# Copyright (c) 2016 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# this program. If not, see <https://www.gnu.org/licenses/>.

outfit "Bombardment Cannon"
	category "Guns"
	licenses
		Heliarch
	cost 437000
	thumbnail "outfit/bombardment cannon"
	"mass" 12
	"outfit space" -12
	"weapon capacity" -12
	"gun ports" -1
	weapon
		sprite "projectile/bombardment"
			"frame rate" 3.2
			"no repeat"
		sound "bombardment"
		"hit effect" "bombardment impact"
		"inaccuracy" 4
		"velocity" 6
		"random velocity" 1
		"lifetime" 150
		"reload" 9
		"firing energy" 17
		"firing heat" 14
		"shield damage" 22
		"hull damage" 25
	description `The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.`

outfit "Bombardment Turret"
	category "Turrets"
	licenses
		Heliarch
	cost 1845000
	thumbnail "outfit/bombardment turret"
	"mass" 43
	"outfit space" -43
	"weapon capacity" -43
	"required crew" 1
	"turret mounts" -1
	weapon
		sprite "projectile/bombardment"
			"frame rate" 3.2
			"no repeat"
		"hardpoint sprite" "hardpoint/bombardment turret"
		"hardpoint offset" 10.
		sound "bombardment"
		"hit effect" "bombardment impact"
		"inaccuracy" 4
		"turret turn" 2.8
		"velocity" 6
		"random velocity" 1
		"lifetime" 150
		"reload" 3
		"firing energy" 17
		"firing heat" 14
		"shield damage" 22
		"hull damage" 25
	description `A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.`

effect "bombardment impact"
	sprite "effect/bombardment impact"
		"no repeat"
		"frame rate" 40
	"lifetime" 7
	"random angle" 40
	"random spin" 20
	"random velocity" 2
	"velocity scale" -.2


outfit "Finisher Pod"
	category "Secondary Weapons"
	licenses
		Heliarch
	cost 1370000
	thumbnail "outfit/finisher pod"
	"mass" 16
	"outfit space" -36
	"weapon capacity" -36
	"gun ports" -1
	"finisher capacity" 40
	weapon
		sprite "projectile/finisher activating"
			"frame rate" 1
			"no repeat"
		sound "finisher"
		ammo "Finisher Torpedo"
		icon "icon/finisher"
		"fire effect" "finisher sparks" 8
		"hit effect" "finisher impact" 1
		"hit effect" "finisher fragment" 12
		"die effect" "finisher fragment" 6
		"inaccuracy" 5
		"velocity" 10
		"lifetime" 60
		"reload" 80
		"firing energy" 120
		"firing heat" 20
		"acceleration" .8
		"drag" .1
		"turn" 0.1
		"homing" 2
		"radar tracking" .8
		"missile strength" 50
		"submunition" "Active Finisher" 1
	description `Finisher Torpedoes are one of the Heliarchs' most dreaded weapons. In fact, in one way or another most of their other weapons merely exist to hold a ship in place for long enough for a barrage of Finishers to destroy it.`

outfit "Finisher Maegrolain"
	category "Secondary Weapons"
	licenses
		Heliarch
	cost 7260000
	thumbnail "outfit/finisher maegrolain"
	"mass" 58
	"outfit space" -88
	"weapon capacity" -88
	"gun ports" -1
	"finisher capacity" 60
	weapon
		sprite "projectile/finisher activating"
			"frame rate" 1
			"no repeat"
		sound "finisher"
		ammo "Finisher Torpedo"
		icon "icon/finisher"
		"fire effect" "finisher sparks" 8
		"hit effect" "finisher impact" 1
		"hit effect" "finisher fragment" 12
		"die effect" "finisher fragment" 6
		"inaccuracy" 6
		"velocity" 9
		"lifetime" 60
		"reload" 60
		"burst reload" 15
		"burst count" 20
		"firing energy" 184
		"firing heat" 76
		"acceleration" .8
		"drag" .1
		"turn" 0.1
		"homing" 2
		"radar tracking" .8
		"missile strength" 50
		"submunition" "Active Finisher" 1
	description `Baptized with the Saryd word for "furious thunderstorm," this enormous launcher is not meant for prolonged fights nor for use by lighter craft, but for delivering a few quick, devastating bursts of Finisher Torpedoes. It has much greater damage potential than its smaller counterpart.`

outfit "Active Finisher"
	weapon
		sprite "projectile/finisher"
			"frame rate" 2.4
		"live effect" "finisher trail" 50
		"hit effect" "finisher impact" 1
		"hit effect" "finisher fragment" 12
		"die effect" "small explosion"
		"lifetime" 500
		"acceleration" 1
		"drag" .1
		"turn" 2
		"homing" 4
		"radar tracking" .8
		"optical tracking" .5
		"missile strength" 50
		"shield damage" 1500
		"hull damage" 1900
		"hit force" 750

outfit "Finisher Storage Tube"
	category "Ammunition"
	cost 58800
	thumbnail "outfit/finisher storage"
	"mass" 4
	"outfit space" -15
	"energy capacity" 120
	"finisher capacity" 20
	ammo "Finisher Torpedo"
	description "In order to allow Heliarch ships to install more Finisher Storage Tubes, Heliarch engineers have incorporated a tiny battery pack into each module. This allows for Heliarch ships to have a respectable energy capacity while also carrying a fearsome number of Finishers."

outfit "Finisher Torpedo"
	plural "Finisher Torpedoes"
	category "Ammunition"
	cost 32000
	thumbnail "outfit/finisher"
	"mass" .5
	"finisher capacity" -1
	description `This extremely powerful but also expensive missile is ammunition for the Heliarch Finisher Pod.`

effect "finisher sparks"
	sprite "effect/finisher sparks"
		"no repeat"
		"frame rate" 10
	"lifetime" 19
	"random angle" 30
	"random spin" 100
	"random velocity" 4

effect "finisher trail"
	sprite "effect/finisher trail"
		"no repeat"
		"frame rate" 5
	"lifetime" 37
	"random spin" 1
	"random velocity" 1
	"velocity scale" .8

effect "finisher impact"
	sprite "effect/finisher impact"
		"no repeat"
		"frame rate" 20
	sound "torpedo hit"
	"lifetime" 18
	"random spin" 20
	"random velocity" 2
	"velocity scale" -.2

effect "finisher fragment"
	sprite "effect/finisher trail"
		"no repeat"
		"frame rate" 8
	"lifetime" 23
	"random angle" 360
	"random spin" 1
	"random velocity" 10
	"velocity scale" -.1


outfit "Heliarch Attractor"
	category "Turrets"
	licenses
		Heliarch
	cost 2187000
	thumbnail "outfit/heliarch attractor"
	"mass" 49
	"outfit space" -49
	"weapon capacity" -49
	"required crew" 1
	"turret mounts" -1
	weapon
		sprite "projectile/attractor"
			"frame rate" 5.2
			"random start frame"
		"hardpoint sprite" "hardpoint/heliarch attractor"
		"hardpoint offset" 9.
		sound "heliarch attractor"
		"hit effect" "attractor impact"
		"inaccuracy" 2
		"turret turn" 4.1
		"velocity" 640
		"lifetime" 1
		"reload" 1
		"firing energy" 4.8
		"firing heat" 4.5
		"shield damage" 5.4
		"hull damage" 4.2
		"firing force" -30
		"hit force" -30
	description "When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive."

effect "attractor impact"
	sprite "effect/attractor impact"
		"no repeat"
		"frame rate" 20
	"lifetime" 13
	"random angle" 20
	"random spin" 20
	"random velocity" -10
	"velocity scale" -.01


outfit "Heliarch Repulsor"
	category "Turrets"
	licenses
		Heliarch
	cost 2549000
	thumbnail "outfit/heliarch repulsor"
	"mass" 56
	"outfit space" -56
	"weapon capacity" -56
	"required crew" 1
	"turret mounts" -1
	weapon
		sprite "projectile/repulsor"
			"frame rate" 3.2
			"random start frame"
		"hardpoint sprite" "hardpoint/heliarch repulsor"
		"hardpoint offset" 9.
		sound "heliarch repulsor"
		"hit effect" "repulsor impact"
		"inaccuracy" 3
		"turret turn" 3.4
		"velocity" 560
		"lifetime" 1
		"reload" 1
		"firing energy" 5.9
		"firing heat" 1.2
		"shield damage" 3.6
		"hull damage" 5.8
		"firing force" 60
		"hit force" 60
		"slowing damage" .1
	description "This beam turret allows a Heliarch ship to hold its enemies far enough away that they cannot make use of their short-range weapons."

effect "repulsor impact"
	sprite "effect/repulsor impact"
		"no repeat"
		"frame rate" 10
	"lifetime" 20
	"random angle" 360
	"random spin" 10
	"random velocity" 4
	"velocity scale" .01


outfit "Ion Hail Turret"
	category "Turrets"
	licenses
		Heliarch
	cost 1268000
	thumbnail "outfit/ion hail turret"
	"mass" 26
	"outfit space" -26
	"weapon capacity" -26
	"required crew" 1
	"turret mounts" -1
	weapon
		"hardpoint sprite" "hardpoint/ion hail turret"
		"hardpoint offset" 10.
		sound "ion rain"
		"inaccuracy" 3
		"turret turn" 4.2
		"velocity" 12
		"reload" 15
		"burst reload" 3
		"burst count" 5
		"firing energy" 48
		"firing heat" 24
		"submunition" "ion hail" 4
	description "Instead of just placing an Ion Rain Gun on a turret mount, the Heliarch tweaked the cycles of shots, having each shot be significantly more effective and seeing an overall increase to the weapon's range, but at the cost of a reload period."

outfit "ion hail"
	weapon
		sprite "projectile/ion rain"
			"frame rate" 7
			"random start frame"
		"hit effect" "ion rain impact"
		"inaccuracy" 1
		"random velocity" 3
		"lifetime" 40
		"random lifetime" 4
		"hit force" 1
		"shield damage" 12
		"hull damage" 5
		"ion damage" .32
		"scrambling damage" .32


outfit "Ion Rain Gun"
	category "Guns"
	licenses
		Heliarch
	cost 798000
	thumbnail "outfit/ion rain gun"
	"mass" 17
	"outfit space" -17
	"weapon capacity" -17
	"gun ports" -1
	weapon
		sprite "projectile/ion rain"
			"frame rate" 7
			"random start frame"
		sound "ion rain"
		"hit effect" "ion rain impact"
		"inaccuracy" 4.5
		"velocity" 16
		"random velocity" 2
		"lifetime" 25
		"random lifetime" 5
		"reload" 4
		"firing energy" 12
		"firing heat" 4
		"shield damage" 12
		"hull damage" 5
		"ion damage" .32
		"scrambling damage" .32
	description "Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray."

effect "ion rain impact"
	sprite "effect/ion rain impact"
		"no repeat"
		"frame rate" 60
	"lifetime" 5
	"random angle" 360
	"random spin" 2
	"random velocity" 10
	"velocity scale" -.1



outfit "MCS Extractor"
	category "Guns"
	licenses
		Coalition
	cost 106000
	thumbnail "outfit/mcs extractor"
	"mass" 18
	"outfit space" -18
	"weapon capacity" -18
	"asteroid scan power" 18
	"gun ports" -1
	weapon
		sound "drill"
		"hit effect" "drilling"
		"velocity" 10
		"lifetime" 1
		"reload" 1
		"firing energy" .78
		"firing heat" .68
		"shield damage" .2
		"hull damage" 1.4
		"minable damage" 8.2
		"prospecting" 9
	description `Not legally a weapon under Heliarch definitions, the "Mineral Collection and Sorting" extraction unit consists of a set of sharp, durable blades designed to quickly break down minable asteroids. It also comes with an integrated scanning system that looks for asteroids rich in minerals to facilitate the mining efforts.`
	description `	Especially popular with novice pilots looking to pay off their ships, the extractor has been a reliable tool of mining businesses in the Coalition for millennia.`

effect "drilling"
	sprite effect/smoke
		"no repeat"
		scale 0.5
	sound "explosion tiny"
	lifetime 12
	"velocity scale" -0.05
	"random angle" 360
	"random velocity" 2
	"random spin" 2
	"random frame rate" 2
