node's cloaking power is believed to be connected to its other energy manipulation abilities, the exact method is unknown."



ship "Embershade"
	noun "creature"
	sprite "ship/embershade/embershade"
		"frame rate" 3
		"random start frame"
		rewind
	"never disabled"
	attributes
		category "Light Warship"
		"hull" 9600
		"required crew" 1
		"bunks" 1
		"mass" 220
		"drag" 4.2
		"heat dissipation" .8
		"cargo space" 40
		"fuel capacity" 100
		"thrust" 20
		"turn" 900
		"energy capacity" 500
		"energy generation" 6
		"hull repair rate" 3
		"cloak" .02
		"cloaking energy" 5
		"hyperdrive" 1
		"jump speed" .1
		"ramscoop" .05
		"gaslining" 1
		"inscrutable" 1
		"atmosphere scan" 1000
	outfits
		Mouthparts? 2
	gun -6 -107
	gun 6 -107
	leak "blood" 40 40
	explode "blood" 40
	description "Long regarded as mere ghost stories, the ray-like Embershades have finally been proven to exist thanks to recent generations of ion storm resistant sensor suites. Shy by nature, these creatures generate a natural cloaking field and prefer to move unseen."



ship "Embersylph"
	noun "creature"
	sprite "ship/embersylph/embersylph"
		"center" 0 -80
		"frame rate" 34
		"random start frame"
	"never disabled"
	attributes
		category "Light Warship"
		"shields" 4400
		"hull" 900
		"required crew" 1
		"bunks" 1
		"mass" 140
		"drag" 3.2
		"heat dissipation" .7
		"cargo space" 0
		"fuel capacity" 100
		"thrust" 10
		"reverse thrust" 3
		"turn" 100
		"energy capacity" 800
		"energy generation" 7
		"hull repair rate" 2
		"shield generation" 2
		"scram drive" 0.4
		"jump fuel" 100
		"hyperdrive" 1
		"ramscoop" 1.5
		"gaslining" 1
		"inscrutable" 1
		"atmospheric scan" 1000
		"ion resistance" 1
	outfits
		"Absorption Organ" 1
	turret 0 0 "Absorption Organ"
	leak "blood" 2
	explode "blood" 1
	description "Embersylphs are notably strange creatures, even compared to other known space fauna. Glowing in various hues while gracefully swinging several long appendages in a strangely methodical motion, the only consistent behavior these creatures are known to display is curiosity for other life."



outfit "Absorption Organ"
	category "Turrets"
	thumbnail "outfit/unknown"
	"turret mounts" -1
	weapon
		"velocity" 150
		"inaccuracy" 20
		"turret turn" 4
		"lifetime" 1
		"reload" 3
		"firing shields" -10
		"energy damage" 80
		"shield damage" 80
		"ion damage" 2



outfit Mouthparts?
	category "Guns"
	thumbnail "outfit/mouthparts"
	"gun ports" -1
	weapon
		sound "crunch"
		"hit effect" "void sprite chewing"
		"inaccuracy" 180
		"velocity" 10
		"lifetime" 1
		"reload" 70
		"burst reload" 35
		"burst count" 3
		"cluster"
		"shield damage" 300
		"hull damage" 300

effect "void sprite chewing"
	sprite "effect/smoke"
		"no repeat"
		"frame rate" 15
	"lifetime" 29
	"random angle" 360
	"random velocity" .4
	"random spin" 2
	"random frame rate" 5
	"velocity scale" .0001



fleet "Subsidurial"
	government "Indigenous Lifeform"
	cargo 0
	personality
		timid mining harvests mute unconstrained
	variant 100
		"Subsidurial"
	variant 1
		"Subsidurial" 2



fleet "Subsidurial (Ember Waste)"
	government "Ember Waste"
	cargo 0
	personality
		timid mining harvests mute unconstrained
	variant 100
		"Subsidurial"
	variant 1
		"Subsidurial" 2



fleet "Void Sprites"
	government "Indigenous Lifeform"
	cargo 0
	personality
		timid mining harvests mute
	variant
		"Void Sprite"
	variant
		"Void Sprite"
		"Void Sprite (Infant)"
	variant
		"Void Sprite"
		"Void Sprite (Infant)" 2
	variant
		"Void Sprite"
		"Void Sprite (Infant)" 3
	variant
		"Void Sprite" 2
		"Void Sprite (Infant)" 4



fleet "Void Sprites (Ember Waste)"
	government "Ember Waste"
	cargo 0
	personality
		timid mining harvests mute
	variant
		"Void Sprite"
	variant
		"Void Sprite"
		"Void Sprite (Infant)"
	variant
		"Void Sprite"
		"Void Sprite (Infant)" 2
	variant
		"Void Sprite"
		"Void Sprite (Infant)" 3
	variant
		"Void Sprite" 2
		"Void Sprite (Infant)" 4



fleet "Ember Waste Node"
	government "Ember Waste"
	names "unknown entity"
	cargo 0
	personality
		timid mining harvests mute
	variant
		"Ember Waste Node"



fleet "Embershades"
	government "Indigenous Lifeform"
	cargo 0
	personality
		timid mute surveillance
	variant 3
		"Embershade" 1
	variant 5
		"Embershade" 2
	variant 5
		"Embershade" 3
	variant 3
		"Embershade" 4
	variant 2
		"Embershade" 5
	variant 1
		"Embershade" 6



fleet "Embersylphs"
	government "Ember Waste"
	cargo 0
	personality
		timid mute swarming unconstrained
	variant 12
		"Embersylph" 1
	variant 4
		"Embersylph" 2
	variant 1
		"Embersylph" 3



phrase "unknown entity"
	word
		"Unknown"
		"Strange"
		"Novel"
		"Unrecognized"
		"Exotic"
		"Unidentified"
		"Unresolved"
	word
		" "
	word
		"Entity"
		"Creature"
		"Being"
		"Lifeform"
		"Organism"
		"Thing"
