# Copyright (c) 2014 by Michael Zahniser
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# this program. If not, see <https://www.gnu.org/licenses/>.

planet "Ablub's Invention"
	attributes arach factory
	landscape land/sky3
	description `This ancient and quiet world, orbiting a dim red sun, is home to the microchip foundries of House Idriss, the Arach guild that specializes in computers and advanced electronics. Outside of the cities, which are clustered around the equator, Ablub's Invention is uninhabited except by the native lifeforms, including strange, spindly-legged quadrupeds, awkward birds with leathery wings, and amphibians with webbed feet and long, whiskered snouts.`
	spaceport `The day-night cycle here is at least three times as long as any of the Coalition's species are habituated to, so the entire city enters a "false nighttime" in the middle of the day, shuttering all the windows so that the locals can rest and reset their biological clocks. And in the middle of the night, the city is brightly lit for a "false day."`
	spaceport `	The local work schedule has adapted to this unusual cycle, with the two true daytime periods serving the equivalent of the human work week, and the false daytime treated as a weekend, a time for socializing or working at home.`
	outfitter "Coalition Advanced"
	"required reputation" 25
	security 0.15

planet Ada
	attributes factory mining paradise research
	landscape land/canyon4
	description `Ada is the home planet of Lovelace Labs, one of the most highly respected designers of starship systems and weaponry. Ada was originally settled as a mining planet, and the mines here still produce a steady stream of metal to supply the Labs and the many other industrial companies here.`
	description `	From above, the planet looks almost lifeless and barren. Most of the major cities on Ada are built into the walls of the canyons, where they are protected from the high winds and occasional dust storms that sweep across the surface.`
	spaceport `The spaceport is built into the walls of a canyon which has been blasted out to create trenches that are hundreds of meters wide and deep, a network of flight lanes that are well marked out with lights and beacons.`
	spaceport `	Behind the docking caves is a bustling subterranean city where bare rock and gleaming metal have been woven together in an architecture that is both functional and elegant. The lighting in the caverns varies over the course of the day to match the sunlight outside.`
	shipyard "Basic Ships"
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Navy Basics"
	shipyard "Megaparsec Basics"
	shipyard "Tycho Crater Advanced"
	outfitter "Lovelace Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	"required reputation" 2
	bribe 0.1
	security 0.9
	tribute 4200
		threshold 8000
		fleet "Large Republic" 16

planet Aetuah
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa30
	description `The close proximity of Aetuah and the neighboring ice moon causes various ebbs and flows in the storms on the gas giant as well as constant reshaping of the moon's surface. The ice moon may have been captured by Aetuah in times past as a rogue planet, and the distance of the gas giant from the system center suggests it might be a rogue planet itself as well. In time, the gravitational force exhibited by Aetuah will tear apart the ice moon, plummeting it into the abyss.`
	description `	The most striking features of Aetuah are large oval-shaped organisms inhabiting the upper atmosphere. These lifeforms resemble some of the space fauna of nearby systems, and have a strange behavior of slingshotting themselves away from Aetuah once they reach a certain size through some unknown propulsion method.`
	government Uninhabited

planet Ahr
	attributes arach factory folklore shipping tourism urban
	landscape land/forest4
	description `The homeworld of the Arach people, Ahr is a metropolitan world with nearly nine billion inhabitants, enough that they cannot all be fed by what this world produces. The government maintains a storehouse with a month's supply of food in each major metropolitan center, as well as a collection of bioreactors, built according to Kimek designs, that can produce a tasteless but nutritious paste as emergency rations in the unlikely event that shipments of food from off-world are somehow disrupted for a prolonged period of time.`
	spaceport `A constant line of cargo barges and trucks streams through this spaceport city, collecting goods to be distributed to the outlying suburbs and neighboring cities. Inside the main terminal, members of all three Coalition species mix freely, but the Heliarch agents and interpreters here are all Arach.`
	spaceport `	Carts carrying passengers and cargo whiz past at frightening speeds, expertly navigating to dodge the pedestrians.`
	shipyard "Coalition Basics"
	shipyard Arach
	outfitter "Coalition Advanced"
	security 0.6

planet Aksaray
	attributes moon uninhabited
	landscape land/mountain26
	description `At first glance, Aksaray appears to be a fairly generic moon formed from eons of dust and debris compressed into a tight ball by constant gravitational pressure. What is not commonplace is the presence of almost perfectly pyramidal piles of regolith scattered across the world. Querying an orbiting Remnant satellite suggests that these are believed to have been remote mining sites for mineral processing.`
	description `	A brief consultation of your navigational computer's economic database, however, indicates that all the minerals present in this variant of regolith are very common across the galaxy and have an extremely low value.`
	government Uninhabited
	security 0

planet Albatross
	attributes frontier pirate south "south pirate"
	landscape land/snow6
	description `Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.`
	description `	The anarchist farming communes, each operating independently but trading with outsiders to gain necessary supplies, are clustered in the barely temperate climate near the equator. The pirate bases, having a much more ready source of supplies, are located wherever there are flat landing areas close to craggy, defensible mountains.`
	spaceport `You are glad you put on a warm coat before leaving your ship. The wind blows in strong gusts down the streets of this small spaceport town. You pass by ranchers herding cattle, a few farmers driving old, rusted-out trucks full of produce, and a couple of shady figures huddled in an alleyway negotiating what looks like a drug deal. In the center of town is a small merchant's exchange and a couple of greasy spoon diners.`
	spaceport `	The sign over the spaceport bar reads, "No Gods, No Masters." Below it in slightly smaller writing is another sign which reads, "No Cybernetic Implants. No Badgers, Weasels, Or Polecats." You have no idea what a "polecat" is.`
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Common Outfits"
	outfitter "Pirate Outfits"
	"required reputation" -20
	security 0
	tribute 400
		threshold 2500
		fleet "Small Southern Pirates" 20

planet Alexandria
	attributes deep station tourism
	landscape land/space7
	description `At the height of the Alpha War, the government of the Deep constructed Alexandria as the galaxy's largest storehouse of human literature, scientific writing, and technology. It also houses a vast museum of cultural artifacts dating back to long before the start of the space age. Today the station is mostly populated by visitors looking for particularly arcane writings or information, and librarians who have devoted their lives to keeping the archives well-indexed and up to date.`
	description `	Entire sections of the station are off limits to ordinary visitors. There are many rumors about what those restricted areas contain.`
	spaceport `The station's cavernous visitor center is by far the quietest spaceport you have ever been in. Many people are bustling back and forth, wheeling carts of old books or carrying data pads, but they are entirely silent except for the occasional startled outburst when a scholar, walking deep in thought or immersed in reading, accidentally collides with someone.`
	spaceport `	From here, passageways lead off into the wings of the library in a veritable labyrinth of hallways, stairs, and library stacks. A few particularly heavy doors require key cards to enter, and others have no opening controls of any sort that you can see.`
	"required reputation" 100
	bribe 0.1
	tribute 1000
		threshold 8000
		fleet "Large Republic" 7

planet Alfheim
	attributes deep factory oil
	landscape land/nasa3
	description `Alfheim is a world of wide grassy plains, deserts, a few small oceans, and scattered rainforests. Not a pleasant enough planet to support large cities, it is instead mostly a site for oil drilling and manufacturing. So far only a tiny fraction of the surface has been developed, mostly clustered around the sites where the largest oil deposits have been discovered.`
	description `	Settlements show up as small bright points on the dark side of the planet - not from city lights, but from natural gas burnoff at the drilling stations.`
	spaceport `The spaceport is in the middle of a field of oil derricks so vast that from above, the desert seemed to be covered in spiky gray fur. The spaceport itself is a soaring canopy, made to look like a tent, or sails on a ship. But it is built of a sturdy composite of plastic and carbon fiber, and coated in reflective plastic. Inside, hovercraft and massive sand-crawlers are bringing cargo to and from the refineries and factories scattered across the planet's surface.`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	bribe 0.05
	security 0.7
	tribute 1200
		threshold 5000
		fleet "Small Deep Security" 27

planet Alix
	attributes ka'het uninhabited
	landscape land/canyon13
	description `Alix is a small moon of the gas giant Pathera, lacking a breathable atmosphere but rich in minerals. While settlements on the moon have been destroyed to the extent that all that remains are debris scattered across the terrain, some automated facilities are still functioning and see a constant flow of cargo drones that stop by the moon to gather raw materials before quickly bringing them to the nearby station's reserves.`

planet Allhome
	attributes farming hai "hai: human presence" "human tourism" urban
	landscape land/dmottl0
	description `This Earth-like planet has been settled both by human beings and by the Hai, the species that controls this region of space. The human settlements are relatively small, mostly farming communities founded by people who came here to escape the chaos and uncertainty of human space. More substantial urban settlements exist, particularly near the spaceport, but from the air they appear to exist within strict boundaries.`
	spaceport `In the spaceport, a handful of human merchants and colonists wander about amid throngs of Hai - vaguely squirrel-like aliens who are somewhat shorter than the average human being, but make up for it with an abundance of energy. You feel a little bit like an adult wading through a sea of hyperactive children as you try to locate the commodity exchange and the other services offered here.`
	outfitter "Hai Basics"
	security 0.6

planet "Alta Hai"
	attributes "hai quarg" quarg ringworld station
	landscape land/station19
	description `This is a complete Quarg ringworld, the product of millennia of construction effort which has consumed every other stellar object in this system in order to provide the raw materials. The inner edge of the ring is filled with solar panels, hydroponic gardens, living quarters, and sunlit common spaces. The outer edge contains hangars and docks for ships, and storage facilities for cargo.`
	description `	Massive station-keeping thrusters on the ring's exterior keep its orbit from becoming unstable.`
	spaceport `If this section of the ring is any indication, there must be trillions of Quarg here. Since the construction work on the ring has long since ended, many of them seem to spend their time with creative or scientific endeavors instead. The spaceport is decorated with artwork of every imaginable kind: sculptures, mobiles, paintings, music, and even one hallway that cycles through various artificial odors, some of them intensely unpleasant to your human senses.`
	bribe 0
	security 0.9

planet Alvorada
	attributes ccor frontier military pirate south "south pirate" station
	landscape land/station46
	description `Formerly "Fortaleza da Alvorada," Alvorada was hollowed out centuries ago to make an extensive network of bunker complexes that used to house the Politburo of the CCOR and the extensive computer system they built that administered their centrally-planned economy. Rumor has it that, in the deepest reaches of the complex where no pirates have yet been able to breach, they're still there, having adapted the system to instead direct the guerrillas in the reestablishment of their homeland.`
	spaceport `Alvorada's spaceport was built into one of the larger craters. Everything about the installation here is as fortified as possible - various hangars for even heavy warships are dug into the walls. From the ground, you can see where artillery pieces were stationed, obscured from above but with clear firing lines at incoming vessels. Now that you've seen them, you can think of hundreds of places across the asteroid where similar emplacements could have been hidden.`
	bribe 0.1
	security 0
	tribute 600
		threshold 2500
		fleet "Large CCOR" 8

planet Amazon
	attributes core fishing forest frontier oil tourism
	landscape land/forest7
	description `Amazon is a lush, green, tropical world, a popular tourist destination for many who live in this region of space. The indigenous forests are dense and hardy enough that growing human crops here is a constant battle, and none of the native plants or fruits are edible. Aside from tourism, most of the planet's income is from petroleum mining.`
	description `	The forests are home to a stunning variety of wildlife, some of it dangerous but most of it entirely indifferent to human presence. Plant life is so abundant here that even the oceans are green rather than blue, teeming with kelp and algae.`
	spaceport `The Amazon spaceport is unique, built on top of tall pillars more than fifty meters above the ground, directly above the forest canopy. The landing pads, buildings, and catwalks between them are laid out in a random branching pattern, forming a shape that from above looks almost organic. Directly over the railings, you can see brightly colored birds circling beneath your feet.`
	security 0.3
	tribute 900
		threshold 3500
		fleet "Small Syndicate" 10

planet Angko
	attributes bunrodea factory manufacturing
	landscape land/water6
	description `Angko is a massive industrial world, with most cities on its surface supporting vast manufacturing sectors, factories, and warehouses. The level of industrial progress has not gone without its environmental impacts, however. At some time in the planet's past, the ice caps melted, causing sea levels to rise globally. The Bunrodeans have since moved to less environmentally negative practices, but the damage was already done, and the planet hasn't been the same since.`
	spaceport `The main spaceport of Angko is in a precarious situation: established ages ago on a coastline, the oceans of the planet have risen significantly enough that the entire region would be submerged in water were it not for the massive sea walls that enclose the city. Even with the flooding of the city being a constant concern should the sea walls fail, the Bunrodeans have determined that it's still easier to keep maintaining the main spaceport rather than move it to high ground.`
	outfitter "Bunrodea Basic"
	"required reputation" 10
	bribe 0
	security 0

planet Antipode
	attributes core frontier frozen mining
	landscape land/snow17
	description `Antipode is a world of creeping glaciers and year-round snow, orbiting far enough from a dim star that even when the sun breaks through the clouds, it brings little warmth. The few settlements that exist here are built near surface deposits of rare earth metals that were discovered recently, and that are mined for use in electronics and equipment throughout this sector.`
	description `	The inhabitants of Antipode are among the best downhill skiers in the galaxy, and they have made some attempts to draw off-world tourists to the ski resorts here, but the weather is so hostile that they have had very little success.`
	spaceport `The spaceport consists of a single enormous warehouse. The air inside is cold, but you are glad to get out of the howling wind. In one corner is a counter advertising skiing adventures, but no one is staffing it; they must be out to lunch or taking the day off.`
	spaceport `	As with many of these small spaceports, it seems that the only option for food is a pub, but the smells coming from it are enticing; for once, you may have found a spaceport bar whose chef actually knows how to cook.`
	security 0.1
	tribute 600
		threshold 2500
		fleet "Small Syndicate" 7

planet Arabia
	attributes "dirt belt" oil
	landscape land/nasa0
	description `Arabia is an uncomfortably hot and humid world of deserts, savanna, and a few small and scattered rainforests. Large herds of bison-like animals roam the plains, providing the locals with a steady source of food. Occasional stampedes, involving tens of thousands of these animals, have been known to level entire towns here.`
	description `	Aside from hunting, most of the industry takes the form of harvesting and refining petrochemicals to make plastics, polymers, and oils. In some parts of Arabia, the pumpjacks outnumber the people a hundred to one.`
	spaceport `The spaceport consists mostly of a wide, open field paved in asphalt, the cheapest material available here. The pavement shimmers with heat, and is pockmarked with divots where ships' landing gear has sunk several centimeters in to the surface.`
	spaceport `	At the center of the pavement is a small cluster of refrigerated sheds and stacks of crates carrying various goods for trade; a few armed guards patrol around them to prevent theft. A food truck is parked nearby, serving burgers and tacos to the port workers and to the crews of the few starships that are parked here at the moment.`
	security 0.1
	tribute 600
		threshold 2500
		fleet "Small Militia" 45

planet "Arachne Station"
	attributes south station
	landscape land/station10
	music ambient/machinery
	description `Arachne Station is privately owned by Tarazed Corporation, and there are no services available here for people who are not Tarazed employees.`
	"required reputation" 20
	bribe 0.05
	security 0.4
	tribute 900
		threshold 3000
		fleet "Large Militia" 14

planet "Aresepru Nat"
	attributes korath
	landscape land/sea0
	description `Now that the Korath are gone, the oceans on this planet have begun to teem with fish and other living creatures once again, and the levels of dissolved oxygen and carbon dioxide are slowly swinging back into balance. Species of algae and bacteria that are able to metabolize the plastics and chemicals that the Korath left behind have spread throughout the oceans.`
	security 0

planet Arroharg
	attributes "gegno quarg" quarg
	landscape land/canyon12
	description `Arroharg is a low-gravity moon that the Quarg have converted to some sort of harvesting grounds. Massive machines that dwarf your ship seem to be displacing mountainous formations while smaller ones collect from the zones left behind. Most of the architecture here is Quarg-like and is not designed in a way that welcomes visitors very comfortably. The lower levels of the outpost seem to dig deeper into the surface of the moon, but the farther they go down, the more complex they become. There's no telling how deep into the moon they go, as they are restricted to everyone but the Quarg.`
	spaceport `A few Quarg greet you with astonished expressions, but kindly assist you in anything you have trouble with due to the spaceport being designed for them. They communicate mostly in gestures and facial expressions, although they are sometimes hard to decipher. It seems they aren't used to outside visitors here and don't speak your language.`
	government "Quarg (Gegno)"
	"required reputation" 1
	bribe 0
	security 0.9

planet Asgard
	attributes deep factory research rich urban
	landscape land/city13-sfiera
	description `Asgard was one of the first worlds to be settled in the Deep. It is now home to many crowded cities, with soaring skyscrapers that are made of lightweight composite materials rather than the steel and concrete so commonly used elsewhere.`
	description `	This is also the home of Deep Sky, a manufacturing firm that produces a wide variety of expensive and useful starship equipment.`
	spaceport `As with many of the worlds here in the Deep, walking around this spaceport feels like making a visit to the future. Everything is immaculately clean. The port is a single building reminiscent of a sand castle or termite mound: a jumble of spires, each a slightly different shape, all piled on top of each other. Docking bays open on various sides of the spires in a haphazard arrangement. It feels like this building is an organic thing, rather than the work of human hands.`
	spaceport `	The locals hurry by, seemingly oblivious to your presence; the only people who meet your gaze are your fellow wide-eyed visitors.`
	shipyard "Lionheart Basics"
	shipyard "Lionheart Advanced"
	outfitter "Deep Sky Advanced"
	outfitter "Lovelace Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	bribe 0.05
	security 0.7
	tribute 4000
		threshold 7000
		fleet "Large Deep Security" 39

planet "Ashy Reach"
	attributes kimek moon shipping
	landscape land/canyon2
	description `The thin, unbreathable atmosphere and low gravity mean that Ashy Reach will never become popular as a residential world, but it serves a useful role as a hub for shipping and commercial exchange. There is only one settlement here, built around the spaceport, and consisting mostly of pressurized underground caverns. Outside the settlement, the planet's surface is drab and almost lifeless.`
	spaceport `Only a handful of towers, most of them windowless, protrude above the planet's surface at the center of the spaceport settlement. The hangars and warehouses are all underground. The surface is visible through a few thick acrylic polymer windows on the lower levels of the towers. Lit by the glow of the gas giant that this moon orbits, the towers form a surreal landscape, like a city abandoned and only halfway formed.`
	outfitter "Coalition Basics"
	"required reputation" 15
	security 0.1

planet Aspiration
	attributes pirate
	landscape land/sea17-harro
	description `The world of Aspiration appears to be a mild, habitable world, but one currently in an advanced ice age now slowly retreating. The equatorial region of the planet is warm and comfortable, a cool temperate at the present time. The native biosphere seems to be mostly grasses and something resembling pine trees. In a few thousand years, it might look similar to Earth before it was paved over. For now, it's a sparse world with a single major town built on a promontory, overlooking a wide river mouth which carries runoff from continental scale glaciers to the sea.`
	spaceport `The spaceport on Aspiration is a spaceport in the same way that an airport at a regional town is an airport. It has the most minimal facilities to handle a ship landing without disturbance to the nearby town, and that is it. There are no shops or stalls. Aspiration is not on any trade routes and it does not expect visitors. A lone freighter is parked permanently on the outskirts.`

planet Avalon
	landscape land/sea22
	description `This is a pristine and perfectly habitable world, with warm oceans and a temperate climate. The land is dominated by large reptiles similar to the dinosaurs that roamed the continents of ancient Earth. Some of the land reptiles are over twenty meters in length, and the sea holds monsters more than twice that size.`
	description `	Deep in the jungles near the equator, small mammals are working hard to avoid being eaten by the great lizards, and to survive for long enough that they will be able to evolve into the dominant life form.`
	security 0

planet Aventine
	attributes remnant "remnant primary"
	landscape land/mountain17-harro
	description `This is not a particularly warm world, but it is the best that the first Remnant refugees were able to find when they explored the Ember Waste. It is here that they built their capital, in a deep valley that is almost always shrouded in clouds. In meadows farther up the mountain slopes, a few particularly hardy food crops are grown, but for the most part the Remnant rely on artificial greenhouses or cultured yeast for protein supplements. Remnant cuisine is unlikely to ever become a draw for tourists, even if their isolation here is broken.`
	spaceport `The oldest buildings in the Remnant capital city harken back to classic human architecture, with stone facades and columns reminiscent of ancient Rome. But as you walk outward toward the more recent additions, the buildings become less and less recognizably human, with curved organic shapes and hundreds of overhanging walkways and balconies. It is as if the layers left behind by centuries of habitation are a frozen record of the slow transition of Remnant culture into something bizarre and almost alien.`
	shipyard Remnant
	outfitter Remnant
	bribe 0
	tribute 4000
		threshold 8500
		fleet "Remnant Decoy Defense" 3
		fleet "Light Remnant Defense" 10
		fleet "Heavy Remnant Defense" 30

planet Babiali
	attributes frozen "ice giant" uninhabited
	landscape land/canyon12
	description `Babiali's surface is a bona fide example of cataclysm. Ice and rock extends from horizon to horizon, with vast networks of cracks and fissures suggesting it was subject to some kind of sudden force fairly recently in its geological history.`
	description `	At present, Babiali has a regular stream of mining and research craft systematically flying over the crust looking for rare metals or anything else of value. Despite the activity, no one has bothered to set up anything resembling a spaceport.`
	government Uninhabited
	security 0

planet Baianus
	attributes frozen uninhabited
	landscape land/snow20
	description `This frozen water world is reminiscent of Titan back in Sol: the surface is little more than a shattered wasteland of ice and the occasional rock outcropping, but the unbreathably thin atmosphere contains countless tantalizing traces of chemicals that suggest that something more might exist below the surface.`
	description `	Unlike Titan, however, Baianus is regularly wracked by both waves of heat and energy, and a stay of any length on the surface is likely to see waves of auroras accompanied by glows and sparks rippling across the terrain. Your environmental system strongly recommends remaining inside your ship whenever ion storms are active.`
	government Uninhabited

planet Bailey
	attributes ccor frontier mining pirate south "south pirate"
	landscape land/mercury1
	description `Bailey is a dead, nearly tidally locked world scarcely larger and more habitable than Mercury. As the planet slowly rotates relative to its host stars, its hot side is blasted into a molten wasteland, while its cool side hardens into a mineral-rich crust, a rarity in this region of space.`
	description `	Like aphids sucking the sap from a plant, semi-mobile mining stations strip and refine the minerals, a method originally developed by the Confederated Councils. Since their fall, the pirates of the region have maintained the stations - although with considerably less organization than what was upheld by the central government.`
	spaceport `Given the uninhabitability of the hot side of the planet, the spaceport and other major infrastructure is just as mobile as the mining stations. The spaceport is located close to the planet's terminator, cast in a perpetual twilight. Whenever the stars threaten to rise over the horizon, each building activates repulsor-lifts located under their foundations, causing the entire spaceport to rise above the ground and move in unison several kilometers away from the terminator, ensuring that the spaceport remains relatively habitable.`
	bribe 0.03
	security 0
	tribute 300
		threshold 1500
		fleet "Small CCOR" 11

planet "Bank of Blugtad"
	attributes arach urban wealthy
	landscape land/valley14-harro
	description `This idyllic planet is home to almost as many Arachi as their homeworld in the neighboring system. It is also home to House Plumtab, the Arach guild in charge of banks and finance. Because pretty much every other sector of the Arach economy depends on loans from House Plumtab and trades stock on their equity exchanges, this House is quite influential throughout Arach space.`
	spaceport `The central concourse of the spaceport is reminiscent of a major stock exchange on a human world, with video screens everywhere displaying constantly fluctuating line graphs and lists of numbers and symbols. The only difference is that the graphs run top to bottom, rather than left to right.`
	spaceport `	Every once in a while, one of the Arachi will cause a minor pedestrian traffic jam by abruptly stopping to look at one of the displays.`
	shipyard "Coalition Basics"
	shipyard Arach
	outfitter "Coalition Advanced"

planet "Belug's Plunge"
	attributes arach mining research
	landscape land/mountain6
	description `Although it is in Arach territory, Belug's Plunge is a cold enough planet that most of the native population is Saryds rather than Arachi. Most of the industry here focuses on mining metals and exotic elements to be used in building new extensions to the Rings. There is also a Saryd materials research lab trying to learn how to duplicate the advanced composites used by the Quarg. But Belug's Plunge is best known for the Academy, where cadets for the Heliarch defense forces are trained.`
	spaceport `The central spaceport terminal is a large chamber with a hushed atmosphere reminiscent of a library's reading room. In small nooks along the periphery, small groups are engaged in quiet conversation. Most cargo is carried by robotic carts, wheeling around on a floor so smooth that the only time they make noise is when they politely speak up to warn people to get out of their way.`
	spaceport `	Occasionally a group of cadets wearing yellow baldrics marches through, stepping as lightly as they can to avoid disturbing the quiet.`
	outfitter "Coalition Advanced"
	security 0.5

planet Beryl
	attributes gegno "requires: scin access" scin uninhabited
	landscape land/station16
	description `Beryl is a small space telescope deployed by the Gegno Scin to observe a nearby section of space home to mysterious dark nebulae and black holes. Only select Scin scientists are allowed to acquire research data from Beryl, which is otherwise not publicly accessible.`
	government "Gegno Scin"
	bribe 0
	security 0

planet "Big Sky"
	attributes "dirt belt" farming forest frontier
	landscape land/mountain12-sfiera
	description `Big Sky is a warm and fertile world, teeming with indigenous life. It would be an ideal farming world if it were not for the fact that the native plants are so abundant and so well adapted to this environment that they can take over an untended field in a matter of months. Farmers typically start the growing season by slashing and burning the plants that have taken root in their fields over the winter, and even so they must be constantly vigilant for weeds throughout the summer.`
	description `	The Big Sky government recently financed a major project to genetically engineer a goat species so ravenous that it can control the growth of local vegetation. These "ubergoats" pose so great a threat to the typical biosphere that they are export-controlled as biological weapons.`
	spaceport `The landing pads here are being gradually consumed by the local plant life. In most places grass and ivy has crept out to cover at least a meter of the pad on all sides, and every small crack or crevice has been colonized by moss and by the roots of larger plants.`
	spaceport `	In places the forest has been cleared to make roads leading to the nearby farming villages, but in most directions all you see is green. It is a beautiful sight, and oddly peaceful, but you know what a nuisance these plants are to the locals.`
	security 0.1
	tribute 600
		threshold 3000
		fleet "Small Militia" 50

planet Bivrost
	attributes deep factory mining urban
	landscape land/city14-sfiera
	description `Bivrost is the one planet in the Deep where heavy metals are relatively abundant. What began as a mining colony has developed into one of the most prosperous worlds in the region.`
	description `	Unlike most worlds that are strip mined for uranium, the environment outside the cities is relatively unspoiled. Strict controls are placed on the emissions and waste products of the local manufacturing plants to ensure that it stays that way.`
	spaceport `The spaceport is within sight of the capital city, Rainbridge, but far enough away that the sound of ships taking off and landing will not be too disturbing to the locals. The warehouse space here is underground, level after level of tunnels and caverns stocked with lead-lined trunks filled with uranium and plastic crates of manufactured goods. Above ground, the spaceport is entirely enclosed within a dome of glass and plastic composite.`
	spaceport `	A video screen plays a looping advertisement from the local chamber of commerce. A prosperous-looking man is saying, "I knew there was a fortune to be made in uranium - but I was afraid my children would start glowing in the dark."`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.8
	tribute 3600
		threshold 7000
		fleet "Large Deep Security" 35

planet Bloodsea
	attributes frontier pirate south "south pirate"
	landscape land/beach5
	description `Bloodsea is nearly uninhabited, except for a few pirate outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.`
	description `	The pirates have no industry of their own, but instead make a living by reselling stolen cargo from raids on merchant fleets.`
	spaceport `When you landed your ship near one of the larger outposts, no one even came out to greet you or to check your paperwork - not that anyone on a pirate world would care about such things. In the center of town is an open-air marketplace where large men armed with large guns stand guard over piles of crates, while others examine the wares that are for sale and haggle over prices.`
	spaceport `	The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	"required reputation" -10
	security 0
	tribute 200
		threshold 1500
		fleet "Small Southern Pirates" 12

planet "Bloptab's Furnace"
	attributes arach mining
	landscape land/badlands7
	description `The surface of Bloptab's Furnace is rich in mineral deposits but too hot for any but the hardiest plants and insects to survive. The locals live deep underground in caverns carved out by the same automated mining machines that are used for collecting ore on the surface. When maintenance is needed for the surface robots, crews of engineers will wait until nightfall and then emerge from underground and do their best to complete the repairs before sunrise.`
	spaceport `This is not a planet that any sane tourist would visit. The artificial underground dwelling places are so alike and so monotonous that it's no different than being on a space station, except without the stunning views that a station affords.`
	spaceport `	Nearly everyone you see here is an Arach, and they are walking around with an air of purpose that suggests that they are locals hard at work, rather than visitors to this planet.`
	"required reputation" 15
	security 0.3

planet "Blubipad's Workshop"
	attributes arach factory tourism urban
	landscape land/hills11
	description `Dozens of small cities dot the valleys and hilltops of this warm and pleasant forest world. Due to a high tech manufacturing industry, there is plenty of work here for all the inhabitants, who hail from planets throughout Coalition space. With broad streets, ample parks, and gleaming skyscrapers, the cities bear witness to the very best of what Coalition society can accomplish when the three species work together.`
	spaceport `The spaceport here has become a popular destination for tourists interested in exotic foods. The blend of smells drifting from the many restaurants, cafes, and open-air markets is almost overwhelming, and not always pleasant to your human senses; the Kimek, in particular, appear to consider food that has already been partly broken down by decomposition to be a delicacy.`
	outfitter "Coalition Basics"
	security 0.3

planet "Blue Interior"
	attributes kimek tourism urban
	landscape land/water10-harro
	description `Blue Interior is a strikingly beautiful earthlike world, covered mostly in oceans but with regions of rainforest, desert, mountains, and frozen tundra. Billions of Kimek live here, and there are also large Saryd and Arach populations in the cities whose climates are most agreeable to them. The Coalition often presents this world as a model of how their three species can benefit from sharing space with each other.`
	spaceport `This is a truly cosmopolitan spaceport, with members of all three Coalition species mixing freely, conversing and doing business with each other. There are also a large number of Heliarch interpreters and mediators mingling with the crowds, helping those interactions to go as smoothly as possible.`
	shipyard "Coalition Basics"
	shipyard Kimek
	outfitter "Coalition Advanced"
	security 0.3

planet Bluerun
	attributes hai station uninhabited
	landscape land/station33
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	Bluerun seems to have been mainly built for civilian habitation, but extensive mineral processing facilities indicate that ore refining was once a sizable industry here. No doubt the designers of this station sought to take advantage of the large number of metallic asteroids in this system and process ores stationside.`
	government Uninhabited
	bribe 0
	security 0

planet Bluestone
	attributes core frontier oil research
	landscape land/mountain2
	description `The sunlight that filters through Bluestone's atmosphere is too dim and reddish for ordinary Earth plants to thrive. The native plants, mostly grasses and lichens, have adapted their own unique chlorophyll-like molecules in response.`
	description `	Bluestone is sparsely populated. Aside from one small research village dedicated to cultivating edible hybrid crops that can grow on similar worlds, most of the industry here is focused on drilling and refining oil to make a variety of plastics.`
	spaceport `Aside from the metal roofs on a few of the largest warehouses, the spaceport buildings are constructed largely of durable plastic resin, pre-cast into interlocking beams and panels.`
	spaceport `	There is a small pub in the center of the port, with its exterior walls painted a cheerful yellow. All the other buildings are the same red-brown color of the raw plastic.`
	security 0.2
	tribute 400
		threshold 3000
		fleet "Small Syndicate" 6

planet Bosunothro
	attributes bunrodea guild manufacturing mining
	landscape land/canyon5
	description `Bosunothro is a major mining world, and also home to some of the largest shipyards in Bunrodean space. Larger shipyards than the ones found here only exist on the capital world of Erabuthro.`
	description `	The planet's success as a mining world can be owed to its many deep canyons found across most of the planet's above water surface, which allow for easier access to mineral-rich deposits in the crust. The major shipyards developed alongside these mines allowed for easy transportation of material directly to the shipyards instead of requiring lengthy journeys through space.`
	spaceport `The main spaceport of Bosunothro is almost entirely taken up by shipyards. That area which isn't dedicated to the shipyards is dedicated to the transportation of materials to them. This leaves very little space left over for the usual amenities that you would expect of a spaceport. There is only one single small outfitter tucked in between two large shipyards near the edge of the spaceport; the shipyards must receive direct shipments of the more advanced outfits that they need.`
	shipyard "Bunrodea Basic"
	shipyard "Bunrodea Advanced"
	outfitter "Bunrodea Basic"
	"required reputation" 50
	bribe 0
	security 0

planet Bounty
	attributes "dirt belt" factory farming
	landscape land/hills2
	description `All the land near Bounty's equator is desert, but closer to the poles, the weather is temperate and there is enough rain for farming. The land near the northern pole is sparsely populated, but the other hemisphere is quite well developed, with many of the inhabitants now working in factories that produce fancy watches and intricate electronic components.`
	description `	The focus on skilled manufacturing has had a dramatic effect on both the local education system and the sports scene. One can garner great respect - and a sizable income - simply by being the best at folding tiny paper cranes by microscope.`
	spaceport `The spaceport is not fancy, but it is serviceable: the landing pads are very level and show only minor signs of wear and tear, and the one warehouse is tiny but recently built, and its roof is in good repair. Next to it is a marketplace building, with three walls and a pitched roof, and the fourth side open for people and trucks to come and go. An enterprising cook is selling lamb kebabs from a small grill and cart in one corner of the building.`
	security 0.1
	tribute 700
		threshold 3000
		fleet "Large Militia" 11

planet Bourne
	attributes factory rim urban
	landscape land/city8
	description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.`
	description `	Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands.`
	spaceport `The spaceport on Bourne is a collection of granite and steel towers with platforms for ships to land. The tops of the towers are blackened by factory soot and etched by acid rain, but the granite gives them a timeless, classic look very unlike many of the ports you have visited.`
	spaceport `	The port authorities warned you when you landed to be careful of pickpockets, so you are guarding your wallet very closely.`
	outfitter "Common Outfits"
	outfitter "Kraz Advanced"
	outfitter "Delta V Basics"
	outfitter "Ammo South"
	security 0.4
	tribute 2200
		threshold 4500
		fleet "Large Militia" 32

planet "Brass Second"
	attributes farming folklore kimek shipping urban
	landscape land/sky9
	description `This is a farming world. In the century prior to their discovery of space flight, billions of Kimek starved in a series of increasingly severe global famines. Fourteen thousand years later, their culture is still haunted by fear of not having enough food, and in response they have developed enough farms in their region of space to feed a population three times their size. Much of the food that they produce each year is either put into storage or simply recycled back into fertilizer for next year's crop.`
	spaceport `The farms on Brass Second operate on a colossal scale. The spaceport is not the sort of rustic farmers' market typical of other farming worlds; it is a major commercial enterprise, complete with cargo-loading robots, climate-controlled warehouses, and a supply chain management system that ensures that fresh produce works its way to the head of the shipping queue in time for it to reach its destination unspoiled.`
	outfitter "Coalition Basics"
	security 0.5

planet "Bright Echo"
	attributes folklore saryd tourism urban
	landscape land/snow21
	description `This is the first world that the Saryds colonized outside of their own solar system. Although somewhat colder than their native planet, it developed into a thriving metropolitan world. The original settlers planned out in exacting detail how every part of the planet's land mass should be used, in order to satisfy their aesthetic ideal of blending residential areas with parks and farms. Large areas have also been set aside as undeveloped wilderness.`
	spaceport `The spaceport is in what, by Saryd standards, is a major city, with scattered skyscrapers surrounded by forests and grassy park land along with smaller dwellings and occasional factories or power plants. The city is built on either side of one of this continent's largest rivers, a few kilometers downstream from a dam and hydroelectric plant. Here, the river cuts through a deep gorge, and the graceful bridges that cross the gorge are often shrouded in mist.`
	shipyard "Coalition Basics"
	shipyard Saryd
	outfitter "Coalition Basics"
	security 0.4

planet "Buccaneer Bay"
	attributes core "core pirate" fishing frontier pirate
	landscape land/beach0
	description `Pirates who have struck it rich dream of retiring on Buccaneer Bay. It is a warm ocean planet, with many places reminiscent of the islands in the ancient Caribbean where humanity's greatest pirate fleets sailed.`
	description `	Many of the inhabitants are in fact not pirates, but their descendants, and these children and grand-children of anarchist outlaws have built a system of regional government that oversees hospitals, schools, and other public services, all created without funding from the Republic or taxes paid to it. The planet even sports its own shipyard, although many of the ships built here are, not surprisingly, based on designs pirated from the Syndicate and Republic shipyards.`
	spaceport `This is the sort of spaceport you picture in your head when you think of pirates. Half the storefronts are bars, and rum seems to be on the menu everywhere. It is almost like the stories of ancient Earth, except that the eye patches are cybernetic implants and the peg legs are motorized prostheses. Swarthy, dangerous-looking women glance at you as you pass by, and scantily clad men crowd around the bars, which is what you seem to remember the stories said it was like on Earth, too, although there it may have been the other way around.`
	shipyard "Core Pirates"
	shipyard "Advanced Core Pirates"
	shipyard "Southern Pirates"
	shipyard "Northern Pirates"
	outfitter "Syndicate Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	security 0
	tribute 800
		threshold 3000
		fleet "Large Core Pirates" 9

planet "Builder Settlement"
	attributes ka'het "requires: ka'sei" uninhabited
	landscape land/asteroid0
	description `This asteroid has seen hundreds of thousands of years of excavation done by swarms of Ka'sei drones. Although its size rivals that of a small moon, a large section has been hollowed out by the Builders to be filled with iridium, presumably as a long term storage facility. Due to its very low gravity, the asteroid is permanently covered in clouds of dust that hover only a few meters above the surface.`

planet Bunthro
	attributes bunrodea religious
	landscape land/mountain27
	description `Despite being a pristine world for colonizing, Bunthro appears to be almost entirely untouched by the Bunrodea. Aside from the spaceport, there are hardly any structures on the planet, most that you can find being small shrines built atop high locations such as hills or mountains.`
	description `	Permission to land is even more restricted than the capital; the entire world of Bunthro appears to be a religious site of some sort to the Bunrodea.`
	spaceport `The spaceport is practically nonexistent, consisting of little more than a few landing pads, a refueling station, and a few buildings for shelter. Beyond the landing pads are paths that branch out into the wilderness, presumably off toward the shrines that can be spotted from above.`
	spaceport `	The few Bunrodeans who staff the spaceport don't look particularly happy to see you here, but they give you no trouble as they refuel your ship.`
	"required reputation" 500
	bribe 0
	security 0

planet Burthen
	attributes core mining
	landscape land/fields9
	description `Burthen is only sparsely populated due to crushingly high gravity. The locals - exceptionally strong and short - take a stoic pride in this misery and the many health issues that result.`
	description `	The land in most regions is suitable for farming, but mining of heavy metals is the primary industry, and the source of ready wealth that ties people to this uncomfortable planet.`
	description `	Some of the excavation vehicles used here are as large and costly as a capital starship and as noisy as a volcano. Vast scars of strip mines span across the landscape. On this planet the environment is something to be endured rather than cherished.`
	spaceport `You could feel the oppressive force of this planet's gravity as soon as you landed. The spaceport is a small cluster of single-story buildings. More cargo seems to be handled by robotic vehicles than by actual human operators, but the few people walking past you are all much shorter than you are. You feel like a giant, clearly out of place.`
	security 0.2
	tribute 500
		threshold 4000
		fleet "Small Syndicate" 7

planet Byruca
	attributes bunrodea uninhabited
	landscape land/sea2
	description `Judging by Byruca's distance from its host star, you would assume that the planet would be habitable, albeit a little on the hot side. But as you approach, you find nothing but a lifeless wasteland; the surface of the planet looks as though it once harbored a teeming ecosystem, but now there's nothing but dead trees and deserts.`
	description `	As you observe more of the planet, you even managed to find evidence of intelligent life in the form of entire towns and cities of buildings, but they all seem long abandoned.`
	description `	Your ship's sensors detect high levels of ultraviolet radiation, and cursory scans of the atmosphere reveal a distinct lack of ozone or any other gas that would prevent the nearby star's UV light from reaching the surface.`

planet Caelian
	attributes remnant "remnant primary"
	landscape land/sky7
	description `When the first members of the Remnant discovered this region of space, Caelian was the only habitable world they found with enough insolation to be able to operate solar-powered factories and bioreactors. The first settlements were scattered widely, with the houses hidden underground in order to be less visible from space, because they feared that the Alphas would overrun human space and eventually find their way into the Waste. Centuries later, when they learned that the Alpha Wars had ended, they began to expand the factories and settlements more openly.`
	spaceport `Nearly all members of the Remnant are dark-skinned, either from exposure to high levels of ultraviolet radiation or because that is what their first ancestors who came here looked like. So, they walk around this spaceport village without much fear of the scorching desert sun, bringing supplies back and forth to the houses and to the flat clay pavement of the landing zone. Aside from some camels that the settlers brought with them, there are very few animals here.`
	shipyard Remnant
	outfitter Remnant
	bribe 0
	tribute 3000
		threshold 8000
		fleet "Remnant Decoy Defense" 3
		fleet "Light Remnant Defense" 8
		fleet "Heavy Remnant Defense" 25

planet Calda
	attributes paradise rich tourism
	landscape land/lava4
	description `Calda is a tropical resort world, a pleasant place to unwind after a few days skiing on its sister planet, Vail. The most popular tourist destination is the hot springs, and the spa complexes that have been built up around them. Constant pesticide use has nearly eliminated insect pests. Because of the uncomfortably warm and humid summer months, the very rich view Calda more as a tourist destination than as a place to live.`
	description `	In Calda's early days as a spa planet, a nearly silent eruption of carbon dioxide filled a resort valley and suffocated the whole population. This incident shocked the Paradise Worlds and led to a very large drop in tourism here. Fortunately for Calda's economy, this effect ceased within six months, which was about how long it took for most potential tourists to forget about the incident.`
	spaceport `This is one of the few planets in this sector whose spaceport does not include private hangars, or at least gangway tunnels connecting to ships that land. The reason, of course, is so that visitors can experience the warm and pleasant air the moment they disembark. There is, however, a network of canvas-covered awnings branching out from the main buildings, offering shade and protection from the weather.`
	spaceport `	Inside, the counters for hotel shuttles and rental vehicles (including hovercraft and helicopters) are far more prominent than the amenities that would interest a merchant captain.`
	bribe 0.05
	security 0.5
	tribute 3300
		threshold 5500
		fleet "Large Republic" 13

planet Canyon
	attributes core farming frontier
	landscape land/canyon1
	description `Canyon is a large world, with gravity near the high end of what human beings can comfortably bear. Much of its surface is sandstone, leading scientists to believe that the planet was once home to large oceans, before some cataclysmic event, perhaps a rogue star drifting through the system, caused much of the planet's water to boil away. The few settlers who live here mostly farm the deep canyons; the mesas above are dry and almost lifeless.`
	description `	The angular rock formations that cover most of the mesa land are identified in local mythology as the ruins of an unspeakably vast and ancient alien city. A gullible tourist can find any number of opportunities to tour these alleged sites. Off-world science has been largely skeptical of these claims.`
	spaceport `The spaceport is a wide, flat stone field with no individual landing spots marked out; you're simply responsible for finding an unoccupied space large enough for your ship. There are only a few starships parked here.`
	spaceport `	A half kilometer away from the field is a small village with a marketplace and a pub. In the village, you can recognize the locals because of their stout, muscular stature; you are taller than almost everyone here.`
	security 0.1
	tribute 400
		threshold 3000
		fleet "Small Syndicate" 5

planet Capitoline
	attributes lava uninhabited
	landscape land/lava8
	description `The harsh landscape of Capitoline is a demonstration of the forces of nature at work. Lava flows and eruptions are regularly seen, and seismic activity is a daily occurrence. As a result, the surface is of comparatively recent origin. Despite this, you can spot a small survey station in the middle of an old lava field. In response to your landing computer's query, the transponder issues a terse statement about the automated scientific station and a warning that its defense systems are active.`
	description `	Heeding the warning, you land over the horizon from the station. Stepping out onto the surface, you can feel the rumble of the planet beneath you. Despite the ever-present seismic heaving, it feels like you can pick up a subtle pulse in the vibrations. The impression never goes away, but neither you nor your sensors can determine an actual pattern.`
	government Uninhabited
	security 0

planet "Carbuncle Station"
	attributes north research station
	landscape land/station3
	music ambient/machinery
	description `Carbuncle is a tiny station owned and operated by Lovelace Labs. You assume that like most such stations, it is primarily a deuterium refinery, but aside from the docking bay the rest of the station is closed off to visitors. Given the reputation of Lovelace Labs for exotic research, there could be almost anything beyond those sealed-off bulkheads.`
	"required reputation" 100
	bribe 0.05
	security 0.9
	tribute 2700
		threshold 5500
		fleet "Large Republic" 10

planet "Ceaseless Toil"
	attributes factory saryd uninhabited
	landscape land/canyon01
	description `The Saryds prefer to build their largest factories on sun-drenched, uninhabitable worlds, in order to allow more hospitable planets to be used for residences and recreation. Where possible, their factories harness solar power: either using mirrors to concentrate sunlight for solar foundries, or collecting energy through large fields of solar panels. The factories are almost entirely maintained by robots, which are capable not only of repairing damage but also of constructing entire new factories according to predefined plans.`
	description `	The solar collectors are mounted on frames about ten meters above the shifting sand dunes. In addition to turning to face the sun, they can be turned upside-down as necessary to dump off any sand that accumulates on them.`
	"required reputation" 15

planet Ceilia'sei
	attributes ka'het uninhabited
	landscape land/station14
	description `Apart from one large, solid module, very little of this space station remains intact: the cloud of debris surrounding the core makes docking with it very difficult, and one side of the station even appears to have been blown up. The other part, however, has suffered much less damage, and the surface bristles with dozens of well-maintained turrets.`

planet Celeatis
	attributes ka'het uninhabited
	landscape land/canyon14
	description `Celeatis is a barren planet with mountains covering most of its surface. Even in the few flat highlands, the terrain is too sterile for any kind of vegetation to grow naturally. On some slopes, the outline of an outpost can still be recognized, but they are all uninhabited: some of the villages have been partially destroyed, and large amounts of dust cover the remains to the point that the original color can't be recognized anymore.`

planet "Celestial Third"
	attributes factory farming folklore kimek urban
	landscape land/fields4
	description `Celestial Third is the breadbasket of Kimek space. Most of its land mass is used for farming, augmented by seaweed farms and fisheries in the oceans and factories near the equator producing yeast and bacterial cultures as nutritional supplements. The first settlers came here more than thirteen thousand years ago, at a time when their home world had run out of arable land for farming and food was desperately needed.`
	spaceport `The constant stream of freighters passing through this spaceport is a testament to how much food is needed to feed the densely populated Kimek worlds, in particular their homeworld in the neighboring star system. The city that hosts the spaceport has also become something of a tourist destination for those with adventurous culinary tastes; restaurants here serve recipes native to each of the Coalition species, along with some dishes that blend their three cuisines in unique and sometimes surprising ways.`
	security 0.5

planet "Charon Station"
	attributes south station
	landscape land/sivael6
	music ambient/machinery
	description `Charon Station provides hyperspace fuel for much of the southern galactic rim. It is a tiny, cramped, and aging station, with twice as many workers here as it was originally designed for.`
	description `	Centuries ago, before much of the Dirt Belt was settled, this was the first spot below Algorel where merchant caravan fleets from the Deep could stop over on their way to the worlds farther up the Rim.`
	description `	The close quarters have fostered an extreme scrupulosity about personal space. It is unnerving to walk down a densely crowded hallway and fail to make eye contact with anyone.`
	spaceport `The refinery here operates in shifts, non-stop, so there are always people coming and going in the hallways and docking bays. The cafeteria is so crowded that many workers are just standing up against the walls eating off their trays instead of trying to find a place to sit.`
	spaceport `	Every few minutes, light flashes in through one of the windows from welders outside in space suits trying to keep the aging hull in perfect shape. Others drift around outside checking up on the solar panels and replacing burnt-out modules.`
	security 0.4
	tribute 200
		threshold 1500
		fleet "Small Militia" 15

planet "Charybdis Station"
	attributes core station
	landscape land/sivael8
	music ambient/machinery
	description `Charybdis Station is privately owned by the Syndicate. It is a massive deuterium refinery, with harvester drones constantly flying in and out to scoop hydrogen gas out of the upper atmosphere of the planet below. If you need to repair or refuel in this system, you will need to visit the neighboring world of Delve, instead of this station.`
	"required reputation" 20
	bribe 0.05
	security 0.6
	tribute 300
		threshold 2500
		fleet "Small Syndicate" 4

planet Chiron
	attributes factory "near earth" research urban
	landscape land/city21
	description `Chiron is the only planet outside the solar system that was colonized by humanity prior to the discovery of the hyperdrive. It is now the second most populous planet in the Republic, with many sprawling cities and a burgeoning pollution problem.`
	description `	Although Earth still has the most prestigious universities in the galaxy, Chiron has become the de-facto leader in higher education, catering to those who value excellent teaching more highly than an illustrious name. As a result, off-world students form a noticeable fraction of the population.`
	spaceport `There are two spaceports on Chiron. The Old Port was built back when it was first settled, and was placed in a desert region, far from where people would want to live, so that they would not be as affected by the fallout from the nuclear propulsion that was used in the first, pre-hyperspace starships.`
	spaceport `	The New Port, on the other hand, is in the center of New Sydney, one of Chiron's largest cities. Its soaring architecture and gleaming mirrored glass is intended to make a clear statement, that Chiron is everything Earth is not: clean, modern, prosperous.`
	shipyard "Basic Ships"
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Tycho Crater Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Basics"
	bribe 0.02
	security 0.3
	tribute 4400
		threshold 7500
		fleet "Large Republic" 17

planet "Chosen Nexus"
	attributes saryd shipping urban
	landscape land/mountain23-spfld
	description `The Saryds established a trading colony here in the early days of their era of space exploration, when they first made contact with the Quarg. When the Quarg gave them the gift of a small number of jump drives, in order to build relationships with the neighboring species, Chosen Nexus grew into a far larger and more important trading hub.`
	description `	It has now been many millennia since the Quarg were driven out and free travel began between the members of the Coalition, and Chosen Nexus now has nearly as many Arach and Kimek inhabitants as native Saryds.`
	spaceport `This is a truly cosmopolitan spaceport, a city where the distinctive architectures of the Coalition's species are blended together and where the food or lodgings unique to each of them can easily be found. Cargo drones hover over the landing pads, constantly loading and unloading the merchant ships that are parked here as their captains arrange to buy or sell cargo.`
	spaceport `	Mingling among the crowds, Heliarch representatives wearing golden bands as a mark of their authority serve both as translators and as peacekeepers.`
	shipyard "Coalition Basics"
	shipyard Arach
	shipyard Kimek
	shipyard Saryd
	outfitter "Coalition Advanced"
	security 0.6

planet Cipi
	attributes gegno moon scin
	landscape land/mountain5
	description `Cipi's forests and mountains are a suitable place for the Gegno Scin's less active population, home to more quiet industries. The population of this planet is limited, and architecture is built high in mountain ranges to avoid hurting the natural landscapes of the planet. This provides the Scin with healthy crop and hunting seasons to supply their main population without the interference of polluting industry.`
	spaceport `The spaceport is built protruding off the side of a mountain, supported underneath by several pylons in a half-oval formation. The valley down below is extremely narrow, which seems to invite Scin fighters to test their skills. You spot a few Halites zipping through the valley while dodging between the supporting pylons before pulling upward and flying past the edge of the port. Despite their speed, they are not particularly loud.`
	government "Gegno Scin"
	"required reputation" 1
	bribe 0
	security 0

planet Clark
	attributes "dirt belt" factory forest
	landscape land/valley3
	description `Clark is a recently settled world, and most of its surface remains covered in dense forests and uninhabited mountains. Because clearing new land is so difficult, agriculture here has not grown far beyond the level of subsistence farming. But the temperate climate has drawn tens of millions of settlers, most of whom work in factories that have been planted here by off-world corporations to take advantage of the cheap labor.`
	description `	The low cost of living and virtually zero unemployment rate make poverty and crime relatively rare occurrences. Instead there is a pioneering spirit, a startup-world attitude that anything is attainable with a bit of hard work and frugality.`
	spaceport `The spaceport is at the heart of one of Clark's largest cities, surrounded by smokestacks and factories. There are a few hangars owned by different corporations where their cargo ships can load and unload, but you are relegated to a set of concrete landing pads farther from the main buildings. Large trucks rumble by carrying carts loaded down with cargo crates.`
	spaceport `	In the central building, dozens of workers fill a large cafeteria with several stations serving different types of food. The mood here feels boisterous and energetic, very different from most of the Dirt Belt worlds you have visited.`
	shipyard "Basic Ships"
	outfitter "Basic Outfits"
	security 0.1
	tribute 400
		threshold 2500
		fleet "Small Militia" 30

planet Clink
	attributes mining moon south
	landscape land/desert3
	description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.`
	description `	The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.`
	tribute 200
		threshold 1500
		fleet "Small Militia" 15

planet Cloudfire
	attributes hai military
	landscape land/sea11-sfiera
	description `Cloudfire's atmosphere is unusually hazy, with almost constant cloud cover, making agriculture unproductive here even though it is a warm and damp environment. There are several major cities here that were abandoned centuries ago, due to conflict with the Unfettered. The one major city that remains is the closest thing the Hai have to a military base, with new supplies of weapons and ammunition constantly pouring in from the rest of Hai space.`
	spaceport `The spaceport has massive hangars and advanced repair facilities designed to accommodate the largest Hai warships. Where a fleet has just returned from a recent battle, the hangars are lit with flashes from robotic welders as damaged hull plates are swapped out for fresh ones and weakened joints are reinforced. The actual process of building these warships, however, takes place on the Hai homeworld, where the facilities will not be vulnerable to attack.`
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	outfitter "Hai Intermediate"
	security 0.9

planet "Cold Horizon"
	attributes folklore frozen saryd tourism
	landscape land/snow11-sfiera
	description `In the early mornings on Cold Horizon, the trees are often coated in a thin layer of glittering frost that burns away a few hours after sunrise. In the short summer season, flocks of migratory birds arrive in the forest, bringing a cacophony of music and a riot of color to the otherwise serene woodlands.`
	description `	Half a billion Saryds live here, drawn not so much by the planet's resources, which are scarce, as by its natural beauty.`
	spaceport `The spaceport on Cold Horizon is only a tiny village; most of the natives prefer to stay as far as possible from the bustle and confusion of interstellar life. The spaceport is also a railway hub, with trains departing from here to bring tourists to and from the larger population centers in the forest, on the shore, and far up in the mountains.`
	"required reputation" 15

planet "Cool Forest"
	attributes saryd shipping urban
	landscape land/myrabella0
	description `Much of Cool Forest's land mass is covered by the sort of temperate woodlands that the Saryds prefer to build their residential neighborhoods in. The total population is over a billion, but living in small settlements so well integrated with the surrounding forest that from space only a few major cities are visible.`
	spaceport `The spaceport here is a major city, with a continuous stream of cargo transports bringing goods manufactured on Cool Forest's sister planet, Diligent Hand. Here, some final assembly, testing, and repackaging is performed before those goods are shipped out to the rest of Saryd space and beyond.`
	security 0.3

planet Cornucopia
	attributes farming forest frontier research south
	landscape land/fields0
	description `Cornucopia is a mostly agrarian world, and like several of its neighbors it has been inhabited since the early days of interstellar travel, when settlers seeking to get as far as possible from old Earth and its troubles landed here.`
	description `	Through careful stewardship and attention to the rhythms and balances of nature, generation after generation of farmers have transformed this world into one of the most fertile in human space. The Cornucopia College of Agriculture is famous, and justly so.`
	description `	From orbit, most of the landmass seems covered with a bizarre pixelated pattern. On approach, this resolves into a vast patchwork of fields and irrigation circles.`
	spaceport `The spaceport on Cornucopia is a set of massive hangars in the center of a wide-open plain. Before leaving your ship you had to sign several documents regarding the use and disposal of various chemicals used in ship operations, and the department of agriculture requires that any luggage you bring on or off-world be submitted to a scan for biological material.`
	spaceport `	When you leave your hangar, you find yourself in an immense farmers' market, with hundreds of fruits and grains that you do not even know words for. The smell of this world is rich and earthy - you feel like you could almost receive all the nourishment your body needs just by breathing this air.`
	security 0.1
	tribute 800
		threshold 4000
		fleet "Large Militia" 12

planet "Corral of Meblumem"
	attributes arach farming longcows mining
	landscape land/fields13-sfiera
	description `The Corral of Meblumem is home to two major industries: uranium mining, and longcow ranching. The long lifetime of the longcows means that their bodies can easily accumulate dangerous loads of heavy metals if exposed to them, so the two industries are kept separated by conservation zones dozens of kilometers wide. The dark strips of primal forests separating the red-brown pit mines from the tan and light green of the pastures makes the land look like a stained glass patchwork from above.`
	spaceport `The spaceport is a small facility, a five-story tower and some warehouses surrounded by landing pads, with tall fences around them to make sure that a herd of longcows does not accidentally wander in. Outside the fences, longcows mill about like hundred-ton centipedes, and visiting spacecraft are strictly required to approach using repulsors only rather than their main thrusters to avoid spooking the cattle.`
	"required reputation" 15
	security 0.4

planet Covert
	attributes core "core pirate" frontier mining pirate
	landscape land/badlands10
	description `Covert is home to a powerful mining cartel, operating outside the control of Republic law or any other external authority. It is rumored to be one of the few planets in human space where weapons-grade uranium and plutonium is mined and enriched. Any goods for sale here were most likely produced by slave labor, often by survivors of ships that have been captured by pirates. A massive pirate fleet is docked on the outskirts of the spaceport, a warning to any private pilot who might think of cheating or opposing the cartel.`
	spaceport `From the moment you landed, you have been followed by a pair of security guards with earpieces and laser guns. The spaceport is one enormous building, with square, straight hallways and featureless walls, and nearly every door you pass is locked. Cameras at each hallway intersection pivot to watch as you approach. This is simultaneously one of the most secure spaceports you have visited, and one of the most dangerous, although if you do not do anything to provoke the animosity of the cartel, you will probably be able to leave in peace.`
	shipyard "Southern Pirates"
	shipyard "Core Pirates"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	"required reputation" 10
	bribe 0.1
	security 0
	tribute 1300
		threshold 3000
		fleet "Large Core Pirates" 16

planet Crataegusa
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa30
	description `At a distance, Crataegusa has a plain appearance, with linear shear cloud lines circling the planet. Beneath the surface, however, the atmosphere is a turbulent maelstrom of cyclonic winds at odds with the surface appearance.`
	description `	As you skim through the clouds your sensors report intense energy fluctuations from all directions, some of which echo the readings from the wormholes.`
	government Uninhabited
	security 0

planet Crossroads
	attributes core mining
	landscape land/valley1
	description `Crossroads is a thoroughly unbeautiful planet. The scrawny local vegetation has blue and purple leaves, shocking to your human eyes, and grows only reluctantly, leaving the land looking like a blighted wasteland.`
	description `	The Syndicate's vast operation strip mining for uranium ore does nothing to improve this situation. They say that sandstorms were frequent here even before the Syndicate arrived, but the storms have gotten far worse in recent years, with some storms now reaching several kilometers high and dozens of kilometers in diameter.`
	spaceport `The spaceport is marked out with radio beacons to allow ships to land or take off even if the air is too dusty to see the ground. The dusty air tastes metallic on your tongue. It is laced with radioactive elements, and you try your best not to breathe in too much of the dust while making your way from your ship to the low stone buildings of the port.`
	outfitter "Syndicate Basics"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	security 0.2
	tribute 1100
		threshold 3500
		fleet "Small Syndicate" 11

planet Cyife
	attributes frozen moon uninhabited
	landscape land/snow13
	description `This lonely, icy moon is the only non-gaseous celestial body within this rather quiet star system. Although there are no signs of life here due to the extremely low temperatures, certain parts of the surface glimmer oddly compared to others, as if to imply something may once have been here before.`
	government Uninhabited

planet Dancer
	attributes research south
	landscape land/nasa7
	description `Dancer is a resource-rich world, but with unusually violent weather and strong atmospheric convection, which leads to lightning storms stronger than on any other settled human world. Straying outside on foot is unthinkable, and it is not uncommon to find a small crater blasted out by a particularly energetic strike.`
	description `	A fair number of scientists have settled here to study the planet's weather systems, as well as others who do not mind, or who even enjoy, the wild weather. It might be possible for terraforming to moderate Dancer's atmospheric activity enough to make it a less dangerous place to live, but the cost would be prohibitive.`
	spaceport `The spaceport town is a rather normal collection of wood and stone buildings, with large sheds for trade goods and a handful of pubs and restaurants. The only unusual thing is the fact that every single building has lightning rods mounted on its roof. The sky is perpetually cloudy here, with only occasional beams of sunlight glancing through. The clouds are moving awfully fast.`
	outfitter "Basic Outfits"
	security 0.05
	tribute 300
		threshold 2000
		fleet "Small Militia" 23

planet Darkcloak
	attributes unfettered
	landscape land/water6
	description `Darkcloak is a world that is almost always obscured by a thick layer of clouds, making it difficult to produce food here.`
	description `	Although the Hai tend to be an easygoing and nonviolent species, there are always a few in each generation that yearn for excitement, warfare, and conquest. These "Unfettered" Hai have built a major military base here, and they launch raids from here on convoys traveling through the nearby systems.`
	spaceport `The occupants of this spaceport are not visibly different from the Hai you have encountered elsewhere, but they seem much more tense, angry, and hostile. As the only human here, you are being watched very closely, but no one threatens you directly.`
	spaceport `	It is likely that most of the goods available for trade here were stolen from one of the nearby Hai systems.`
	shipyard "Mon Ki o'Uden Advanced"
	outfitter "Unfettered Basics"
	tribute 3500
		threshold 10000
		fleet "Large Unfettered" 25
		fleet "Small Unfettered" 15

planet Darkmetal
	attributes hai "hai tourism" mining
	landscape land/canyon02
	description `Darkmetal is a cold, dry mining world, the source of much of the heavy metals that are used in Hai space. A haze of slightly radioactive dust hangs in the sky whenever it has been more than a week since the last rainstorm. Most of the mining is carried out by slow-moving vehicles the size of a small city, which ingest layers of dirt and bedrock, crush it to extract any valuable elements, then mix the remaining material with water to form a concrete-like slurry that can be extruded in solid blocks, to reduce the amount of additional dust that is added to the atmosphere.`
	spaceport `The spaceport is hermetically sealed, with gantry tubes that can adapt to fit the hatches of human ships as well as Hai. The seal is to keep radioactive dust out of the living spaces, but its purpose is primarily to reduce the long-term exposure of the station's permanent inhabitants; for visitors, the risks are minimal.`
	security 0.2

planet Darkrest
	attributes hai station uninhabited
	landscape land/station34
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	An immediately obvious difference between this station and the others in Hai space is the presence of a solemn plaque that takes up a sizable portion of the nearest wall. Upon further inspection, it seems to commemorate an engineering malfunction that occurred thousands of years ago, when this station was still inhabited. In a freak accident, an entire habitation section of Darkrest lost power and depressurized, causing the deaths of countless civilians. Thousands of years later, no one knows for sure what caused the incident. Legends, stories, and conspiracy theories have blossomed from the event.`
	government Uninhabited
	bribe 0
	security 0

planet Darkstone
	attributes farming forest frontier south
	landscape land/valley8
	description `Darkstone is a rainy, mountainous planet. The major continents are spidered with rivers and green valleys. A few enterprising settlers have built farming communities here, but the population remains low because of the threat of piracy from neighboring systems.`
	description `	Among the farmers who choose to stay, the attitude seems to be that piracy can't last forever, but good land will always be good land. Despite some low-level cynicism and bitterness, there is surprisingly little outright anger at either the pirates themselves or any government that might have been expected to control them.`
	spaceport `Once every few months, one pirate band or another will land here demanding tribute in the form of food. The locals respond by just keeping a big enough supply on hand to satisfy them; any sort of planetary defenses would cost far more than the price of the amount of food that an average fleet of warships can carry. But once they recognize that you are here to trade and not to steal, they greet you quite enthusiastically.`
	outfitter "Ammo South"
	security 0.1
	tribute 200
		threshold 1500
		fleet "Small Militia" 18

planet Darkwaste
	attributes uninhabited
	landscape land/canyon10-harro
	description `This planet seems to have all the conditions necessary for a vibrant, Earth-like ecology. The gravity and temperature are moderate, and there is a fair amount of surface water, although the oceans are quite small. However, aside from a few stunted plants and lichen, there is almost no native life here. Given how skilled the Hai appear to be at terraforming other worlds, it is strange that this one has been left barren.`

planet "Deadman's Cove"
	attributes core "core pirate" fishing frontier pirate
	landscape land/sea1
	description `Deadman's Cove is an ocean planet; the continents take up only a tenth of its surface area. Legends tell of massive sea creatures hiding in the deeps: serpents hundreds of meters long; colossal sea turtles; strange tentacled monsters and exotic fish.`
	description `	One island archipelago is home to the spaceport, the only part of the planet where it is safe to land uninvited. The other islands - even some that seem from a distance to be uninhabited - are often used as staging bases for pirate fleets, who guard their secrets closely.`
	spaceport `Your ship is on a landing pad only a few meters above the pounding surf, and you can't help worrying about what might happen if the tide rises any higher. If nothing else, the salt water is bound to corrode your hull if you stay here too long. You make your way to a bar where a cage hanging from the ceiling holds an actual parrot. After trying for a while to get it to talk to you, you realize that it is dead, stuffed and nailed to its perch.`
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.03
	security 0
	tribute 600
		threshold 2500
		fleet "Small Core Pirates" 45

planet Deep
	attributes fishing south
	landscape land/sea3
	description `Deep is a sparsely populated world of small island archipelagos surrounded by vast expanses of empty ocean. There is not enough land for any large cities or serious industry to emerge, so most of the inhabitants live in small fishing villages. The climate is temperate and Earth-like, but the sunlight is somewhat dimmer than you are used to.`
	description `	The fishing settlements are actually the second colonization attempt on this planet. In the early days of hyperdrive the Kingsburg Corporation sent out what was then one of the largest and most technologically advanced colonization fleets, penetrating deep into the then-unexplored southern galactic rim. After two centuries of sporadic and guarded contact, the colony fell silent, and when human expansion finally reached this area again, no trace of the original colony was found.`
	spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, which also built and maintains the spaceport. Steep winding roads and sturdy concrete homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.`
	security 0.1
	tribute 500
		threshold 3000
		fleet "Small Militia" 37

planet "Deep Treasure"
	attributes farming oil saryd
	landscape land/sea10-sfiera
	description `Thick layers of kelp and plankton sediment have gathered on the floors of Deep Treasure's oceans over the eons, leaving behind rich deposits of oil that the Saryds harvest to make plastics and other hydrocarbon products. In the shallower seas, shoals of fish swim among some of the most varied and extensive coral reefs found anywhere in Coalition space.`
	spaceport `The spaceport is built in a ring along the lower slopes of an extinct volcano that rises from the ocean near Deep Treasure's equator. Landing pads and hangars have been cut into the rock, and below them are a system of docks and oil refineries. The residences are on the volcano's upper slopes, where they have a clear view of the glittering water stretching out in every direction.`
	"required reputation" 15

planet "Deep Water"
	attributes research saryd
	landscape land/fog3
	description `The upper layers of Deep Water's mantle are unusually hot, resulting in continuous volcanic eruptions that shroud its skies in ash and particulate matter. Aside from one small continent most of the surface is ocean, but the volcanoes have formed hundreds of separate island chains and archipelagos, each of which is home to unique plant and animal species.`
	description `	To preserve the planet's rich biodiversity, the Saryds do not allow permanent settlements to be built on the islands, but village-sized research stations have been built that can be anchored near an island while scientists work there.`
	spaceport `The entire spaceport on Deep Water is an artificial island, a mesh of floating platforms the size of city blocks connected to each other by flexible bridges, leaving a system of canals in between them. The platforms are large enough that even the weight of a Bulk Freighter landing only causes them to ride a meter or two lower in the water.`
	spaceport `	The spaceport is moored in place to keep it from drifting on the ocean currents and colliding with the natural islands that dot the planet's surface.`
	"required reputation" 15
	security 0.35

planet "Deka Dathnak"
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa21
	description `For whatever reason, someone has gone to the trouble of bombarding this gas giant with thousands of nuclear warheads. Swirls of radioactive isotopes are plainly visible in the lower atmosphere, and the amount of soot floating around points towards a large amount of some material having been incinerated in the recent past. The Korath were presumably the ones who decided to drop several gigatons worth of nuclear weapons into this gas giant during their civil war, but exactly why they did so remains unknown.`
	description `	Unfortunately there is no eerie green radioactive glow to illuminate the layers beneath the clouds. Instead, your ship is shrouded in shadow and ash, plunging your viewports into darkness.`
	government Uninhabited

planet "Deli Kasi"
	attributes bunrodea farming
	landscape land/fields3
	description `Deli Kasi is a world of vast oceans and mountainous continents. At many locations across the planet, the tall mountain ranges trap moist air from the oceans, causing large amounts of rainfall in concentrated areas. This, combined with snow melt from the mountains, creates large fertile plains across much of the habitable land area, which has led to Deli Kasi becoming a major farming world.`
	spaceport `In addition to the usual services you would expect, the spaceport of Deli Kasi is also home to a number of genetic engineering labs geared toward the creation of more bountiful plant seeds. It's unsurprising that the Bunrodeans would genetically modify their food, but for as much as the Bunrodeans are capable of, nothing beats the usefulness of fertile farmland like what can be found on this planet.`
	"required reputation" 10
	bribe 0
	security 0

planet "Deli Kat"
	attributes bunrodea farming
	landscape land/fields0
	description `Deli Kat orbits the dimmest star out of any of the inhabited systems in this region of space, a star not too dissimilar to Sol. Although the planet orbits farther from its host star than Earth does, its slightly thicker atmosphere seems to balance that out, resulting in a mostly Earth-like climate. The planet's many vast plains and river systems additionally help to make Deli Kat a fertile farming world.`
	spaceport `The spaceport of Deli Kat is in a remote location where the coming and going of spaceships is unlikely to disturb any livestock. Goods are brought into the spaceport via high speed train-like vehicles, except without the need to travel on rails thanks to the use of technology that looks similar to the repulsor engines on human ships. Deli Kat's flat terrain makes it easy for these amphibious vehicles to bullet across the surface, picking up supplies from farms and bringing them to the spaceport for transportation off-world.`
	"required reputation" 10
	bribe 0
	security 0

planet Delve
	attributes core mining
	landscape land/snow1
	description `Delve is a world of towering mountains and valleys so steep that some slopes never see the light of the sun, where snow and ice remain on the topmost peaks year-round.`
	description `	The Syndicate's mining operations here are among the most extensive in the region, with some shafts descending several kilometers below the surface. Some of the mines are as large as a city, and in fact many of the mining cities are under ground, built in sections of old mines that have long since run out of useful metals.`
	description `	With all the mines and underground cities reliant on mechanical ventilation from the surface, the miners live in constant fear of two things: cave-ins, and power failures.`
	spaceport `The spaceport is an enormous hollow carved out of the side of a mountain, with a network of steel beams and mesh holding the rock in place. Inside the hollow, the hangars are caves carved into the rock itself, with more steel beams overhead to protect the ships.`
	spaceport `	A tiered set of cog railways transport passengers and cargo between the hangars and the large town at the base of the hollow. Beyond the hollow, the mountainside falls off into a steep cliff and a mist-filled valley below.`
	spaceport `	Although the port is well-built and modern, you cannot help an irrational fear that the whole place will slide off the edge of the mountain one day.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	outfitter "Syndicate Advanced"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	security 0.2
	tribute 1600
		threshold 4500
		fleet "Large Syndicate" 9

planet "Delve of Bloptab"
	attributes arach mining
	landscape land/hills0
	description `This is a mining world, hotter than even the Arachi would prefer but still much more habitable than its sister world of Bloptab's Furnace. It is home to House Ablomab, the guild of mining and metalworking, and the dry climate makes it possible to store stockpiles of iron, steel, and other metals here without worrying about rust. Supposedly the warehouses here contain enough raw materials to double the size of the Heliarch war fleet if needed; the Arachi like to be able to trust that they are prepared for any eventuality.`
	spaceport `This is one of the few Coalition worlds where the Heliarch agents openly carry weapons, due to the fear that the Lunarium might see the storehouses here of base and precious metals as a tempting target. Although there are plenty of civilians of all three species milling about, the spaceport has something of the atmosphere of a military base.`
	"required reputation" 25
	security 0.6

planet "Desi Seledrak"
	attributes frozen korath
	landscape land/lava13
	description `Plumes of soot and ash rise from a cluster of several dozen volcanoes on this planet's main continent, shrouding the planet in a thick layer of clouds and choking out the sunlight. The ruins of several Korath cities and the geometric grids of cleared land surrounding them show that this was once a farming world, but now few plants are able to survive and kilometer-high glaciers have begun creeping down from the poles. It may be centuries before the skies clear and this world begins to thaw.`
	security 0

planet Devil-Eye
	attributes "whispering void"
	landscape land/badlands6
	description `There are a few sturdy mesas on which to land, but most of this planet is rough rock and dirt. Despite the lack of sunlight, the surface is warm. There must be internal processes in the planet generating heat. The scanners on your computer show a network of caves reaching deep below ground. There's high radiation in the caves, too much to support human life. Crystalline formations that coat the cave walls block detailed scans. Advanced geological scanners might enlighten you further.`
	description `There are automated deuterium refineries on this planet, siphoning deuterium from cave walls. The refinery equipment looks Hai in origin. Some mesas have fuel pumps, filling containers with fuel for later transport to the planet's moon.`

planet "Devil-Run Wormhole"
	spaceport ``
	wormhole "Devil-Run Wormhole"

wormhole "Devil-Run Wormhole"
	mappable
	link "Deep Space 7C" Devil-Run
	link Devil-Run "Deep Space 7C"

planet "Devru Kaska"
	attributes korath station
	landscape land/station27
	music ambient/machinery
	description `The Kor Sestor prefer to develop planets rather than planting stations in space, but this is a necessary exception: a deuterium refinery that harvests hydrogen both from the gas giant it orbits, and from the strong solar wind from this system's primary star.`
	spaceport `As the station's orbit carries it in and out of the gas giant's shadow, the station cools by a considerable amount, and the metal of the hull creaks and groans in protest. When the station is not in shadow, the temperatures here are almost too hot for human survival.`
	"required reputation" 1
	bribe 0
	security 0

planet "Diligent Hand"
	attributes factory saryd uninhabited
	landscape land/badlands12
	description `On this factory world, robotic workers operate the factories, repair themselves, and keep the solar power stations free of sand with very little direction or assistance from their Saryd creators. Each factory complex has its own landing pads for the freighters that drop off raw materials and receive the processed goods.`
	"required reputation" 15

planet Disara
	attributes bunrodea military urban
	landscape land/forest2
	description `Disara is a highly developed world, with multiple large cities on each of the planet's continents. Each of the cities spread out into more suburban-like regions, which extend further into rural and wilderness zones. Unlikely many other worlds, Disara has no one primary industry that it dominates in. Instead, the planet does a bit of everything, having a rather strong internal economy.`
	spaceport `Part of the outskirts of the planet's main spaceport has been converted into a military installation, which a large base garrisoned with a considerable number of royal guards and their many ships. Apart from that, the spaceport feels rather normal, at least by Bunrodean standards. You spot the occasional Bunrodean with an excessive number of cybernetic or genetic modifications, but most appear to have few, if any, alterations done to them.`
	shipyard "Bunrodea Basic"
	shipyard "Bunrodea Advanced"
	outfitter "Bunrodea Basic"
	outfitter "Bunrodea Advanced"
	"required reputation" 25
	bribe 0

planet "Dlia Jzaur"
	attributes uninhabited
	landscape land/mountain2
	description `Dlia Jzaur has a few hotter seasons than normal due to the binary stars at the system's center, where beautiful eclipses can be seen weekly. The much smaller secondary star is believed to be a rogue captured by the larger one, but it is slowly drifting away. There seems to be evidence of recent colonization efforts by the Gegno, but they appear to have been abandoned due to increasing warfare in nearby systems.`
	description `	Oddly enough, Dlia Jzaur has many unnatural looking formations on the surface that seem to reach up to the sky in areas where eclipses often occur. The formations are hollow underneath, but show no signs of Gegno involvement.`
	government Uninhabited

planet "Double Haze"
	attributes factory farming kimek urban
	landscape land/fields2
	description `The haze that perpetually blankets this world is actually an organic soup rich in nutrients and airborne bacteria, and the rain that falls here forms a sort of natural fertilizer. The entire planet's surface, including every quiet nook or alleyway in the cities, is covered in moss, grass, shrubs, or other green and growing things.`
	description `	Billions of Kimek live here, working either in the farms or in the mines and factories that operate in the hill country where harvesting crops would be more difficult.`
	spaceport `This is a bustling commercial spaceport, with trucks carrying cargo crates to and from the landing pads and merchants haggling over prices. Everyone is moving around with purpose; not many people come to this particular planet for sightseeing.`
	spaceport `	The air here smells sour and salty, and seems to leave a thin, slimy residue on your tongue. Presumably if you lived here you would get used to it after a while, but it is a bit unnerving.`
	"required reputation" 15
	security 0.3

planet "Drekag Firask"
	attributes korath
	landscape land/sea5
	description `Much of the surface of this world is covered in water. Ships the size of small cities float in the oceans, carried by the tides. The ships are designed to incubate algae and other microorganisms that once provided the Korath both with food and with a source of mixed hydrocarbons similar to petroleum. With the Korath gone and the food no longer needed, many of the ships have fallen into disrepair, or have drifted into the polar regions and been crushed against icebergs.`
	spaceport `This is one of the few city-ships still in operation, probably because it was designed to produce oils and petroleum rather than raw food stuff. But even this ship is in poor repair, drifting low enough in the water that when storms arise, the waves break over the outer walls of the city and flood the streets where the Korath inhabitants once lived.`
	"required reputation" 1
	bribe 0
	security 0

planet "Dueitch Ae"
	attributes gegno scin
	landscape land/mountain1
	description `In order to pursue biological and other important scientific research, this green, lush world was designated as the Gegno Scin's capital. Much unlike the heavy industry of the core Gegno worlds, Dueitch Ae's surface still supports many natural ecosystems, and most importantly, is home to a notable amount of water bodies. The Scin effectively limit their expansion on the planet, even at the cost of their population's growth, in order to preserve the flourishing life on it as long as possible.`
	description `	Although preservation is a primary goal, the Scin still manipulate the planet for the sake of research. Even if it's not harming the environment directly, patches of the planet have been converted into large experimentation grounds, some a bit less humane than others.`
	spaceport `The spaceport you are staying at is one huge circular construction outfitted with strange looking devices and technology, very much in contrast to the surrounding natural environment. In an open section located at the center is a small forest being observed by the nearby Scin. Some of them, however, seem to be more interested in observing you.`
	government "Gegno Scin"
	shipyard "Scin Cargo"
	outfitter "Scin Basic"
	"required reputation" 1
	bribe 0
	security 0

planet "Dueyu Eitch"
	attributes gegno
	landscape land/desert4
	description `The historic homeworld of all Gegno, Dueyu Eitch is a rugged, rocky world covered with enormous metropolises and megastructures. Each city is based on an elevated platform, and starting from the bottom up, the buildings are more advanced the farther they reach into the sky. Larger cities are lit by the varying reds and oranges of industrial forges, and more urban areas are speckled with yellow and green. Beneath the heavily populated surface are traces of enormous cavities, suggesting the Gegno began a majority of their ancestry in the ground.`
	description `	Three distinct subspecies can be seen walking about: one that is very bulky and scaly in appearance, another slimmer and more bony, and the third a combination of the first two; all stand at heights varying between those of a human being and a Quarg.`
	spaceport `You get many strange looks while you are in what is presumably one of the busiest spaceports on the planet, and it's hard to interpret the moods of beings you are not familiar with, especially as they vary among different subspecies. Strange foods and drinks are passed around occasionally, and radically different behaviors at every corner make all of this seem very overwhelming. In the end, the watchful eyes of warriors from each group of Gegno remind you that this is not your place to indulge in either curiosity or complacency.`
	government Gegno
	shipyard "Gegno Basic"
	shipyard "Gegno Intermediate"
	outfitter "Gegno Basic"
	outfitter "Gegno Intermediate"
	"required reputation" 3
	bribe 0
	security 0

planet Dune
	attributes mining rim
	landscape land/dune2
	description `Dune is a mostly desert world, which was uninhabited until very recently when geologists discovered that the bedrock under the desert is home to many rare mineral deposits and gemstones.`
	description `	Most of the inhabitants live deep underground to avoid the hot sunlight and frequent sandstorms. It is a dangerous life; cave-ins are common in the mines, and the sand on the surface can shift so suddenly that it is not uncommon for one of the underground villages to find its surface entrance buried, and to need to call for help from another village. But the mines operate with a joint ownership model where all the workers profit equally, so working here pays well. Many of the miners stay here only for five or ten years, while sending money back to their families off-world.`
	spaceport `The spaceport is an enormous concrete tower rising a hundred meters above the sand, with the intention that it should be high enough to avoid being buried in even the largest of sandstorms. Each pad has landing clamps to secure your ship in case of high winds. Even so, you are a bit nervous as you leave your ship behind and board one of the cargo elevators to the complex below.`
	spaceport `	There are no windows inside the port, but the tall ceilings and bright strips of sun-lamps keep it from feeling too claustrophobic.`
	outfitter "Ammo South"
	outfitter "Kraz Basics"
	security 0.05
	tribute 300
		threshold 3000
		fleet "Small Militia" 23

planet "Dusk Companion"
	attributes kimek oil
	landscape land/mountain9
	description `Dusk Companion's moon is so large and orbits so close to the planet that the tidal forces even affect the planet's plate tectonics. The skies here are frequently blanketed in a volcanic haze. This world is rich in oil deposits, a relic of a past when more life flourished here, but drilling for oil is costly because the shifting ground can damage drills or seal up previously productive bore-holes. Since this also makes processing difficult, the oil is exported off-world for processing into plastics, instead of having the manufacturing performed locally.`
	spaceport `The spaceport is in a particularly dingy corner of Dusk Companion's largest city. The windows are caked with soot and grime, and the few plants that grow here have a thin layer of volcanic ash on their leaves. The thick clouds overhead cloak the city in a perpetual twilight, and the streetlights remain lit even at midday.`
	"required reputation" 15

planet Dustmaker
	attributes hai "hai tourism" manufacturing
	landscape land/badlands0
	description `The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there is almost no water on the planet's surface except near the poles.`
	spaceport `Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.`
	security 0.2

planet "Dwelling of Speloog"
	attributes arach folklore shipping urban
	landscape land/fog10
	description `With a wide band of tropical rainforests around its equator, this planet's climate is ideal for the Arachi. Several billion of them live here, and many of the workers assisting with the expansion of the Heliarch ringworlds come from this planet.`
	spaceport `The air in the spaceport facility is uncomfortably damp, and you imagine that you can see a thin sheen of moss or algae on nearly every surface here that receives any sunlight. Except for the largest cargo bays, all the rooms smell faintly of mildew.`
	spaceport `	One entire wing of the spaceport is dedicated to the Heliarch recruitment office for construction workers, and the waiting room is packed; many Coalition citizens are excited at the chance to help build something that will last thousands of years.`
	outfitter "Coalition Basics"
	security 0.4

planet Earth
	attributes factory "near earth" research tourism urban
	landscape land/city20
	description `The ancestral home world of humanity, Earth has a population twice that of any other inhabited planet. Sprawling cities cover large portions of its surface, many of them overcrowded and dangerous. Some people work to scrape together enough money to leave, while at the same time others, born on distant worlds, make a pilgrimage of sorts to see this planet that once cradled the entirety of the human species.`
	description `	Earth is also the capital of the Republic. Representative government becomes complicated when one planet has a greater population than a hundred planets elsewhere. As a result, settlements of less than a million are grouped together into planetary districts that elect a single representative between them - a source of much frustration in the frontier worlds.`
	spaceport `Earth's spaceport is a series of massive buildings; the gaps between them form narrow concrete canyons a hundred stories deep. From a distance it has the appearance of a bustling termite mound.`
	spaceport `	Inside the towers is a warren of dim hallways and dingy shops. Hitchhikers sleep in the corners of unused docking bays under old army blankets, a few uniformed cleaners try to keep the litter and dust in check, and rich tourists from other stars cling tightly to their expensive cameras.`
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	"required reputation" 2
	bribe 0.03
	security 0.3
	tribute 10000
		threshold 20000
		fleet "Large Republic" 50

planet Eavine
	attributes frozen ka'het uninhabited
	landscape land/snow8
	description `Although its climate is very cold and most of the surface is covered in snow, Eavine has a crust rich with rare metals and minerals hard to find elsewhere. Entire valleys on the surface have been completely stripped of their resources, likely used in the massive complex of half buried buildings which appears to be the only settlement on this moon that remains today.`

planet Echo
	attributes "human quarg" moon quarg
	landscape land/desert2
	description `This is a small Quarg outpost, which you suspect was built mostly to keep an eye on Tarazed Corporation and their alien-influenced research on the planet below. Like most Quarg worlds, the gravity is much too low here for it to be a feasible human colony, and although there is an atmosphere, it is too thin for a human being to breathe. Supposedly the Quarg have lungs designed for a continuous one way airflow, like a bird's lungs, rather than the ordinary in and out flow of human lungs; this is what enables them to survive on low-gravity, low-atmosphere worlds.`
	spaceport `This outpost was really not designed with human beings in mind. The indoor air is not pressurized, so even there you need an oxygen mask to be able to breathe comfortably. And all the rooms and hallways are taller and narrower than you are used to. The station feels like a maze, full of winding passageways with no clear order or pattern to them, although perhaps the order would be readily apparent if you had an alien mind.`
	government Quarg
	bribe 0
	security 0.9

planet "Eeu Mnai"
	attributes uninhabited
	landscape land/canyon03
	description `In contrast to the flourishing world of Mnai, Eeu Mnai is a dull dwarf planet composed mostly of rock and stone. While still within habitable range of the system's binary stars, the surface of this world is rough and jagged, and is dominated by cold fall and winter seasons. This environment is not inhospitable, however, as various forms of life, such as subterranean mammals and insectoid creatures, have adapted to these conditions.`
	government Uninhabited

planet "Ef Aourtdye"
	attributes gegno
	landscape land/lava10
	description `Ef Aourtdye is primarily a factory world where a large portion of mined materials are refined, processed, and re-distributed across parts of Gegno space. Large factory and refinery structures can be seen engraved into the mountainous surfaces of the planet, with some cities found in less crowded valleys. Once home to a much larger population, a major portion of the cities are now desolate as efforts have been pushed to either more distant planets, or pulled back to the ever-growing homeworld of the Gegno.`
	description `	A majority of the mining, cargo, and refinery vessel shipyards in Gegno space are also found here, newly constructed out of the freshly processed materials and quickly prepared to be put into service.`
	spaceport `The Gegno here are much too busy to pay any attention to you as it seems this spaceport is part of a larger refinery site. The largest Gegno heave around big metallic containers of either processed materials or various structural parts, while the Gegno closer to your own height are working with machinery. At the far end of the spaceport you can see large rugged vehicles leaving or entering the site on paths that branch out to several more factories in the distance.`
	government Gegno
	shipyard "Gegno Intermediate"
	shipyard "Gegno Advanced"
	outfitter "Gegno Basic"
	outfitter "Gegno Intermediate"
	"required reputation" 2
	bribe 0
	security 0

planet "Ef Osch"
	attributes gegno scin
	landscape land/beach11-harro
	description `Ef Osch is the first world found by the Gegno to have a substantial part of the surface covered in water. Pristine beaches surround tropical land masses, and many strange creatures occupy the depths. Despite being appropriated by the Gegno Scin, there is a relatively low amount of construction work done on the mainland. Most industrial work takes place on large, vessel-like complexes that travel the oceans.`
	spaceport `Each island vessel serves as a makeshift yet functional spaceport with all of the basic facilities. As far as you can see, there are two lines of vessels in your area, and although they are miles apart, they form a runway-like pattern.`
	spaceport `	The island ports are built in a variety of sizes. The Scin fly their ships down the pattern as if it's a highway, staying neatly in the center until they find a port that can accommodate the ship they are piloting.`
	government "Gegno Scin"
	outfitter "Scin Basic"
	"required reputation" 1
	bribe 0
	security 0

planet Eldergrasp
	attributes hai retirement station
	landscape land/station32
	description `A visitor to this station will immediately notice that the gravity is lower than most planets by about a third. There is a generously appointed reception area with an orderly on duty who informs you that this is a respite home for the elderly, and unless you have family here, you will not be permitted to wander the station.`
	port
		recharges all
		services "offers missions"
		description `The spaceport is virtually non-existent, with just a single cafeteria, a fuel pump for the desperate, and a dedicated loading area for loading and unloading the facility's regular deliveries. Despite its small size, everything is in excellent condition.`
	government Hai
	bribe 0.1
	security 0.8

planet "Elek Kartanu"
	attributes korath
	landscape land/lava2
	description `You have no idea what has happened to this planet, and you are not sure you want to know. The atmosphere is unusually hot and wet for a planet this distance from its sun, and the ocean levels seem to have dropped significantly in the recent past, leaving barnacles and bleached coral exposed to the air all around the shorelines. The wind is frenzied and full of wild energy, and the fog moves like a living creature.`
	security 0

planet Elenchus
	attributes "whispering void"
	landscape land/space2
	description `Beneath the surface of this small moon, there is a network of corridors and large rooms. The architecture looks mostly human, but with a hint of Hai. Most are blocked off by sturdy doors with keycard access and plentiful security cameras. Frequently, you see a symbol similar to the Syndicate logo. Everywhere you walk, a security camera turns to track your movement. You get the feeling that you're not welcome here.`
	"required reputation" 10
	bribe 0

planet "Ember Gegno"
	attributes "requires: quantum keystone"
	wormhole "Ember Gegno"

wormhole "Ember Gegno"
	mappable
	link Lucina Rouseu
	link Rouseu Lucina
	color "wormholes: Ember Waste"

planet "Ember Graveyard"
	attributes "requires: quantum keystone"
	wormhole "Ember Graveyard"

wormhole "Ember Graveyard"
	mappable
	link Polerius Ossipago
	link Ossipago Polerius
	color "wormholes: Ember Waste"

planet "Ember Reaches"
	attributes "requires: quantum keystone"
	spaceport ``
	wormhole "Ember Reaches"

wormhole "Ember Reaches"
	mappable
	link Coluber Convector
	link Convector Coluber
	color "wormholes: Ember Waste"

planet "Ember Threshold"
	attributes "requires: quantum keystone"
	wormhole "Ember Threshold"

wormhole "Ember Threshold"
	mappable
	link Cardea Terminus
	link Terminus Cardea
	color "wormholes: Ember Waste"

planet "Ember Wormhole"
	attributes "requires: quantum keystone"
	spaceport ``
	wormhole "Ember Wormhole"

wormhole "Ember Wormhole"
	mappable
	link Aescolanus Cardea
	link Cardea Insitor
	link Insitor Segesta
	link Segesta Aescolanus
	color "wormholes: Ember Waste"

planet Eminonu
	attributes frozen uninhabited
	landscape land/snow12
	description `Eminonu's notably green rocks show a remarkably high copper content and the historic presence of atmospheric water. Scattered vegetative debris suggests that this world was, until recently, some variety of garden planet, albeit likely a cold one. Today the vast majority of moisture is locked up in ice fields, and the ambient temperatures are far too cold for even hardy lichens to survive.`
	government Uninhabited
	security 0

planet Enbye
	attributes gegno vi
	landscape land/fog0
	description `A cold, mountainous world on the very edge of the binary system's habitable area, Enbye maintains the massive shipyards of the Gegno Vi, using raw resources gathered from the nearby volcanic planet to churn out hull after hull for warships. Many large canyons decorate the surface and are used as weapon test sites, and in one of the largest canyons lies a shipyard several times larger and older-looking than the rest.`
	description `	On closer inspection, the method that created the canyons does not seem entirely natural, and there are slight glints of light shimmering down in the deepest regions. You haven't seen anything like this on other Gegno worlds.`
	spaceport `Rows of alternating towers stretch far ahead and behind the one your spacecraft is stationed at, and a thick layer of fog surrounds them like a floor blocking your view. Every now and then, the fog breaks, revealing the large shipyards down below either side of you, followed by a new row of towers.`
	spaceport `	Off in the distance of the breaking fog is one vast gray structure, almost taking up your field of view. The closer you look at the mass, the more buildings there seem to be. If you stare too long, though, the nearby guards gesture more aggressively towards you, suggesting you keep your attention to yourself. It is unlikely you could get anywhere near there without being labeled a threat.`
	government "Gegno Vi"
	shipyard "Vi Warships I"
	shipyard "Vi Utility"
	outfitter "Vi Basic"
	outfitter "Vi Intermediate"
	"required reputation" 1
	bribe 0
	security 0

planet "Enn Bue"
	attributes gegno scin
	landscape land/canyon01
	description `Lengthy oval-like shipyards speckle the surface of this otherwise inhospitable desert planet, home to most of the Gegno Scin's ship production. A majority of material wealth comes from the neighboring gas giant's moons; however, the strong gravitational pull occasionally generates natural disasters that ravage the surface. Despite all of this, the Scin remain vigilant and efficient in their craftworks.`
	spaceport `Enveloped in a large black dome, this spaceport is a lot quieter inside than the loud winds and storms often found outside. It has definitely seen a severe dust storm or two, but still holds tight together. The Gegno Scin here give you lengthy stares, and oddly enough you notice that they take turns to observe you. One will look up then look back down to themselves, which is soon followed by another's attention.`
	government "Gegno Scin"
	shipyard "Scin Cargo"
	shipyard "Scin Warships"
	outfitter "Scin Basic"
	outfitter "Scin Intermediate"
	"required reputation" 1
	bribe 0
	security 0

planet Erabuthro
	attributes bunrodea urban
	landscape land/mountain5
	description `Erabuthro is the capital of the Bunrodean Hegemony, home to the throne of the Queen. Only those with the blessings of the Queen are allowed to set foot on the planet's surface, although receiving such blessing doesn't necessarily guarantee a warm welcome.`
	description `	Much of the planet's land area is covered in a hexagonal pattern of city and wilderness, with every hexagonal urban area bordering an area of wilderness, as if the planet consisted of one giant city with hundreds or maybe even thousands of parks scattered across it.`
	spaceport `The central hub of the spaceport is an engineering marvel of impossible looking structures, such as buildings with large unsupported overhangs that look as though they should collapse under their own weight. The spaceport includes many of the typical services that you would expect, but also has a number of buildings that seem to act as embassies or consulates from other worlds.`
	spaceport `	Being an outsider on royal grounds, you are at all times escorted by a group of armed guards and a translator, although they seem to give you free rein to go wherever you want without any trouble. Only when approaching the royal palace without an invitation do they stop you.`
	shipyard "Bunrodea Basic"
	shipyard "Bunrodea Advanced"
	shipyard "Bunrodea Capital"
	outfitter "Bunrodea Basic"
	outfitter "Bunrodea Advanced"
	outfitter "Bunrodea Capital"
	"required reputation" 100
	bribe 0
	security 0

planet Eragarthro
	attributes academy bunrodea guild moon
	landscape land/sea5
	description `Eragarthro is a large ocean moon of a moderately sized gas giant in the system of Eragaru Le. Although orbiting a gas giant means that the moon is often cast in shadow for multiple days at a time, the planet that the moon orbits is also firmly in the nearby star's habitable zone, making it a not too unpleasant place to live.`
	description `	This moon is also home to the Bunrodea's most prestigious academies, including the Royal University of Dogen and Military Academy of Fuhtiiski.`
	spaceport `Being the major hub of education in this region, the population of the spaceport on this planet is bustling with young Bunrodeans. You note how very few of the Bunrodeans here appear to have any visible cybernetics. It must be the case that Bunrodeans only receive their cybernetics after reaching a certain age. Or it could be a matter of whose parents are able to afford the cybernetics for them.`
	shipyard "Bunrodea Basic"
	outfitter "Bunrodea Basic"
	outfitter "Bunrodea Advanced"
	"required reputation" 50
	bribe 0
	security 0

planet "Esayaku Fen"
	attributes korath
	landscape land/badlands5
	description `The Kor Mereti robots seem to prefer to build their factories and refineries in space rather than on planets, harvesting their raw materials from asteroids so that they do not have to deal with gravity, or atmosphere, or rain, or sandstorms. They have left this desert world unoccupied.`
	description `	The deserts here are home to an unusual number of plant species, which have adapted to survive the occasional catastrophic flash floods.`
	security 0

planet "Esek Stovar"
	attributes korath station
	landscape land/station28
	description `This Kor Mereti outpost is far enough from the front in their war with the Kor Sestor that it has fallen somewhat into disuse. The largest docking bays are still kept open for refueling and repairs, but the sections of the station that used to be living quarters have been sealed off.`
	spaceport `Because this station is only in use now by autonomous vehicles, there is no atmosphere, and no need for airlocks or containment fields. The hangar bay doors have all been left wide open, so ships can come and go as they please.`
	"required reputation" 1
	bribe 0
	security 0

planet "Eskar Kortuka"
	attributes frozen korath
	landscape land/snow19
	description `This is a barely habitable frozen world. The Korath built nothing here except for a few small mining facilities, now abandoned. There is no sign that the occupants were forced to leave by violence. Rather, it seems that they simply packed up their things one day and moved out. The buildings they left behind are now half-covered by snowdrifts.`
	security 0

planet "Esperaktu Station"
	attributes korath station
	landscape land/station0
	description `This small space station has plenty of blast marks on its outer hull, but they have all been patched and the interior still holds atmosphere. But although still intact, the station is entirely abandoned.`
	description `	For food, the Korath set up vats of photosynthetic yeast and bacteria in some rooms on the outer shell of the station. In their absence, the bacterial soup has worked its way through the ventilation system into the rest of the station and formed a thin layer of slime on almost every sun-facing wall.`
	security 0

planet Esquiline
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa13
	description `Esquiline's wispy skies billow with raging winds and continuous storms. The Remnant have discovered that its upper atmosphere contains a useful source of certain chemicals. Although few spacecraft can penetrate its depths, specially-designed aero scoop drones can be seen regularly dipping into the atmosphere for shipments to Aventine.`
	government Uninhabited
	security 0

planet Essime
	attributes gegno vi
	landscape land/mountain4
	description `Starting from an early age, most Vi devote their lives to their endless trials of survival, finding themselves either on the frontlines of conflict or in the backlines of industry. As they grow old, they retire and spend the rest of their lives on green planets such as this one, where they hunt animals for food and till acres of land.`
	spaceport `The spaceport here is a very large circular shape with tall pillars reaching up into a dome roof. The empty space between each pillar is occasionally interrupted by a freighter or two, and in the center is a main platform where most pilots are gathered. Surrounding the pilots are what appear to be older members of the Vi deep in conversation.`
	spaceport `	Several Vi are chuckling deeply, likely telling stories of hunts they've had on the planet. Strangely, they pay you no attention - not even offering looks of distrust as they carry on about their day as if you aren't even present.`
	government "Gegno Vi"
	"required reputation" 1
	bribe 0
	security 0

planet Esstch
	attributes gegno uninhabited
	landscape land/badlands2
	description `This hot desert world is the first world the Gegno left their imprint on outside of their home. Littered about with various recording instruments of times past, Esstch represents a historical stepping stone for the Gegno. However, due to the proximity of the system's star, it is too hot to be colonized.`
	government Uninhabited
	bribe 0
	security 0

planet Everhope
	attributes hai station
	landscape land/station35
	music ambient/machinery
	description `This station consistently has a large number of Hai warships docked at it, and further investigation reveals that it serves as the principal supply of fuel for the Hai military, as well as the staging point for resupplying ships heading to defend Wah Ki from the Unfettered. A monument beyond the docking area entrance attests to its history performing a similar role during the Korath raids before that.`
	spaceport `The spaceport is dominated by its function as a military station, though it still has a dual-level promenade like its civilian counterparts of Ochrescoop and Greymoon. Several areas are restricted, but there are also freely accessible pubs and eateries, as well as an impressive cinema and a warehousing section for trading goods. The flooring is textured to prevent slipping and appears to be fairly new, while the rest of the station has a polished but well-worn feel to it.`
	bribe 0.5
	security 1

planet "Factory of Eblumab"
	attributes arach factory mining
	landscape land/mountain22-spfld
	description `The tiny sun that the Factory of Eblumab orbits is too small to provide much power, so the manufacturing plants here are mostly powered by nuclear reactors running on radioisotopes that are mined and refined locally. It is a hot, dry, and mostly barren world, and most of the workers here are young and single, hoping to build up enough wealth to move somewhere more pleasant.`
	spaceport `The spaceport village is under an artificial climate-controlled dome, and consists largely of pedestrian thoroughfares winding past fancy shops and restaurants. On torch-lit patios, young Arach couples sit gazing soulfully into each other's multiple eyes. This is where they come on their time off from the factories to dream of the day when they will hop aboard one of the ships parked here and start a more stable life elsewhere.`
	"required reputation" 15

planet "Far Garden"
	attributes farming saryd tourism urban
	landscape land/mountain15-sfiera
	description `Saryd culture places high value on connection to the natural world and to settings suitable for silent reflection. This is one of their most populous worlds, but even in the cities more land is set aside for parks and wild spaces than for buildings.`
	description `	Farther out from the city, the Saryds live in communal buildings that each house up to a dozen families, surrounded by gardens and cultivated forests. Unlike on many human worlds, here the most remote real estate locations are often the most valuable.`
	spaceport `This spaceport is, in some ways, quite similar to the ports on human agricultural worlds, with large warehouses and open-air markets and heavy trucks bringing in piles of produce from the farms to be shipped off-world. The fact that it is inhabited by utterly alien creatures, each with six or eight limbs, makes the sight somewhat surreal.`
	outfitter "Coalition Basics"
	security 0.4

planet "Far Home"
	attributes saryd tourism urban
	landscape land/valley10-sfiera
	description `The weather on Far Home is a nearly perfect blend of what is most comfortable for each of the three member species of the Coalition. The mountains and boreal forests have been settled by the Saryds, the grasslands and savanna by the Kimek, and the rainforests by the Arachi, even though this is technically part of Saryd territory.`
	description `	This world is also home to the annual Coalition Games, where athletes from throughout Coalition space compete. The winners become eligible for immediate elevation to Heliarch rank.`
	spaceport `The spaceport is a large city on the edge of a temperate forest. The city's layout, with green space and parks woven throughout it, is clearly a Saryd design, but the architecture borrows equally from all three cultures. As with the other ports where interspecies interactions are frequent, hundreds of Heliarch representatives wander around to mediate conversations and prevent misunderstandings.`
	spaceport `	Once a year, when the Games begin, the spaceport city grows to nearly four times its usual population.`
	shipyard "Coalition Basics"
	shipyard Arach
	shipyard Kimek
	shipyard Saryd
	outfitter "Coalition Advanced"
	security 0.5

planet "Far Monad"
	landscape land/hills8
	description `The weather on Far Monad is actually rather pleasant. If it were not a lonely planet orbiting a dying sun in a region of space that few species visit and none claim for their own, it could have become a fruitful farming world or perhaps even a metropolitan center.`
	security 0

planet "Far'en Lai"
	attributes uninhabited
	landscape land/dune3
	description `When the Korath were banished to the Core, they were left with only one living world, a planet they call "Far'en Lai," meaning, "the last candle-flame." Afraid that this planet's biosphere will turn to dust in their hands like all the other worlds they once controlled, the Korath have left Far'en Lai entirely unsettled and unexploited. It is rumored that the terms of their exile dictate that if Far'en Lai withers and dies, the remaining Korath exiles will be exterminated, but that if they can learn to make the planet flourish, their place in the galaxy will be restored.`
	government Uninhabited

planet "Fara Skaeruti"
	attributes korath station
	landscape land/station24
	music ambient/machinery
	description `This station serves both as a deuterium refinery and as a factory. A large number of small spires protrude from the hull of the station, each carrying fuel pipes, so that ships can simply dock with one of the spires to refuel instead of having to navigate inside a hangar.`
	spaceport `A swarm of robotic spacecraft flows around this station. The traffic pattern is chaotic, yet efficient, adapting from moment to moment depending on which ships are coming or going. The robots never crash into each other, even though they sometimes pass each other with less than a meter in between, while traveling at high speeds.`
	"required reputation" 1
	bribe 0
	security 0

planet Farpoint
	attributes frontier military north
	landscape land/desert4
	description `Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry.`
	spaceport `The spaceport is the Navy base; there are no other settlements. There are a few pubs filled mostly with off-duty officers, and a quartermaster's warehouse where you can trade goods. The most striking aspect of the base, however, is how empty it is. There are enough buildings here to make it feel like a small city, but only one small corner of the port is in use; the rest of the buildings are boarded up. And there are enough landing pads and hangars to house perhaps a fifth of the entire fleet, but they are nearly all empty at the moment.`
	spaceport `	The massive scale of the fortifications, coupled with their state of near-total disuse, puts you in mind of the fabled Maginot Line on Earth - a relic of an anticipated battle that failed to materialize according to plan.`
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	"required reputation" 2
	bribe 0.08
	security 0.8
	tribute 900
		threshold 5500
		fleet "Large Republic" 6

planet Farseer
	attributes paradise rich tourism
	landscape land/sea8
	description `With enough money, you can buy a sunny day. Farseer is an ocean resort world, where much of the local tax revenue is spent on the terraforming equipment that moderates the weather. Real estate prices fluctuate wildly in times of political anxiety, because the idyllic climate exists only by government fiat.`
	description `	Industry here mostly takes the form of executive offices for interplanetary banks, law firms, and software companies. Strict zoning laws limit construction of skyscrapers or factories to the continents that are in the less pleasant polar regions.`
	spaceport `The spaceport is in one of the industrial regions near the pole; presumably the sight and sound of starships landing and taking off is too distasteful and plebeian for this world's richer inhabitants.`
	spaceport `	Most of the people here are terraforming technicians or mechanics; they hurry through the streets without giving you a second glance. Next to the tin-roofed marketplace, children are playing in a concrete-paved lot; across the street are a few run-down pubs and a restaurant.`
	bribe 0.05
	security 0.6
	tribute 3500
		threshold 6500
		fleet "Large Republic" 14

planet Farwater
	attributes hai "hai tourism" medical
	landscape land/beach13
	description `In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.`
	spaceport `The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.`
	security 0.2

planet Featherweight
	attributes frontier north research
	landscape land/sky6
	description `Featherweight is a small world, with lighter than normal gravity. Centuries ago, because of its remoteness, this world was the site of some illegal genetic experiments, and rumors say that the current inhabitants are the result of those experiments. Because they are so well adapted to low gravity, few of them choose to leave, and very few outsiders choose to settle here, so this world's culture remains quite insular and detached from the rest of the galaxy.`
	spaceport `Although this is a human planet, as you walk through this spaceport you feel as if you are on an alien world. The ceilings and doorways are all a bit higher than you are used to, and the locals tower over you. Aside from a few food carts in the marketplace, there are no shops or restaurants in the spaceport, and the nearest village is several kilometers away. It is as if the entire port was designed in order to limit interactions with outsiders to the bare minimum that is necessary.`
	security 0.5
	tribute 800
		threshold 4500
		fleet "Small Republic" 30

planet "Fek Rembatu"
	attributes korath
	landscape land/beach10-sfiera
	description `Everything on this planet that is made of metal is overgrown with a thick layer of a reddish lichen or fungus. In the cities, the tallest buildings look like they have been melted or half digested by the fungus: tall towers lean at crazy angles, and smaller buildings are entirely buried and indistinct. The air smells like sauerkraut and roses.`

planet "Fenrir Station"
	attributes deep station
	landscape land/station4
	music ambient/machinery
	description `Fenrir Station is a bustling refinery, and from the way the foremen looked at you when you stepped off your ship, they seem to be eager for new recruits. In addition to harvesting deuterium, this is one of the few refinery stations in human space which also collects helium-3, an isotope with some exotic uses in medical imaging and in energy research.`
	description `	The diversity of isotopes found here is partly due to the station being a relatively new construction and benefiting from modern technology. But the gas giant which the station harvests from also has a composition unlike any other known planet. One theory is that it is on the cusp of becoming a brown dwarf star, in which case the isotopes now being stirred into the upper atmosphere by convection will eventually be depleted by fusion.`
	spaceport `This station is composed of two rings, one containing the refinery and the other, the living quarters and cafeteria for the workers, in addition to a docking bay for visiting freighters. The workers all seem to be very busy, and few of them pay any attention to you.`
	bribe 0.05
	security 0.8
	tribute 600
		threshold 3000
		fleet "Small Deep Security" 14

planet Fertriery
	attributes "requires: gaslining"
	landscape land/nasa10
	description `Fertriery is a fairly typical world with a particularly dense atmosphere that includes significant levels of chlorine and fluorine. The only unusual factor is the above-average temperatures, likely due to the decreased energy loss into the surrounding space.`
	government Uninhabited
	bribe 0
	security 0

planet Firefall
	attributes hai station uninhabited
	landscape land/station36
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	Dwarfed by the nearby Quarg ringworld, Firefall is nevertheless capable of holding countless Hai. The station, like others of its type in Hai space, was once used to house those who migrated from the Hai's crumbling galactic empire. Now it is quite literally a shell of its former self, having been emptied of all non-essential equipment long ago.`
	government Uninhabited
	bribe 0
	security 0

planet Firelode
	attributes unfettered
	landscape land/mountain25-spfld
	description `The Unfettered are operating several large strip mines here to collect uranium and plutonium to fuel the generators in their warships. Older, abandoned mining pits are scattered throughout the planet's surface. As a result of the mining activity, the groundwater here has become badly contaminated.`
	spaceport `The spaceport is in the middle of a large city with typical Hai architecture: raw metal and chamfered corners. However, much of the city appears to have been ruined long ago, probably in a battle. The ruins have not been rebuilt, but instead it appears that most of the ruined buildings have been torn down for scrap metal. Several of the spaceport hangars are in bad repair, as well.`
	tribute 2000
		threshold 10000
		fleet "Large Unfettered" 15
		fleet "Small Unfettered" 5

planet "Firka Tesk"
	attributes korath
	landscape land/lava0
	description `This appears to have once been an inhabited world, and the remnants of a few cities still remain. But the planet's crust has been cracked like an eggshell, releasing rivers of lava and leaving behind unnaturally steep mountains and fault lines. The wind whistles and howls through the rifts and fissures as if the planet itself is screaming in pain. A thick haze of sulfur dioxide and ash hangs over everything.`

planet Flood
	attributes farming rim tourism
	landscape land/water8
	description `The scenic fjords and rugged mountains make Flood a popular tourist destination. Nearly all the land in the planet's temperate zone is covered in mountains, making traditional agriculture difficult.`
	description `	The locals subsist mainly on sheep and goats, plus a few native species, and grow fruit and vegetables in small terrace gardens tended by hand rather than by tractor. Most of the population is employed in the tourism industry, running inns for the visitors to their quaint mountainside villages, or making handcrafts for sale as gifts.`
	spaceport `You have never seen this many shops in a single spaceport. Hand-glazed pottery, wooden furniture, dolls, sweaters, scarves, paintings - the variety is overwhelming. Crowds of tourists bustle around from shop to shop, making it very difficult for you to get through.`
	spaceport `	This mountainside spaceport is designed to look like a village, except that in place of terrace gardens are landing pads (placed haphazardly to look more natural), and the buildings are much larger than you imagine huts in the villages are. The concrete tiles covering the roofs have been molded and colored to look like wood shingles, and although some of the larger buildings must have steel structures underneath, they have been made to look as if they are held up only by wooden beams.`
	security 0.2
	tribute 700
		threshold 3000
		fleet "Large Militia" 11

planet "Flowing Fields"
	attributes farming saryd
	landscape land/dune0
	description `During the rainy season, the plants on Flowing Fields grow so rapidly that the grass can tower more than three meters tall. Although they look verdant and serene when viewed from a distance, the grasslands are also home to many dangerous predators, including hundreds of species of snakes and ferocious packs of carnivorous rodents that can bring down animals many times their size. During the dry season, the rodent packs build domed hutches out of woven grass and mud where they shelter from the sun and the dusty wind.`
	description `	Most of the Saryd dwellings are in the temperate forests, but they have converted almost a tenth of the grasslands into farms.`
	spaceport `Nearly everything within a hundred kilometers of the spaceport is farmland, punctuated with occasional small villages where the farm workers live. The villages and the spaceport itself are each surrounded by walls that keep dangerous animals at bay, as well as shielding the inhabitants from the flash floods that come at the very start of the rainy season.`
	spaceport `	The farms operate by embedding seeds in the dirt during the dry season, when the ground is hard baked clay and heavy machines can drive over it without sinking in. When the rains come, the clay turns to mud and the crops begin to sprout.`
	"required reputation" 15

planet Follower
	attributes factory paradise
	landscape land/city10
	description `Follower is on the edge of the Paradise Planets region of space: not really one of them yet, but aspiring to be. It is prosperous, but from manufacturing rather than law or finance or venture capitalism. A significant fraction of the local taxes collected here are being spent on terraforming, raising global temperatures and reducing seasonal fluctuations. The goods produced here always have a ready market to purchase them, so Follower's job economy is considered very stable.`
	description `	As one of the few planets still actively engaged in terraforming, Follower has been the location of several experiments with new technology, trying to leapfrog the centuries-slow process that other worlds have gone through. Unfortunately most of these experiments have failed, sometimes spectacularly.`
	spaceport `The spaceport is a single skyscraper, fifty floors tall and as wide as it is high, with the floors twisting around each other in a helical pattern so that on each level, the landing bays are approached from a slightly different angle. The whole structure is built of steel and gleaming glass. Inside, the soaring ceilings give you more of a sense of opulence than of comfort.`
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Lionheart Basics"
	outfitter "Common Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	bribe 0.03
	security 0.4
	tribute 2400
		threshold 4500
		fleet "Small Republic" 86

planet Forpelog
	attributes "human quarg" moon quarg
	landscape land/canyon03
	description `Forpelog is a Quarg mining world, barely habitable by their standards and, because of its low gravity, unsuitable for long-term human habitation. The Quarg city is a marvel of advanced technology, entirely enclosed within glass and steel, with gardens and terraces where alien trees and plants grow. Outside the city, the landscape is rugged and beautiful, but the atmosphere is too thin to breathe and contains almost no oxygen.`
	spaceport `Your ship is docked on a metal pad immediately outside the dome of the city, which towers over you. Immediately after you landed, a smaller canopy unfolded around your ship, sealing it in and providing enough air for you to breathe as you make your way inside. The stark, lifeless badlands outside give way to bustling streets and lush blue foliage within. No other human beings are in sight.`
	bribe 0
	security 0.9

planet Foundry
	attributes core factory forest urban
	landscape land/city1
	description `Foundry is home to Syndicated Shipyards, where more than half of the commercial freighters in human space are manufactured. Although much of the planet is blanketed in smog from the factories, there are also regions of pristine forests and majestic mountains.`
	description `	The Syndicate has a generous vacation policy on Foundry that allows workers to take as much as a month of vacation time every year, and many choose to take that time to escape from the cities and explore the wilderness. The shipyards claim that this vacation time is partly responsible for the high reliability of the ships built here, because a well-rested and relaxed worker is less likely to make the sort of mistakes that can quickly become disastrous in outer space.`
	spaceport `The spaceport is surrounded by kilometers of hangars and factories where new ships are being assembled.`
	spaceport `	The port itself is a trio of towering buildings, with a skywalk on the top floors to provide a view of the surrounding area. Larger ships land on pads around the base of the towers, while smaller ships can fly into hangars built into the sides of the towers themselves.`
	spaceport `	Everything is made of gleaming metal, and each tower is slightly tapered and adorned with painted fins that make it resemble an enormous starship.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Syndicate Advanced"
	shipyard "Megaparsec Basics"
	shipyard "Megaparsec Advanced"
	outfitter "Common Outfits"
	outfitter "Syndicate Advanced"
	outfitter "Ammo North"
	bribe 0.1
	security 0.5
	tribute 2900
		threshold 5500
		fleet "Large Syndicate" 18

planet "Fourth Shadow"
	attributes factory kimek urban
	landscape land/mountain13-sfiera
	description `In all of Coalition space, this is the one planet that comes closest to deserving being called a slum world. More than ten billion Kimek live here, mostly in densely packed and run-down apartment buildings on the outskirts of the cities. Unlike more prosperous Coalition worlds, the city centers here are reserved for factories rather than for parks or government buildings or civic centers.`
	spaceport `The spaceport is crowded with travelers, about equally divided between those who are freshly arriving, drawn by the promise of plentiful work and a cheap cost of living, and those who are preparing to leave and attempt to build a better life somewhere else. Most Kimek choose to specialize as workers rather than raising families, so the vast majority of the travelers are alone or traveling only with a loosely knit group of friends.`
	security 0.1

planet Freedom
	attributes farming frontier north "north pirate" pirate
	landscape land/bwerner7
	description `Freedom is home to the oldest and largest anarchist colonies in human history. The original settlers arrived in the first century after the invention of the hyperdrive, coming with the goal of simply getting as far away from civilization as possible. The colony has reinvented itself countless times since then as different leaders have taken control, and in fact at present it is split into two separate towns, East Mesa and West Mesa.`
	description `	The environment is a mix of deserts and brackish oceans, with a fair amount of native wildlife and good potential for farming. Anywhere else in human space, this planet would have become densely settled, but out here it has remained mostly empty.`
	spaceport `Apparently anarchists are not opposed to commerce as long as no one is regulating it. Half of the landing pads in the spaceport are available for ships; the other half have been taken over by farmers busy selling their produce, or merchants buying from incoming ships and piling crates into large trucks.`
	spaceport `	A sign above the entrance to the spaceport bar reads, "Fine home-brewed whiskey! Get smashed without getting taxed!" Further down the street, a sign over what appears to be a real estate office reads, "Why not settle where The Man can't reach you?"`
	spaceport `	Inexplicably, the only advertising on the seafood restaurant across the street is an enormous banner proclaiming, "We have brown rice."`
	shipyard "Basic Ships"
	shipyard "Northern Pirates"
	shipyard "Betelgeuse Basics"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Basic Outfits"
	"required reputation" -10
	security 0
	tribute 500
		threshold 2000
		fleet "Small Northern Pirates" 15

planet Frostmark
	attributes hai "hai tourism" urban
	landscape land/dmottl5
	description `There are several large Hai cities near the equator on Frostmark, but much of the planet's surface is cold and uninhabited except by herds of extremely large, six-legged herbivores, and other equally large and frightening animals that prey on them.`
	spaceport `Every Hai city has an appearance of great age and permanence, but this one, even more so. In Hai cities, transport vehicles carry freight and passengers along underground passages or elevated railways, while the pathways at ground level are reserved for foot traffic. Here, millennia of foot traffic have rounded off the corners of every metal staircase, and polished the railings as smooth as glass. The Hai locals do not seem to have trouble keeping their footing, but you wish your shoes gave you more traction.`
	security 0.2

planet Furnace
	attributes core military moon
	landscape land/bwerner4
	description `Furnace is a nearly uninhabited world, used mostly as a waypoint for shipping and as a staging point for the Syndicate fleets that seek to keep this region of space free from pirates. The atmosphere is barely thick enough to be breathable, and none of the plants that grow here are useful for eating. However, because it is only a large moon instead of a full-sized planet, moving cargo and fleets of ships to and from its surface is fairly easy and inexpensive.`
	description `	Conducting any business here is a nightmare of tedium. Syndicate doctrine claims that corporate structure and process produce a leaner and more effective military force without the perceived wastage of the Republic Navy. But in practice, they seem to have combined all the worst aspects of military and corporate bureaucracy.`
	spaceport `The spaceport is mostly a military base. Uniformed crew members hurry back and forth without giving you a second glance. The food in the mess hall is standard military fare, hearty but bland and unappetizing, and there are few shops or other services catering to civilians.`
	outfitter "Syndicate Basics"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	bribe 0.05
	security 0.1
	tribute 1200
		threshold 3500
		fleet "Large Syndicate" 7

planet Gagarin
	attributes ccor factory frontier pirate south "south pirate" urban
	landscape land/city16-sfiera
	description `Gagarin is the most populous planet in what used to be the Confederated Councils of the Outer Rim, and it was one of the first colonies established in this region. All of the settlements on Gagarin are connected to a planetary transport and infrastructure grid... although the grid hasn't been able to keep pace with Gagarin's growing population. Despite having been designed for expansion commensurate with increasing demand, such a resource-intensive infrastructure project became harder and harder to maintain due to continuous supply shortages. The collapse of the CCOR has only exacerbated the grid's deficiencies.`
	spaceport `The heart of the planetary infrastructure network, Gagarin's spaceport is perpetually crowded. Materials are constantly coming and going with ships landing, taking off, or being moved to underground hangars if they can't be unloaded on time. At least the spaceport appears to be able to meet demand, if just barely.`
	spaceport `	On the walls of the spaceport you see faded emblems for the CCOR, some of which have been plastered over by the local authorities, and others which have been plastered over again by the CCOR guerrillas.`
	outfitter "Ammo South"
	outfitter "Basic Outfits"
	outfitter "Common Outfits"
	outfitter "Pirate Outfits"
	bribe 0.07
	security 0
	tribute 800
		threshold 3000
		fleet "Large CCOR" 15

planet "Gara Pvu"
	attributes uninhabited
	landscape land/sky3
	description `Beautiful landscapes cover this planet, and unlike nearby systems, the climate is more than welcoming to a human being. Most remarkably, there are small selections of elegant curved structures and overpasses spread out in patches along the surface. While they are fantastical in appearance, they are unmistakably not part of the land itself, and must have been left long ago by some other species that also managed to leave the natural beauty of this planet intact - either that, or it's been so long since their disappearance that nature has retaken everything.`
	government Uninhabited
	bribe 0
	security 0

planet "Garden Empyreal"
	attributes "coalition station" kimek shipping tourism wealthy
	landscape land/clouds_03
	description `Not including the trio of Quarg ringworlds, this is the largest megastructure in Coalition space. Arrays of gigantic metal pyramids lay at every angle, each nearly a dozen times larger than the average space station. Spread out over the planet's upper atmosphere, these so-called "hubs" are connected by long, inextensible, and extremely sturdy wires, ensuring no part of the structure is destabilized.`
	description `	First devised by the Kimek before the Coalition's war against the Quarg, the structure was completed relatively recently two thousand years ago. Populating the gas giant's uppermost atmosphere lay several hardy species of artificially engineered bacteria, periodically being "scooped" by the lower body of each hub and then later mass-produced into a nutritious soup.`
	spaceport `When not in "harvest season," the hubs are relatively quiet, and serve mostly as a tourist destination. Many come for the unique, close-up view of a sea of clouds, swarming with furious storms and dotted with more of the silver pyramids in the distance.`
	spaceport `	Each hub shares the same overall design in general, but the decoration pieces, services, and local amenities for each one have grown in their own way over the centuries. The only common thing they have between all of them is the signature restaurant, which serves a variety of dishes, drinks, and even desserts all based on the processed, scooped up produce.`
	"required reputation" 20
	security 0.4

planet Geminus
	attributes factory military mining paradise
	landscape land/mountain18-harro
	description `Geminus, although not the most hospitable of worlds, is a young enough planet that large stores of iron, titanium, and other metals are easily accessible near the surface. For that reason, it has become one of the Republic's primary shipyards. More than half of the warships in the Navy were constructed here.`
	description `	The constant volcanic activity leaves the planet perpetually shrouded in clouds of ash and fog, so that being outside means being in a twilight haze with low visibility. Probably in compensation for this, interior spaces tend to be brightly lit and painted in bold colors.`
	spaceport `Like everything else on Geminus, the spaceport is not terribly pretty, but is functional and efficient. Each of the wide hallways is marked out like a road, with space in the center for electric carts carrying cargo, while pedestrians are relegated to the edges.`
	spaceport `	The hub of the spaceport is a food court with a ring of shops in the center and seating on the outside, where you can look out of plate glass windows at the lava fields and caldera outside. By night, you can see the volcanic glow all around the horizon.`
	shipyard "Basic Ships"
	shipyard "Navy Basics"
	shipyard "Navy Advanced"
	shipyard "Betelgeuse Basics"
	shipyard "Lionheart Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Advanced"
	outfitter "Syndicate Basics"
	bribe 0.1
	security 0.9
	tribute 4800
		threshold 7500
		fleet "Large Republic" 18

planet Gemstone
	attributes "dirt belt" mining
	landscape land/lava7-sfiera
	description `Gemstone is a hot and unpleasant world, mostly due to a smoggy atmosphere high in methane. Much of the surface is covered in rugged mountains, making ground transport very difficult. However, the powerful tectonic forces here have created rich deposits of diamonds, emeralds, and sapphires, which are mined for use in jewelry and certain electronic components.`
	description `	Mining a tectonically active world is an insane project. Earthquakes cause frequent cave-ins, but the potential for riches draws miners here despite high mortality rates. Most miners are dirt poor as a result of being paid on commission for their finds, but they are full of stories of some distant acquaintance who became mind-bogglingly wealthy after striking a previously untapped gemstone deposit.`
	spaceport `The spaceport is perched on top of a peak in an older and more stable mountain range. The landing pads here are used both by starships and by the helicopters that bring cargo to and from the mines. Overhead, helicopters fly by carrying heavy loads dangling from cables. A few low concrete buildings serve as warehouses, and on the far end of the port, where an explosion would do the least damage if a sudden, severe earthquake struck, large steel tanks hold deuterium for refueling ships. Asphalt roads with flimsy guard rails connect the landing pads to the warehouses.`
	security 0.2
	tribute 500
		threshold 2500
		fleet "Large Militia" 8

planet "Gentle Rain"
	attributes saryd tourism
	landscape land/forest5
	description `The rainforests on Gentle Rain are home to spiders so large that their webs are strung from one tree to another, and their typical prey is birds rather than insects. Another, equally large species of spider is able to leap four or five meters into the air in order to snatch a bird out of a passing flock. The rainforest trees grow so thick that except for occasional clearings, very little light actually filters through the leaves and reaches the ground, and during the rainy season the dirt is transformed into pools of stagnant mud.`
	spaceport `The spaceport is shaped like a giant tree: raised landing platforms branching out from a central hub where several towers provide lodging for visitors. In every corner of the platforms where the foot traffic is not enough to keep them clear, moss and vines have begun to take over.`
	spaceport `	Judging from the number of Arach visitors here in addition to the Saryd natives, this must be a popular tourist destination.`
	security 0.4

planet Geyser
	attributes factory "near earth" oil
	landscape land/bwerner8
	description `Terraforming can change many things, but it cannot fix low gravity. Geyser was settled in the very first wave of space colonization, before refueling depots were available anywhere but Earth itself, so the only systems that could maintain trade with Earth were those that were only a few jumps away. Today, most of the industry centers around oil drilling and manufacturing, and the remaining workers are those who are too poor to leave.`
	description `	In recent years, Geyser's economy has not been able to support repairs to the centuries-old terraforming equipment, and as a result the climate has become increasingly arid, and it is difficult to grow food crops here.`
	spaceport `This spaceport was built seven or eight centuries ago, and its once-grand architecture has now fallen into decay. A ring of hangars with arched concrete ceilings surrounds a central complex of warehouse towers, whose upper stories once held food courts and luxury hotel rooms.`
	spaceport `	By now many of the hangars have collapsed, and the ones that remain have rugged plastic netting bolted to the ceilings to protect ships from falling fragments of concrete. Only one of the food courts remains active, and although a few of the hotel rooms are still used, the marble fixtures and tile floors that were once so polished and clean are now chipped and cracked and worn down.`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Syndicate Basics"
	outfitter "Lovelace Basics"
	security 0.3
	tribute 1300
		threshold 3500
		fleet "Large Militia" 20

planet Ghneoe
	attributes uninhabited
	landscape land/hills10
	description `Ghneoe's orbital period is dominated by a very long dry season due to the binary stars at the system's center. However, during a short portion of the year, Ghneoe experiences an intense water cycle that results in a boom of greenery and wildlife activity, developing a short-lived but flourishing ecosystem. Much of the flora and fauna have adapted to such drastic shifts in climate, and return to a dormant state once the intense heat cycle returns.`
	description `	Unlike its moon, Ghneoe has yet to see any sort of colonization efforts by the nearby Gegno Scin, perhaps due to the abnormal weather cycles, system warfare, or a combination of both.`
	government Uninhabited

planet "Giaru Gegno"
	attributes "gegno quarg" quarg ringworld station
	landscape land/station2
	description `The quality of its structure suggests that this Quarg ringworld has to have been completed rather recently, but there are some notable differences that don't seem Quarg-like. Some of the hangars and docks on the ring are oddly larger than others, and the inner quarters are wider and taller than what is normal for a Quarg. The hangar you currently are parked in, however, seems to be devoid of these characteristics, and is similar to ones in the Quarg ringworld in human space.`
	description `	Despite seeing numerous non-Quarg ships before landing on the ring, you are only guided around parts of the ring where they are not present.`
	spaceport `There are probably many hundreds of billions of Quarg on this ring, and yet it still manages to feel spacious and lightly populated. They shift past you at a normal walking pace for a Quarg, and don't give you much attention except from the occasional uninterested glance or two. There seems to be little conversation and effort to accommodate you as the only non-Quarg in sight. It seems areas containing the aliens from nearby are off-limits to you.`
	government "Quarg (Gegno)"
	"required reputation" 1
	bribe 0
	security 1

planet Giverstone
	attributes hai mining
	landscape land/mountain19-harro
	description `On this mining world, the Hai are using boring machines to drill tunnels straight into the hearts of the mountains. Each tunnel twists and turns to intersect the regions of rock with the highest concentrations of valuable ore. Most of the tunnels also join up with other tunnels that have been dug through the same mountains, so that there are multiple exits from any given point in the mines.`
	spaceport `The spaceport is in the center of one of the large cities that are built high up in the mountains where the air is cooler. It consists mostly of open-air landing pads: enormous slabs of metal embedded into the mountainside at different levels, with winding roads connecting them to the main marketplace and warehouse district. Several old mine entrances, well reinforced with metal struts, have been converted into hangar bays or warehouse space.`
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	shipyard "Yeer e Ki Basics"
	outfitter "Hai Intermediate"
	security 0.2

planet Glaze
	attributes south tourism
	landscape land/canyon8
	description `Glaze is a varied world with everything from sunny beaches to frozen tundra, but it is perhaps best known for its sandstone canyons and deserts. This world's wildlife has never been studied in great detail.`
	description `	Local rumors tell about an alien species of "canyon people" who live in caves in some of the deepest canyons, leading to a constant stream of visiting xenobiologists. The scientific consensus, however, is that these sightings have only been of a reclusive ape-like species that lives in the canyons, and is not known to dig caves or show any other sign of civilization.`
	spaceport `The spaceport is a tower of glass and steel perched on top of a mesa, overlooking the canyonlands: spires of red and pale yellow stone, with a sprinkling of trees at the lower elevations. A wide highway winds down the side of the mesa, through several tunnels, and then off to the horizon. The port itself is not terribly busy.`
	spaceport `	You notice quite a few families with children sitting by the windows on the upper stories of the tower, watching starships landing and taking off. Many of them have brought folding chairs or blankets to sit on. That must be what passes for entertainment on this world.`
	shipyard "Basic Ships"
	shipyard "Southbound Basics"
	outfitter "Common Outfits"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	outfitter "Ammo South"
	security 0.2
	tribute 1700
		threshold 3500
		fleet "Large Militia" 25

planet "Glittering Ice"
	attributes frozen saryd
	landscape land/snow7
	description `The climate on Glittering Ice is so cold for most of the year that the creatures here have evolved thick layers of feathers, fur, or fat to keep themselves warm. As a result nearly all of them, from the smallest rodents to the largest predators, are practically spherical, appearing as shapeless blobs; for many of them it is hard for a casual observer to even figure out which side of them is their head.`
	description `	Colonies of one particularly clever species of large rodents that live near the equator are capable of using ice and snow to build interconnected, multi-layered warrens.`
	spaceport `The spaceport here is almost deserted, and most of the Saryds who are walking around in the frigid air seem completely uninterested in talking to strangers. Saryd culture places a high value on experiences of solitude and isolation, and the cold and stark landscape of Glittering Ice provides them with the perfect setting for quiet retreats. Not surprisingly, the other species of the Coalition seldom find reason to visit here.`
	"required reputation" 15
	security 0.3

planet Glory
	attributes medical paradise research
	landscape land/garden1
	description `Elsewhere in the galaxy, people speak dismissively of the "boughten sunshine" that rich terraformed worlds can afford. On Glory, even many of the lakes and hills are artificial, crafted to garden-like perfection.`
	description `	Fittingly, the chief industry on Glory is plastic surgery, along with other medical efforts aimed at prolonging life, funded by rich, elderly folks who have settled here.`
	description `	Glory is also home to the Academy of Planetary Sciences, the organization at the forefront of terraforming research. The Academy takes on only a handful of apprentices each year, and guards its secrets very closely.`
	spaceport `The starport is as perfectly sculpted as the rest of the planet, a hive-like structure with hexagonal openings of various sizes for docking bays. Gardens have been planted on the roofs and on terraces on all different levels, and a small artificial river flows from a fountain on the roof down among the terraces and out to the ground below.`
	spaceport `	It is almost impossible to tell the age of the locals who are walking by: there is a frightening monotony of wrinkle-free, nearly identically proportioned faces. When they speak, only their lips move; their expressions remain mask-like, immobile.`
	bribe 0.05
	security 0.6
	tribute 4300
		threshold 7500
		fleet "Large Republic" 16

planet Goldcrawl
	attributes hai retirement station
	landscape land/station37
	music ambient/machinery
	description `A visitor to this station will immediately notice that the gravity is lower than most planets by about a third. There is a reception area just beyond the docking bay with an extremely long desk and a receptionist who informs you that this is a respite home for the elderly, and unless you have family here, you will not be permitted to wander the station. There are different service functions at various kiosks along the desk, as well as a small sales counter with handicrafts made by the residents.`
	port
		recharges all
		services "offers missions"
		description `The spaceport is virtually non-existent. A trio of vending machines occupy the entranceway from the dedicated loading area for the facility's regular deliveries. The entire place has a somewhat tacky vibe to it, and its ventilation system doesn't quite cover up the antiseptic hospital smell familiar to anyone who has visited terrestrial aged care facilities.`
	government Hai
	bribe 0.1
	security 0.8

planet Graede
	attributes gegno vi
	landscape land/forest2
	description `Unlike the homeworld of the Gegno, the capital of the Vi is covered in astounding natural beauty where the land is untouched. Vast tracts of forests spread across relatively low mountain ranges, and a variety of both small and large marsupials can be seen running to and fro. Despite all of this, there are many plowed fields that have been converted to industrial ranges and shipyards, and several large cities have begun to grow towards the sky.`
	spaceport `The structure you're parked at seems to be just a section of a much larger rectangular building with many other sections and rods projecting out from it. From the height you are at, you can see the wilderness stretch on for miles, occasionally interrupted with another tall-reaching spaceport or factory.`
	government "Gegno Vi"
	shipyard "Vi Cargo"
	shipyard "Vi Warships I"
	outfitter "Vi Basic"
	outfitter "Vi Intermediate"
	"required reputation" 1
	bribe 0
	security 0

planet Grakhord
	attributes "human quarg" moon quarg
	landscape land/badlands6
	description `Although human beings who do not mind living in low gravity are welcome to settle here, Grakhord is part of Quarg territory, and has been terraformed to meet their environmental needs rather than those of human beings. The full extent of the Quarg mining operations here are not known, but rumors say that they have tunnels reaching down almost halfway to the moon's core, and Quarg ships can also sometimes be seen harvesting hydrogen gas from the upper atmosphere of the gas giant that Grakhord orbits.`
	spaceport `Here, you feel like a young child lost among a crowd of tall, indifferent adults. The average adult Quarg is over three meters tall, and although they move slowly and gracefully, on their long legs they easily speed by you. Worse, the counters for the merchant exchange, bank, and job board are high enough that you can barely see over them. But, the Quarg have helpfully provided stepping stools stashed under the counters so that shorter humans can carry out business without having to constantly crane their necks upwards.`
	bribe 0
	security 0.9

planet "Graveyard Wormhole (Stable)"
	wormhole "Graveyard Wormhole (Stable)"

wormhole "Graveyard Wormhole (Stable)"
	mappable
	link Ritilas Fearis
	link Fearis Ritilas

planet "Graveyard Wormhole (Unstable)"
	attributes "requires: quantum keystone"
	wormhole "Graveyard Wormhole (Unstable)"

wormhole "Graveyard Wormhole (Unstable)"
	mappable
	link Esix Relifer
	link Relifer Esix
	color "wormholes: Ember Waste"

planet Greenbloom
	attributes hai "hai tourism" "hai: human presence" "human tourism"
	landscape land/water3
	description `The islands and continents on this planet are almost entirely covered in marshes, rainforests, and (near the poles) dense coniferous forests, and the oceans appear green from above due to thick algae blooms and floating kelp mats. The overabundance of flora is caused by Greenbloom's major volcanoes, which constantly spew carbon dioxide into the atmosphere.`
	spaceport `The spaceport is a massive floating island built by the Hai - a network of hexagonal platforms, each roughly half a kilometer in diameter, linked by bridges that can bend to accommodate the platforms rising and falling in rough weather. You are not sure what sort of alloy the platforms are built from, but judging by the fact that some of them have coral colonies growing on their edges, they can probably last for centuries without requiring any maintenance.`
	security 0.1

planet Greenrock
	attributes forest frontier pirate south "south pirate"
	landscape land/sky0
	description `Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves.`
	spaceport `You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here.`
	spaceport `	Everything, in fact, including the very bizarre. At the end of one dark alley you see a shop called "Mike's Mustelids," with weasels and ferrets in cages in the window. Beside them, a fully-grown wolverine glares at you from behind the bars of a large and sturdy cage.`
	shipyard "Core Pirates"
	shipyard "Southern Pirates"
	shipyard "Advanced Southern Pirates"
	shipyard "Northern Pirates"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	outfitter "Syndicate Basics"
	outfitter "Pirate Outfits"
	outfitter "South Pirate Outfits Advanced"
	bribe 0.05
	security 0
	tribute 1800
		threshold 3500
		fleet "Large Northern Pirates" 13

planet Greenview
	attributes hai "hai tourism" "hai: human presence" "human tourism" station
	landscape land/station38
	description `Although not strictly humid by the standards of a planet, the air here has a rich, moist, and faintly verdant quality atypical of a space station. The station is run by the Hei Low Io species preservation foundation, and each of its four branches features a different internal climate showcasing life from distant worlds. An infographic proclaims it to be the largest collection in the galaxy of rare organisms sourced from private collections, rebuilt from genetic samples, or rescued before being exterminated after being deemed invasive on Hai worlds. It also mentions that certain exhibits have been improved in some cases with species recently acquired from human space through secret trade deals.`
	description `	The central spire is still largely residential, with some nursery and laboratory facilities.`
	spaceport `The spaceport's wide, two-level promenade is dedicated to a variety of themed eateries and gift stores, as well as some local artist galleries, a handicrafts store selling traditionally made curios from a long-abandoned world, and what appears to be an expansive and very well-equipped hospital which also services the planet below. The docking access opens directly onto the mezzanine, where a pair of information desks detail every possible route to ensure that the sizable number of tourists that visit here daily need not look far for assistance.`
	bribe 0.1
	security 0.5

planet Greenwater
	attributes farming fishing hai "hai: human presence" "human tourism"
	landscape land/myrabella2
	description `Greenwater is one of the few worlds in Hai space that is home to a sizable human population. The temperature on most of the planet's surface is too warm for the Hai, but tolerable for human beings. Close to the equator are scattered human settlements for farming or fishing, which trade with the Hai cities closer to the poles for technology and equipment.`
	spaceport `In this bustling spaceport, deeply tanned human merchants are busy haggling with the Hai natives over the price of loads of fish and produce. The atmosphere is quite friendly and relaxed - even here, well into the planet's temperate zone, it is warm enough that everyone, Hai and human alike, moves at a languid pace.`
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	shipyard "Yeer e Ki Basics"
	outfitter "Hai Basics"
	security 0.4

planet "Gresku Fodar"
	attributes korath station
	landscape land/station29
	music ambient/machinery
	description `Situated an ideal distance from this system's twin suns, this station holds greenhouses where the Korath grow a highly nutritious bacterial sludge that serves the exiles as their main food source. A few of the greenhouses are also growing more traditional crops, but these are clearly a luxury that the Korath cannot afford to waste more of their resources on.`
	spaceport `The bacterial soup that is being served in the food court has a texture like wet silt and an unpardonably bland flavor. Someone who could supply the Korath with a steady stream of the right sorts of spices could make a killing in trade here.`
	security 0

planet Greymoon
	attributes hai "human tourism" station
	landscape land/station13
	description `This station is owned and operated by the Far Loo Bah fuel collection corporation. Their logo is emblazoned on nearly every possible surface and sign, indicating their sponsorship of all manner of services and features on the station. Interestingly, this includes a "History of Spaceflight" museum which takes up an entire wing of the facility. Naturally, the museum focuses very heavily on the Far Loo Bah corporation's role in that history.`
	spaceport `The spaceport consists of a wide, two-level promenade encircling the interior of the station, with the docking access opening directly onto the mezzanine. The upper level is mostly devoted to amenities, light commercial businesses, a medical center, and a bank. The lower level has all of the real businesses: multiple manufacturers, which are supplied by the heavier elements filtered out from the supply of fuel stock from the planet below, have store frontage here. A virtual outfitter provides sale options for locally-manufactured outfits that can be installed on your ship without you ever leaving the comfort of the promenade.`
	outfitter "Hai Basics"
	bribe 0.1
	security 0.5

planet "Guardian Array Sapphire"
	attributes arach "coalition station" heliarch
	landscape land/station33
	description `More commonly referred to as "Checkpoint of Ablodab," this enormous station was built shortly after the end of the Coalition's war against the Quarg, meant to serve as a regional dry dock and supply base that damaged combat ships could return to after some time at the front lines. The lack of any subsequent counterattack, though, shifted its role to being a simple refueling hub for passing merchant ships, its dozens of warship-sized hangars remaining mostly unused.`
	description `	Despite the apparent lack of combat activity the station was designed to support, the local Heliarchs run a tight schedule even for civilian visitors as they land, ensuring ships are refueled and tended to as quickly as possible.`
	spaceport `Built to serve as a purely strategic military repair port, the station has very little in the form of amenities, with a few basic cantinas and large, mostly empty living quarters intended to house troops stationed here. There are no shops, and nearly every civilian you see is moving as if they are trying to finish their business on the station as quickly as possible.`
	spaceport `	On certain days every month, Heliarch ships "damaged" during combat exercises dock to stress test the station's turnover capabilities, breathing new life into the station's population, and causing extreme overcrowding of the facilities...`
	"required reputation" 25
	security 0.6

planet "Gue Faur"
	attributes gegno scin
	landscape land/forest3
	description `Like most Gegno Scin planets, Gue Faur is a steep jungle world bursting with many different forms of life. Surprisingly, a majority of the Scin's population resides on this planet rather than their capital. A great percentage of inhabitants consists of researchers and scientists, and all sorts of greenhouses and biodomes are visible everywhere.`
	spaceport `The spaceport seems very busy with all sorts of Gegno Scin walking around in a hurried fashion. Some of them are wearing long, sleek jackets while others wear more feather-like plating. Once in a while, a Scin stops nearby to observe and record you and then carries on as if nothing happened.`
	government "Gegno Scin"
	shipyard "Scin Utility"
	outfitter "Scin Advanced"
	"required reputation" 1
	bribe 0
	security 0

planet Hai-home
	attributes hai urban
	landscape land/valley2
	description `This is the home world of the Hai. Well over half the planet's surface is oceans. The land is mostly covered by sprawling cities, except for some mountain ranges too high or too snowy to build on. Despite its population of nearly eight billion, Hai-home is relatively free of pollution or overcrowding.`
	spaceport `The spaceport in the capital city of Haimat is massive, with towers well over a kilometer high and hangars large enough to park an entire fleet of capital ships in. Although the port is bustling, with ships taking off and landing almost every minute, nearly three quarters of the landing pads and hangars are empty, and whole sections of the spaceport appear to be unused. Clearly, this port was designed to handle far more traffic than this.`
	shipyard "Mon Ki i'Hiya Advanced"
	shipyard "Mon Ki i'Hiya Basics"
	shipyard "Imo Loo Mer Advanced"
	shipyard "Imo Loo Mer Basics"
	shipyard "Yeer e Ki Basics"
	outfitter "Hai Advanced"
	"required reputation" 100
	bribe 0
	security 0.4

planet "Hammer of Debrugt"
	attributes arach mining shipping urban
	landscape land/sky10
	description `House Chamgar claims that their advances in aerospace and weapon technology were instrumental in driving the Quarg out of Coalition space about six millennia ago. Given how much more advanced the Saryds and Kimek were at the time, their claims are likely an exaggeration. But, there is no doubt that in the present day the home of House Chamgar has developed into an industrial world as productive as any in Coalition space, partly because this world is rich enough in natural resources that there is little need to import raw materials from elsewhere.`
	spaceport `The spaceport is a multi-tiered, gravity-defying structure reaching hundreds of meters above the ground, with steel and glass arches, cantilevered platforms, and luxury-class docking bays on its upper levels. On the ground level surrounding the facility are landing pads for heavy cargo ships, along with the associated warehouses and repair shops.`
	shipyard "Coalition Basics"
	shipyard Arach
	outfitter "Coalition Advanced"
	"required reputation" 25
	security 0.45

planet Harmony
	attributes farming frontier religious south
	landscape land/mountain4
	description `The first settlers who came to Harmony were an Amish community seeking a place where they could live a quiet life and do work with their own hands instead of relying on machines and computers. Their community grew to millions of people, who now live side by side with other, more modern settlers. There are still regions of the planet where motorized vehicles are prohibited, but in other places trucks and horse-drawn buggies share the same roads.`
	spaceport `The spaceport is on the outskirts of one of the larger cities, with a few medium-sized skyscrapers and many tall smokestacks for factories and oil refineries. The starship hangars here are shaped like oversized barns, and close to the hangars, grain is stored in silos. The spaceport police are on horseback.`
	spaceport `	Inside the building at the center of the port is a large cafeteria, with food of the simple "meat and potatoes" variety. You notice a few children and teenagers in rough, homemade clothing staring out the windows at the ships taking off and landing.`
	security 0

planet Haven
	attributes frontier mining north "north pirate" pirate
	landscape land/dune1
	description `Haven was founded by highly successful "privateers" nearly two centuries ago. Since then, as rival bands of pirates have fought over it, it has changed hands fourteen times, but has never been successfully invaded by the Republic. Numerous small manufacturing shops sell outfits that cannot be bought legally, and there is even a small shipyard where customized ships are sold to those who have the right connections.`
	description `	Much of the planet is desert, but with enough moisture to grow enough crops to feed the entire population. Strip mining has turned other parts of the planet into barren wastelands, and has polluted many of the rivers.`
	spaceport `The spaceport is old and dingy, with piles of litter in the gutters and graffiti on many of the alley walls. Many of the shops are closed, the windows boarded over or covered with yellowing paper.`
	spaceport `	This is an independent world, and a relatively stable settlement, but the effects of its separation from the rest of the galaxy are evident. A few young people carrying large backpacks eye you with interest, perhaps trying to gauge their chances of getting you to give them a cheap lift off-planet.`
	shipyard "Core Pirates"
	shipyard "Northern Pirates"
	shipyard "Advanced Northern Pirates"
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	outfitter "Northern Explorers"
	bribe 0.03
	security 0
	tribute 700
		threshold 3000
		fleet "Small Northern Pirates" 21

planet Haze
	attributes deep factory
	landscape land/city24
	description `Haze is a manufacturing world, covered in sprawling cities. It is a relatively prosperous planet, but so far the inhabitants have chosen to spend more of their terraforming budget on climate control than on pollution reduction.`
	description `	Very few regions of this planet remain untouched by human hands, but a few of the particularly mountainous or marshy areas have been set aside as nature preserves. More than half of the indigenous life forms have gone extinct since human settlement began here four centuries ago.`
	spaceport `The spaceport is constructed purely for efficiency and functionality. It is a long building, stretching in a straight line across more than a kilometer. Through the center, on tracks elevated at various levels, run monorail trams for carrying passengers and cargo. Along the sides of the building are docking bays alternating with storage rooms. The wide corridors are packed both with people and with robotic freight carts.`
	spaceport `	As the planet's economy grows and the spaceport becomes too cramped, the port authority simply clears more land and extends the building, the tramways, and the docks out farther along the same line.`
	shipyard "Lionheart Basics"
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.6
	tribute 2600
		threshold 5500
		fleet "Large Deep Security" 26

planet Heartland
	attributes "dirt belt" factory farming
	landscape land/city2
	description `Heartland is a pleasant world, with a geography mostly consisting of low hills, plains, and oceans. The farms here produce bountiful crops, and as a result it has drawn tens of millions of settlers. Many of them now work in factories or assembly lines, in which most of the farm equipment used here and in the surrounding systems is built.`
	description `	Tractors from Heartland are trusted to be well-built and sturdy, and easy to repair; some are still in use that were built over a century ago.`
	spaceport `The spaceport is a cluster of low buildings. At the center of the port is a special, taller building with glass walls on all sides. It houses the tractor showroom. The farmers visiting the showroom look about as excited as you do when touring a large and well-appointed shipyard. There are tractors with rubber wheels, spiked wheels, and tracks; with plows, combines, balers, and chaser bins; tractors barely big enough to sit on and tractors the size of a small freighter. It's somewhat overwhelming.`
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	security 0.2
	tribute 900
		threshold 3500
		fleet "Large Republic" 4

planet Heartvalley
	attributes hai "hai tourism" manufacturing
	landscape land/mountain28
	description `An extreme amount of tectonic activity in its distant past has left Heartvalley with mountain ranges five to ten kilometers high in some places. Most of the Hai settlements here are in the valleys closer to sea level, where the air is dense enough for them to breathe comfortably. The tectonic activity has left many ancient sea-beds exposed, providing access to bountiful supplies of oil. To the Hai, oil is too precious a resource to be used for fuel; instead they process it into plastic and use the byproducts in other chemical processes.`
	spaceport `The spaceport is built halfway up the slope of one of the most heavily settled valleys. Farther down the valley, the tallest buildings of the city seem tiny compared to the mountains that surround them. On the outskirts of the city sit strange engines the size of a spacecraft, with pipes snaking out from them in all directions and sinking deep into the ground.`
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	outfitter "Hai Basics"
	security 0.1

planet Helheim
	attributes deep mining volcanic
	landscape land/lava1
	description `Helheim is not a pleasant place. Much of the surface is volcanic, pockmarked with craters and steam vents leading deep into the planet's crust. The air is slightly caustic, but breathable.`
	description `	However, it is also a world rich in easily accessible deposits of nickel, aluminum, and magnesium. The mining industry here has been booming for centuries, and in all of the Deep it is the one world where work is never hard to find - if you are willing to face the health risks and the lack of green and growing things.`
	spaceport `The spaceport is also the main city in Helheim, and it is built around a series of glass domes of all different sizes. Each dome is a greenhouse housing a different sort of plant life, and in some cases animals as well: hermetically sealed parks, protected from the caustic air outside, where the locals can come when their hunger to be among living things becomes unbearable. The docking bays each have an airlock to protect the atmosphere inside the city.`
	bribe 0.05
	security 0.6
	tribute 700
		threshold 3000
		fleet "Small Deep Security" 15

planet Hephaestus
	attributes core factory research urban
	landscape land/city0
	description `Hephaestus is home to Syndicated Systems, which manufactures parts used in shipyards throughout human space. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs. The executives of many other companies have been known to make a pilgrimage of sorts to this planet, to witness firsthand how the Syndicate has made their production lines here so efficient and dependable.`
	description `	Nearly all the inhabitants of Hephaestus live in a single metropolitan area that has spread to cover almost an eighth of the total land mass. As with many Syndicate worlds, pollution is a growing problem that they are working hard to address.`
	spaceport `In many of the spaceport hangars you pass, mechanics are busy installing new parts or making repairs to old ones. The flash of arc welders and the squeal of bolt drivers and rivet guns is everywhere.`
	spaceport `	Above the ground-level hangars, shops, and warehouses is a tier of supply rooms with all different sorts of ship outfits on display, rows and rows of gleaming, identical parts. Robotic gantries swing overhead at frightening speeds, stocking and fetching parts. It serves as both a functional storage space and a massive advertisement for Syndicated equipment.`
	shipyard "Basic Ships"
	shipyard "Megaparsec Basics"
	shipyard "Syndicate Basics"
	shipyard "Syndicate Advanced"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Advanced"
	outfitter "Ammo North"
	bribe 0.1
	security 0.7
	tribute 3400
		threshold 6500
		fleet "Large Syndicate" 20

planet Hermes
	attributes medical paradise research
	landscape land/myrabella3
	description `No one is permitted to settle on Hermes without a government permit. It is a sparsely populated world, mostly used for medical research and development - including some research that, if the rumors are true, are carried out here in isolation so that if something goes wrong, entire districts can be quarantined or even "sterilized" by orbital bombardment.`
	description `	The landscape is nondescript, mostly rolling plains and forests. The oceans are relatively small, and as a result it is a somewhat dry planet.`
	spaceport `The spaceport is far removed from any of this world's cities. It consists of a single, ring-shaped building; the docking bays open onto the central atrium, which visiting ships fly through to reach them. Industrial strength ultraviolet lasers are mounted on turrets throughout the atrium, and fire automatically at entering and departing ships to sterilize them. Once you land, the docking bay is hermetically sealed. Based on the precautions they are taking, you find yourself wanting to spend as little time as possible breathing the air here.`
	outfitter "Ammo North"
	outfitter "Lovelace Advanced"
	"required reputation" 10
	bribe 0.1
	security 0.9
	tribute 1400
		threshold 3500
		fleet "Large Republic" 6

planet Hestia
	attributes paradise rich
	landscape land/sky5
	description `In the distant past, Hestia was a nearly lifeless ice world. It is now a subtropical paradise, one of the great victories from the heyday of planetary engineering back when the galactic economy had more money to spare for terraforming.`
	description `	Today it is mostly a retirement community for those who can afford it, although most of the population consists of young service workers in rented housing who take care of the retirees.`
	description `	On Hestia, the poor live in cities; the rich live in country estates. Aside from the urban centers, most of this world is covered in rolling green hills and oceans.`
	spaceport `Hestia has two separate spaceports. The port where rich residents and their visitors arrive and depart is private, owned by a local company. Here in the public spaceport, no attempt has been made at impressive architecture: everything is spare and utilitarian, with floors of bare concrete. There are a few trucks and forklifts carrying cargo, but the streets that connect the landing pads are mostly full of people on foot, walking toward the customs building.`
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Basics"
	bribe 0.04
	security 0.5
	tribute 4900
		threshold 8500
		fleet "Large Republic" 18

planet Hippocrates
	attributes core frontier research
	landscape land/water11-harro
	description `Hippocrates is a sparsely settled world, home mostly to scientific research outposts.`
	description `	The environment here, orbiting so close to a red dwarf star, is very different from most other settled planets. The scientists estimate this star system to be over ten billion years old, enough that life here has had much more time to develop and evolve than on any planet orbiting a brighter, more short-lived star.`
	spaceport `The spaceport is a single building, and half the landing pads are just packed dirt. This port was not designed for large volumes of cargo or of visitors.`
	spaceport `	Within the building is a sun-lit atrium, with separate storefronts for the commodity exchange, the job center, and the bank. The only place you can see where you might be able to get something to eat is a bar, advertised by a sign showing an Erlenmeyer flask with a folding paper umbrella hung over the rim.`
	outfitter "Ammo North"
	security 0.1
	tribute 800
		threshold 2500
		fleet "Small Syndicate" 9

planet Hope
	attributes frozen uninhabited
	landscape land/snow9
	description `In the year 2994, Hope was a somewhat cold but otherwise hospitable planet, home to a burgeoning population of almost two million people. But that year, a supervolcano eruption ejected so much dust into the upper atmosphere that a new ice age set in and the planet became unlivable.`
	description `	As the temperatures steadily dropped, nearly half the Republic Navy was mobilized to evacuate settlers from Hope and transport them to nearby colonies. The evacuation effort took six months.`
	description `	The abandoned villages and towns are now buried deep beneath the snow, and occasional treasure hunters come here to explore them and find items of value that were left behind.`
	"required reputation" -1000

planet Hopper
	attributes "dirt belt" mining
	landscape land/myrabella1
	description `Hopper is a temperate world of oceans, mountains, and plains, but with unfortunately high levels of sulfuric acid in its atmosphere. Metal and stone that are exposed to the atmosphere corrode quickly, requiring frequent maintenance. As a result, Hopper has only a few small settlements on it, and most of the industry is focused on underground mining.`
	description `	The oceans are populated only by a few indigenous life forms that have adapted to their high acidity; Earth fish could not be introduced successfully here.`
	spaceport `The spaceport consists mostly of a cluster of steel-framed warehouses with tin roofs, surrounded by concrete slabs for ships to land on. Scattered among the warehouses are a few smaller wooden buildings, housing a pub, a restaurant, and a small inn.`
	spaceport `	Some of the warehouses are relatively new, with metal that still gleams; others are covered in rust, and a few stand in ruins, with large holes worn through their roofs and rusted girders poking through like dead trees.`
	outfitter "Ammo South"
	security 0.05
	tribute 300
		threshold 2000
		fleet "Large Militia" 5

planet "Huginn Station"
	attributes deep station
	landscape land/sivael2
	music ambient/machinery
	description `Huginn and Muninn stations, together, are the gateway to the Deep, the region of space north of here. The Deep was the first large region of space to have a democratic government, predating the Republic by nearly two centuries.`
	description `	Huginn Station is a prison station where convicted pirates must work at harvesting and refining deuterium to atone for their crimes against humanity. There are no services available for you here and the security guards, surprised by your visit and wondering at your motives, watch you closely.`
	"required reputation" 20
	bribe 0.1
	security 0.9
	tribute 1800
		threshold 5500
		fleet "Large Deep Security" 18

planet Humanika
	attributes farming human south
	landscape land/beach2
	description `The gravity is too strong on this planet for the Quarg to inhabit it, so they have welcomed human settlers instead. Many people who want freedom from the dangers of human space and the endless instability of human government have settled here.`
	description `	Although the regions near the equator are far too warm to be comfortable, the climate closer to the poles is almost ideal; the only reason Humanika is not as densely populated as some of the worlds farther to the galactic north is the distrust with which most humans view the Quarg.`
	spaceport `The spaceport is a towering steel structure, built by the Quarg, with docks for their pilot-less cargo drones as well as platforms for human ships. The hallways inside have disconcerting proportions, somewhat narrow but with very tall ceilings.`
	spaceport `	In addition to the human inhabitants, there are a few tall, almost fragile-looking robots with digitigrade limbs and narrow torsos patterned after the anatomy of a Quarg. Most of the robots stand still in the corners, like statues, but a few are moving around and interacting with people, apparently as remote control proxies for Quarg in orbit. It is a clear reminder of who owns this planet.`
	outfitter "Ammo South"
	bribe 0.05
	security 0.9
	tribute 1000
		threshold 8000
		fleet Quarg 2

planet "Hydra Station"
	attributes "dirt belt" station
	landscape land/sivael5
	music ambient/machinery
	description `This station is so run-down that most of the workers carry oxygen masks in case a meteoroid punctures the hull, and a few of them are even dressed in full space suits. The deuterium refinery here is barely operating, the number of workers is minimal, and nearly half of them seem to be busy just welding patches onto the hull to hold the station together. At the moment, there are no repair or refueling services available here.`
	security 0.3
	tribute 100
		threshold 3500
		fleet "Small Militia" 8

planet Icefall
	attributes core farming frontier frozen oil
	landscape land/dmottl3
	description `Icefall is far from its sun, with an axial tilt of roughly 38 degrees. This means that the climate is cold, the year is also long, and each hemisphere has a short summer - barely enough to fit a terrestrial growing season. Nevertheless, most of the inhabitants are farmers, with the exception of the oil drilling industry at the equator. There are only a few major towns, and no major metropolitan centers. Icefall's oceans are filled with constantly shifting pack ice and icebergs, making them nearly unnavigable.`
	description `	The most distinctive feature of the local ecology is the vast flocks of gooselike migratory birds, which raise two broods a year: one in each hemisphere's summer. The farm workers migrate in similar fashion, and many landowners have farms in both hemispheres.`
	spaceport `The spaceport is located near the equator, in this world's industrial zone. Along the horizon are fields of pumpjacks and oil derricks.`
	spaceport `	The port consists of rows of hangars, plus two large square towers that house the marketplace and storage space for cargo. A constant howling wind sweeps in between the buildings, but thankfully they are well constructed out of sturdy concrete.`
	security 0.2
	tribute 700
		threshold 3000
		fleet "Small Syndicate" 8

planet Icelake
	attributes factory hai "human tourism" urban
	landscape land/sky4
	description `Icelake is the second most populous Hai planet. Since its oil and natural gas reserves have long since been depleted, the large cities and factories here rely heavily on geothermal and wind energy. One fortunate side effect of that is that the air here is almost as pristine as on a non-industrial world.`
	spaceport `The largest hangars in the spaceport are built of metal beams more than a meter wide, with thick glass panels between them to let in the sunlight. Even the smaller and newer warehouses on the outskirts of the port seem as solid and permanent as the mountains themselves. Thousands of Hai are walking back and forth between the buildings, and many of them regard you with curiosity; there are very few human visitors here.`
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	shipyard "Yeer e Ki Basics"
	outfitter "Hai Advanced"
	security 0.3

planet Iddesato
	attributes bunrodea research station
	landscape land/space2
	description `Iddesato is a considerably large station, at least when compared to a human one, but much of its size can be attributed to the large constructs sticking out of its front, the purpose of which you can only guess at. The rest of the station seems more normal, with a large hangar that acts as the station's spaceport.`
	spaceport `The station's spaceport is extremely large compared to the size of the entire station itself, taking up almost half of the interior. A variety of ships enter and exit, but a good chunk of the parked ships seem to be kept here and fitted for combat.`
	spaceport `	You're able to use some basic services in the spaceport, and there's even a small outfitter you can access, but you're prevented from entering the station beyond the spaceport.`
	outfitter "Bunrodea Basic"
	"required reputation" 50
	bribe 0
	security 0

planet "Iemn Eitch"
	attributes frozen gegno
	landscape land/desert2
	description `Although too cold for a proper civilization, Iemn Eitch has been extensively used in the past as an outpost for the growing Gegno space race. As one of their first few explored worlds, antique-looking architecture is scattered about the surface and looks significantly different to structures found on Dueyu Eitch, perhaps due to the nature of construction in an unfamiliar environment. A few large shipyard-esque platforms continue to service a small number of still active Gegno generation vessels from times past, presumably at a much slower pace than during the earliest days of their space colonization.`
	spaceport `	Rather than a traditional spaceport, a large and extensive shipyard engulfs a portion of the moon's surface, cluttered with numerous structures from an early colonial period. Several immense hangars, mostly reduced to their bare metal frames, house various archaic spacecraft of times past, with a few of them still servicing the remaining active vessels.`
	government Gegno
	"required reputation" 2
	bribe 0
	security 0

planet "Illbo Avo"
	attributes bunrodea military moon
	landscape land/badlands6
	description `Illbo Avo is a barren moon with little to no atmosphere, but it is also the only solid ground in this system that isn't prone to sliding out under your feet as a result of volcanism. As such, because of the system's proximity to Paru Paru and to the Korath, the Bunrodea have turned the crust of this small moon into a dense network of subterranean structures with purposes ranging from large ship hangars to factories that pump out military-grade ships and outfits, essentially making it one big war factory.`
	spaceport `The main spaceport of Illbo Avo is accessed by entering a large, artificial, circular cavern near the moon's equator. The walls of the cavern are lined with hangar bays; available bays have their hangar doors open. Once you find a vacant bay to land in, the door closes and the hangar becomes pressurized.`
	spaceport `	The inside of the spaceport is buzzing with activity, from shipments of new weapons being moved around to military squads marching in unison.`
	shipyard "Bunrodea Basic"
	shipyard "Bunrodea Advanced"
	outfitter "Bunrodea Basic"
	outfitter "Bunrodea Advanced"
	"required reputation" 25
	bribe 0
	security 0

planet "Illbo Elo"
	attributes bunrodea military
	landscape land/badlands0
	description `Illbo Elo is a sparsely populated world, with much of the planet's surface being barely habitable deserts. The climate becomes more temperate as you approach the poles, where most of the population is located. The Bunrodea appear to be constructing entirely new cities within these temperate zones, as evident by the large fleets of freighters bringing supplies to cities of mostly skeletal buildings with exposed foundations and metal beams.`
	spaceport `The main spaceport of Illbo Elo appears to be a major military installation, with most of the landing pad being occupied by Bunrodean warships. Moving away from the more military-focused center, you find that the edges of the spaceport are packed with civilians barely supported by the current infrastructure, which is perhaps why the Bunrodea are constructing new cities elsewhere.`
	outfitter "Bunrodea Basic"
	outfitter "Bunrodea Advanced"
	"required reputation" 25
	bribe 0
	security 0

planet Ingot
	attributes "dirt belt" mining moon volcanic
	landscape land/mountain8
	description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings.`
	description `	Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.`
	spaceport `In this spaceport, ships dock inside a hangar whose ceiling protects them from meteorite impacts. The hangar is not pressurized, so there are also landing tubes that connect to each of the visiting ships. Many of the people inside are carrying emergency oxygen masks in case a sudden impact ruptures the building.`
	spaceport `	In addition to being the spaceport, this complex is also the repair and control center for the mining robots. There are a handful of buildings elsewhere on Ingot, but not many. You cannot imagine spending so much time with so little space or change of scenery.`
	outfitter "Basic Outfits"
	security 0.1
	tribute 200
		threshold 1500
		fleet "Small Militia" 15

planet "Inmost Blue"
	attributes farming kimek urban
	landscape land/water14
	description `Inmost Blue is an ocean world, one of the first planets that the Kimek settled outside their own solar system. About two billion Kimek live on the low-lying islands and the one major continent, and the shallow ocean regions have been entirely converted into kelp farms. The Kimek take a utilitarian approach to food, and processed seaweed is a nutritious but highly unappetizing staple of their diet.`
	spaceport `The spaceport city is built on the mountain slopes overlooking a fjord, whose water is deep enough for even the largest of cargo barges to enter. Many of the barges have landing pads on their decks so that the cargo can be transferred directly to freighter starships without needing to be stored on land first. The chief export is a gray-green meal made from dried and ground up seaweed.`
	security 0.3

planet "Into White"
	attributes frozen kimek
	landscape land/snow10
	description `Formerly a fruitful farming world, this planet is now in the grips of an approaching ice age. The Kimek have chosen to wait it out rather than risking destabilizing the planet's ecosystems by trying to correct the temperature change, and the population has dwindled to less than a billion, mostly living near the equator where the climate is still somewhat temperate.`
	spaceport `The spaceport city was once the largest on the planet, but now more than half of it is uninhabited, buried in snowdrifts. Within the next century, the Kimek will probably need to build a new spaceport closer to the equator, unless they choose to abandon this world altogether.`
	spaceport `	The Kimek who live here are dressed in puffy winter coats that entirely cover their bodies and heads; only their spindly legs protrude out.`
	"required reputation" 15
	security 0.15

planet Iritoroost
	attributes hai station uninhabited
	landscape land/station23
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	Despite Iritoroost's relative isolation from any inhabited planets, the station appears to be visited with remarkable frequency. It may have become something of a destination for those looking to do shady business, but the evidence left behind by visitors is eclectic. As virtually all but the most basic systems are inactive, it seems the lack of continuous surveillance has proven attractive to those looking for an extra measure of privacy, for whatever reasons they may have.`
	government Uninhabited
	bribe 0
	security 0

planet Ironfirth
	attributes hai station uninhabited
	landscape land/station44
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	Judging by the size of the docking bay in this station, there appears to have been a substantial level of intra-system traffic between Ironfirth and Makerplace. The station's former population most likely commuted to the planet for work, filling up its factories and ballooning their output. Considering how busy it must have been in its prime, the docking bay is eerily quiet.`
	government Uninhabited
	bribe 0
	security 0

planet Jakobsen
	attributes ccor farming frontier pirate south "south pirate"
	landscape land/sea23
	description `Jakobsen is an ocean world with only 6% of its surface above sea level. The land consists almost exclusively of volcanic islands and atolls, as any land not refreshed by plate tectonics is slowly being eroded away by the immense seasonal storms that wreathe the planet.`
	description `	Despite these conditions, Jakobsen is an agricultural world, with vast fields of algae cultivated both to sustain the atmosphere's oxygen content and to provide a nutritious, if bland, staple food.`
	spaceport `The spaceport is a wholly artificial island constructed near the center of one of the larger archipelagos. Surrounded by breakwaters and raised several meters above the water line, the landing platforms are partially protected from the dangers of the planet's storms; additionally, the smaller pads can be lowered into underground hangars to prevent them from being swept away.`
	outfitter "Basic Outfits"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	security 0
	tribute 300
		threshold 2500
		fleet "Small CCOR" 19

planet Janiculum
	attributes uninhabited
	landscape land/canyon11
	description `As you pass low over Janiculum, you see that its surface is little more than a gravitational graveyard for asteroids and debris. Impact craters litter the surface, with some looking fairly recent.`
	description `	Janiculum is the subject of regular surveillance by the Remnant, who track impacts and investigate them whenever they occur. While it is not clear what the Remnant are recovering from these investigations, they continue to do them with meticulous regularity.`
	government Uninhabited
	security 0

planet Jentuthro
	attributes bunrodea guild medical
	landscape land/sky5
	description `Jentuthro orbits one of the dimmest stars in this region of space, making it an unusual place to find the Bunrodea. It is also where you will find their major genetic engineering research facilities. These facilities attract the brightest minds in genetic engineering from across all of Bunrodean space, where they work to further their understanding and control over genetics.`
	description `	Although the majority of genetic research is done here, much of its practice is done on the world of Melenci in the region north of Paru Paru.`
	spaceport `A large number of the genetic research facilities on Jentuthro are located close to the major spaceport, with most of the remaining facitilies being located in more minor cities scattered across the planet. There are a few facilities located in more remote locations, access to which is highly restricted.`
	spaceport `	The use of cybernetics on this world seems to be almost entirely nonexistent. There may be a bit of a rivalry between the cybernetics world of Thshybothro and this one, hence the lack of cybernetic usage.`
	shipyard "Bunrodea Basic"
	outfitter "Bunrodea Basic"
	outfitter "Bunrodea Advanced"
	"required reputation" 50
	bribe 0
	security 0

planet Jupiter
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa12
	description `Once called the King of the Solar System, Jupiter is just as impressive even considering the variety of gas giants in the galaxy. Its famous Great Red Spot is still well-known by most of humanity, and you make sure to steer clear of it while taking in the rich yellows and browns of the planet's atmosphere.`
	description `	From your vantage point, deep below the furthest excursions of human probes, you can see the glint of a few sensor balloons and floating deuterium collectors high above you.`
	government Uninhabited

planet Kaeyin
	attributes uninhabited
	landscape land/sky11
	description `The world of Kaeyin now seems to be completely uninhabited, but it hasn't always been like that. Large, empty cities with towers of indescribable design encompass a portion of one single continent. The rest of the land remains almost untouched by anything not native to this planet, as if the buildings were simply lowered down onto the land rather than built up over time.`
	port
		recharges all
		services "offers missions"
		description `The only word you can think of to describe the spaceport is "impressive." It is on the top of the largest tower, placed in the exact center of a gargantuan city. With a base almost as big as a sizable village, very quickly getting thinner as it raises into the city's skyline.`
		description `	Tiny, four-legged robots walk on the walls of every room, cleaning them in a matter of seconds. You can see more on the road below, and you presume they are everywhere in this city; this makes it impossible to estimate how long the planet has been abandoned, since everything here is perfect and clean.`

planet Kalbai
	attributes bunrodea uninhabited
	landscape land/forest4
	description `For some reason, this apparently fruitful world has been left largely unsettled by the Bunrodea. Kalbai is teeming with life of all kinds, from varieties of plants across the various forests and plains of the planet's surface to the critters of varying sizes that scurry through the underbrush.`
	description `	There are only minimal signs that anyone has ever set foot on this world; there are a number of ancient ruins scattered across the largest continent. A few appear to have been abandoned and reclaimed by nature, but most look as though they were destroyed, creating strikingly lifeless circles in the landscape around the center of the ruins.`

planet "Karek Fornati"
	attributes efret korath
	landscape land/desert1
	description `Karek Fornati was once a farming world, before global temperatures began to rise and the overworked farmland slowly deteriorated into deserts. The Korath who remain have dedicated their lives to finding a way to keep the "sand seas" from swallowing up the last of the fertile land, but without much success, and there are regions near the equator where sandstorms rage continually and no living things can survive.`
	spaceport `The spaceport city is built around an enormous public square, with stalls around its periphery for produce or grain or cattle to be sold and shipped off-world. But only one corner of the square is still active as a market; the rest has fallen into disrepair.`
	spaceport `	Outside the city, the land is divided up by perfectly straight strips of pine trees laid out perpendicular to the prevailing wind direction. Many of the fields are growing what looks like hay, or clover, or black, nearly leafless shrubs; only a few of the fields are actively being harvested.`

planet "Kasichara Fet"
	attributes korath
	landscape land/sky8
	description `This planet appears to have suffered irradiation when the neighboring star of Peresedersi went nova. The local flora and fauna are alive but still struggling to recover from the loss. Several large Korath cities remain. It seems that they were not able, or not willing, to evacuate the entire population in time to escape the nova's gamma radiation; sun-bleached bones are scattered in the streets of the largest cities.`

planet "Keneska Fek"
	attributes korath
	landscape land/desert10-harro
	description `The Kor Sestor apparently use this as a mining world, but rather than digging for minerals they have been intentionally crashing metal-rich asteroids into undeveloped sections of the desert where the robots can then break them apart and extract the ore. Predictably, the ecological effects of this sort of mining are devastating.`
	spaceport `The Kor Sestor refineries are laid out in a grid pattern. Each square of the grid is a few kilometers on each side, and is laid out in exactly the same way: a central power station, surrounded by smelters and repair bays and factories and storehouses laid out like spokes of a wheel. Each square produces and maintains a fleet of worker robots that occasionally collaborate to construct a new square, extending the city farther outward. Lines of harvester robots snake out from the refineries to the downed asteroids like trails of ants.`
	"required reputation" 1
	bribe 0
	security 0

planet "Kessel Sepret"
	attributes korath station
	landscape land/station1
	music ambient/machinery
	description `In this factory station, raw metal harvested in the other Korath systems is shaped into ships and weapons, the war materiel for their raids on human space. Sections of the ships are assembled and tested in pressurized hangars, but the Palavret is a large enough ship that the final assembly must be done in space, outside the station.`
	spaceport `This station is run with military discipline reminiscent of a human Navy base. All the Korath, even the construction workers, are in full uniform with some sort of rank insignia: epaulettes that vary both in shape and color. The largest ones appear to mark the officers in charge.`
	security 0

planet "Ki Patek Ka"
	attributes farming folklore kimek tourism urban
	landscape land/fields10-sfiera
	description `This is the Kimek home world. Before they developed spaceflight, billions of Kimek died either from famine or from civil wars brought on by overpopulation. Today, every major city still has "hunger towers": kilometer-high skyscrapers where yeast and bacterial cultures are grown in massive vats in order to provide a bland but stable source of emergency rations if the crops and the food shipments from off-world should ever fail.`
	spaceport `Nearly all the land mass on Ki Patek Ka is covered in cities; the only undeveloped land is the high mountain peaks and the ice caps near the poles. The spaceport alone is larger than most human cities, stretching from horizon to horizon, with a ship taking off or landing every few seconds. The sheer number of people here - mostly Kimek, but a fair number of Saryds and Arachi as well - is overwhelming.`
	shipyard "Coalition Basics"
	shipyard Kimek
	outfitter "Coalition Advanced"
	security 0.6

planet Kisarra
	attributes bunrodea mining
	landscape land/desert2
	description `Kisarra's surface is one vast desert as far as the eye can see. The sandy nothingness is only occasionally broken up by oases and rocky outcrops. Many of the oases have small towns that have formed around them and some of the outcrops seem to used as entrances to mines. Strikingly, all of the towns and mines have large walls constructed around them.`
	spaceport `Although most spaceports typically double as a massive population center for the planet, in many cases being the most populous region on the planet, Kisarra's spaceport acts only as a location to ferry minerals brought from the mines off-world, with most of the planet's population living in the small oasis towns.`
	spaceport `	Just as with the small towns and mines, the spaceport has a large wall constructed around it. From what you can tell, this is to keep out the gigantic spider-like creatures that inhabit Kissara's deserts. These spiders burrow through the sand and consume any unfortunate creature they can find.`
	outfitter "Bunrodea Basic"
	"required reputation" 10
	bribe 0
	security 0

planet "Korati Efreti"
	attributes efret station
	landscape land/station15
	music ambient/machinery
	description `This small Korath station is positioned at the Lagrangian point in between this system's sun and the planet that the Quarg had been mining for material to build the ringworld. The station is dwarfed by the ringworld, but nonetheless manages to make a statement: re-asserting the territorial rights of the Korath in the face of an alien species that chose to build a settlement in one of their systems.`
	spaceport `As the Korath civil war became more and more brutal, the safest home for those who wanted to avoid the fighting was right here in the shadow of the Quarg. This small station is still home to well over a thousand Korath, and they are constantly on the move from one section to another, their boots ringing loudly on the metal floors.`
	spaceport `	The Korath studiously avoid staring at you or even making eye contact, but you get the sense that many of them are quite curious about who you are and what you are doing here.`
	government "Kor Efret"
	bribe 0.1
	security 0.5

planet "Korbatri Eska"
	attributes korath
	landscape land/forest6
	description `The cities on this world have been hit by an astonishing variety of weapons. Some were leveled by massive explosions, while others show signs of strafing by low-flying ships or of orbital bombardment. Outside the cities, the land is fruitful and varied: forests, mountains, oceans, desert, and tundra.`

planet "Kort Kehai"
	attributes wanderer
	landscape land/lava6
	description `This planet has a temperate climate, yet its surface is nearly lifeless, perhaps due in part to the high concentration of radioactive isotopes in the soil. The only plant growing on most of the land is a hardy bioengineered moss designed by the Wanderers to accumulate heavy metals and other toxins in its root system. These plants are then periodically harvested by flocks of unpiloted robots and buried in deep pits near the planet's poles.`
	spaceport `This is the only Wanderer spaceport on the entire planet, with a population of no more than a few hundred Wanderers, most of them engineers and robot technicians. At the center of the port is a glass dome nearly a hundred meters tall, enclosing a garden with cliffs, streams, and towering trees, where the Wanderers can stretch their wings and relax in a green and growing environment without being exposed to the outside air.`
	spaceport `	The hallway that loops around the outside of the garden is decorated with an incredibly detailed mural. At one end the mural depicts a barren and blasted landscape, which gradually transitions along the length of the hallway to a green and growing world. The mural must be a reminder to the workers of what they are striving to accomplish here.`
	"required reputation" 2
	bribe 0

planet "Kort Vek'kri"
	attributes wanderer
	landscape land/mountain10-sfiera
	description `This world is nearly unpopulated, with very little animal life and strange, twisted plants with odd coloration. In small patches of land, the native vegetation gives way to green forests and fields, which were probably planted there by the Wanderers. In some of the larger forests, birds and insects have begun to flourish.`
	spaceport `This small spaceport is unmistakably a research station, and the Wanderers walking or flying from one building to another have a self-absorbed attitude not unlike what you would expect from human scientists. Around the outskirts of the port village are pens that hold a staggering variety of animals, mostly ruminants and other herbivores, and the work of the scientists seems to revolve around convincing these animals to eat the local flora.`
	"required reputation" 2
	bribe 0

planet "Kraken Station"
	attributes "near earth" station
	landscape land/station8
	music ambient/machinery
	description `Kraken Station is seven centuries old; it was the first space station built outside of the Sol system. The station has been modified and repaired so often since that time that in all likelihood not a single deck panel or bulkhead that was part of the original station remains.`
	description `	Four centuries ago it was nearly destroyed by an asteroid impact, but other than that it has been a working deuterium refinery for its entire lifetime.`
	spaceport `The main ring of the station consists of three different levels, with living quarters, repair shops, a few small cafeterias, and even a barber. The lower levels also house some of the refinery equipment, but much of the harvesting is done automatically by robotic drones.`
	spaceport `	For a station that is so old, everything feels surprisingly sturdy; the bolts and beams that make up the station are much thicker than they probably need to be.`
	security 0.3
	tribute 500
		threshold 3500
		fleet "Small Syndicate" 7

planet Kumkapi
	attributes moon uninhabited
	landscape land/mars0
	description `While this moon's minerals aren't particularly rare or exotic, its closeness to Viminal has made it the subject of many mining projects over the centuries - efforts to find traces of the valuable Key Stones which permit travel through this region of space. None of them were successful, and most Remnant scientists believe that Kumkapi formed somewhere else and was captured by Vimnal's gravitational pull at some time during its formation.`
	description `	When the absence of Key Stones became clear, most scientific and mining interests faded away, and today the surface is scattered with abandoned outposts whose somber tunnels are thousand-kilometer labyrinths.`
	government Uninhabited
	security 0

planet "Kuwaru Efreti"
	attributes "korath quarg" quarg ringworld station
	landscape land/station20
	description `This Quarg ringworld is almost half completed, but there are no signs of active construction, and your ship's sensors picked up no energy signals from any section of the ring except for this one. You also observed superficial weapon scars on some parts of the ring, damage that the Quarg have not bothered to repair - although clearly the attackers did not possess weapons powerful enough to do any serious harm to the ring.`
	spaceport `Despite their size, the Quarg are generally almost silent when they move, and there seem to be very few of them left inhabiting this ringworld. As you walk through some parts of the spaceport it is utterly silent and seemingly deserted, and you are jolted by surprise each time the illusion of solitude is broken by a Quarg emerging suddenly from a doorway and striding silently past you. Every once in a while, louder footsteps announce the presence of a group of Korath visiting the station.`
	spaceport `	Although the spaceport offers all the usual amenities, including a small merchant's exchange for trading goods, you feel slightly self-conscious about breaking the silence of the station to speak to anyone.`
	bribe 0
	security 1

planet Lagrange
	attributes "human quarg" quarg station tourism
	landscape land/station5
	description `The Quarg built this station centuries ago, before they began construction on the ringworld. From the dark side of the station, the ring is visible as a thin bright filament stretching out to either side of the system's sun. The ring itself is closed to human visitors, but tour shuttles depart from here on a regular basis, giving human tourists a closer view of this engineering feat that is so far beyond anything human beings have ever attempted to build.`
	spaceport `In the docking section are flexible, oddly organic-looking tubes that snaked out to connect to your ship as it approached. Walking through the tube and into the station was a somewhat disconcerting experience. Inside, crowds of human tourists gawk at the tall, thin Quarg, who for the most part seem unfazed by the attention. The station is perfectly clean; every surface shines.`
	bribe 0
	security 0.9

planet "Laki Nemparu"
	attributes efret korath
	landscape land/sea2
	description `This is an old factory world, so shrouded in smog that only tiny glimpses of the land are visible from above. Deep under the oceans of Laki Nemparu are oil reservoirs so vast that centuries of industry have not yet drained them dry. All but the hardiest of the native vegetation and wildlife is now long extinct from lack of direct sunlight or from pollution and chemical exposure.`
	spaceport `All the Korath you encounter in the spaceport are wearing ventilator masks, and if you were staying here for longer you would probably do the same. The air leaves a metallic taste in your mouth, and your eyes feel dry and sting when the wind hits them. On the outskirts of the city, factory smokestacks are belching more pollution into the air; the Korath have either given up on preserving this planet, or simply have too great a need for the goods manufactured here to be willing to shut the factories down.`
	outfitter "Korath Basics"

planet "Lenz's Loop"
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa28
	description `Lenz's Loop takes its name from the powerful magnetic field produced by its metallic hydrogen core. As one of the most powerful natural sources of magnetism known to humanity, it is named for Emil Lenz and his discoveries about the interactions between magnetism and electric currents.`
	description `	While your ship's shielding fortunately keeps it safe from the dangerously strong magnetic field, captured charged particles from Kochab's frequent flares are channeled into the atmosphere near the poles, where it would be exceedingly dangerous for you to venture.`
	government Uninhabited

planet Letis'sei
	attributes ka'het uninhabited
	landscape land/loc3
	description `Letis'sei is an ancient station with cramped interiors and massive inaccessible sections. Completely unpressurized and lacking an internal atmosphere, it is hard to imagine what this station originally looked like. Nonetheless, three impressive cannon-like structures are still recognizable, floating outside the rest of the station. The ring that used to keep them together is destroyed, but they continue rotating around the main body in the circular formation that they were made to follow.`

planet "Leviathan Station"
	attributes deep station
	landscape land/sivael3
	music ambient/machinery
	description `Leviathan Station is the Deep's most productive deuterium harvesting station. Built nearly four hundred years ago, the station was one of the first to fuel the massive cargo caravans sent out from the Deep back when this was one of the only regions of the galaxy with a prosperous economy and a democratic government. Today it remains under government control, because the citizens of the Deep are wary of any private corporation controlling the industry that makes interstellar travel possible.`
	spaceport `This is a refinery, not a tourist destination. You were allowed to dock here, and the massive cafeteria used by the local workers is available to you if you want to eat, but beyond that no one seems particularly interested in entertaining you or interacting with you.`
	spaceport `	On the other hand, you get some small satisfaction from knowing that you refueled your ship with deuterium that just yesterday was most likely still floating around in the upper cloud banks of the gas giant below.`
	"required reputation" 10
	bribe 0.08
	security 0.9
	tribute 1200
		threshold 3500
		fleet "Small Deep Security" 27

planet Lichen
	attributes farming forest frontier south
	landscape land/fields3
	description `Lichen is a rainy world of marshes, fields, and streams. More than half the rice consumed in this administrative district is grown on Lichen, because of its near-optimal climate. However, because of the constant rain and overcast weather, few people aside from farmers have settled here.`
	description `	Planetary government, or indeed any government above the village level, is virtually nonexistent. Most farms are small and family-owned, negotiating sales directly with off-world corporations who then arrange for transportation of the produce.`
	spaceport `The spaceport is built on a small mountain, one of the rare places where enough bedrock rises above the soil to provide a firm foundation for large buildings and high ground during floods.`
	spaceport `	The warehouses and market are built of concrete, but the smaller buildings on the outskirts of the port are wood framed. Moss is growing everywhere, and in places the wood is stippled with mold. But the people are friendly enough, unhurried and peaceful.`
	spaceport `	A noodle soup restaurant near the center of the port town seems to be the gathering place of choice. Whatever they're cooking inside, it smells delicious.`
	outfitter "Ammo South"
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Limejog
	attributes hai station uninhabited
	landscape land/station45
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	Though it had long since been abandoned by the time the raids began, this station came under repeated attack during the Hai-Korath war and still bears the marks to this day. Even so, the station is remarkably intact, a testament to the durability and longevity, if not necessarily the beauty, of Hai engineering.`
	government Uninhabited
	bribe 0
	security 0

planet Lodestone
	attributes core mining volcanic
	landscape land/lava5
	description `Lodestone is a young, volcanically active world. The atmosphere is often filled with choking dust or sulfur dioxide, and new eruptions can occur with hardly any warning. Building any sort of structure here is an exercise in futility.`
	description `	The only reason Lodestone is inhabited is because of the planet's unusually rich reserves of heavy metals and other rare minerals.`
	spaceport `This port is known as "Fourth Port." The previous three ports are partly or completely buried under lava flows. The present port is built on a raised platform a hundred meters above the ground. The steel stilts supporting the platform are intended to keep the port from being buried by any encroaching lava flow. However, given that some explosive eruptions here have been known to launch lava nearly a kilometer into the air, sooner or later Fourth Port will need to be replaced by a fifth.`
	security 0.05
	tribute 500
		threshold 3000
		fleet "Small Syndicate" 6

planet Longjump
	attributes factory rim tourism
	landscape land/city9
	description `Longjump is a mostly industrial world, with lower than normal gravity that makes it relatively easy to operate and transport heavy equipment. Hang-gliding is also a popular sport here, although for safety reasons it is prohibited anywhere near the spaceport.`
	description `	Longjump was the first planet discovered in the region of space known today as the Rim. Every year in the month of August, the Rim celebrates Han Sizer month, a whole month of activities commemorating the first explorer of the region. Wealthier citizens of the Rim celebrate by visiting as many Rim worlds as they can in the month, paralleling Han Sizer's month-long exploration of the region.`
	spaceport `The spaceport consists of four large towers connected by bridges, with openings for hangars in the sides. The upper stories are for landing ships; business takes place down below, at street level.`
	spaceport `	You can recognize the natives immediately because they are almost all taller than you, a result of growing up in a low-gravity environment.`
	outfitter "Basic Outfits"
	outfitter "Delta V Basics"
	outfitter "Ammo South"
	security 0.1
	tribute 600
		threshold 3000
		fleet "Large Militia" 9

planet Luna
	attributes factory moon "near earth" tourism
	landscape land/earthrise
	description `In the early days of space travel, back when engines were still so inefficient that escaping from a planet's gravity was costly and difficult, an enormous shipyard was built on the Moon where asteroids, harvested from the asteroid belt, were mined for raw materials for ships.`
	description `	The facility is still in operation, although it is now overshadowed by the far more advanced shipbuilding centers like Geminus in the Castor system.`
	spaceport `The spaceport is rudimentary, and the main pressurized dome of the facility is probably at least half a millennium old. So many metal foil patches have been cemented to its outer wall to stop slow air leaks that in places they entirely cover the surface.`
	spaceport `	Everything is so ancient and ramshackle that it feels almost like you have stepped back in time to the early days of human space flight. Perhaps that's what the tourists come here to experience.`
	shipyard "Basic Ships"
	shipyard "Navy Basics"
	shipyard "Betelgeuse Basics"
	shipyard "Syndicate Basics"
	shipyard "Tycho Crater Advanced"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	bribe 0.05
	security 0.2
	tribute 2500
		threshold 7500
		fleet "Large Republic" 10

planet Maelstrom
	attributes frontier mining north
	landscape land/mountain21-harro
	description `Maelstrom is a stormy, geologically young world with towering mountains and frequent earthquakes. Most of the large cities are near the center of the planet's main continent, where the iron beds from an ancient ocean are exposed. Maelstrom is one of the chief exporters of iron, copper, gold, titanium, and other metals to Ada, where Lovelace Labs and the associated industries have a continuous need for raw materials.`
	description `	Extreme rock climbing is a hugely popular sport among the mining workers here, who have a tendency to be young, male, and reckless. The mountains are dramatic enough to even attract off-world climbers as tourists, though more than once a favorite climbing face has been sloughed off its mountain in an earthquake.`
	spaceport `The spaceport is a single massive complex of buildings, with hangars large enough for even a Bulk Freighter or a Navy flagship. A railroad runs through several of the nearby mining towns and straight into the spaceport building itself, allowing ore and processed metal to be loaded directly from the mine cars into the waiting freighters.`
	outfitter "Lovelace Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	security 0.5
	tribute 2700
		threshold 5500
		fleet "Large Republic" 11

planet Mahoganybox
	attributes hai retirement station
	landscape land/station41
	description `A visitor to this station will immediately notice that the gravity is lower than most planets by about a third. Leaving the docking bay brings you into a tastefully decorated room with a donut-shaped reception desk made of an exotic material that you can't immediately identify. A smiling Hai in a suit behind the desk informs you that this is a respite home for the elderly, and unless you have family here, you will not be permitted to wander beyond this room. You are, however, welcome to visit with anyone who has come down or ask an orderly if you need to contact someone on business.`
	port
		recharges all
		services "offers missions"
		description `The spaceport here is scarcely worthy of the name and does not facilitate trading, but is well equipped to handle regular traffic bringing people to and from the station. This place appears to service the fit but retiring demographic, whose minds are as sharp as ever but benefit from fewer demanding pressures on their physical bodies.`
	government Hai
	bribe 0.1
	security 1

planet Mainsail
	attributes paradise rich
	landscape land/water13
	description `Mainsail is a water world: although there are some settlements on dry land, the largest cities are floating, artificial islands, which travel between hemispheres over the course of the year pursuing the most ideal weather. Other, smaller islands are privately owned by single families or corporations. Mainsail is a prohibitively expensive place to live.`
	description `	Centuries ago Mainsail was home to pirates of the old-fashioned variety, fleets of motor boats or even old-fashioned sailing vessels that would launch raids against the city-ships.`
	spaceport `The spaceport is on its own city-ship floating some distance away from the others, so that the locals need not deal with the noise and uncouth manners of spacefarers. Surrounding the port is a ring of docks where barges are moored; on platforms farther "inland," starships land.`
	spaceport `	Few goods are produced here; most of the people rich enough to live on Mainsail are connected with interplanetary corporations whose physical business takes place elsewhere.`
	shipyard "Basic Ships"
	shipyard "Betelgeuse Basics"
	outfitter "Basic Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	bribe 0.06
	security 0.5
	tribute 1600
		threshold 3500
		fleet "Small Republic" 57

planet Maker
	attributes core factory mining
	landscape land/bwerner3
	description `When families or young adults on Earth find themselves stifled by the crowded conditions on humanity's home world, Maker is where many of them end up. The Syndicate offers free transportation and housing in exchange for anyone willing to sign a five years contract to the mines or factories on Maker. The living conditions are often unpleasant, with young men and women packed into dormitories, and with those who are most in need of income taking dangerous jobs in the mines. Five or ten years of work will earn you enough to set up a homestead on any of the frontier worlds, and to many, those years are worth it.`
	spaceport `The spaceport on Maker is enormous, but laid out very efficiently. In one sector, a steady stream of passengers, most of them young and dressed somewhat shabbily, are disembarking. They are funneled straight to a labor and immigration center, from which they will be assigned to different factories. Meanwhile, a smaller stream of older, tired-looking but better dressed workers flows in the other direction; people who have finished their terms of service and are boarding ships for other worlds.`
	spaceport `	In the commercial sector of the port, robotic cargo trucks rumble through the streets at frightening speeds, while pedestrians walk from building to building along skyways several stories up.`
	outfitter "Basic Outfits"
	outfitter "Syndicate Basics"
	security 0.4
	tribute 1700
		threshold 4500
		fleet "Large Syndicate" 10

planet Makerplace
	attributes hai "hai tourism" manufacturing urban
	landscape land/lava12
	description `Makerplace has an unusual degree of volcanic activity due to high concentrations of radioactive elements in the planet's mantle. Although it is warm by Hai standards, the abundance of geothermal energy, combined with plentiful solar energy and wind power, has made it an ideal world for manufacturing. Several cities in the temperate regions have populations of over a hundred million Hai, and the factories surrounding the cities spread out for dozens of kilometers in all directions. Near the equator, much of the land is desert or volcanic wasteland.`
	spaceport `A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.`
	shipyard "Yeer e Ki Advanced"
	shipyard "Yeer e Ki Basics"
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	outfitter "Hai Advanced"
	security 0.2

planet Mani
	attributes deep moon
	landscape land/nasa6
	description `Mani is a small moon, with an atmosphere thick enough to keep your blood from boiling off but too thin to breathe without assistance. It is used only as a cargo depot and a spot for refueling and repairs.`
	description `	The native plant life mostly consists of pale-colored lichens and a few species of grass. The only animals are insects.`
	spaceport `The spaceport is shaped like a wheel with no rim: a series of spokes jutting out from a central hub, where each spoke is a docking tunnel that can connect to any ship that lands beside it.`
	spaceport `	Inside are about a dozen people and a couple hundred robots. The people and robots alike seem uninterested in any interactions with you. It is a strange sort of aloofness that you have heard is common to all the worlds in the Deep.`
	outfitter "Ammo North"
	security 0.6
	tribute 500
		threshold 3000
		fleet "Small Deep Security" 11

planet "Market of Gupta"
	attributes arach folklore shipping
	landscape land/mountain16-striker
	description `This mountain world is the home base of House Mallob, the powerful Arach guild in charge of commerce and shipping. All the Arach starships that are currently in use were designed here, and many of them are manufactured here as well. The motto of House Mallob's shipyards is "strong as the mountains, spacious as the skies," referring to their focus on durable hulls and high cargo capacity.`
	spaceport `This spaceport serves as the primary repair and service center for the Arach merchant marine. At any given time hundreds of ships may be in dry-dock here to have new equipment installed or their engines or internal systems tuned for better efficiency. Meanwhile, thousands of analysts and software experts work to plan out delivery routes, schedules, and supply chains for the merchant fleets to ensure that goods are always delivered where they will be most needed, and will earn the best profit. House Mallob's finances and organizational structure are legendary for their complexity.`
	shipyard "Coalition Basics"
	shipyard Arach
	outfitter "Coalition Advanced"
	security 0.3

planet Mars
	attributes farming "near earth" tourism
	landscape land/desert0
	description `Mars was humanity's first attempt at terraforming. Although it remains a dry, cold desert, the air is now breathable without an oxygen tank, and there are sections of the planet where a fair number of plants can grow.`
	description `	Because far more hospitable planets are available to those with enough money to pay for interstellar travel, the farms and ranches of Mars are run mostly by poorer Earth families who want to escape the pollution and congestion, along with some young adults who do farm work to help finance their once-in-a-lifetime opportunity to stand on another world.`
	spaceport `The spaceport on Mars is situated next to the northern Polar Basin, one of the few places where, post-terraforming, a natural lake exists. Here, far more trees grow than elsewhere on the planet, and in the few warm months when the lake is not frozen, Mars almost looks like a friendly place.`
	security 0.2
	tribute 1800
		threshold 4500
		fleet "Small Republic" 64

planet Martini
	attributes paradise rich tourism
	landscape land/myrabella4
	description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange are headquartered here, and so much money flows through this world's economy every day that the cost of utterly controlling its weather and climate is only a drop in the bucket. Not surprisingly, real estate prices here are astronomical; a small condo in one of Martini's main cities costs more than a capital starship.`
	spaceport `The spaceport is a set of four skyscrapers joined by bridges and platforms at various levels. Hangars are built directly into the towers themselves, with deflector shield generators set up to ensure that ships do not crash, intentionally or otherwise, while approaching the towers to dock. Inside, all the floors and walls are gleaming granite, with teams of workers constantly polishing everything to ensure that not even so much as a fingerprint smudge is visible.`
	bribe 0.1
	security 0.5
	tribute 5600
		threshold 8500
		fleet "Large Republic" 22

planet "Mebla's Portion"
	attributes arach urban
	landscape land/fog5
	description `A stormy world with unpredictable and rapidly changing weather, Mebla's Portion is nonetheless home to several billion Arachi and millions of members of the other Coalition species, in part because rent is cheaper here than on worlds with more idyllic weather. Many of the residents are artists or work in other creative fields that allow them to work from home on days when the weather is too violent for them to venture outside.`
	spaceport `The spaceport is a sprawling complex of hangars and warehouses connected by covered walkways and underground tunnels. Because it has grown larger and larger over the millennia as this world's population increased, the spaceport's current layout is maze-like and seemingly random. Colored stripes painted on the floors mark the pathways between the major sections of the complex, and many local children earn a living just by wandering around offering to give directions to visitors who seem to be lost.`

planet Melenci
	attributes bunrodea medical moon
	landscape land/badlands8
	description `While the southern world of Jentu Le is where genetic research is mainly done, the small moon of Melenci here in the north is where much of that research is put to practice. The moon has only one settlement where Bunrodeans come to receive modifications to their genome. However, the Bunrodeans ensure that any modifications that are done will affect only the individual they are being done to, and will not be passed down to any offspring.`
	spaceport `The spaceport of Melenci has a variety of what you would assume to be advertisements for genetic operations. One displays a graphic of two animated Bunrodeans in a mine. One is injected with a needle and then becomes much bulkier. The mine then collapses in on the two, and the Bunrodean who was genetically modified is shown coming out of the rubble unscathed, while the other is pulled out with bent limbs and placed on a stretcher.`
	shipyard "Bunrodea Basic"
	outfitter "Bunrodea Basic"
	"required reputation" 50
	bribe 0
	security 0

planet Memory
	attributes deep factory medical research
	landscape land/badlands9-harro
	description `Memory is a dry world, but with enough local plants to maintain a breathable atmosphere. Some of the indigenous forms of cactus-like, drought-resistant plants grow dozens of meters high. Most of the animals that have evolved here are nocturnal.`
	description `	This planet was first settled only a few centuries ago, and the population is still relatively low, but they have developed a diverse set of industries including manufacturing and medical research.`
	spaceport `The local government has not yet seen the need to set aside funds to replace the spaceport built by the original settlers: mostly just a collection of poured concrete pads where larger ships can land without sinking into the sand of the desert.`
	spaceport `	They have added some large hangars for richer clients and Navy ships, however, and over the years more and more buildings have sprung up along the periphery of the landing field.`
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.8
	tribute 700
		threshold 4000
		fleet "Small Deep Security" 16

planet "Mendez Station"
	attributes ccor station uninhabited
	landscape land/station47
	music ambient/machinery
	description `Mendez Station is the closest object to Alpherg's twin stars. Constructed by the CCOR as part of its efforts to build self-sufficiency in the Outer Rim, the station's gigantic ramscoops collect charged particles from the system's solar winds and refine them into hyperdrive fuel.`
	description `	Since its establishment, Mendez has been uninhabited for most of its operational life. The station's location makes it uncomfortably hot, and as a result, Mendez is almost entirely automated apart from a small control room used during maintenance.`
	government Uninhabited
	bribe 0
	security 0

planet "Merask Fortuno"
	attributes korath station
	landscape land/station25
	music ambient/machinery
	description `This station was built primarily for harvesting hyperspace fuel. Even when the Korath were still here, the harvesting was almost entirely automated, so the station only has living quarters for a handful of people.`
	spaceport `Despite their masters being gone, the machines and robots of this station carry out their work just as diligently as before, harvesting fuel that will now be used only by other automata.`
	"required reputation" 1
	bribe 0
	security 0

planet Mere
	attributes fishing rim
	landscape land/sea7
	description `Mere is a world almost entirely covered by oceans. The locals live most of their lives on enormous ships, almost like floating cities, which travel around collecting fish and seaweed for food or harvesting pearls from the shallows to be sold off-world. The city-ships must do their best to avoid certain latitudes where hurricanes are most common, and even so storms are a continuous threat to anyone who lives here. Weather conditions are tracked constantly by a network of satellites.`
	spaceport `The spaceport is on the largest island on the planet. The marketplace is a large, open plaza down by the docks, where the captains of whichever city-ships are moored here at the moment can sell their goods directly to customers. Behind the plaza are large warehouses. If a storm approaches, the goods can quickly be moved inside, while the ships launch out into the deep sea where they have a better chance of weathering the storm without being smashed against the rocks.`
	spaceport `	The entire port is filled with the almost overpowering smell of fish. You have heard that this is the best place in the galaxy for good, cheap sushi, but the smell is doing nothing for your appetite.`
	security 0.1
	tribute 900
		threshold 3000
		fleet "Large Militia" 14

planet "Mereti Station"
	attributes korath station
	landscape land/station16
	music ambient/machinery
	description `This large station serves as the "mission control" for the robotic ships of the Kor Mereti faction. Warships of every shape and design are clustered in its docking bays or flying patrol outside.`
	spaceport `The central core of this station is entirely sealed off, running on its own power generators serviced by self-maintaining repair robots. Inside the core are the advanced computers that direct the Kor Mereti war effort.`
	"required reputation" 1
	bribe 0
	security 0

planet "Miblulub's Plenty"
	attributes arach farming folklore longcows
	landscape land/fields7
	description `Miblulub's Plenty was the first colony created by the Arachi outside of their home system, founded at a time when their home world could not produce enough food to reliably feed its entire population. This planet has long seasons and plentiful rainfall that make its temperate zones ideal for farming, while the grasslands near the tropics are mostly used for longcow ranching. Longcows are a distinctive and ill-behaved species of multi-legged cattle; their meat is a key part of the Arach diet.`
	spaceport `Although most of this planet is rural agricultural land, the spaceport is on the outskirts of a large and prosperous city. Ten thousand years ago, in the early days of Arach interstellar travel, this city was the home of the wealthy investors and business people who funded the farming settlements, and who moved here with their families to escape the pollution and conflict on their home world of Ahr.`
	"required reputation" 15

planet Midgard
	attributes deep factory mining urban
	landscape land/city5
	description `Midgard is a world with as much geographic diversity as Earth itself: mountains, tundra, desert, oceans, marshes, plains. It was the second world in the Deep to be settled, seven centuries ago. It is now home to dozens of major metropolitan areas and a population of over four billion. Although a select few live outside the cities and work in farming or ranching, the vast majority of people here have jobs in manufacturing.`
	description `	Food, fashion, and entertainment here all strike you as out of pace with broader galactic culture. The deep independent history of the planet makes it less likely to simply follow the latest Earth trends as the more recent colonies do.`
	spaceport `The spaceport is located in the center of the city of New Reykjavik, a bustling metropolis which is also Midgard's center of government. The port was built five hundred years ago, and its architecture is much more conservative than other ports in the Deep: instead of domes and rounded, wavy surfaces, it is a collection of tall, square granite towers, connected by bridges at various levels. Most of the hotels and restaurants are in a central tower, slightly higher than the others.`
	spaceport `	There is no central marketplace; instead, you can just buy or sell cargo from a computer terminal and a robotic forklift will arrive at your docking bay to carry it.`
	shipyard "Basic Ships"
	shipyard "Lionheart Basics"
	shipyard "Lionheart Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Deep Sky Advanced"
	bribe 0.05
	security 0.8
	tribute 3000
		threshold 6000
		fleet "Large Deep Security" 30

planet "Midway Emerald"
	attributes kimek shipping urban wealthy
	landscape land/forest8
	description `Wealthy Kimek prefer to live as close as possible to the centers of power, and in Coalition space the center of power is the Heliarch ringworlds. The dwellings here are a bit more luxurious and less densely packed than on other Kimek worlds, and the total population is less than two billion. Outside the cities, this is a hot forest world, without much local industry or natural resources.`
	spaceport `The relative opulence of this spaceport means that the walkways and doorways are big enough to be comfortable not only for the diminutive Kimek, but for the Arachi and even the Saryds as well, and the three species mingle here in roughly even numbers. The spaceport even has a few gardens and parks, as a concession to the Saryd need for quiet and beautiful spaces.`
	shipyard "Coalition Basics"
	outfitter "Coalition Basics"
	security 0.4

planet Millrace
	attributes factory "near earth" urban
	landscape land/city25
	description `Millrace is an overpopulated world, full of factories and manufacturing plants. It is one of several planets in this region of space where people trying to escape from the crowded squalor and polluted cities of Earth come looking for work. Most of the goods manufactured here end up being used by the Syndicate for constructing starships or driving industry on other worlds.`
	description `	The Syndicate is a fair employer: living conditions here may be squalid, but most workers are earning a living wage and some are able to save up for a new life on a more pleasant planet. The Syndicate trusts there will never be a shortage of new immigrants to replace them.`
	spaceport `This spaceport is ugly. It was designed not for the pleasure of sight, but for processing as many people through it as possible, without collapsing onto itself.`
	spaceport `	As the population of Millrace has grown, the spaceport has been continually expanded to support the increase in immigration; you can recognize the different sections because in the newer ones the bare concrete walls are lighter and have accumulated less soot and grime. Most of the restaurants are of the greasy spoon variety.`
	spaceport `	Beyond the spaceport, you can see endless rows of apartment buildings receding into the horizon. Any variation in design or color from one to the next is well-hidden by the layers of filth.`
	outfitter "Basic Outfits"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	security 0.2
	tribute 1400
		threshold 4000
		fleet "Large Syndicate" 8

planet Mirrorlake
	attributes hai "hai tourism" moon
	landscape land/bwerner1
	description `The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.`
	spaceport `This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.`
	security 0.2

planet Mnai
	attributes uninhabited
	landscape land/canyon1
	description `The environment of this world is quite pleasant by human standards. A majority of Mnai's yearly seasons consist of extended warm summer periods that provide healthy conditions for wildlife to thrive. Canyons are a common sight, sometimes harboring their own smaller ecosystems both in their higher mountainous regions and down in the valleys. Other patches of Mnai's surface have mesas that are home to mammals that look like large bears with antlers.`
	description `	Although this world remains an uncolonized paradise, there is some indication that the planet has been visited recently by the Gegno. A few landing sites can be found atop the taller ridges, but none are intricate enough to indicate any attempt to establish a settlement.`
	government Uninhabited

planet Moonshake
	attributes core factory forest urban
	landscape land/city7
	description `Moonshake is a planet of overpopulated cities side by side with dense wilderness. A few centuries ago it became a local center of industrial production when the Syndicate began building factories here. Since then, immigrants looking for steady work have been pouring in, doubling the planet's population every few decades. It is now a regional center for the production of everything from textiles to molded plastic parts to reactor-grade plutonium.`
	description `	It is characteristic of the Syndicate that the wilderness is entirely ignored, both scientifically and agriculturally, until it is plowed under to make way for expanding industry. Nowhere else in the galaxy is the local fauna so plentiful and yet so poorly characterized.`
	spaceport `The smog is so thick here that you could barely see the landing pad until you were only half a kilometer above it. At street level, the smog is less evident, but the air leaves a faint metallic taste in your mouth.`
	spaceport `	The spaceport, like the rest of this city, is overcrowded, with people walking along the narrow streets and trying to thread their way in between large cargo trucks loaded with crates. You see signs for restaurants of every variety imaginable, but most of them look dirty and dimly lit.`
	outfitter "Common Outfits"
	outfitter "Syndicate Basics"
	security 0.2
	tribute 1200
		threshold 3500
		fleet "Large Syndicate" 7

planet Mordente-Bridi
	attributes ccor frontier military pirate south "south pirate" station urban
	landscape land/station48
	music ambient/machinery
	description `A testament to the ingenuity of the engineering corps of the now defunct Confederated Councils of the Outer Rim, the massive Mordente-Bridi Station is one of the largest in human space. Twin cylinders Mordente and Bridi make up the station's hull, built from the strongest alloy the CCOR could manufacture at scale. Bridi Cylinder is pressurized and contains crew quarters and logistical infrastructure amounting to that of a sizable city, while Mordente Cylinder contains what was the Outer Rim's main shipyard.`
	spaceport `Apart from the spaceport facilities, almost none of Mordente Cylinder is pressurized. Making up most of its armored hull is a micro-gravity shipyard, which despite not being subject to a central government and defense force has remained quite busy. Worker shuttles are busily flying about the large space, tending to a multitude of ships; you notice that a few of them are also engaged in constructing new vessels.`
	shipyard "Advanced Southern Pirates"
	shipyard "Betelgeuse Advanced"
	shipyard "Betelgeuse Basics"
	shipyard "Southern Pirates"
	outfitter "Ammo South"
	outfitter "Basic Outfits"
	outfitter "Basic Weapons"
	outfitter "Common Outfits"
	outfitter "Pirate Outfits"
	outfitter "South Pirate Outfits Advanced"
	bribe 0.08
	security 0
	tribute 600
		threshold 2500
		fleet "Small CCOR" 14
		fleet "Large CCOR" 4

planet "Muninn Station"
	attributes deep military station
	landscape land/station9
	music ambient/machinery
	description `Muninn Station, along with its brother station Huginn, serves as the gateway to the region of space known as the Deep. They both harvest and refine deuterium for use as rocket fuel, and in addition Muninn Station is used as a military base for the local defense fleets.`
	spaceport `Most of the station is closed off to you, but you are told that if you want you may visit the large military mess hall, where hundreds of Navy members and local militia sit and eat or watch the news videos. You would normally expect a military mess hall to be a noisy, rowdy place, but this one is almost eerily silent, with a few quiet conversations going on in the corners but otherwise no noise except the video screens.`
	"required reputation" 10
	bribe 0.05
	security 0.8
	tribute 1100
		threshold 5500
		fleet "Small Deep Security" 25

planet Muspel
	attributes deep factory mining
	landscape land/canyon9
	description `Muspel is a hot world of deserts, canyons, and warm-water oceans. It is mostly a mining and manufacturing planet, and as a result there are few lifelong inhabitants; most of the people here are migrant workers who are just trying to save up enough money to settle down somewhere more hospitable.`
	description `	Some tourists also come here, to walk through the sandstone canyons where the wind and rain has carved the rock into tall pillars and spires. A few particularly beautiful canyons are protected against strip mining by local law.`
	spaceport `The spaceport here is rudimentary: a collection of concrete landing pads clustered around a single large building. The building is designed with layers of color and rounded spires that mimic the canyonlands. From a distance, it would be indistinguishable from the natural rock outcroppings if it were not for the glitter of sunlight off the windows. Inside, people move at a slower and calmer pace than you have seen elsewhere in the Deep.`
	bribe 0.03
	security 0.6
	tribute 600
		threshold 3000
		fleet "Small Deep Security" 14

planet Mutiny
	attributes core "core pirate" pirate
	landscape land/badlands13
	description `Centuries ago, Mutiny was used as a sort of prison world for a powerful band of pirates, a place where rivals could be marooned or held for ransom, rather than killing them outright. It is a cold, dark planet, and food is scarce, but over time several villages developed in the more hospitable regions. No longer prisoners, the inhabitants who remain do so because they prefer a simple life beyond the reach of any government, on a planet that will never be stolen from them because it carries nothing of value.`
	security 0

planet Mystery
	attributes moon saryd uninhabited
	landscape land/canyon05
	description `The Saryd culture's fascination with the movement of the stars and planets can perhaps be attributed to the fact that their homeworld is orbited by two moons, which cause a complex and seemingly unpredictable cycle of tides as well as a variety of subtle effects on the circadian rhythms of the creatures that evolved on Saros. Saryd homes on other worlds often have night lighting cycles designed to mimic the moons of their homeworld.`
	"required reputation" 15

planet Nasqueron
	attributes "requires: gaslining"
	landscape land/nasa8
	description `Beneath Nasqueron's cloudy surface is a complex and thriving ecosystem of gas-dwelling organisms, from the massive void sprites all the way down to bacteria that inhabit tiny water droplets suspended in the air. Although the void sprites mostly feed on these organisms, it appears that in order to grow into their adult form or to give birth to young, they also need rare minerals that they can only find by feeding on asteroids, far beyond the planet's atmosphere.`

planet "Nearby Jade"
	attributes farming kimek longcows urban
	landscape land/fields12-sfiera
	description `Aside from fish, the Kimek diet is mostly vegetarian, but a few centuries ago an Arach entrepreneur decided to start ranching longcows here. It is an ideal world for ranching, with plenty of grassy fields. The ranches have begun a major industry, although generally only the wealthiest of Kimek are willing to spend money on longcow meat.`
	spaceport `The spaceport is at the very center of a city that is laid out with perfect radial symmetry: six sectors, each with their own markets, schools, and other public services, and clusters of skyscrapers that can each house a million individuals. The spaceport itself is also symmetrical, with a concourse in the center and smaller and smaller landing pads radiating out from it so that the largest freighters have easiest access.`

planet Nepheritis
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/clouds_08
	description `An unusually large ice giant, Nepheritis is well-known among the denizens of the Paradise Planets for its prodigious rains of large diamonds. While this phenomenon is common on most ice giants of sufficient size, Nepheritis is a scientific curiosity due to the sheer size of the diamonds formed in its atmosphere, with some even becoming large boulders during their plummet into the depths.`
	description `	While these diamonds are unfortunately not economical to collect with current human technology, if you were so inclined you could perhaps make an attempt at catching one as it fell, deep within the atmosphere where they are largest.`
	government Uninhabited

planet "New Argentina"
	attributes "dirt belt" farming
	landscape land/fields1
	description `New Argentina is a world that is ideal for ranching but suitable for little else. Ranchers live as individual families or small communities surrounded by hectares of grazing land for cattle. As a result, the population is still quite low here, and the locals live isolated lives, with most families living many kilometers away from the nearest school or hospital or even from their nearest neighbor.`
	description `	Cattle handlers here do their work on horseback, because they believe modern vehicles are more likely to spook the animals.`
	spaceport `The spaceport is on the outskirts of one of New Argentina's largest towns... which has a population of barely ten thousand people. Many of the dock workers are teenagers or barely past their teens, children of ranchers who are not drawn to the solitary sort of life that their parents enjoy. Aside from the church and the hospital, the largest building in town is "The Grange," a function hall with a sign out front advertising square dances and line dances three nights a week.`
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	security 0.05
	tribute 1000
		threshold 3500
		fleet "Large Republic" 4

planet "New Austria"
	attributes "dirt belt" mining
	landscape land/valley9
	description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight.`
	description `	The few settlements that have been built here were developed for mining sapphires and rubies. The sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry.`
	description `	For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered.`
	spaceport `The spaceport is nothing but a couple of landing pads on the outskirts of one of the larger mining villages, high up on a mountain ridge to allow easy access for starships. A few roads lead down from there to the village, where you can trade for local goods or get food from the miners' cafeteria.`
	spaceport `	By the time you have walked to the center of the town, several people have already tried to sell you large "diamonds" that you strongly suspect are just clear sapphires.`
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 5

planet "New Boston"
	attributes "dirt belt" farming textiles
	landscape land/water2
	description `New Boston is a completely unremarkable world... except, of course, for the fact that you happen to have been born here.`
	description `	Most of the land is wet and marshy, and the coastal regions are prone to flooding. Some food crops are grown here, but most of the farmers instead plant flax and jute, which grow well in wet soil and are used to make linen and burlap cloth. The textile mills are hot and poorly ventilated, but they offer higher and more reliable income than farming.`
	spaceport `Someday New Boston may be a prosperous enough planet to afford a better spaceport, but not yet. Many of the concrete landing pads have sunk into the muddy soil over the years since they were poured, and are now tilted and uneven.`
	spaceport `	The market where ship captains buy and sell cargo is a large tent rather than a permanent building, but it is sturdy enough to keep off the rain. Loads are brought in and out by trucks and the occasional hovercraft. Here some enterprising local mechanics have set up not only a repair shop and outfitter, but also a shipyard with several small, refurbished ships for sale.`
	shipyard "Basic Ships"
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	security 0.05
	tribute 300
		threshold 2500
		fleet "Small Militia" 23

planet "New Britain"
	attributes "dirt belt" factory farming urban
	landscape land/city6
	description `New Britain is one of the few worlds in the Dirt Belt region of the galaxy that is relatively prosperous and has a large population. Although the gravity here is slightly low, it is otherwise a nearly ideal Earth-like world, rich enough in natural resources that all the raw materials for the local industry can come from on-planet.`
	description `	Among the native life forms, the most striking are the many species of large and colorful birds, most of which have learned to give the cities and the spaceport a wide berth.`
	spaceport `The spaceport is a granite ziggurat, a step pyramid with landing pads and hangars on each level. On the top levels are the dining areas and meeting rooms for corporate visitors; the lower floors provide warehouse and storage space.`
	spaceport `	Compared to the relatively traditional architecture of the city nearby, the spaceport looks out of place, even absurd. But to the locals, it is meant as a clear display to visitors that even though they are in a region of space known for poor and sparsely populated worlds, this particular world is far more developed.`
	shipyard "Basic Ships"
	shipyard "Tarazed Basics"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	security 0.2
	tribute 1300
		threshold 4500
		fleet "Large Militia" 20

planet "New China"
	attributes "near earth" urban
	landscape land/city22
	description `In the very early days of hyperspace travel, most settlers chose to put down roots within a few jumps of Earth, because until more fuel depots were built, colonies farther out would seldom be visited by cargo ships. As a result, a lot of effort was put into terraforming and developing worlds that would have been passed over by most colonists today.`
	description `	New China is one such world, and it is now overpopulated, and poor enough that maintaining the terraforming equipment and climate requires almost a third of the planetary government's tax income.`
	spaceport `The "new port" here was built several centuries ago, when the grand but impractical spaceport built by the original settlers had deteriorated to the point where it was no longer usable. This port is much simpler by comparison: just a ring of landing pads of various sizes around a large central building with ten levels of warehouse space accessible by freight elevator.`
	spaceport `	There are always locals hanging around the port, some of them mere children, who are trying to find a cheap ride off-planet.`
	outfitter "Common Outfits"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	outfitter "Kraz Basics"
	security 0.1
	tribute 1400
		threshold 4000
		fleet "Small Republic" 50

planet "New Finding"
	attributes research saryd
	landscape land/canyon6
	description `Due to complex atmospheric currents and swiftly changing seasons, the surface of New Finding is constantly scoured by powerful winds, making it difficult for soil to accumulate except in sheltered canyons and gorges. Each of these patches of greenery stands like an island amid a sea of bare rock. Over time, where the forests are able to take hold and grow, they spread outward and begin to turn more of the rock into habitable soil. On the exposed slopes, rock slides are a constant danger.`
	description `	Due to the limited habitable land, the local economy focuses on high tech medicine and equipment that can be produced by relatively small laboratories.`
	spaceport `The New Finding spaceport is in a canyon, with hangars cut into both the canyon walls and delicate covered bridges linking them together. Attempting to land here without crashing into anything is a harrowing experience.`
	spaceport `	The bottom of the canyon is a bright green ribbon of trees and plants that stands out in sharp contrast against the red and yellow layers of sandstone.`
	"required reputation" 15
	security 0.3

planet "New Greenland"
	attributes "dirt belt" forest frozen textiles
	landscape land/snow16
	description `New Greenland was first settled about six hundred years ago, at the peak of the "Turf Wars" era where most planets were controlled by powerful corporations and their struggles often turned into outright warfare with privately owned fleets and armies. The people who came to New Greenland were looking for a world so marginal and undesirable that they could live here in peace without being caught in the crossfire.`
	description `	The locals here grow food in greenhouses and specialize in making warm winter clothing, which is this planet's only export.`
	spaceport `The spaceport is near the equator, but it is still cold enough that there is always some snow on the ground.`
	spaceport `	You have never seen as many people in fur coats as there are here; what might be considered a luxury in other parts of the galaxy is a necessity here, where the cheapest clothing material is the pelts of indigenous animals.`
	spaceport `	From the size of the claws hanging decoratively off some of the coats, you have to give a grudging respect to the hunters. High fashion is not an industry that usually involves risk of dismemberment.`
	security 0.05
	tribute 200
		threshold 2000
		fleet "Small Militia" 15

planet "New Holland"
	attributes "dirt belt" factory farming fishing
	landscape land/water7
	description `Like its namesake on ancient Earth, New Holland is a world of oceans and low country. It is an old planet, its tectonic activity long since silenced, worn smooth by eons of weather. For those who live here, flooding is a constant threat, requiring a vast network of dikes and levees. But the floods also refresh the soil, making this one of the most fertile farming worlds in the region.`
	description `	As the population has boomed, and as the farms have been consolidated and become more mechanized, large cities have grown to house factories and workers.`
	spaceport `The spaceport is on the fringes of one of the factory towns. In the distance are row after row of identical brick buildings; in the opposite direction, a safe distance from the city, are the cooling towers of several nuclear power plants. The port itself is laid out for maximum efficiency in loading and unloading cargo regardless of the weather or time of day: a row of hangars, open at one side to ships coming in and departing, and on the other to a road carrying a steady stream of trucks.`
	outfitter "Basic Outfits"
	outfitter "Ammo South"
	outfitter "Delta V Basics"
	security 0.1
	tribute 700
		threshold 3000
		fleet "Large Militia" 11

planet "New Iceland"
	attributes "dirt belt" factory mining oil volcanic
	landscape land/valley0
	description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.`
	description `	Many of the inhabitants wear dust masks to avoid letting the particulate matter from the volcanoes accumulate in their lungs.`
	spaceport `Almost as soon as you stepped off your ship, your eyes began to sting. You try to breathe as shallowly as possible.`
	spaceport `	This port consists of a single large hangar, only big enough for two or three Bulk Freighters, plus some overflow landing pads and old rusted storage sheds outside. There is a small cafeteria, offering you a choice between two kinds of soup, some pre-made sandwiches, or the hot meal of the day.`
	security 0.05
	tribute 300
		threshold 2000
		fleet "Small Militia" 24

planet "New India"
	attributes "dirt belt" farming forest frontier textiles
	landscape land/forest0
	description `New India was first settled less than a century ago, and the settlers are still struggling to establish themselves. It is a hospitable climate, but the amount of labor needed to clear forests and to plow rocky fields has meant that the towns here can only grow very slowly.`
	description `	The farms grow both food crops and cotton, and very recently they have begun manufacturing their own textiles instead of just shipping the raw cotton off-world for processing.`
	spaceport `New India's spaceport is a ring of low wooden buildings around a wide landing area paved with concrete slabs. Around the perimeter carts of trade goods are driven, some being pulled by tractors and others, by horses or oxen. You even think you see a few carts being pulled by water buffalo.`
	spaceport `	Most of the buildings are for storage, but from somewhere nearby you can smell fresh-baked bread.`
	outfitter "Ammo South"
	security 0.05
	tribute 200
		threshold 2000
		fleet "Small Militia" 16

planet "New Kansas"
	attributes "dirt belt" forest textiles
	landscape land/fields6
	description `Wool clothing is considered a luxury in most of human space, because enough oil is mined on most planets to make synthetic clothing much cheaper than raising and shearing sheep. However, here on New Kansas, wool is the primary industry.`
	description `	The land is mostly rolling green hills and shallow streams, ideal for grazing. However, unwary travelers hiking through the idyllic countryside have been known to be attacked by savage packs of feral sheep, so this world is not without unique dangers of its own.`
	spaceport `The spaceport includes several stores selling wool garments, each worth easily ten times as much as the clothes you are wearing. A few of the visitors milling around seem genuinely interested in the clothing, but most of them, like you, are just ship captains who see wool clothing as nothing more than a pricey luxury good that can be sold elsewhere for a good profit.`
	spaceport `	The port authority employs several people on horseback whose sole job is to keep the landing pads clear of wild sheep.`
	security 0.05
	tribute 300
		threshold 2500
		fleet "Small Militia" 22

planet "New Portland"
	attributes "dirt belt" farming
	landscape land/fog8
	description `New Portland is a cloudy planet orbiting a dim star; the only reason it is not completely frozen is because of the heat trapped by its upper atmosphere. There are only a handful of towns here, and nothing big enough to warrant being called a city. Most of the settlers are subsistence farmers who can only dream about life on other worlds. Many houses here do not even have running water or personal computers.`
	description `	Some of the farms near the spaceport are planted with different crops forming abstract patterns visible from the air. Such a whimsical extravagance seems particularly odd when you consider that the owners will never be able to afford to see their fields from that angle. But perhaps that is precisely the point.`
	spaceport `The largest town on New Portland has set aside a landing area for ships, but it is barely what could be called a spaceport. Aside from the refueling station and a few sheds, there are no other buildings, just an open field of packed gravel, with grass and weeds peeking up in places where it has avoided the blast from landing spacecraft. A few farmers have parked wagons here and are trading food and other goods with the visiting ships.`
	security 0.05
	tribute 200
		threshold 2000
		fleet "Small Militia" 12

planet "New Sahara"
	attributes "dirt belt" factory
	landscape land/water1
	description `New Sahara is mostly desert and savanna, with very little precipitation.`
	description `	A century ago, some entrepreneurs settled here and built a factory complex that is entirely powered by wind and solar energy, because there are so few cloudy days here and the wind and sunshine are so reliable. The factory is mostly autonomous, with only a few thousand people living here to perform maintenance or to grow crops in irrigated fields.`
	spaceport `The spaceport consists of a few large concrete slabs, each big enough for a dozen small ships or a pair of Bulk Freighters to land on. Farther away are fields of solar panels and the factories that they power. The spaceport buildings themselves, however, are underground, where less energy is needed to keep the air cool. Light pipes bring sunlight down from the surface to illuminate the subterranean storage caverns and living quarters, while keeping the searing heat of the sunlight out.`
	security 0.05
	tribute 400
		threshold 3000
		fleet "Small Militia" 30

planet "New Switzerland"
	attributes mining "near earth" tourism
	landscape land/mountain5
	description `New Switzerland is a world where tectonic activity has left deeply folded and fractured mountains across much of the planet's surface.`
	description `	In many places, the topsoil is too thin and rocky to support farming, but many people have settled here anyway, drawn to the beauty of the mountains. A few ski resorts operate in the mountains, and in recent years a gemstone mining industry has begun to develop as well.`
	spaceport `The spaceport is in a valley, surrounded by mountains so high that their tops are often lost in the clouds. From the port town, tourists can ride a cog railway to the tops of several of the tallest mountains nearby.`
	spaceport `	Most of the buildings in town are wood framed, and some are old fashioned half-timber buildings with whitewashed plaster packed in between the beams. It is not a technologically advanced world, but it is a very beautiful place.`
	security 0.1
	tribute 300
		threshold 2000
		fleet "Small Republic" 11

planet "New Tibet"
	attributes "dirt belt" factory religious
	landscape land/mountain0
	description `New Tibet is a world of jagged mountains and deeply shadowed valleys.`
	description `	Although it has been inhabited for centuries, in many places the terrain is so rugged that roads cannot be built, leaving several of the smaller towns almost completely isolated. Taking advantage of this isolation, several orders of Buddhist monks have built monasteries here.`
	description `	In the lowlands, large farms support sprawling cities full of factories, a striking contrast to the simplicity and isolation of the mountain villages.`
	spaceport `The spaceport is in a hilly region, just outside of the largest city, with a view of a valley full of farms that stretch for tens of kilometers, all the way down to the ocean.`
	spaceport `	The port is much less modern than the city nearby; it was built by the early settlers and has not been significantly updated since then, because the focus has been on improving life for the locals, not for their occasional visitors.`
	security 0.1

planet "New Tortuga"
	attributes core "core pirate" factory pirate religious
	landscape land/fog6
	description `A planet of violent storms and frequent earthquakes, New Tortuga does not have a lot to offer the average spacefarer. The most significant settlements on the planet are built predominantly underground, far from any fault lines, with only obscure, hardened access areas. Combined with the fortress-like blast doors that blockade the spaceport entrances, New Tortuga is the perfect place for those looking for somewhere to hide.`
	description `	Most of the inhabitants of this planet are Syndicate dissidents who mainly support themselves through manufacturing. The Syndicate often destroys pirate factories at their borders, but their fleets do not find the monetary cost of venturing as far as New Tortuga worth the benefit. Here, shipyards, factories, and outfitters provide a continuous supply of goods and services for the system.`
	spaceport `As you walk through the spaceport, scattered amidst the bars and black-markets, you notice a surprising number of religious buildings. There are a variety of churches, synagogues, mosques, temples, and others you can't quite remember the names of. Most of the shops are run not by pirates, but by ordinary folk, many wearing religious garb. The citizens here interact with pirates with friendliness and warmth, rather than the hostility and fear you see on other pirate worlds.`
	spaceport `	The relative peace is frequently broken by a pirate band wandering through the spaceport. While perhaps an auditory nuisance, the pirates here are generally more obedient and disciplined than those seen on other planets. Their ships are more advanced too, judging by the armaments and engines you noticed in the hangar.`
	shipyard "Basic Ships"
	shipyard "Core Pirates"
	shipyard "Advanced Core Pirates"
	shipyard "Southern Pirates"
	shipyard "Northern Pirates"
	shipyard "Megaparsec Basics"
	outfitter "Basic Outfits"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	outfitter "Syndicate Basics"
	outfitter "Syndicate Advanced"
	"required reputation" -10
	bribe 0.03
	security 0
	tribute 1400
		threshold 5000
		fleet "Large Core Pirates" 10
		fleet "Small Core Pirates" 15

planet "New Wales"
	attributes "dirt belt" mining
	landscape land/mountain7
	description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals.`
	description `	Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.`
	spaceport `The warehouses at the spaceport are kept under continuous guard due to the high value of the refined metals they contain. There are several missile silos and surface-to-air laser turrets as well; New Wales has survived multiple pirate attacks in the last decade.`
	spaceport `	Within the spaceport cafeteria, however, the locals are quite friendly and excited to connect with visitors and hear news of the outside world. The cafeteria is cooking lamb stew, and the smell of it pervades the whole building.`
	outfitter "Ammo South"
	outfitter "Basic Outfits"
	security 0.2
	tribute 400
		threshold 3000
		fleet "Large Militia" 6

planet "New Washington"
	attributes "dirt belt" mining oil
	landscape land/nasa4
	description `New Washington is a planet huddled close to a dim, red sun in an otherwise frozen system. It orbits so close to the sun that the two are locked together, with one side of New Washington continuously facing the sun and the other in perpetual darkness.`
	description `	The only villages are in the twilight region in between, and there the settlers make a living by mining for metal and for oil, a relic of a warmer period when more life flourished here and the planet spun more quickly on its axis.`
	spaceport `In this narrow ring between the baking sun of New Washington's day side, and the endless night beyond, a few native plants and animals still flourish: weirdly colored trees and grasses, and a few insect-like creatures flying among them.`
	spaceport `	Rats, accidentally introduced by the settlers, also flourish here. A small, nearly deserted cafeteria is selling stew and mashed potatoes. You are almost certain the stew is made with rat meat.`
	security 0.05
	tribute 200
		threshold 2000
		fleet "Large Militia" 3

planet Newhome
	attributes hai "hai: human presence" textiles urban
	landscape land/myrabella7
	description `Newhome's gravity, climate, and geography is very similar to the Hai homeworld. Several billion Hai live here. Most dwell in large factory cities, but there are also ranches in the undeveloped areas where the Hai raise animals that are larger than elephants but produce wool similar to sheep. Shearing them is a dangerous undertaking, but their wool can be used to make excellent, long-lasting clothing.`
	spaceport `The roads in the spaceport are very wide, so that Hai ranchers can lead their massive, sheep-like beasts along them. The animals seem docile enough, but their size is alarming.`
	spaceport `	Most of the shops only sell clothing made for the Hai, but a few enterprising artisans have responded to the growing human population in the spaceport district and begun making clothing for humans as well: larger dimensions, and no tail holes in the pants.`
	outfitter "Hai Basics"
	security 0.2

planet Nifel
	attributes deep frozen medical research
	landscape land/mountain3
	description `Nifel is a cold world, with summers too short to grow most crops, and very little indigenous wildlife aside from thick-furred mammals and some migratory birds that travel from one hemisphere to the other every year.`
	description `	Four centuries ago, when much of human space had been in travel quarantine for a decade to block the spread of the Rigellian Plague, it was here that researchers discovered a cryophilic bacterium growing in the permafrost that could be used to combat and eventually eliminate the plague. Some research labs and manufacturing plants still remain in operation here.`
	spaceport `The port is located near the equator, but the air is still uncomfortably cold. As with many of the fanciest buildings in the Deep, the spaceport here is built of carbon fiber and plastic composite instead of more traditional materials. The particular composite used here is slightly translucent, so the hallways and hangars are all bathed in dim and diffuse sunlight.`
	spaceport `	The spaceport is large enough to house ten times the number of people and ships that are currently here.`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	bribe 0.05
	security 0.7
	tribute 1500
		threshold 4000
		fleet "Large Deep Security" 16

planet Nimbus
	attributes core fishing medical
	landscape land/beach15
	description `Nimbus is a stormy ocean world, where a rain shower can descend on you almost without warning, only to be replaced with equal suddenness by bright sunshine. It draws mostly the sort of people who can weather such changes with placid, unperturbed calm; tourist guidebooks often rank Nimbus near the top in their lists of "friendliest natives."`
	description `	All the industry on Nimbus is driven by the sea. Fish are plentiful, and the oceans here also contain some unique microorganisms that are harvested to extract useful medical compounds.`
	spaceport `The spaceport is on a small island, but well above the high water mark. The mixture of ocean spray and fog and drizzling rain is enough to turn your clothes damp even just on the short walk from your landing pad to the main cluster of buildings.`
	spaceport `	Thankfully the weather is warm, but you are glad to find a cozy, dry, and welcoming space in the coffeehouse across from the warehouse district.`
	outfitter "Basic Outfits"
	outfitter "Syndicate Basics"
	outfitter "Ammo North"
	security 0.3
	tribute 300
		threshold 2500
		fleet "Small Syndicate" 4

planet Norn
	attributes deep fishing moon
	landscape land/beach4
	description `Norn is a water world, with low gravity but an atmosphere dense enough to breathe easily. Large mats of seaweed and algae form natural rafts that drift around with the ocean currents, and a few intrepid settlers have colonized them, people who prefer a life of relative solitude and are willing to trust their fates to wherever the winds might take them. Others have settled the few, low islands, which are prone to frequent flooding.`
	description `	Fish are common here, including a few species of flying fish which travel in large packs and are a considerable nuisance for the land-dwellers.`
	spaceport `The spaceport is on one of the larger islands, a network of small buildings connected by bridges and raised up on enormous stilts about fifty meters high. Cargo winches are used to load and unload cargo from the boats that dock below. Starships dock in individual hangars, to protect them from the wind.`
	spaceport `	The whole complex sways slightly, almost imperceptibly, as if it were a large boat at sea. The walkways all have tall railings, but you still find yourself afraid to venture too near the edge or to look down at the island and the sea below. The locals, however, walk swiftly and gracefully, with no sign of fear.`
	shipyard "Lionheart Basics"
	outfitter "Ammo North"
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	bribe 0.04
	security 0.6
	tribute 500
		threshold 3000
		fleet "Small Deep Security" 12

planet Oasis
	attributes farming rim textiles
	landscape land/dune4
	description `Although much of Oasis is desert, a few tropical regions exist that are more suited to human habitation. The settlements are small, and rely mostly on agriculture, ranching, and textiles to produce goods that can be sold off-world.`
	description `	For those who are drawn to simple frontier living, it is a paradise, where you can earn a living just by working with your hands, and where the only mode of transportation anyone needs is a horse. Many outsiders, of course, view the Oasis lifestyle as backward and primitive.`
	spaceport `Most cargo on Oasis is carried by horse-drawn wagons. Some of them are made of steel, but others seem to be built of hand-hewn wood. The sight of horses drawing loads onto and off of gleaming starships is almost surreal.`
	security 0.05
	tribute 300
		threshold 2000
		fleet "Large Militia" 5

planet "Oberon Station"
	attributes core station
	landscape land/sivael9
	music ambient/machinery
	description `Oberon Station is a deuterium refinery owned and operated by the Syndicate, and aside from a few docking bays for visiting ships to use in an emergency, the rest of the station is sealed off to non-employees.`
	"required reputation" 10
	bribe 0.03
	security 0.4
	tribute 400
		threshold 2000
		fleet "Small Syndicate" 5

planet Oblivion
	attributes "dirt belt" mining oil
	landscape land/industrial0-iridium
	description `The atmosphere here is a toxic mix of ammonia, sulfur, and methane. Although breathable by human beings if necessary, the locals use masks to reduce the risk of chronic respiratory problems. Even so, the life expectancy here is short, but that is partly because the two best-paying industries are oil drilling and mining for radioactive elements.`
	spaceport `The spaceport is a long landing strip paved in asphalt, with warehouses on either side of it constructed from stone and mortar. Inside are stacked lead-lined crates of radioactive materials for sale.`
	spaceport `	Unlike many Dirt Belt worlds, you see few curious children watching ships land or playing among the buildings; this is not the sort of world where many people choose to put down roots and build a family.`
	outfitter "Ammo South"
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Ochrescoop
	attributes hai station
	landscape land/station43
	music ambient/machinery
	description `A massive plaque attached to a bulkhead in the promenade entry proudly indicates that station has been run by Yoot Ki Magnetic Fuel Harvesting for over 75,000 years. It seems that the powerful magnetic field of the gas giant below makes this station an ideal location for harvesting and re-harvesting the massive volume of fuel demanded by the Hai space industry. Despite its long history of operation, the station seems to be in an excellent state of repair.`
	spaceport `The spaceport, which consists of a wide promenade running around the interior of the station, seems to be divided into two distinct areas: the lower level, which contains all manner of amenities, services, and food places, and the upper level, which hosts the official Yoot Ki sales center in addition to a suite of different facilities for various research institutes. As it turns out, the powerful magnetic field of the world below also has certain advantages for scientific experiments.`
	spaceport `	A holographic sign floating next to the stairs proudly states that over 7,000 years have elapsed since the last fatal safety accident.`
	bribe 0.1
	security 0.5

planet "Ogmur's Siphon"
	attributes arach "coalition station" research
	landscape land/station36
	music ambient/machinery
	description `This refinery was built shortly after the nearby dry dock station was finished, to ensure the system was self-sufficient to provide the hyperspace fuel needed for the visiting ships. A small fleet of tanker ships is docked on specially marked hangar bays, always ready to bring the fuel elsewhere if needed.`
	description `	"Ogmur" is the name of the gas giant below, named after a giant snake-like creature of Arach mythology. With an abnormally dense core and storms more ruthless than in any other gas giants in the Coalition, it swallowed the first five predecessors of this station before they could be completed, and though this one has remained in a stable orbit for thousands of years after its completion, superstition surrounding the planet makes it so that the Siphon receives very few visitors.`
	spaceport `While technically part of the system's "Guardian" military complex, there's little to no Heliarch control over the free space in this station, so a few shops and branded restaurants have opened up to serve the local workers and occasional visitors. Whether by necessity due to the lack of services in the system, or simply out of boredom within the monotony of the station, the food here is by far the best in the system and even better than on some Coalition planets.`
	spaceport `	With the exclusive goal of serving as a large-scale refinery, the station has far less living space than the system's main attraction, often leading to semi-crowded areas in spite of the low amount of pedestrian traffic here.`
	"required reputation" 15

planet Okoity
	attributes bunrodea urban
	landscape land/fog2
	description `Due to an overabundance of natural resources and arable land when the planet was discovered, Okoity has achieved the highest population of any Bunrodean world, with a staggering 24 billion people. All but the most inhospitable regions of the planet have been settled in some shape or form.`
	description `	Unfortunately, time has taken its toll on the planet, as the once prosperous lands have run dry as a result of millennia of industrial habitation. While the planet isn't completely barren of natural resources, an increasing large amount of supplies must be brought in from other worlds to sustain the population.`
	spaceport `The spaceport of Okoity is completely packed with Bunrodeans. You have little room to maneuver as you explore the spaceport while trying to not bump into anyone. Many of the Bunrodeans here show signs of being genetically engineered, from Bunrodeans with extra limbs to one that you see up high climbing on walls and jumping from building to building to avoid the crowd below.`
	shipyard "Bunrodea Basic"
	outfitter "Bunrodea Basic"
	"required reputation" 25
	bribe 0
	security 0

planet Olohoa
	attributes bunrodea uninhabited
	landscape land/sky3
	description `From afar, Olohoa looks like it might be a pleasant place to live, with clear oceans not too dissimilar to what you might find on a Paradise World. But your ship's sensors tell you a different story, one of a planet with immense amounts of ultraviolet radiation bombarding its surface. Nothing short of an extremophile could survive on the surface here, and any life in the oceans is likely deep down where no radiation can reach.`

planet Osaeli
	attributes ka'het uninhabited
	landscape land/fields15
	description `An Earth-like planet with high biodiversity, at first glance Osaeli appears to be an idyllic world where no lifeform ever became predominant; but looking more closely, the signs of an ancient devastation can still be seen. In the middle of the forests, huge amounts of debris are scattered across large areas, and scans reveal many underground bunkers, partly destroyed and filled with water.`

planet "Oup Je"
	attributes gegno scin
	landscape land/canyon4
	description `The many beveling formations here provide the Gegno Scin with a rich amount of materials for their cities and ships. Below are small woodlands that seem to be stripped down one way or another, with few living areas scattered about. It is apparent that this planet has been worn down over time, due to both natural and unnatural causes.`
	spaceport `A few Scin in the spaceport are equipped with what looks like heavy mining gear instead of normal pilot attire, and are never seen boarding any spacecraft. Rather than cautious, they appear to be genuinely curious of your presence, staring at you in fascination. Presumably, these Scin spend most of their days deep in this planet's mines, so seeing anything beyond minerals or machinery, let alone foreigners, is quite astonishing to them.`
	government "Gegno Scin"
	"required reputation" 1
	bribe 0
	security 0

planet Palarei
	attributes ka'het uninhabited
	landscape land/valley5
	description `While its short distance from Gerenus makes it seem only barely capable of supporting life, Palarei's surface is full of thickets of a small spiky bush native to this planet. Oddly enough, very few settlements on the planet appear to have been destroyed by weapons fire; most facilities are covered in meters of dust and sand but, other than that, appear to be quite operative.`

planet Palatine
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa12
	description `The whipping winds of Palatine are a prime example of how the inner mechanics of gas giants are poorly understood; when it was initially discovered by the Remnant, its winds spun around the globe at speeds far in excess of what astrophysical models predicted, as if they had recently been subject to a massive acceleration.`
	description `	Over the subsequent centuries the winds have been imperceptibly slowing toward normally predicted velocities, but at their current rate it will be many millennia before they reach them.`
	government Uninhabited
	security 0

planet Parii'het
	attributes ka'het uninhabited
	landscape land/station42
	music ambient/machinery
	description `Very similar to its sister station of Seli'het, Parii'het was still under construction when it was abandoned by its creators. Today, it floats uninhabited in this rarely visited section of space, approached occasionally by the automated drones that mindlessly continue to carry new supplies to the massive cargo section. If the Ka'het attacked this station, it would be made entirely inoperable in a short time.`
	government Builder

planet Passaritus
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa27
	description `Decades ago, Passaritus was the subject of an ambitious project by the Deep to mine metallic hydrogen from its mantle. Being barely large enough to form metallic hydrogen in the first place, the gas giant's gravity was thought to be low enough to make extraction feasible. Unfortunately, the Deep had overestimated their ability to build an extraction device that was not only functional, but economical, and the project has since been moved to the backburner.`
	description `	Passaritus still happens to be an interesting locale to visit, at least if you have a gaslined ship. Its small size and relatively rapid rotation gives it sweeping bands of color, each corresponding to a different layer or wind speed, and the lower gravity allows updrafts to carry your ship upwards for kilometers.`
	government Uninhabited

planet Pearl
	attributes forest medical paradise tourism
	landscape land/forest10
	description `Pearl is an idyllic, forested world, mostly set aside as a wildlife sanctuary for imported exotic species. Each of the islands and continents houses animals and plants from a different planet's biosphere. Terraforming stations and satellites maintain the atmospheric gas levels in order to keep each island at the proper temperature and rainfall level.`
	description `	Some of the islands are open for tourists and safari tours, and even for hunting. Others are owned by private companies and used for medical research. People with training in veterinary medicine are always in high demand here.`
	spaceport `The spaceport is on one of the smaller islands, where the outside contagions brought in by visiting ships - including the rats and insects that inevitably stow away inside cargo crates - can be kept in isolation. The spaceport is located on a mountain slope immediately above a sea port, where visitors can charter a ship to one of the other islands. The warehouses for incoming and outgoing supplies are massive, but have been dug partly into the mountain so that the part of them that extends above ground is less prominent.`
	bribe 0.03
	security 0.7
	tribute 2800
		threshold 6000
		fleet "Large Republic" 11

planet "Pelubta Station"
	attributes arach "coalition station" research
	landscape land/station7
	music ambient/machinery
	description `Pelubta Station was built shortly after the Arachi discovered the hyperdrive, initially to take advantage of the massive amounts of solar power generated by the nearby stars. However, now it is mainly used as a hyperspace fuel refinery. Although it has endured some solar flares, constant maintenance means that the station still doesn't show its age.`
	description `	Pelubta Station is also used to study one of the binary stars in this system, since it has a similar makeup and age to one orbited by a Heliarch ringworld. Most of this research is focused on predicting stellar phenomena, especially the most abnormal ones.`
	spaceport `The intake section has a consistently high traffic, mostly made up of Coalition merchants supplying the station and leaving with shipments of fuel to take to other Arach worlds. The science section seems to be completely closed off to non-Heliarchs. Considering that the work done here should be relatively benign, the station may also serve other purposes.`
	"required reputation" 20
	security 0.4

planet "Periaxle Circuit"
	attributes "coalition station" research saryd
	landscape land/station34
	music ambient/machinery
	description `The first structure of such scale the Coalition ever built, this station was designed and fully built before the War of Independence. Originally a Saryd attempt at emulating the Quarg's own ringworlds, almost all living quarters and amenities were stripped away over the course of the war in favor of a gigantic particle accelerator used by the Saryds to research weapons and shielding technology. Nowadays, its use has shifted into a more general-purpose research facility.`
	description `	Completed dozens of centuries before the war, the structure's original plating failed to last the test of time unscathed, unlike the Quarg's own, and is in a constant need of replacement to prevent the miniature ring's integrity from being compromised. Every so often, maintenance crafts can be seen conducting repairs on some outer section of the ring.`
	spaceport `Having very little in the form of windows to look out into the system, and not much to gaze at the small, barren planet it encompasses, the station sees very few visitors--mostly cargo haulers bringing in supplies for the crew staffed here or the occasional university groups coming to visit the particle accelerator and deepen their knowledge.`
	"required reputation" 15

planet "Phoenix Station"
	attributes deep station
	landscape land/sivael4
	music ambient/machinery
	description `As with all refineries in the Deep, Phoenix Station is government-owned. You cannot imagine who would want to live here; despite reflective hull plating and active cooling systems, the station is uncomfortably hot. Nearly all the work is done by robots and computers, with only a skeleton crew of people supervising. Every time the station's orbit brings it through the planet's shadow, the temperature drops briefly and the entire station creaks ominously as it cools.`
	"required reputation" 10
	bribe 0.07
	security 0.7
	tribute 500
		threshold 2000
		fleet "Large Deep Security" 5

planet Pilot
	attributes north research
	landscape land/bwerner2
	description `Pilot is used as a research and testing station for Lovelace Labs. The research buildings are not open to non-employees. From a distance it looks almost like a small war is going on, with missiles being fired from a silo toward a hilltop where an anti-missile turret is picking them off one by one.`
	description `	Rumors say that the Sidewinder Missile engineering team and the Missile Defense team are in fierce competition with each other, and whichever team is currently losing to the other must buy them lunch every Friday.`
	spaceport `The workers grudgingly refuel your ship, but it is quite clear that you are out of place here. Nearly everyone in the spaceport is wearing a lab coat or a uniform, and several groups of people halt their conversations as soon as you pass within earshot.`
	"required reputation" 100
	bribe 0.1
	security 0.9
	tribute 600
		threshold 2000
		fleet "Small Republic" 21

planet Pincian
	attributes moon uninhabited
	landscape land/mars3
	description `Pincian is a small rocky moon, tiny enough to avoid most asteroids attracted by the nearby gas giant of Palatine. Nevertheless, a huge crater, old enough to have collected some dust and regolith, dominates its surface. Whatever crashed here, it must be tens of thousands of years since the impact.`
	description `	There are some small-scale mining operations all around Pincian, but everything around the crater has been left untouched except for a Remnant research station nestled into one of its edges.`
	government Uninhabited
	security 0

planet Placatious
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/clouds_07
	description `Half a century ago, Placatious was the subject of a Syndicate marketing campaign, advertising the view of its deep blue sky from orbit to be "the most agreeable sight in the galaxy." Construction on a large station, intended to be a massive hub of conference rooms with panoramic views of the supposedly breathtaking gas giant below, was started but never completed after numerous delays and budget overruns. Eventually, the executive responsible for the entire scheme was forced into an early retirement, and the idea was quietly dropped.`
	description `	From within, Placatious really is quite beautiful, with wisps of aquamarine vapor trailing vertically as far as the eye can see. Perhaps the Syndicate would have had more success had they managed to suspend a conference room inside the gas giant's atmosphere.`
	government Uninhabited

planet Placer
	attributes core frontier mining
	landscape land/mfield5
	description `Placer is uninhabited aside from one small mining outpost; the atmosphere contains uncomfortable levels of ammonia and sulfur dioxide. To avoid respiratory injury from long term exposure, those who live here must wear breathing gear when they leave their pressurized homes and mine shafts.`
	description `	Several scientific experiments over the last few centuries have sought to introduce microorganisms that would break down the harmful chemicals and transform the atmosphere to make it safer for human beings to breathe, but none have been successful.`
	spaceport `The port consists of a large atmospheric dome, with landing pads and airlocks around the periphery. Although brief exposure to the air is not considered harmful, you find yourself holding your breath as you run from your ship to the airlock.`
	spaceport `	Inside the dome, hanging gardens and open park land create a much more hospitable place, but the spaceport is nearly deserted, aside from one small pub that seems to be full of mine workers whose shift has just ended.`
	security 0.2
	tribute 300
		threshold 2000
		fleet "Small Syndicate" 4

planet "Plort's Water"
	attributes arach research
	landscape land/sea15-harro
	description `Plort's Water is an ocean world, with no landforms except for some scattered volcanic archipelagos. A few of the larger islands are home to small Arach settlements, and others live aboard "island-ships" that can each carry tens of thousands of individuals. There is very little industry here, but many of the locals are involved in biological experiments or in categorizing the millions of species that inhabit the oceans.`
	spaceport `The spaceport is built on the slopes of a dormant volcano, and only has space for a few dozen ships to land at any one time. Too few visitors come here to support any shops or restaurants in the spaceport itself. In the village, the cheapest and most abundant food is a variety of soups, cakes, and puddings that all look and smell as if they are made from processed algae.`
	"required reputation" 15

planet Poisonwood
	attributes factory farming frontier south
	landscape land/bwerner6
	description `Until very recently, Poisonwood was home to a slave colony run by a powerful outlaw cartel. Tens of thousands of slaves were forced to work in hot, dirty manufacturing plants or irrigating fields out under the burning sun. Finally, in the year 2985, a Republic Navy strike force defeated the cartel and liberated the slaves. The Navy also supplied the manpower and equipment necessary to transform the factories and towns into a more livable setting for those who chose to remain, while giving others free passage off-world.`
	description `	Today, most of the inhabitants are children of the liberated slaves, and like their parents they remain grateful and fiercely loyal to the Republic.`
	spaceport `The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet.`
	spaceport `	The tavern in the center of the port is named The Parting Glass. The walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away, and friends left behind. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in.`
	outfitter "Ammo South"
	"required reputation" 2
	bribe 0.04
	security 0.5
	tribute 300
		threshold 2000
		fleet "Large Militia" 7

planet Poseidos
	attributes fishing rim
	landscape land/sea9
	description `Poseidos is an ocean world, speckled with tiny islands. The people who live on the islands almost all make a living by fishing. The oceans are so bountiful that the locals say that only a fool or a very lazy person would starve here; there are enough fish even near shore that most families just own a small boat rather than the larger vessels designed for the deep ocean.`
	description `	The only scarce resource here is fresh drinking water. The village roofs are designed so that every drop of rain can be collected and conserved.`
	spaceport `The spaceport is on one of the larger archipelagos. It is built half on land, and half over the water, with a series of bridges and wide canals allowing foot traffic above and cargo barges below. The bridges are built with stone arches rather than steel truss structures, partly to allow more clearance for boats below but also partly just for appearance. For a spaceport, it is an unusually beautiful place.`
	outfitter "Basic Outfits"
	outfitter "Kraz Basics"
	outfitter "Ammo South"
	security 0.1
	tribute 400
		threshold 3000
		fleet "Large Militia" 6

planet Prime
	attributes factory north urban
	landscape land/city11
	description `Prime is a very Earth-like ocean world, with a population of over a billion people. It is home to Betelgeuse Shipyards, and much of the industry on the planet is related to ship-building in one way or another, like refining and working metal, or developing exotic new hull and framing materials. Although some mining is done in more remote regions of the planet, Prime is reliant on shipments of metal and other goods to feed its industries.`
	spaceport `The spaceport is a long, multi-story building designed to look like a carrier starship, but much larger. It is built mostly of steel and glass, with the sturdy beams and girders that support the building visible on the inside, giving it the look of a ship still in construction, whose interior has not yet been fully fitted out. In nearby hangars, final assembly is being done on ships, some of which have been completed and are now for sale.`
	shipyard "Betelgeuse Basics"
	shipyard "Betelgeuse Advanced"
	shipyard "Navy Basics"
	shipyard "Megaparsec Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Lovelace Basics"
	outfitter "Northern Explorers"
	"required reputation" 2
	bribe 0.05
	security 0.6
	tribute 4400
		threshold 8000
		fleet "Large Republic" 17

planet "Pug Wormhole"
	wormhole "Pug Wormhole"

wormhole "Pug Wormhole"
	link "Over the Rainbow" Deneb
	link Deneb "Over the Rainbow"

planet Pugglemug
	landscape land/myrabella5
	description `This planet appears to be the Pug capital. Cities with impossibly high towers, connected by arches and bridges, are sprinkled across the landscape, and surrounding the cities are shorter, uglier buildings used as factories. However, a surprising amount of the land area is unsettled, its natural beauty untouched. Given how much damage humans did to Earth before discovering the hyperdrive, you find it hard to fathom how a species isolated in a single star system could have enough restraint to leave their home so pristine.`
	spaceport `The primary spaceport here is marked by an enormous collection of arches forming an open-air dome. Based on the power cables and devices attached to the sides of the arches, you suspect that the entire dome can be protected by an energy shield if necessary. Inside it, landing platforms jut out from the arches at many different levels.`
	"required reputation" 2
	security 1

planet Pugglequat
	landscape land/valley15-harro
	description `This planet has a handful of Pug cities on it, full of tall, graceful spires and arches. However, most of the land area is either left in its natural state, or in use for mining; it seems to abound in both oil reserves and metal ore. The climate is somewhat cold by human standards, but still quite livable. You are not sure if that is because the Pug were just lucky enough to have a star system with two hospitable planets, or whether they have employed some sort of terraforming.`
	spaceport `The spaceport here is a set of seven tall towers of varying heights, each with landing pads jutting out from its sides like leaves from the stalk of a plant. The towers are joined to each other at various levels by arches.`
	"required reputation" 2
	security 1

planet Pyriphlegethon
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/clouds_02
	description `Despite its poorly received name, Pyriphlegethon was famous in the early history of human interstellar travel as the first "hot Jupiter" to be explored in detail. Colorful images of its incandescent clouds and glowing night sky became some of the most iconic images of space in the 23rd century, when the invention of the hyperdrive was still recent.`
	description `	Even on the planet's night side, everything is washed in a deep red glow that seems to come from all directions at once. You are glad that gaslining technology protects your ship from the extreme temperatures outside, keeping your own atmosphere from becoming similarly incandescent to the one outside.`
	government Uninhabited

planet Quicksilver
	attributes core mining volcanic
	landscape land/snow0
	description `Quicksilver is a world of highly variable, violent weather: hurricanes, hail, and earth-shaking thunderstorms. Under the planet's crust, it is equally turbulent and unpredictable, leading to frequent earthquakes and volcanic activity.`
	description `	Although Quicksilver has vast mineral resources, the tectonic activity makes underground mining far too dangerous. However, a few enterprising settlers work in surface mining and mountaintop removal. The results are ugly, but this is a far too inhospitable world for anyone to care what it looks like.`
	spaceport `The spaceport is a single, enormous hangar built as a geodesic dome. It is filled with the constant dull roar of rain beating against the dome from above. When an especially strong blast of wind strikes the dome, its joints flex slightly and you can see the whole structure ripple and move.`
	spaceport `	Amenities here are minimal: a small cafeteria selling hot drinks and warm stew, and a marketplace mostly filled with stacks of refined steel and aluminum and titanium for sale. A smaller stack of lead-lined crates hold radioactive metals. The air is not particularly cold here, but it is very damp, and the howling weather outside seems to weigh on everyone's spirits.`
	security 0.2
	tribute 400
		threshold 2500
		fleet "Small Syndicate" 5

planet Quirinal
	attributes lava uninhabited
	landscape land/lava9
	description `While otherwise resembling a fairly typical moon, Quirinal is notable for the lava rifts that seem to be an inexplicably constant feature on its surface. For lack of a better description, it looks like the moon was struck a glancing blow by some sort of massive force, and the resulting chasm has been oozing lava ever since.`
	description `Despite the astrophysical anomalies, there appears to be no current activity on the surface.`
	government Uninhabited
	security 0

planet Rand
	attributes "dirt belt" mining
	landscape land/valley7
	description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south.`
	description `	Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.`
	spaceport `The landing pads here are poured concrete, raised up slightly above the level of the desert to keep them from being buried in sand. A few workers are constantly driving brush sweepers across the unoccupied pads. The air is filled with sand particles and dust. Aside from the storage sheds, there are only two buildings, each with a large sign out front: "Labor" and "Trade."`
	security 0.05
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Redwatch
	attributes hai station uninhabited
	landscape land/station6
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	Despite the Hai's notably durable engineering, this station appears to have sustained substantial damage since it was abandoned. Given its proximity to Unfettered space, the station's scars are most likely a reflection of the current war taking place between the Hai and their northern brethren.`
	government Uninhabited
	bribe 0
	security 0

planet "Refuge of Belugt"
	attributes arach folklore tourism urban
	landscape land/beach9-sfiera
	description `Billions of Arachi live on this warm ocean world. It is home to House Debdo, one of the largest of the great Arach houses, which is composed of those who are employed in various service industries. This is a popular tourist destination not just for the Arachi, but for the Kimek as well and even a few particularly adventuresome Saryds.`
	spaceport `Many of the Kimek and Arachi tourists here are rather scantily clad, wearing what must be their equivalent of swimwear. Of the few Saryds who are mingling with them, most are clad from head to hoof in thin white robes that block the glaring sun. Apparently Saryds have a more conservative sense of modesty than the other Coalition species.`
	spaceport `	Many of the shops and restaurants have signs on the doors that are oddly reminiscent of human beach towns: the signs explain pictorially that all patrons must be wearing pants.`
	security 0.2

planet "Rekat Moraski"
	attributes korath station
	landscape land/station26
	music ambient/machinery
	description `This station is a refinery where ore from asteroids is processed into metal. Larger asteroids are processed where they are; smaller ones are brought into the refinery itself to be mined.`
	spaceport `This station has several bays large enough that a small asteroid can be steered inside. Harvester microbots then work their way into seams of metal in the asteroid, digging deeper and deeper until the asteroid is honeycombed with small tunnels and all the metal-rich veins have been extracted.`
	"required reputation" 1
	bribe 0
	security 0

planet Relic
	attributes "near earth"
	landscape land/valley4
	description `Relic was colonized over seven hundred years ago, back when the construction of the first hyperdrive was still in living memory. At this point, most starships had a very limited range, so the stars adjacent to Earth were the only viable options for any colonization attempts. Because of this, Relic seemed like it was going to become a major colony, despite its low gravity, harsh environment, and limited resources.`
	description `	However, this would not last. In less than fifty years, the colonies had spread to much more favorable planets, and Relic was left behind by most human development.`
	spaceport `The spaceport here is located in the only recognized city on Relic, and it's only designed to handle the occasional merchant or Navy ship on its way to or from Earth. It doesn't even use standard landing pads used on most other planets. Instead, the natives seem to have set up some concrete slabs next to some gas pumps and called it a day. Despite this, proximity to Earth's traffic guarantees a few ships land at the spaceport every day. A running joke among the locals is that the chief industry of Relic is the gas station.`
	outfitter "Ammo North"
	security 0.2
	tribute 700
		threshold 3000
		fleet "Small Republic" 25

planet "Remnant Wormhole"
	attributes "requires: quantum keystone"
	spaceport ``
	wormhole "Remnant Wormhole"

wormhole "Remnant Wormhole"
	mappable
	link Peragenor Edusa
	link Edusa Peragenor
	color "wormholes: Ember Waste"

planet "Remote Blue"
	attributes kimek urban
	landscape land/water5
	description `Most Kimek are proud to be members of the Coalition, but those who are either suspicious of the other species or simply want to be as far away from the Heliarch ringworlds as possible when the Quarg return with retribution, choose to live here. As a result, despite its remote location this world supports a population of over eight billion. Many of the cities have defensive gun emplacements on their outskirts, yet another sign of the local paranoia.`
	spaceport `There are almost no non-Kimek in this spaceport, and as an alien visitor from beyond Coalition space you receive a considerable amount of scrutiny. Several of the local restaurants outright refuse to serve any species but the Kimek, claiming that their patrons would lose their appetites if forced to witness the disgusting eating habits of other species. (The Kimek generally eat their food by vomiting digestive fluid onto it, waiting for it to dissolve, and then slurping up the soupy mixture.)`
	shipyard Kimek
	outfitter "Coalition Advanced"
	"required reputation" 15
	security 0.05

planet Retilie
	attributes ka'het uninhabited
	landscape land/sea19
	description `Retilie is an oceanic world; more than 95% of the planet's surface is covered by oceans, which can be several kilometers deep. Few traces of coastal villages are still visible, mostly composed of ancient metallic formations standing some kilometers from the seaside, where the occasional high waves can't reach them. A few small cities on the mainland are in a better state, but without anyone to maintain them, vegetation has grown to completely cover many of the surviving buildings.`

planet Reunion
	attributes factory "near earth" urban
	landscape land/mfield4
	description `Reunion is one of the most Earth-like planets found by the early settlers, all the way down to its moon and tides. It has grown into a mostly urban world, which supplies manufactured goods of all sorts to the neighboring systems.`
	description `	Local politics are unusually lively for a Republic world, to the point where a seat in the local legislature is often more hotly contested than one in the Republic Parliament. Topics of debate include trade and taxation, of course, but also seemingly fringe issues like biodiversity regulations for city green space. It may be that a world with no terraforming needs is focusing instead on tweaking society itself.`
	spaceport `The spaceport, although designed as a clean and modern building, is a place of barely controlled chaos: vendors selling food on the sides of the hallways, tourist families with young children, and even a few farmers driving cattle. People of every age and race and occupation rub shoulders here, but there is no sign of the extreme sort of poverty that you have seen on some other worlds.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	shipyard "Tycho Crater Advanced"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	security 0.3
	tribute 2900
		threshold 5000
		fleet "Large Syndicate" 17

planet Revelation
	attributes moon saryd uninhabited
	landscape land/canyon0
	description `The Saryds are the only known species who successfully visited another world when their technology was still in the age of steam. The scientist who first landed here was piloting a ramshackle rocket ship of dizzying complexity. Modern analysis of his plans indicates that his flight had less than a one in ten thousand chance of success. This has led to speculation that he was either secretly assisted by friendly aliens, or completely insane, or possibly both.`
	"required reputation" 15

planet "Ring of Friendship"
	attributes heliarch ringworld station
	landscape land/station21
	description `This is the crown jewel of the Heliarchs, a ringworld that was completed by the Quarg before the Coalition formed and drove them away. It now serves both as a center of finance and trade, and as the seat of the Heliarch government, which is made up of "consuls" who have been selected by the other Heliarchs from among their number in such a way that all three species always have equal representation. The Heliarchs, in turn, are selected from among the best and brightest members of each species. Despite the occasional resistance to it, this meritocracy has survived ten times longer than any human democracy.`
	spaceport `At any given time, thousands of young people are in training here to become "interpreters," the Heliarch agents who serve as translators and mediators on all the Coalition worlds. As they rise through the ranks, some of those agents will be honored by being elevated to the rank of Heliarch, gaining a voice in the selection of new consuls and perhaps one day even being selected themselves.`
	spaceport `	Heliarch rank is not hereditary, and the children of Heliarchs are given no special preferment for promotions or educational opportunities.`
	"required reputation" 5
	bribe 0
	security 0.8

planet "Ring of Power"
	attributes heliarch ringworld station
	landscape land/station22
	description `This ringworld is the center of operations for the Heliarch defense forces. Although they have not had to fight a major space battle in thousands of years, they still maintain a sizable fleet, believing that if they ever allow their vigilance to waver, the Quarg may return and try to reclaim what was once theirs.`
	spaceport `The hallways of the spaceport echo with the footsteps of groups of marching defense force cadets. Each group contains a mixture of Saryds, Kimek, and Arachi, to help them learn allegiance to all the peoples of the Coalition instead of just identifying with their own species.`
	spaceport `	The designer who invented the Heliarch uniforms, with a distinctive style that unifies them despite the wildly different body shapes of the three species, must have been an absolute genius.`
	"required reputation" 25
	bribe 0
	security 0.8

planet "Ring of Wisdom"
	attributes heliarch ringworld station
	landscape land/station2
	description `This Heliarch ringworld is their center for science, mostly trying to understand and reverse engineer Quarg technology rather than inventing new devices of their own. But after thousands of years of controlling these ringworlds, it seems that their inner workings are still something of a mystery to the Heliarchs.`
	description `	"Construction" work is always ongoing here, but rather than extending the backbone of the ring itself, which uses exotic materials that they cannot replicate, the Heliarchs are just adding sheets of solar panels and other extensions to the sides of the ring.`
	spaceport `Most of this ringworld is off-limits to everyone but the Heliarch scientists, not just for the sake of secrecy but also for safety. When the Heliarchs first began exploring the machinery of this ringworld, hundreds of them died in explosions, gas leaks, and power discharges after trying to cut their way into inaccessible areas. More recently, an entire team of scientists vanished from one of the main hangars without a trace and without any sign of resistance.`
	"required reputation" 25
	bribe 0
	security 0.8

planet Ruelogakk
	attributes "gegno quarg" quarg station
	landscape land/station5
	description `This Quarg station, although pristine and well-kept, has been constructed rather recently compared to the complete ringworld the next system over. It appears to be purposed as some sort of resting spot for tourists, though very few docking bays are in use. Eerily few Quarg are seen walking about the brightly lit abstract hallways of glass with only the faintest hum of machinery breaking the silence.`
	spaceport `Only a few small alien transports can be seen docked with this station, hooked up to strange devices that seem to match the designs of their ships. Other than that, the aliens' presence here seems to be kept at an extreme minimum, with at most one or two seen passing by occasionally.`
	government "Quarg (Gegno)"
	"required reputation" 1
	bribe 0
	security 0.9

planet Ruin
	attributes uninhabited
	landscape land/hills3
	description `This is a stormy, cloud-covered planet, where fog banks flow through the valleys like dark, cold, slow-moving rivers, and the sun is seldom visible. Aside from some dull blue-gray moss and lichen, there are few living things here. The ground is warmer than the air above it, due to an abundance of radioactive elements in the planet's crust.`
	description `	Most of the surface is ocean, but atop one of the higher mountains is an odd, abandoned spaceport.`
	port "Space_port?"
		recharges all
		services "offers missions"
		description `Perhaps the oddest thing about this planet is this spaceport: a ring of landing pads surrounding a collection of fuel tanks. The landing pads are not concrete or any other material humans customarily use, but monolithic slabs of basalt. One of the fuel tanks has a human-style connector on it, but there are a dozen other connectors branching off from it as well.`
		description `	A few insectoid robots scuttle slowly across the tanks and landing pads, removing ice and rust and lichen and polishing the surfaces of the tanks. No living creatures are present.`

planet Rust
	attributes factory farming research rim
	landscape land/fields8
	description `Rust is smaller than Earth, but very similar in climate. Much of its surface is suitable for agriculture, with wide open grasslands and dense forests. There are very few mountains, since the planet has low levels of tectonic activity.`
	description `	The chief industry on Rust, however, are the factories and labs for Kraz Cybernetics, a maker of robots, computers, and advanced weapons systems. The planet's population is not large, but the schools are among the best in the region, and many of the inhabitants - even those who live on the farms - hold at least one advanced degree.`
	spaceport `The spaceport is a gleaming, modern steel structure, with docks extending out from it like spokes from an axle, and magnetic clamps to hold ships of any size.`
	spaceport `	As you walk into the building, you cannot help gawking. Most of the shops are staffed by robots instead of human beings, and the elevators are so smooth and silent that you can hardly tell they are moving at all. Even though you know that all this technology was provided by the marketing department of Kraz Cybernetics as a showcase of their capabilities, you cannot help but be inspired by this vision of what the future of all planets might some day be.`
	shipyard "Basic Ships"
	shipyard "Southbound Basics"
	shipyard "Southbound Advanced"
	outfitter "Common Outfits"
	outfitter "Delta V Basics"
	outfitter "Kraz Advanced"
	outfitter "Ammo South"
	bribe 0.04
	security 0.5
	tribute 1200
		threshold 5000
		fleet "Large Militia" 18

planet "Rusty Second"
	attributes kimek shipping urban wealthy
	landscape land/desert8-sfiera
	description `The combination of a dry, temperate climate and its prestigious location near the Heliarch ringworlds make Rusty Second a highly desirable home for wealthy Kimek. Nothing is cheap here, and there is very little local industry aside from the banks, shipping conglomerations, and other corporations whose senior management offices are located here.`
	spaceport `Although this is a Kimek world, the spaceport and the surrounding city more closely resembles Saryd architecture. This port was developed in the days when the Kimek had first made contact with the other species of the Coalition, and were still in awe of the technological sophistication of the Saryds.`
	spaceport `	The original architecture also borrowed heavily from the Quarg, but anything reminiscent of them was stripped away after the Coalition's rebellion succeeded.`
	shipyard "Coalition Basics"
	outfitter "Coalition Basics"
	security 0.4

planet "Sabira Eseskrai"
	attributes korath
	landscape land/desert13
	description `Long ago, this planet was home to several Korath oil mining settlements, but now all that remains visible are the tops of a few dozen of the tallest buildings. Everything else has been buried by sandstorms.`
	description `	Due to a recent shift in climate the deserts have begun shrinking once more, with local vegetation growing to cover more and more land each year, but the Korath are no longer here to benefit from the change.`

planet "Safaresk Enlai"
	attributes korath station
	landscape land/station17
	music ambient/machinery
	description `It is unclear what the primary purpose of this station is. The station contains numerous greenhouses where a wide variety of plants, and even some small animals, are kept. Other parts of the station are closed off to non-Korath visitors.`
	spaceport `This spaceport is relatively unpopulated for a station of this size, and the few Korath who are here are wandering about with the sort of deeply absorbed attitude you would expect from a scientist or an academic.`
	spaceport `	In one corner of the spaceport is a cage housing several large rodents and some small shrubs, lit by a warm sun-lamp. The rodents are quite acrobatic.`
	security 0

planet Sandsnap
	attributes hai station uninhabited
	landscape land/station40
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	A tourist FAQ in the docking area cheerily informs any visitors that after the opening of the wormhole in Waypoint, Sandsnap was briefly considered as a possible destination for humans looking to settle in Hai space. Reopening the station would have provided ample room for millions of potential migrants without disturbing planetary ecosystems. Ultimately, it was decided that the slow trickle of human settlers to Hai space did not justify the costs of bringing Sandsnap back online and that it would be better for both humans and Hai if the two species weren't sequestered from each other.`
	government Uninhabited
	bribe 0
	security 0

planet "Sandy Two"
	attributes factory farming folklore kimek urban
	landscape land/badlands1
	description `This world is relatively hot and dry by human standards, but nearly ideal for the Kimek, and more than fifteen billion of them live here in cities where the skyscrapers are so densely packed that many of the streets never receive direct sunlight. The residential areas tend to be spread out along the banks of rivers, so the cities are linear, with factories and other industry on their fringes. Access to limitless skilled labor makes it cheap to manufacture almost anything here.`
	spaceport `The spaceport facility is on an island in the center of a river, surrounded by a city so large that the rows of skyscrapers stretch all the way to the horizon. Civilian aircraft, boats, and cargo trucks swarm around the spaceport, bringing goods and people to and from the residences and the outlying factories.`
	outfitter "Coalition Advanced"

planet "Sapira Mereti"
	attributes korath
	landscape land/lava11
	description `This was the seat of government and last military stronghold of the Kor Mereti faction during the Korath civil war. Here they built the factories and shipyards that churned out autonomous warships to prosecute their war against the Kor Sestor. The machines now rule this world alone, and have made it entirely uninhabitable for living creatures as they delve ever deeper into the planet's crust to harvest metal and fuel, and construct more and more factories to build new generations of robotic warships.`
	spaceport `With no living creatures in sight, the only noises in this refueling depot are the roaring engines as robot ships land and take off, communicating silently with each other via radio. The autonomous ships land and take off with perfect precision in a steady, unbroken stream. Many of them have been damaged by weapons fire, and as soon as they land they are covered by a swarm of welding and repair microbots that lay down new layers of hull armor and rebuild weapons and engines that have been destroyed.`
	"required reputation" 1
	bribe 0
	security 0

planet Sardva
	attributes bunrodea religious
	landscape land/fields6
	description `The planet of Sardva is used by the Bunrodea as a vault for genetic material of all origins, from the seeds of plants that the Bunrodea have encountered to the genetic material of animals and even past generations of Bunrodeans. This material is stored in many of the planet's cave systems, which, with some slight modification, have amazingly stable climates that are perfect for the long term storage of genetic libraries.`
	description `	The decentralized and redundant nature of the vaults also ensures that if anything happens on one part of the planet that may compromise the vaults there, locations elsewhere on the planet will still keep the material safe.`
	spaceport `Sardva has no single major spaceport, with each vault location supporting its own small spaceport for receiving shipments and refueling the freighters. You eventually find a vault that is willing to let you land so that you may refuel, but they don't seem too happy about your presence, and seem like they're only refueling you so that you stop asking every vault you come across.`
	"required reputation" 200
	bribe 0
	security 0

planet "Sarisa Fentra"
	attributes korath
	landscape land/sky1
	description `This planet's atmosphere has dangerously high radiation levels. On several of the continents there are patches, each nearly a hundred kilometers across, where the soil has been melted into glass by a nuclear explosion. Outside these blasted regions the plant life still flourishes, but the only land animals left alive are insects.`
	description `	In the oceans, bizarre and corrupted creatures frolic.`

planet Saros
	attributes folklore saryd tourism urban
	landscape land/valley12-harro
	description `The homeworld of the Saryds still bears some scars from the adolescence of their species, particularly in its lack of biodiversity. But over thousands of years, they have returned significant portions of the planet to their original wilderness state. The planet's population currently stands at just over two billion, in part due to the fact that Saryds live very long lives and many of them choose to dedicate their lives to serving society in other ways rather than raising children.`
	spaceport `The main spaceport is on the outskirts of a large city near the planet's equator, supposedly not far from the place where the Saryds launched their first rockets to explore their own solar system. It has all the standard accoutrements of a tourist trap, including stall after stall of vendors selling food or articles of clothing, and mobs of wide-eyed visitors wandering about and generally getting in the way of the merchant captains trying to conduct actual business here.`
	shipyard "Coalition Basics"
	shipyard Saryd
	outfitter "Coalition Advanced"
	security 0.7

planet "Sasirka Gatru"
	attributes korath
	landscape land/desert7
	description `This was probably a habitable world at one point. It is no longer. Nothing lives or grows here, and the atmosphere is full of toxic chemicals.`

planet "Sebarep Atarkis"
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/clouds_04
	description `Some recent event, natural or artificial, disrupted the rings around Sebarep Atarkis to the point of their complete instability. Now, hundreds of ringroids fall into the planet's atmosphere each day, tracing fiery paths in the planet's skies. This has measurably increased the temperature in the equatorial region, directly below the rings, and new storms and wind patterns are generated chaotically in the wake of their passage.`
	description `	While you know it is extraordinarily unlikely due to the sheer size of the planet, you can't help but wonder what would happen if a ringroid were to fall directly upon your ship as you lurk under the clouds.`
	government Uninhabited

planet "Sebra Skira"
	attributes korath station
	landscape land/space4
	description `This is one of the primary war platforms for the Kor Sestor. Some sections of the station are much newer than others, and the scars are still visible in places where weapons fire has annihilated part of the station. The robots have rebuilt the damaged parts in a seemingly random pattern, like burls of bark growing over damaged parts of a tree.`
	spaceport `There is no atmosphere inside this station, and indeed it is unlikely the station could hold air even if it were ever recaptured by living beings. In places, the stars shine through small cracks in the hull.`
	"required reputation" 1
	bribe 0
	security 0

planet "Second Cerulean"
	attributes frozen kimek research
	landscape land/snow2
	description `From above this ocean world looks like a frozen wasteland, but a wide variety of uncanny creatures inhabit the rift valleys and hydrothermal vents deep underwater. The Kimek operate a small research station on the surface, because this is one of the few worlds in Coalition territory where there are still new species left undiscovered, kilometers below the frozen surface. Above ground, only a few species of birds and insects are able to survive.`
	spaceport `The spaceport station is a cylindrical tower rising above the snowdrifts, anchored to the volcanic rock of one of the few islands that protrudes above the ice sheets near the equator. Near the station a hole about ten meters in diameter has been bored through the ice to allow submersible research craft access to the ocean depths.`
	spaceport `	There are relatively few permanent inhabitants here; most of the people in the spaceport are just crews stopping over to refuel while coming to or from the Heliarch ringworlds.`
	"required reputation" 15
	security 0.6

planet "Second Rose"
	attributes farming kimek mining
	landscape land/forest9
	description `Second Rose is a warm planet, but a bit too rainy for Kimek preferences. That, plus its relatively remote location, means that its population is low despite its fertile fields and fisheries: most Kimek prefer to live somewhere closer to their inner core of bustling metropolitan worlds.`
	description `	The planet's crust is rich in metal, and in some areas mine shafts have been sunk two or three kilometers below the surface to tap the richest seams.`
	spaceport `A surprising number of Saryds and Arachi are wandering through this spaceport, conversing with the locals and sampling the food that is served here while they wait either for transport off-world or for local flights to other parts of the planet's surface. Apparently this is something of a tourist destination.`
	"required reputation" 15
	security 0.2

planet "Second Viridian"
	attributes farming folklore kimek urban
	landscape land/hills5-sfiera
	description `More than ten billion Kimek live here, most of them living in one of several arcologies near the equator: massive structures that reach nearly a kilometer tall and may house over half a billion individuals. As a result, despite the large population most of the land is either undeveloped or used for farming.`
	description `	The Kimek arcologies are said to be able to recycle more than 99% of the waste produced in them each day, which is what makes it feasible for so many Kimek to live in such close proximity.`
	spaceport `The spaceport facility is a kilometer-tall pyramid honeycombed with tunnels wide enough for a pair of Bulk Freighters to pass each other with plenty of room to spare. There is no single central warehouse district or meeting area. Instead, each cluster of docking bays is surrounded by its own storage facilities, food courts, and concourses.`
	outfitter "Coalition Basics"
	security 0.3

planet "Secret Sky"
	attributes research saryd
	landscape land/sea13-sfiera
	description `Grass and trees are scarce on this perpetually cold and foggy planet. The dominant form of vegetation is a mixture of mosses and lichens which can grow into mats more than half a meter thick. Vast herds of hoofed animals wander across the planet's surface, unable to stay in one place for long because the moss that they eat can take decades to grow back.`
	description `	The hardy plants that grow here are useful for producing a wide range of medical compounds.`
	spaceport `The spaceport city has a ring of searchlights perpetually pointed skyward to direct ships in to a landing in the fog in case their other instruments malfunction. Entire sectors of the city are off limits to non-Saryd visitors, and presumably are home to the secret research labs where advanced medicines and other technologies are being developed.`
	"required reputation" 15
	security 0.15

planet "Sek Alarfarat"
	attributes korath
	landscape land/canyon15
	description `A hideously powerful weapon tore open scars on this planet's surface so deep that pools of magma bled out through them. Presumably these wounds were inflicted on the planet by yet another Korath super-weapon devised in the final years of their civil war. A few ruined cities remain, some of which were sliced in two by the trail of weapons fire.`

planet "Selefkar Refinery"
	attributes korath station
	landscape land/station30
	description `This station's hull is pockmarked by weapons fire and torn open by larger explosions. Only one section remains that still contains atmosphere. Inside are the corpses of a few dozen Korath, mummified by exposure to the dry and antiseptic air of the station. It's not a pretty sight.`
	description `	Before the war put an end to it, this appears to have been a refinery, processing ore harvested from the system's unusually dense population of metallic asteroids.`
	security 0

planet "Seleptra Nak"
	attributes korath
	landscape land/fog2
	description `The most disturbing thing about the empty Korath cities on this planet is how pristine they are: no sign of bombing or of weapons fire. Either everyone who lived here chose to leave, or they were killed by a weapon that did no damage to the buildings they live in.`
	description `	Outside the cities, plant and animal life has begun to flourish, and some of the smaller villages have already been swallowed up by the growing forests. The climate is temperate, and rainfall is plentiful; aside from the reduction in biodiversity, it will not take this planet long to forget its former owners.`

planet Seli'het
	attributes ka'het uninhabited
	landscape land/station18
	music ambient/machinery
	description `This massive station, despite its age, does not appear to have any visible damage: everything inside it is perfectly in order, and no section shows signs of weapons fire on it. If it wasn't for the absence of its inhabitants and the complete lack of atmosphere, it would probably be identical to when it was first constructed.`
	government Builder

planet "Separa Tiklar"
	attributes korath station
	landscape land/space1
	music ambient/machinery
	description `This station manufactures the weapon systems and other equipment that is used in the Korath stations, war vessels, and world-ships.`
	spaceport `From the outside this station appears as run-down as their other facilities, but the interior is meticulously clean. Also, everything outside the delivery bay is restricted space, under heavy military guard.`
	security 0

planet "Septar Lorku"
	attributes korath station
	landscape land/loc0
	music ambient/machinery
	description `This system has a high concentration of metallic asteroids, which the Korath are harvesting to provide iron ore for their space ships and fissionable materials for their reactor cores. Smelting metal in a high-temperature blast furnace in the interior of a space station is, of course, an incredibly risky proposition.`
	spaceport `Despite your lack of knowledge of Korath health and anatomy, it is clear that the inhabitants of this station are under-fed and overworked. Also, an alarming number of them are missing fingers, hands, or entire limbs. It is quite possible that the work in the refineries is even more dangerous than the job of the raiders attacking human space.`
	security 0

planet Seraglio
	attributes frozen "ice giant" uninhabited
	landscape land/snow22
	description `Seraglio's vast ice fields hint at a variety of mysteries, most notably the chasms that suggest the planet was somehow subjected to massive compressive forces at some point in its recent geological history.`
	description `At present, Seraglio is the focus of considerable attention from researchers searching for clues as to the planet's history.`
	government Uninhabited
	security 0

planet Serpens
	attributes medical north research
	landscape land/desert5
	description `Serpens is a sparsely populated world of ancient canyonlands and barren deserts. There were no permanent settlements here until a century ago when visiting biologists discovered an indigenous snake whose venom is useful as a painkiller and heart medication. That led to a few small laboratories being set up in the desert, and to the eventual discovery of other useful compounds that can be extracted from the local flora and fauna.`
	spaceport `The spaceport's landing pads are just a set of flat cleared areas on top of a mesa, surrounding a jumble of small adobe buildings.`
	spaceport `	Inside the spaceport, scientists in lab coats rub shoulders with "snake wranglers" who ride in and out on horseback, dressed in denim and wearing oversized straw hats. The whole place smells of antiseptic and manure.`
	security 0.05
	tribute 900
		threshold 3000
		fleet "Large Republic" 3

planet Servian
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa28
	description `The clouds of Servian swirl in deceptive calmness around the outer limits of the planet, where automated scoop probes don't have any trouble gathering gasses and various exotic elements. Underneath the peaceful exterior, the norm is extreme turbulence and violent storms with lightning thousands of times more powerful than anything observed on nearby planets.`
	description `	While the Remnant initially sought to discover what was below the storms, they finally ceased their attempts after a lengthy exploration program involving twenty successive probes and three early puffins. Every ship was destroyed before reaching the depths of the planet, but it nonetheless proved a valuable testing ground for their early ship hulls and helped to refine the technology.`
	government Uninhabited
	security 0

planet "Sessiliki Far"
	attributes korath station
	landscape land/loc2
	music ambient/machinery
	description `This is a Korath mining station, where ore extracted from asteroids is refined and processed. The Korath seem to have an aversion to harvesting raw materials from actual planets, preferring to work with lifeless asteroids instead.`
	spaceport `A smelter is never a safe place to work, and some of the machinery looks very old, but you get the feeling that the Korath on this station are in relatively good spirits nonetheless. The cafe in the spaceport is bustling, and every few hours a bell rings and about a third of the workers leave the factory floor and are replaced by fresh and rested ones.`
	security 0

planet "Sestor Ikfar"
	attributes korath
	landscape land/hills1
	description `This dry, hot world is home to almost no native life, but is ideal for the Korath automata because of its abundant solar energy. In the places where the Korath cities once were, the Kor Sestor have built massive factories with buildings sometimes close to a kilometer in height. In other places the land remains undeveloped, but the factories are constantly expanding outward.`
	spaceport `In place of streets, massive tunnels and shafts run through the factory cities, wide enough for two capital ships to pass each other traveling in opposite directions without the risk of collision. The tunnels branch out into smaller and smaller passageways like capillaries branching out from an artery.`
	"required reputation" 1
	bribe 0
	security 0

planet "Setar Fort"
	attributes efret frozen korath
	landscape land/snow5
	description `There are several large Korath cities on this planet, but the ones farther from the equator have been covered by encroaching glaciers as the planet slowly enters a new ice age. A small number of crops are still grown in the open air, but many of the fields have now been covered with row upon row of gleaming glass as the Korath resort to greenhouse farming to lengthen the growing season and feed their remaining population more efficiently. Farther from the city, Korath ranchers tend herds of creatures that resemble giant, six-legged yaks.`
	spaceport `This spaceport is the only place where you have ever encountered the Korath cooking food that actually smells appetizing. But in other places, the stench of the enormous cattle that they are trading more than makes up for it. Occasionally as you walk by the stalls, one of the cattle will lower its head to sniff at you. They seem docile enough, although perhaps a bit undernourished, but their horns are alarming.`
	outfitter "Korath Basics"

planet "Shadow of Leaves"
	attributes folklore saryd urban
	landscape land/snow10-sfiera
	description `Saryds are particularly drawn to forested environments, and as a result this world has become heavily populated. Rather than gathering in tightly packed cities with skyscrapers and busy roads, they have spread out evenly across the whole land area in a sort of endless suburban sprawl. But enough patches of forest have been maintained between the roads and housing compounds that from orbit, at a first glance, the planet looks pristine and uninhabited.`
	spaceport `The spaceport is built at the base of a mountain. At the peak of the mountain is the Starlit University, one of the premier Saryd institutions of higher learning, elevated above the ordinary world of the forest below so that the students can remain detached and focused on their education.`
	spaceport `	Given the number of boisterous young Saryds who are galloping about the spaceport at an undignified pace, some of whom are stumbling and showing other signs of inebriation, it is possible that the University's attempts to keep the youth secluded in an ivory tower of learning are not entirely successful.`
	security 0.3

planet "Shadowed Valley"
	attributes research saryd
	landscape land/fog7
	description `A dizzying variety of bizarre and stunted life forms have evolved on Shadowed Valley, each with different means of coping with the high levels of sulfuric acid in the planet's atmosphere and rainwater. In the mountains where cliffs and rocks are exposed to the acid rain, they have been sculpted into smooth, flowing contours etched with lines and wrinkles. But the Saryds prize this planet primarily for the beauty of its gypsum caves, full of delicate crystalline deposits, towering speleothems, and deep, clear pools of poisonous water.`
	spaceport `The spaceport here is built almost entirely underground, and populated mostly by research scientists; very few Saryds have chosen to call this planet home, although it does draw the occasional adventurous tourist. In a few large caverns they have installed sun lamps and planted groves of trees to make up for the relative lack of vegetation on the surface.`
	spaceport `	The atmosphere outside the port is breathable, but not terribly pleasant.`
	"required reputation" 15

planet Shangri-La
	attributes core frontier rich urban
	landscape land/sea6
	description `Named after a mythical paradise, Shangri-La is an almost ideal planet, with a mixture of advanced, developed cities and uninhabited mountains. It is a rich and prosperous world, and nearly self-sufficient, but the cost of living here is prohibitively high for anyone from off-world. Because Polaris is on the very fringe of human space, and because of the wealth of its economy, piracy is a constant threat. Although recently the Syndicate has provided good protection, in past centuries it was not unheard of for raiding parties of starships to attack major port cities here, carrying off valuable cargo and sometimes also human slaves.`
	spaceport `The spaceport is state-of-the-art. So are the laser turrets and missile silos spaced out along its periphery. But somehow, instead of making you feel more secure, the defenses only serve to remind you of how far on the fringes of civilization you are, and of how rich this planet is compared to some of its neighbors. Everyone walking through the port is moving at a brisk, purposeful pace; loitering and sightseeing are not encouraged here.`
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	outfitter "Syndicate Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	"required reputation" 5
	bribe 0.07
	security 0.7
	tribute 1200
		threshold 4000
		fleet "Large Syndicate" 7

planet "Shifting Sand"
	attributes saryd
	landscape land/dune6-harro
	description `This world is dry, but not particularly hot. The settlements are small and scattered, because each oasis only provides enough water for a few thousand individuals. Some of them focus on manufacturing, while others are attempting to farm the desert with drought-resistant crops. But the largest industry is retirement housing: the cool, dry climate and slow, quiet pace of life here are exactly what elderly Saryds find most comfortable.`
	spaceport `The spaceport village is built around a large oasis, a sandy-bottomed lake with startlingly blue water. The landing pads are in the desert half a kilometer out from the village, separated from the houses by windbreaks and noise barriers to avoid disrupting the tranquil atmosphere. On balconies overlooking the lake, Saryds with graying hair walk or stand around in small groups enjoying quiet conversation with each other.`
	"required reputation" 15
	security 0.15

planet "Shih's Locker"
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa16
	description `This gas giant earned its name after the infamous Captain Shih "disposed" of a mutiny. Rather than simply ejecting her crew out of the airlock, she packed them into an escape pod that would survive the upper atmosphere of the planet. In the years that followed, many seeking to prove themselves the meanest pirate in the galaxy sought to emulate her example by making a pilgrimage to her Locker whenever a crew member went too far out of line.`
	description `	This far within the planet's atmosphere, the sky is colored a murky blue-green, standing in contrast to the brownish haze that seems to extend for eternity. While legend on Greenrock holds that the ghosts of traitorous pirates haunt the depths of Shih's Locker, they seem to be keeping to themselves for now.`
	government Uninhabited

planet Shiver
	attributes frozen "near earth"
	landscape land/snow15
	description `Shiver is a dead and frozen world. The only settlement is a small refueling station that services cargo fleets on their way to Earth. Precipitation is rare here, but sometimes the wind whips up snow and ice from the surface into something akin to a desert sandstorm, and even on days when the wind dies down the air sparkles with tiny, floating ice crystals.`
	description `	Most people who come here for work only stay for a few months or half a year, just long enough for the sense of adventure to die away.`
	spaceport `The spaceport is protected from the wind and blowing snow by a perimeter wall about fifty meters tall. Aside from running the fueling station, one of the few jobs for the workers here is to operate the bulldozers that push away the snowdrifts and keep the station from being buried beneath them. Although the air is breathable, ships that land here connect directly to docking tubes, to protect their crews from the icy air.`
	spaceport `	There are no children here, and almost no women. Most of the workers are men in their early twenties. No one makes an effort to greet you.`
	security 0.1
	tribute 300
		threshold 2000
		fleet "Small Republic" 10

planet Shorebreak
	attributes medical research rim
	landscape land/beach1
	description `Shorebreak is an ocean world which is home to a stunning profusion of alien life, some of which is not too dissimilar from life on Earth. The first settlement, centuries ago, was built as a marine biology laboratory, and from there the planet gradually grew into a regional center for bioengineering, where local life forms are tested for possible use in human medicine.`
	description `	Outside the laboratories, much of the planet's land mass remains in its natural state, but the planet is currently struggling with a large increase in immigration.`
	spaceport `The spaceport on Shorebreak is built on its own separate island, perhaps as a way to keep any contamination isolated from the main continents. The hangar where you were directed to land your ship was hermetically sealed before you were allowed to land, and the customs officer informs you that any cargo you wish to trade must first be screened for "rats, mice, invasive insects, or wild pigs."`
	"required reputation" 2
	bribe 0.06
	security 0.3
	tribute 500
		threshold 3000
		fleet "Large Militia" 8

planet Shroud
	attributes frontier north rich textiles
	landscape land/mountain1
	description `Shroud is a world of castles in the clouds and slums in the valleys below. High on the mountain peaks, above the clouds, the planet's few elites live in splendid mansions. Below them, the people work mostly in textiles: farming cotton, raising sheep, working at looms and sewing machines in dimly lit factories.`
	description `	The level of intrigue and dalliance between the bored gentry could easily compete with the most lurid and unrealistic of Victorian fiction.`
	spaceport `The spaceport here is a shopping mall. You landed on a plain concrete slab near the "cargo entrance," where raw goods are bought and sold. But the other end of the building holds hangars for luxury ships and glass-windowed storefronts where mannequins are dressed in outlandish and horribly impractical outfits. There is a sparse cafeteria for dock workers near your entrance, and fancy steakhouses and seafood places for the more wealthy visitors.`
	shipyard "Luxury Ships"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Lovelace Advanced"
	bribe 0.04
	security 0.8
	tribute 3800
		threshold 7000
		fleet "Large Republic" 14

planet Siedi
	attributes gegno vi
	landscape land/forest5
	description `The gravitational pull of the nearby gas giant gave rise to the large, bulky, mountainous surface of this planet. Tectonic shifts are very common, and the surface is marked with the wear and tear of massive tremors. Beneath the cracks, however, lies a rich source of materials that the Vi quickly capitalized on for their nearby worlds.`
	spaceport `The spaceport is haphazardly built into the side of a smaller mountain, and every now and then you can feel a very faint rumbling from below. You're not sure if it is coming from beneath you or somewhere off in the distance. Construction work around the spaceport is ongoing, but it is more likely because the Vi are busy finding new places to mine for materials rather than making improvements to the spaceport itself.`
	government "Gegno Vi"
	"required reputation" 1
	bribe 0
	security 0

planet "Sies Upi"
	attributes gegno vi
	landscape land/desert15
	description `Sies Upi is one of the most recently colonized planets of the Gegno Vi. This hot, dry, and harsh world serves as more of an outpost than it does a colony, but nevertheless the Vi have found ways to create manageable living conditions for their settlers.`
	spaceport `This spaceport seems a lot more militarized than other Gegno planetary spaceports, full of geared up Vi with their ships parked close by. The roar of an enormous cruiser's engines can be heard just as often as the shutting down of another. There doesn't look to be very many non-military personnel here, and it feels somewhat claustrophobic with all of the guards standing around.`
	government "Gegno Vi"
	outfitter "Vi Basic"
	"required reputation" 1
	bribe 0
	security 0

planet "Silo of Ablodab"
	attributes arach "coalition station" factory mining
	landscape land/station9
	music ambient/machinery
	description `First built by the Heliarchs mere centuries after their victory over the Quarg, this station serves as both a control point for the automated strip mines on the planet below and a smeltery to process all the raw materials brought up into the finest alloy platings. First used to produce many of the components of the two other stations in the system, the Silo now serves as a factory for spare ship parts in order to aid the local dry dock's repair functionalities when required. Within restricted sections under constant Heliarch patrol, the station features a few massive, warehouse-like rooms, where the surplus platings are stored.`
	spaceport `In its early days, the Silo boasted among the highest activity as compared to most other stations of its size, with merchant and military ships alike aiding in the construction process of its younger sibling stations. Over thousands of years, many of the areas dedicated to living grounds and trade centers were moved out to more accessible locations across the Coalition, swapped out in favor of storage dumps to support the increasing demand for alloy plating.`
	"required reputation" 15

planet Silver
	attributes "near earth" oil
	landscape land/dune5
	description `Eons ago, Silver was a lush tropical world. It is now mostly desert, but large oil deposits remain below the surface. The petrochemicals mined here are refined to produce plastics, fuel for terrestrial vehicles, and some components of medical ointments and antibiotics.`
	description `	The deserts are hot in daylight and surprisingly cool at night, and as a result most settlers live in houses sunk into the ground in regions where there is enough plant cover to keep the dunes from shifting in the wind and slowly burying their dwellings.`
	spaceport `The spaceport is near an oasis. Cactus-like plants and a few palm trees stand as tall as radio towers, on the outskirts. The landing pads are made of concrete, rising several meters above the ground to protect both against the encroaching sand and against the flash floods that come in the rare times when it rains here.`
	spaceport `	Under the clear sky and with white sand in all directions, the sunlight is painfully bright, and you have been warned to avoid prolonged exposure to it.`
	security 0.1
	tribute 700
		threshold 4000
		fleet "Small Republic" 25

planet Sinter
	attributes "dirt belt" mining
	landscape land/nasa2
	description `Sinter is a world where life never developed; the atmosphere is unbreathable, but warm enough and dense enough that people can survive here in pressurized homes or outside when wearing oxygen tanks. The only industry here is mining, which is mostly done with remotely controlled robots, so the population of the entire planet is only a few thousand people.`
	spaceport `The spaceport is built next to a large smelter where ore is processed into metal ingots. Even on a planet as inhospitable as this one, the cost of extracting metal from ore is still cheaper than the cost of shipping the ore off-world for processing. A long enclosed terminal building extends out from the smelter, with docking tubes and landing pads every few hundred meters for connecting to visiting ships. Small robotic trolleys carry cargo crates back and forth; only a handful of people are walking around here, and most of them are probably off-worlders.`
	security 0.05
	tribute 400
		threshold 3000
		fleet "Small Militia" 28

planet Siteria
	attributes ka'het uninhabited
	landscape land/water0
	description `An Earth-like planet, Siteria is notable for the large number of settlements on it: every few kilometers there are remains of sizable villages, some of which still haven't been completely covered by vegetation even today. A few cities even have tall buildings still partially held together, a testament to how durable the constructions of the planet's original inhabitants were.`

planet Skillet
	attributes farming frontier mining north
	landscape land/canyon3
	description `Skillet is a sparsely populated planet whose red hills and canyonlands are strip mined for placer deposits of iron ore and precious metals, mostly to supply the needs of the shipyards in Betelgeuse. This world is also used for ranching, and even for growing corn in a few less arid regions. The weather is usually quite mild, although hot and dry; the only reasons so few people have settled here are because it is so remote, and because the mining and farming industries need far fewer human workers than machines.`
	spaceport `The spaceport mostly consists of a row of adobe warehouses, with tin roofs polished to mirror brightness to reflect the heat of the sun. Around the warehouses is a ring of concrete landing pads. Forklift trucks carrying pallets of iron and steel ingots weave their way in between men and women on horseback and others on foot. The air is hot, but too dry to feel oppressive.`
	security 0.3
	tribute 600
		threshold 4000
		fleet "Small Republic" 22

planet Skyfarm
	attributes hai "hai tourism" moon
	landscape land/myrabella6
	description `Due to the low gravity here, some of the alien crops planted by the Hai grow to heights of five meters or more. The air is too thin for humans or Hai to breathe without carrying supplemental oxygen tanks, so the population is very small.`
	description `	The fields are tended by enormous spider-like robots which are equipped not only for irrigation and harvesting, but also for pollination, since the thin atmosphere has made it impossible for native insects to evolve here.`
	spaceport `The spaceport is a small city built under a pressurized glass dome, with a ring of hangars and landing pads around its periphery.`
	spaceport `	As with most Hai architecture, the dome and the buildings within it are simple and sparsely decorated, but as you walk through the city everything feels very solid, and ancient. Everything is metal, even the roads and walkways, and the center of many of the roads dips down slightly due to millennia of foot traffic slowly wearing down the metal.`
	security 0.2

planet Skymoot
	attributes rim tourism
	landscape land/sky2
	description `The "dragons" of Skymoot are an immensely popular tourist attraction, unlike their mythical namesakes only in their lack of ability to breathe fire. The presence of such an efficient apex predator has spurred the evolution of a stunning variety of defense mechanisms in its prey, as well; whether in the air or in the plains or deep in the forest, Skymoot is a dangerous place to visit.`
	description `	The scientific consensus is that the "dragons" are clever animals, but not sentient. Those who insist on trying to find ways to communicate with them almost invariably end up getting eaten.`
	spaceport `The spaceport is unusually large and clean for a planet with such a low population. It is clear that tourism here is a profitable industry. One large booth offers airplane rides to view the "dragons" up close, for anyone willing to sign a waiver; even with energy shields, it is not unheard of for a plane to be snatched out of midair by one of the creatures. Other booths offer safari tours of the forest; the tourists in line at those booths are carrying a wide variety of knives and guns.`
	bribe 0.02
	security 0.1
	tribute 400
		threshold 2000
		fleet "Large Militia" 6

planet Slylandro
	attributes "requires: gaslining"
	landscape land/nasa9
	description `Far beneath the swirling blue surface of Slylandro's atmosphere, void sprites and other strange creatures float about. As improbable as it may seem, the void sprites must have somehow evolved the capability to manipulate gravity fields, because every once in a while one of them will rise up from the surface powered by an antigravity field similar to the landing repulsors used by human ships. When they do so, the decrease in atmospheric pressure causes them to nearly double in size.`

planet "Smuggler's Den"
	attributes frontier pirate south "south pirate" station
	landscape land/loc1
	description `Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. But, it has since been taken over by pirates, who turned it into a haven for all manner of smugglers and privateers. As a hub of pirate activity, Smuggler's Den has access to fenced goods from beyond the region, resulting in repair shops that can make a variety of legal and illegal modifications to your ship. This confluence also provides the opportunity to buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners. Rumor has it that pilots with the right connections may be able to purchase heavily modified ships here.`
	spaceport `It is a strange but indisputable fact that pirates smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering.`
	shipyard "Southern Pirates"
	shipyard "Advanced Southern Pirates"
	shipyard "Core Pirates"
	shipyard "Advanced Core Pirates"
	outfitter "Delta V Advanced"
	outfitter "Kraz Advanced"
	outfitter "Common Outfits"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	outfitter "South Pirate Outfits Advanced"
	bribe 0.06
	security 0
	tribute 400
		threshold 2000
		fleet "Small Southern Pirates" 21

planet Snowfeather
	attributes hai "hai tourism"
	landscape land/dmottl4
	description `Snowfeather is a world with unusually chaotic weather patterns, where snow can fall even in the middle of summer but will melt away within days when the temperature shifts and becomes warmer again. Surprisingly, it is a popular vacation spot for the Hai, who find the unpredictability and occasional violence of the weather here to be invigorating.`
	spaceport `The core of the spaceport is two rows of hangars, back to back. Their thick metal roofs slope backwards, away from the entrance to each hangar, so that any snow or ice that slides off the roofs will not fall across the opening while ships or people are passing through. The hangars are also elevated about six meters above the ground, to protect against flash floods.`
	outfitter "Hai Basics"
	security 0.2

planet Solace
	attributes factory frontier south urban
	landscape land/city23
	description `Solace is a fertile world that was already home to Earth-like vegetation and animals even before the first settlers arrived. It has now been inhabited for nearly half a millennium, and sprawling cities cover much of its surface.`
	description `	In addition to being one of the major metropolitan centers of the galactic South, Solace is best known as the home of Delta V Corporation, makers of plasma engines and rockets of various sorts.`
	spaceport `Solace's spaceport is located in a satellite town of one of its major cities. Surrounding the spaceport is an extensive industrial park that stretches out for some distance, until the warehouses and factories abruptly give way to valleys and farmlands.`
	spaceport `	The spaceport serves not only for incoming and outgoing commerce, but also as a testing ground for the next generation of Delta V technology. On your way around the port you stop to watch some tests of engines so powerful that the ground shakes beneath them.`
	spaceport `	At the heart of the spaceport are a few bars, plus restaurants representing nearly every style of cuisine that you are familiar with. All the buildings are well maintained; this strikes you as a quite prosperous world, for this section of the galaxy.`
	outfitter "Delta V Advanced"
	outfitter "Kraz Basics"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	bribe 0.04
	security 0.5
	tribute 1000
		threshold 4000
		fleet "Large Militia" 15

planet "Solima Skarati"
	attributes korath
	landscape land/beach12-harro
	description `The Korath were endlessly creative in devising new weapons of war during the twilight years of their empire, but what destroyed this planet in the end was not a military disaster but an ecological one. Small villages along the ocean shores and rusting fleets of boats bear witness to the fact that this ocean world was once a fruitful fishery. But now the ocean carries high levels of industrial toxins, and in place of large fish only small invertebrates remain.`

planet "Sopi Lefarkata"
	attributes frozen korath
	landscape land/mountain24-spfld
	description `This is a cold and mountainous world, and most of its oceans are covered in ice. A handful of giant craters gouged out from the sides of mountains are the only sign that there were once Korath settlements here. But, the Kor Sestor robots have begun building settlements of their own, in caverns deep under the mountains where they are safe from orbital bombardment. Where recent Kor Mereti attacks have collapsed one of the access tunnels, swarms of robots have gathered to dig them out like ants when their hill has been stepped on.`
	spaceport `The caverns of the Kor Sestor are hidden deep under the mountains, but there are also a handful of refueling stations on the surface. Each one is guarded by towering weapon platforms and swarms of autonomous fighter drones.`
	"required reputation" 1
	bribe 0
	security 0

planet Sopoyra
	attributes bunrodea manufacturing shipping
	landscape land/industrial0-iridium
	description `Sopoyra is a major manufacturing planet, as well as the chokepoint between the Megasa systems of the north and the Erabu systems of the south. Given that royal permission is required to enter the Erabu region, this world also acts as the focal point for trade between the two regions. Goods are dropped off from other Megasa worlds, then transported to the Erabu worlds by freighters with royal permission.`
	spaceport `Sopoyra is not a very hospitable world. There are few settlements outside of the main spaceport, which is almost entirely dedicated to factories and warehouses.`
	spaceport `	There are freighters that will come from the north to drop off goods here, only for them to be immediately picked up by another freighter that brings the goods down south. It seems somewhat inefficient to do things this way, but must be done to be in keeping with royal decrees.`
	shipyard "Bunrodea Basic"
	outfitter "Bunrodea Basic"
	"required reputation" 25
	bribe 0
	security 0

planet "Spera Anatrusk"
	attributes korath
	landscape land/badlands11
	description `This is a relatively dry planet, and the only Korath cities were close to the poles where the temperatures are more mild and the lifeless deserts give way to grasslands and even a few scattered forests. The largest city was clearly destroyed by orbital bombardment. The other cities seem to have been done in by rioting or looting, leaving smashed windows and burned-out buildings behind. Some of the damage is very recent; the Korath survivors here held out for a long time.`

planet Splashdown
	attributes farming north
	landscape land/water12
	description `Splashdown is an aging world where plate tectonics have long since died down and the weather has worn the surface down into lowlands, marshes, and shallow seas. Most of the land area is not suitable for growing anything but rice, and only a few settlements have been built here.`
	description `	Visitors tend to find this world boring, but the locals say they find beauty in the big sky and the subtle colors of the grasslands.`
	spaceport `The spaceport is in the "highlands," a wide plateau only a few hundred meters above sea level. In all directions, the horizon is an almost perfectly flat line, varied only slightly by low hills and copses of trees.`
	spaceport `	The port itself consists of some grain silos and warehouses, an open air marketplace, and a barbecue restaurant with outdoor seating. The buildings are all single-story, wood-framed construction.`
	security 0.2
	tribute 600
		threshold 3000
		fleet "Large Republic" 3

planet "Ssil Vida"
	attributes emitter "remnant station" sheragi uninhabited
	landscape land/station11
	description `The silence of this station rings in your ears, and as you explore you are increasingly surprised that it even has an atmosphere. It is obviously ancient, and patches of ambiguous green and purple material resembling fungus grow through the walls. Whoever built this station designed it for beings much larger than you. Either that, or they liked spacious environments. Even the shortest doorway you pass through is easily double your height. They are always wider than they are tall.`
	port
		recharges all
		services "offers missions"
		description `Exploring beyond the docks reveals that most of this facility is infrastructure for some type of massive emitter. It is not clear exactly what it's supposed to be emitting, but it might have something to do with how this system appeared in the first place.`

planet Starcross
	attributes farming rim
	landscape land/sea18
	description `Starcross is a stormy, ocean-dappled planet that was not settled until the planets farther out on this arm of the galaxy grew prosperous enough to create a need for a stop-over point for cargo. Structures must be built strong and on high enough ground to avoid the frequent floods.`
	description `	A few enterprising settlers have taken up farming of some native plants that are edible for humans, including one plant similar to cranberries that has come to be considered a rare delicacy by many.`
	spaceport `The spaceport is rudimentary: just a couple of landing pads, each with thick concrete walls around it to protect your ship from being buffeted by any storms that strike. The central building is a squat, windowless concrete fortress.`
	spaceport `	Inside, however, it is completely different: the ceilings are high, with sun-lamps that provide some sense of warmth and cheer, and native wood paneling or stucco on most of the walls to soften them.`
	outfitter "Ammo South"
	security 0.05
	tribute 300
		threshold 2500
		fleet "Small Militia" 22

planet "Starting Rubin"
	attributes "coalition station" kimek shipping wealthy
	landscape land/space3
	description `Starting Rubin was far from being the first station constructed around the Kimek homeworld, but it is the oldest one to still be in orbit. It was built as an orbital equivalent to the hunger towers found on the planet it orbits, as a safety measure against the disasters that may affect Ki Patek Ka.`
	description `	Since the residents need little of the food produced, it quickly became the station's primary export, transforming it into one of the largest trading hubs of the region. It has also the largest population of any Coalition station, capable of supporting tens of thousands of Kimek.`
	spaceport `Despite only having the population of a small city, the arrivals deck of Starting Rubin is as crowded as the largest spaceports. Civilian ships belonging to all three Coalition species can be seen arriving or departing every couple minutes. While there doesn't seem to be any military facility, there are some civilian shops on the station, although they sell nothing but few Kimek items.`
	shipyard Kimek
	outfitter "Coalition Basics"
	"required reputation" 10

planet "Station Cian"
	attributes "coalition station" kimek shipping
	landscape land/space2
	music ambient/machinery
	description `Cian Station orbits a large gas giant, which simultaneously has compounds usable in hyperspace fuel and enough mass to pull an abnormally large numbers of asteroids near it. The local industry mostly centers around the metals harvested here, but part of it is still focused on refining deuterium. Its remote location prevents it from becoming a major port, but most traders that travel into this region stop here, even if just to refuel and to watch its impressive facilities. This is also the most recent Coalition station, although it's much older than any in human space.`
	spaceport `Station Cian seems to act as a base for the military operations in this area; it even has a small Heliarch shipyard in a restricted section. Considering the isolationist planet Remote Blue is only one jump away, it's likely the station is also being used as an observational outpost, keeping an eye on the ships that travel that far.`
	outfitter "Coalition Basics"
	"required reputation" 15
	security 0.5

planet Steamwater
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/clouds_05
	description `Steamwater is a hot Neptune, a misleadingly named "ice giant" close to its parent star. Steamwater is distinctive in that, by mass, it is almost entirely water. Beyond this, the range of temperatures and pressures found in its atmosphere is such that its thickest layer is composed of supercritical water, a phase state blending together the states of vapor and liquid, making flight inside it rather disorienting.`
	description `	With no true interface between gaseous water vapor and the compressed liquid found below, the buoyant force affecting your ship is unpredictable without keeping a careful eye on your inertial altimeter. While this is true of gas giants in general, the much higher density of water as compared to common hydrogen makes this effect especially noticeable.`
	government Uninhabited

planet Stonebreak
	attributes hai manufacturing urban
	landscape land/hills7-harro
	description `Stonebreak is home to some of the largest cities in Hai space aside from their homeworld: massive planned communities built in concentric rings, where housing space and community buildings alternate with zones of factories and shipyards. This star system has an unusual number of metallic asteroids, which the Hai harvest for the raw materials for Stonebreak's industries.`
	spaceport `From above, this city has almost perfect radial symmetry, a sure sign that it was planned and built as a single unit rather than expanding at random over time. Every single building in the city is made from the same metal alloy, a dull and slightly irregular gray color. The corners of each building are slightly beveled instead of meeting at right angles.`
	spaceport `	Even the spaceport is symmetrical: a ring of hangars, facing outwards, at evenly spaced intervals, with warehouses and living quarters inside the ring.`
	shipyard "Imo Loo Mer Advanced"
	shipyard "Imo Loo Mer Basics"
	shipyard "Mon Ki i'Hiya Basics"
	shipyard "Yeer e Ki Basics"
	outfitter "Hai Intermediate"
	security 0.3

planet Stormhold
	attributes core "core pirate" forest frontier pirate
	landscape land/fog11
	description `A cold planet, with dense, foggy atmosphere. As with many pirate outposts, Stormhold is home to an unknown number of villages and hidden outposts, each controlled by a different pirate faction. It is also said that some of the most dangerous fugitives in the galaxy live deep in the forests of this planet, escaping detection by living underground or by avoiding the use of electronic devices.`
	spaceport `The spaceport is a large town, with a population of roughly thirty thousand. People of all races and cultures mingle freely, while keeping a wary eye open for off-worlders who may be Republic agents in disguise.`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.03
	security 0
	tribute 500
		threshold 2000
		fleet "Large Core Pirates" 7

planet "Stronghold of Flugbu"
	attributes arach factory
	landscape land/mountain11-sfiera
	description `The Stronghold of Flugbu was used as a military base during the War of Independence. Now it is a manufacturing world, specializing not in large machines but small, intricate components. It is also home to House Bebliss, the secretive guild that specializes in communication, translation, and encryption. House Bebliss is essential to the Coalition economy because they maintain the hyperspace communication network, but there are also rumors that they may have ties to the Lunarium.`
	spaceport `The spaceport here is a single massive compound, a relic of its military past, with hangars of all different sizes along its periphery and gun emplacements that may still be operational even though there has been little need for them in thousands of years. A fleet of Heliarch military ships is stationed here, as well, but their role is mostly ceremonial.`
	spaceport `	The hallways of the compound are packed with members of all three Coalition species, most of whom walk quietly and purposefully without stopping to speak with each other.`
	outfitter "Coalition Advanced"
	"required reputation" 25
	security 0.5

planet Sundive
	attributes core farming forest frontier research
	landscape land/water9
	description `Sundive is largely covered in tropical rainforests and savanna, but with enough open plains that it has also become a major agricultural world. For most of the year, the weather here is quite mild, but tornadoes and massive thunderstorms are not uncommon in the summer months.`
	description `	Sundive is also home to a large astronomical laboratory with radio telescopes and other devices for studying the galactic core and the massive black hole that resides there.`
	spaceport `The spaceport is in a wide, open plain; most of the landing sites are just packed dirt. Surrounding it is nothing but farmland and forests; the laboratory and telescopes are far beyond the horizon, where incoming ships will not interfere with their operation.`
	spaceport `	The buildings are short and made of wood; even the roofs are clapboard shingles rather than metal or rubber. Several farmers have brought in goods to sell; most of them came in trucks, but you also see a few horse-drawn wagons.`
	security 0.3
	tribute 300
		threshold 2000
		fleet "Small Syndicate" 4

planet Sundrinker
	attributes farming frontier south
	landscape land/desert6
	description `Most of this world is barren deserts and oceans; for whatever reason almost no life evolved here. The only human settlement is a small town in one of the few hilly regions, and the locals survive by ranching and farming. It is the sort of world that is ideal for people who enjoy being alone, because it has almost no appeal for anyone else. In addition to the oppressively hot weather, flash floods are quite frequent.`
	spaceport `There are only two concrete landing platforms in the spaceport, and that is plenty for the amount of traffic they receive. A wide cleared-off field of dirt is available beyond that in case an unusual number of ships ever need to land. The two platforms and the spaceport buildings are all built near to the tops of the hills, out of the way of the flood waters. This is both the spaceport and the only town on Sundrinker. A single road winds between a few buildings; one seems to be a saloon, and another, a general store.`
	security 0.1
	tribute 200
		threshold 2000
		fleet "Small Militia" 15

planet Sunracer
	attributes core factory farming fishing frontier urban
	landscape land/myrabella8
	description `Sunracer is home of Megaparsec, Inc., a shipyard that specializes in designing fast, lightweight ships.`
	description `	It is a well-settled planet with a population of over a billion, and a diverse economy that includes farming and fishing in addition to the shipyards.`
	description `	Outside the cities, large regions of undeveloped land still remain. Hovercraft racing is a major local sport, and some massive and elaborate courses have been constructed in the wilderness.`
	spaceport `On Sunracer, the spaceport and shipyard are one and the same. As you walk among the landing pads and hangars, it is not immediately clear which ships are visiting starships undergoing minor repairs, and which are new ones under construction.`
	spaceport `	A series of enormous cranes tower over one section of landing pads. From them hang hull fragments, engines, and even a few small ships, each being swung from one location within the shipyard to another. Meanwhile, forklifts and flatbed trucks are weaving between the buildings in every direction.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	shipyard "Megaparsec Advanced"
	outfitter "Common Outfits"
	outfitter "Syndicate Advanced"
	outfitter "Lovelace Basics"
	outfitter "Ammo North"
	outfitter "Northern Explorers"
	bribe 0.06
	security 0.7
	tribute 1700
		threshold 5000
		fleet "Large Syndicate" 10

planet Swiftsong
	attributes hai "hai tourism" "hai: human presence" "human tourism" station
	landscape land/station39
	description `Swiftsong Station is operated and maintained by the Imo Blep corporation as a giant convention center. Most Hai stations restrict access beyond the docking bay or the promenade to at least some degree, but Swiftsong is almost completely open.`
	description `	Tens of thousands of Hai pass through on an almost daily basis as the continual churn of summits, forums, conventions, symposiums, productions, conferences, weddings, festivals, and the like roll on in an endless cavalcade of life. With Icelake nearby and Hai-home just one jump away, this station is a major cultural hub that even houses the head office of one of the biggest music labels in Hai space.`
	spaceport `The spaceport promenade runs around the interior of the station and is divided into the usual two levels, but has four additional ring levels rising up from the promenade into each of the station's main branches. Almost any business or service you could want can be found here - except for an outfitter or shipyard. Apparently there is simply no room, as the docking bay must take up nearly all the station's exterior space to accommodate its massive volume of daily traffic.`
	bribe 0.1
	security 0.5

planet "Tebuteb's Table"
	attributes arach farming longcows
	landscape land/fields11-sfiera
	description `This world is home to House Garbarag, the Arachi guild of farmers and ranchers. On private ranches far from the cities, they experiment with raising new breeds of longcows, a unique species of cattle that grow a new body segment each year and can reach more than thirty meters in length. The meat from a single longcow can feed a village for a month.`
	description `	Longcows are typically docile and slow-moving, but when frightened one of them can do as much damage as an entire herd of stampeding terrestrial cattle.`
	spaceport `The spaceport is next door to the city's meat-packing district, which is not any more pleasant or scenic than its equivalent on a human world would be. The actual slaughterhouses are some distance outside the city limits, placed there because in the early days of the colony a particularly large longcow in its death throes went on a rampage and destroyed several city blocks before it bled out and died.`

planet "Tefkar Ret"
	attributes korath station
	landscape land/station12
	description `This station is run-down and completely abandoned, emptied of atmosphere so that air pressure will not put ongoing stress on the station's structure. Each section is sealed off from the others by heavy blast doors, leaving most of the station inaccessible.`

planet Ternituul
	attributes gegno vi
	landscape land/fog1
	description `Ternituul is a dull world covered in a thick layer of fog hiding a dry desolate surface: an ideal world for the hardened Gegno Vi. A large portion of the Vi's military branch is based here, where new recruits are thrown into the first bottleneck of their lives. It is not uncommon for inhabitants to be lost to the bleak ecosystem of this planet.`
	description `	The fog also hides a more grim aspect of this world - numerous graveyards cover the terrain, serving as a final resting place for most Vi. Large ceremonies are constantly held for the fallen, though instead of showing grief, the Vi celebrate the commitment and dignity of their departed brethren.`
	spaceport `Here, the spaceport is built very close to and partly in the ground, making it slightly dangerous for any craft trying to land here. Undeterred by the gloomy appearance of this graveyard world, the nearby Vi are occasionally chanting or lighting fires for the deceased, even while exiting their ships.`
	government "Gegno Vi"
	outfitter "Vi Basic"
	"required reputation" 1
	bribe 0
	security 0

planet "Third Umber"
	attributes factory kimek research
	landscape land/desert12
	description `This cool, dry world is a sort of natural cleanroom, an ideal place for manufacturing sensitive equipment that could be harmed by the presence of condensation or mildew or pollen granules. The factory workers and overseers live in hive-like dormitories that each house tens of thousands of Kimek.`
	description `	Closer to the poles, the air is too cold to be comfortable for the Kimek, but a small community of Saryd engineers has established a factory compound where they produce their own equipment to sell to the Kimek.`
	spaceport `This is a sparsely populated world by Kimek standards, with a population of slightly less than a billion, but by the standards of most other species the spaceport is still a crowded and chaotic metropolis, with constant streams of traffic both on the roads and on the pedestrian walkways and footbridges. It is somewhat disconcerting to be surrounded by a sea of giant beetles scurrying back and forth between the landing pads and the port buildings.`
	"required reputation" 15

planet Thornlight
	attributes hai retirement station
	landscape land/station31
	description `A visitor to this station will immediately notice that the gravity is lower than most planets by about a third. The reception area is lavish with several artworks and exotic plants. A well-groomed Hai receptionist informs you that, unless you have family at this respite facility, you will not be permitted to wander the station.`
	port
		recharges all
		services "offers missions"
		description `The spaceport is small but serviceable, featuring a luxuriously appointed Centipede parked in a berth, presumably for entertainment voyages. There is a small but fancy cafe, and a gift shop with gold watches, jewelry, wines, and other pricey trinkets. This place must provide aged care services for only the very wealthy.`
	government Hai
	bribe 0.3
	security 1

planet Thrall
	attributes paradise textiles
	landscape land/fields5
	description `Thrall has a warm, moderate climate and a geography of mostly gently rolling hills. Most of the industry here takes the form of agriculture, especially growing cotton, which mills in the three major cities process into textiles for export off-world.`
	description `This is one of the few places in the galaxy where cotton is picked by hand, because labor here is cheaper than the cost of buying and maintaining machinery. The locals are prevented from seeking more lucrative employment elsewhere partly by the crushingly low wages, which make the cost of space transport prohibitively high for most, and partly by the educational system, which is among the worst in the galaxy.`
	spaceport `The spaceport consists of a vast asphalt-paved field for landing ships, and some wooden buildings a few stories tall. Most of the materials for export are stored in sheds or stacked under plastic tarps, with a few police officers clustered around them to make sure no ship picks up cargo that has not been paid for. Inside the buildings, two restaurants with different names serve an identical selection of fried foods.`
	outfitter "Basic Outfits"
	outfitter "Ammo North"
	bribe 0.04
	security 0.5
	tribute 2000
		threshold 5000
		fleet "Large Republic" 8

planet Thshybothro
	attributes bunrodea guild medical
	landscape land/mountain0
	description `Thshybothro is a small, mountainous world that is home to the Bunrodea's largest cybernetics research facilities. Various labs and factories are scattered within the world's many valleys, within which the Bunrodea work to develop new cybernetics, or improve their old ones.`
	description `	Although this planet is where new modifications are developed, the mass production and installation of cybernetics is typically done elsewhere.`
	spaceport `The planet's spaceport is rather small, as typically any visitors to the planet travel directly to the research facilities that they're interested in. As such, the spaceport's primary focus is simply to refuel any ships that stop by the planet and who don't have authorization to land at one of the research facilities.`
	spaceport `	The spaceport dock workers have more cybernetic modifications than you're used to from Bunrodeans elsewhere in their space. The worker who refuels your ship in particular is a mass of cybernetic "enhancements" ranging from powerful legs to aid in lifting crates to a vacuum cleaner attachment for dealing with spills and accidents.`
	outfitter "Bunrodea Basic"
	"required reputation" 50
	bribe 0
	security 0

planet Thule
	attributes frontier pirate south "south pirate"
	landscape land/dmottl2
	description `Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so. It is well-known that the planet sponsors pirate fleets which bring it cheap materials to bolster its economy, but the planet is so far from the center of Republic space that fighting a war here would be prohibitively expensive, and so they remain unopposed.`
	spaceport `The inhabitants of Thule are notoriously suspicious of strangers. They all seem to immediately recognize you as an off-worlder, perhaps by your clothing or your accent. The food sold in the shops is like nothing you have seen elsewhere, and the natives' accents are so strong that they almost seem to be speaking a different language. You feel as if you are visiting an alien world; centuries of separation has created a culture here that is very different from your own.`
	outfitter "Delta V Advanced"
	outfitter "Kraz Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.05
	security 0.6
	tribute 900
		threshold 2500
		fleet "Large Southern Pirates" 16

planet Thunder
	attributes forest rim
	landscape land/mountain20-harro
	description `When the first colonists landed, they thought that they had found a dream world on Thunder: perfect gravity, perfect temperature, perfect atmosphere. Unfortunately, they soon discovered that the planet has unusually high tectonic activity, enough that building anything higher than two stories is almost impossible. Because of the earthquakes, attracting settlers has always been difficult for Thunder, and right now the population is only a few million.`
	spaceport `The spaceport's landing pads are all solid slabs of metal; poured concrete would be far too prone to cracking. The spaceport village itself is a sprawling collection of squat, sturdy buildings, and a sign near the entrance to the cargo warehouse reads, "Do not stack crates."`
	outfitter "Basic Outfits"
	outfitter "Kraz Basics"
	security 0.1
	tribute 300
		threshold 2500
		fleet "Small Militia" 20

planet Tibernia
	attributes frozen "ice moon" uninhabited
	landscape land/mars2
	description `Tibernia is a classic ice planet, but unlike most, it is nearly a perfect sphere with a remarkably smooth surface blemished by few craters. Many have speculated that it is artificial, but so far no one has found conclusive evidence of this.`
	government Uninhabited
	security 0

planet "Tik Klai"
	attributes research wanderer
	landscape land/badlands2
	description `This world is uncomfortably hot, even for the Wanderers, and so close to its star that the surface is bathed in dangerous levels of ultraviolet light. The few Wanderer installations here are buried underground, with only a few access hatches and storage buildings on the surface.`
	spaceport `Most of the spaceport facility is closed to non-Wanderer personnel, and apparently to many of the off-world Wanderers who are visiting, as well. The underground passageways are comfortably wide and tall for a human, but the wanderers walking through them must tuck their wings in close to their bodies to avoid scraping against the ceilings.`
	spaceport `	The warning signs marking restricted areas are in the undecipherable Wanderer language, but accompanied by a symbol you easily recognize: a DNA double helix undergoing replication.`
	"required reputation" 35
	bribe 0

planet Tinker
	attributes factory mining "near earth"
	landscape land/mfield0
	description `Tinker is a highly industrialized world, exporting electronics both to the Syndicate and to Earth. The electronic goods manufactured here span the gamut from wires and capacitors to sophisticated microchips, and because many of the jobs here require skilled labor, it is a relatively prosperous planet.`
	description `	Outside the cities, large areas of this world have been set aside for mining and for refineries and smelters, ensuring that the industries here have all the raw materials they need, plus extra to sell.`
	spaceport `The spaceport is nearly five hundred years old. As with many ports from that era, it is constructed as a single large complex, a towering building with hangar bay openings on all levels and a dedicated crew of flight controllers directing incoming starships in order to avoid collisions. Around the spaceport a city has developed.`
	shipyard "Basic Ships"
	shipyard "Syndicate Basics"
	shipyard "Megaparsec Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Syndicate Basics"
	outfitter "Lovelace Basics"
	bribe 0.04
	security 0.4
	tribute 1100
		threshold 4000
		fleet "Large Syndicate" 7

planet Topkapi
	attributes moon uninhabited
	landscape land/mars1
	description `Much like Aksaray, Topkapi is an old moon formed from the smashed remains of countless eons worth of stellar debris. The surface appears to be regularly bombarded by asteroids, although some of the craters show signs of being the site of rather large explosions. Your sensors pick up traces of materials most commonly found in Korath ships.`
	description `	Topkapi does not appear to have any routine activity, although satellites in orbit indicate that the Remnant monitor it for activity and send ships to investigate asteroid or other impacts on a regular basis.`
	government Uninhabited
	security 0

planet Trinket
	attributes south tourism
	landscape land/beach3
	description `In a region of the galaxy not known for beach resorts, Trinket has become somewhat of a major tourist destination. It is not a particularly warm world, and near both poles icebergs float year round, but at the equator the weather is almost tropical and the water is warm enough for swimming.`
	description `	Occasionally one of the ocean currents will pick up an iceberg and carry it all the way down past the resorts before it melts completely. Taking a boat out to these icebergs is a popular daytime activity here.`
	spaceport `The spaceport is a long, two-story building of wood and stone with hundreds of stalls selling fruit and clothing and bad artwork.`
	spaceport `	Many of the starships parked here have scorch marks and dents on their hulls, a sure sign of recent battle. It is likely that some of the people walking through the port are in fact pirates, posing as civilians in order to sell stolen cargo or to take a vacation incognito.`
	outfitter "Basic Outfits"
	outfitter "Delta V Basics"
	outfitter "Ammo North"
	outfitter "Ammo South"
	outfitter "Pirate Outfits"
	bribe 0.02
	security 0.4
	tribute 500
		threshold 2500
		fleet "Small Militia" 36

planet "Triton Station"
	attributes military north station
	landscape land/sivael0
	music ambient/machinery
	description `Triton Station serves both as a refinery for hyperspace fuel, and as a garrison for ships of the Republic Navy. Patrol ships are constantly landing here and then taking off to scour the surrounding systems for pirates. Since pirates are scarce in this part of space, it seems like a very tedious job.`
	spaceport `The mess hall is empty except for one table where some Navy officers are playing a card game. They are sitting right under a ventilation duct, and the cards keep blowing off the table; the station's low simulated gravity is not enough to hold them there.`
	"required reputation" 10
	bribe 0.08
	security 0.8
	tribute 600
		threshold 4000
		fleet "Small Republic" 24

planet Trove
	attributes core mining
	landscape land/badlands3
	description `Trove is a tiny world, too small to have a breathable atmosphere. It is home to an experimental "jack mining" operation that has split its surface open in order to gain access to the metal-rich core.`
	description `	Most of the work here is done by machines, but a few people live inside an airtight complex in order to supervise the work and to sell ore and metal to visiting ships.`
	spaceport `Within the mining complex, you find a small cafeteria with an uninspiring menu, and windows overlooking offices where dozens of people are staring at flickering video screens. Because of the low gravity, everyone moves languidly, as if in a dream. It is nearly silent.`
	security 0.05
	tribute 400
		threshold 2500
		fleet "Small Syndicate" 5

planet Truklar
	attributes "gegno quarg" quarg
	landscape land/mars2
	description `This world, like others the Quarg live on, has noticeably lower gravity than humans are accustomed to. Several medium-sized extravagant villages are found nested deep within an oddly shaped glass structure, and it is a beautiful sight to behold. Many different, smaller biomes also contain wondrous flora and fauna that don't seem to be native to this particular moon. Despite all of this, structures were not built to accommodate visitors such as the nearby aliens, who find it hard to navigate the narrow hallways.`
	spaceport `Most of the spaceport is filled with automated Quarg robotics that do not interact with you except to fulfill basic spaceport functions such as refueling. Occasionally, one of these robots, visually similar to the Quarg themselves, guides you through the visitable zones of the port. Otherwise, your presence here is mostly overlooked.`
	government "Quarg (Gegno)"
	"required reputation" 1
	bribe 0
	security 0.9

planet Tschyss
	attributes gegno station
	landscape land/sivael6
	music ambient/machinery
	description `This massive station is the only orbital structure that can be found in Gegno space, and is still under heavy construction. Although a majority of the exterior seems complete, the interior is noticeably lacking in comparison, and it seems that the progress has slowed down significantly in recent times. A large portion of the station is filled with crew quarters and living sections, all more expansive than those in human space, and the outside is enveloped in many docking bays of various sizes.`
	spaceport `Gegno of all kinds are walking to and fro, though they seem very tired and overworked. Not a lot of them seem happy with their current working conditions, but all you can do is watch from a distance in a small half-built area nearby your ship's designated docking bay. Despite the scale and number of onboard facilities that you can see, there are only a small number of Gegno making use of them.`
	government Gegno
	"required reputation" 1
	bribe 0
	security 0

planet Tundra
	attributes "dirt belt" frozen oil textiles
	landscape land/dmottl1
	description `Millions of years ago, this was a warm world, perhaps even tropical. But some cataclysmic event, perhaps a meteor strike or a massive volcanic eruption, altered the planet's atmosphere enough to turn it into the nearly lifeless, frozen planet it is today.`
	description `	The first settlers came here to drill for the oil trapped deep under the surface, a relic of Tundra's former, more lively days. Instead of refining the oil into plastic, which sells relatively cheap in this region, they have developed an industry in synthetic fabrics and clothing.`
	spaceport `The spaceport village consists of several large domes which keep out the wind and driving snow. Ships enter and exit the largest of the domes through a hatch that closes as soon as they have come through.`
	spaceport `	Every decade or so, enough snow piles up on top of one of the domes that it is in danger of collapsing under its own weight; the locals simply move out of that dome and build another one higher up on the snowpack.`
	outfitter "Ammo South"
	security 0.1
	tribute 400
		threshold 3000
		fleet "Large Militia" 6

planet "Turquoise Four"
	attributes farming kimek
	landscape land/beach14
	description `The offshore kelp farms on Turquoise Four produce not only nutritional food, but also an ultra-strong fiber that is used for creating durable textiles. Farther from shore, the Kimek operate fish farms as well. Viewed from above, the ocean surface is divided into patches of deep blue or green or rusty brown depending on what sort of product is being farmed in each patch.`
	spaceport `The boats docked in this spaceport city are more numerous than the space ships, and some of them are considerably larger, as well. Almost half of the city is built on piers that extend out into the harbor with broad canals between them, but the largest and fanciest dwellings are on land, built along a ridge of hills that overlook the ocean. The air is full of the cries of gulls and the smell of fish and salt and drying seaweed.`
	"required reputation" 15

planet Twinstar
	attributes frontier moon south tourism
	landscape land/lava3
	description `The only settlement on this small world is Twinstar Depot, a village created mostly just to service the spaceport, where food and equipment from the southern galactic arm is stored and sent out in all directions to supply the rest of human space.`
	description `	The gravity is far less than ideal for human development, but the atmosphere is breathable and some tourists come to the planet just for the experience of being able to run and jump in low gravity without the need for a suit or oxygen tanks.`
	spaceport `The depot consists mostly of large storage racks, with automatic lifts constantly clanking up and down. Very few people are in sight, aside from a small cafe near the center of the port. It is not a hospitable place.`
	outfitter "Ammo South"
	security 0.2
	tribute 200
		threshold 2000
		fleet "Small Militia" 15

planet "Typhon Station"
	attributes rim station
	landscape land/sivael1
	music ambient/machinery
	description `Typhon Station is one of the major fuel refining stations in the galactic Rim. It is privately owned by Southbound Shipyards, and all the fuel produced here is shipped directly to them rather than being made available to visiting ships.`
	security 0.3
	tribute 500
		threshold 2000
		fleet "Large Militia" 8

planet Vail
	attributes farming paradise tourism
	landscape land/snow4
	description `Vail is an entire world that is maintained as a ski resort for rich clients from the nearby planets. A combination of terraforming and snow making ensures that whichever hemisphere is in winter always has ideal skiing conditions, while farming and other small industries supply the tourists and the large staffs that cater to them.`
	description `	The slopes here include tracks for all the latest dangerous and expensive extreme winter sports, like hoverboarding and wingsuit cliff skiing.`
	spaceport `The spaceport is near the equator, where the weather will be most amenable for landing starships. In addition to vertical take-off pads, the port has airplane shuttle runways and high speed rail lines to move people and cargo from here to their ultimate destinations in the resort towns.`
	spaceport `	Consequently, the air is full of a confusing mixture of deep space ships and atmospheric vehicles. In order to come anywhere near the port, you are required to surrender control of your ship to the port's autopilot computer; there is no other way that collisions could be avoided.`
	bribe 0.04
	security 0.6
	tribute 2900
		threshold 5000
		fleet "Large Republic" 11

planet Valhalla
	attributes deep factory farming fishing research urban
	landscape land/mfield3
	description `Valhalla was the first world to be settled in this region of space, which is known as the Deep. It is rich in natural resources, but all its vast farms and fisheries are insufficient to feed its population of over five billion.`
	description `	The shipyards of Lionheart Industries are located here. Centuries ago, warships built here turned the tide of the Alpha War, and today the ships designed and built in the Deep continue to be some of the most technologically advanced ships in human space - and the most expensive.`
	spaceport `Surrounding the spaceport is a metropolis of skyscrapers and factories that spreads all the way to the horizon in every direction.`
	spaceport `	The spaceport itself is an imposing building, composed of three towers rising over a hundred stories into the air and connected at various levels by bridges. The docking bays are on the higher levels, with warehouse space lower down and loading platforms for trucks at ground level. Massive cargo elevators run up and down in the center of each building, and the hallways are all wide enough to allow small robotic carts and forklifts in addition to foot traffic.`
	shipyard "Basic Ships"
	shipyard "Lionheart Basics"
	shipyard "Lionheart Advanced"
	shipyard "Betelgeuse Basics"
	outfitter "Common Outfits"
	outfitter "Ammo North"
	outfitter "Deep Sky Advanced"
	bribe 0.08
	security 0.8
	tribute 3600
		threshold 7000
		fleet "Large Deep Security" 35

planet "Valley of the Damned"
	attributes uninhabited
	landscape land/fog4
	description `From afar, this looks like a habitable planet, comfortably located on the near end of the goldilocks zone of its star. It has a high concentration of water vapor in its atmosphere and hosts primitive life, with mosses covering nearly all moist surfaces and exotic crustacean-like animals roaming the land, their carapaces made of what would be considered synthetic plastic elsewhere.`
	description `However, there is an unusually high concentration of toxic chlorine in the lower atmosphere. Without special equipment, one can only stay on the mountains to avoid the dense gas, and even then, only for a few hours before problems arise. Most traces of attempted colonization by the Sheragi have eroded away by now, leaving only broken buildings and decaying bones.`

planet "Var Oti"
	attributes uninhabited
	landscape land/desert0
	description `This rocky world is covered with vast ranges of desert. While some places have plateaus of rugged rock formations, others have articulate valleys of sand. When it comes to less distinct locations, it is hard to tell at first glance whether or not they are simply a formation of rocks resting on a deep layer of sand, or a thin layer of sand resting on a great foundation of rock. In addition, common dust storms constantly reshape the terrain, and together with the harsh, dry conditions, make Var Oti a dangerous world to visitors who are ill-prepared.`
	government Uninhabited

planet "Var' Kar'i'i"
	attributes farming urban wanderer
	landscape land/valley13-harro
	description `This is a populous Wanderer world, with small farming villages scattered across all the land, and even a few larger population centers that might almost qualify as a city. But from the air, it is not evident at first that the planet is so heavily settled, because the village tree-houses are mostly hidden beneath the forest canopies. The farms, too, are almost indistinguishable from natural land, due to a permaculture system where many varieties of plants are growing side by side.`
	spaceport `Apparently, just as humans use horses to carry loads and draw carts of produce, the Wanderers use a large breed of lizard, nearly three meters tall and walking on their hind legs. The lizards are meat-eaters: next to the watering troughs are cages full of large rodents, which the Wanderers occasionally feed to their beasts.`
	spaceport `	Many different forms of produce are for sale here in open-air markets, including dozens of different nuts and berries. Aside from the rodents to feed to the lizards, and a few species of fish, the Wanderers do not seem to raise animals for food.`
	shipyard "Wanderer Basics"
	outfitter "Wanderer Basics"
	"required reputation" 5
	bribe 0

planet "Var' Kayi"
	attributes urban wanderer
	landscape land/fields13
	description `This is an Earth-like world with one major Wanderer city and countless smaller settlements. The settlements mostly consist of tree-houses built high up in living trees. The architecture of the city skyscrapers is full of cantilevered balconies and arches, mimicking the natural shape of a forest. Here and there a bit of smoke or steam rises from what must be a factory or power plant, but most of the land outside the city is green fields and pristine oceans.`
	spaceport `This spaceport is as busy and chaotic as any major human trade hub, with the added complication that many of the Wanderers are flying from building to building instead of walking. Most of the buildings have balconies on every level, allowing visitors to enter from the air as well as from the streets.`
	spaceport `	The starship landing pads are well outside the city, and ships land and take off along very tightly controlled vectors, probably to avoid midair collisions between the ships and the Wanderers who are flying on their own wings.`
	shipyard "Wanderer Advanced"
	outfitter "Wanderer Advanced"
	"required reputation" 5
	bribe 0

planet "Var' Roi"
	attributes frozen moon research wanderer
	landscape land/snow14
	description `The surface of this small icy moon is constantly cracked and broken by tidal force from the gas giant that it orbits. The tidal disturbances also heat the moon enough to keep its oceans warm enough to support life despite the small amount of sunlight that reaches here.`
	spaceport `The only habitation on this moon is a Wanderer research station suspended on metal pylons well above the icy surface of the ocean. The gravity here is low enough that even though the atmosphere is thin, the Wanderers who work in the station can fly out across the ocean on their own power, wearing some sort of breathing gear. The researchers also have a fleet of submarine ships, sturdy enough to pierce through the shifting ice and travel deep below the ocean surface.`
	"required reputation" 25
	bribe 0

planet "Vara K'chrai"
	attributes urban wanderer
	landscape land/sea16-harro
	description `This is the most populous Wanderer world, with dozens of large cities. The tallest buildings branch and cantilever out from their bases like metallic trees. More than half the surface of the planet is ocean, with a few small settlements built on massive living rafts of algae and seaweed, perhaps ten meters thick and up to several kilometers wide. Much of the land is forests, with villages built entirely in the treetops.`
	description `	There are also farms here, but more like gardens or parks than a human farm: each with dozens of species of plants growing side by side, and harvested by autonomous robots.`
	spaceport `The streets in the Wanderer capital city seem to be mostly reserved for cargo vehicles; the Wanderers themselves fly from one building to another instead, and the skyscrapers have balconies dozens of stories above the ground where visitors can land or take off. The air traffic seems utterly chaotic, but somehow they avoid colliding with each other in midair, and certain columns of airspace have been reserved for ships taking off and landing so that flying Wanderers will not get caught in the backwash from the ship engines.`
	shipyard "Wanderer Advanced"
	outfitter "Wanderer Advanced"
	bribe 0

planet "Vara Ke'sok"
	attributes fishing wanderer
	landscape land/beach6
	description `The surface of this world is almost entirely ocean, and the Wanderers who inhabit it live on massive floating algae mats, some of them the size of a small city. Engines are attached to some of these floating villages, allowing them to be slowly propelled from one part of the planet's surface to another, and the only native industries are fishing and seaweed farming.`
	spaceport `The raft of algae that supports the spaceport is probably at least a dozen meters thick, but flexible enough that it bends as the ocean swells pass underneath, causing individual buildings to rise up or tilt slightly relative to their neighbors. The effect is subtle, but disconcerting, and you cannot help but stumble drunkenly at times as you explore the island.`
	"required reputation" 5
	bribe 0

planet "Vara Ke'stai"
	attributes farming wanderer
	landscape land/desert11
	description `This is a desert world, but the Wanderers are working little by little to make the desert bloom: planting hardy shrubs and cacti that eventually transform the sand into a soil that can hold moisture. In some regions, especially closer to the poles, the deserts have given way to dense forests, but near the equator there are still large stretches of dry and barren sand, broken by the occasional belt of green where a narrow river winds between the dunes.`
	spaceport `The spaceport is in a forest village near the planet's north pole. The landing pads are massive stone monoliths laid on the ground in a nearby clearing. But aside from a few large warehouses at ground level, the village itself is entirely made of tree-houses. A few mechanical lifts have been built into the sides of the trees to carry cargo up to the forest canopy where the Wanderers live, but the Wanderers themselves seem content to fly between the houses rather than using the lifts.`
	outfitter "Wanderer Basics"
	"required reputation" 5
	bribe 0

planet "Vara Kehi'ki"
	attributes farming research wanderer
	landscape land/fields14
	description `This is a farming world, but the primary crops are medicinal plants rather than food: fields of brightly colored flowers and delicate shrubs. Large factories near the farms process the raw plants and extract useful chemical compounds. Their gleaming metal smokestacks belching steam into the air seem incongruous amid the natural beauty and bright colors of the fields of flowers.`
	spaceport `The spaceport village is apparently not just a processing facility for the medicinal plants, but also a hospital of sorts. The village is designed to allow easy foot traffic as well as flight between buildings, and thousands of Wanderers, many of them appearing sick or elderly, live here. The main streets of the village are lined with vine trellises with flowers of every color imaginable, and mechanical lifts allow even the most frail Wanderers to travel up to the higher terraces and balconies.`
	outfitter "Wanderer Basics"
	"required reputation" 15
	bribe 0

planet "Vara Pug"
	attributes pug
	landscape land/bwerner5
	description `Vara Pug is an ocean world, wild and almost unsettled, except for a single Pug city on the coast of one of the major continents. The animals and plants on the land are relatively uninteresting, but the oceans are home to an enormous variety of creatures, including whales the size of a Bulk Freighter, a highly intelligent species of jellyfish, and other, far stranger creatures that rarely venture up from the sunless ocean depths.`
	description `	To avoid contact with these marine creatures, when the Pug travel to other parts of the planet they use massive solar-powered airships rather than boats.`
	spaceport `The Pug here all seem to be busy with various tasks, none of which make any sense to you: rushing from building to building on their long, spindly legs; playing a game involving colored stones on a hexagonal table; constructing what appears to be collaborative holographic artwork.`
	spaceport `	None of them speak to you, but a worker in the spaceport digs around in a closet for a while and comes up with a conversion attachment that allows your fuel tanks to be filled using their style of fuel nozzle.`
	bribe 0
	security 0.9

planet "Vara Rakak"
	attributes farming wanderer
	landscape land/forest1
	description `This is one of those rare worlds whose climate is already nearly perfect without the need for terraforming. The Wanderers have made it into a farming planet. The fields follow the natural contours and geology of the land rather than being laid out in rectangular lots like most human farms, and each field contains several different crop species designed to form a symbiotic ecosystem.`
	spaceport `This could be a spaceport on any human farming world, except that the farmers hawking their wares have wings and beaks, and the wagons bringing produce to the market are drawn by massive lizards instead of horses. In several repair shops on the outskirts of town, Wanderer technicians work on massive harvester robots. The robots have four legs to walk on and dozens of dexterous manipulator arms for picking crops, and each arm has a camera eye on it.`
	shipyard "Wanderer Basics"
	outfitter "Wanderer Advanced"
	"required reputation" 5
	bribe 0

planet "Varu Ek'lak'lai"
	attributes mining wanderer
	landscape land/canyon7
	description `The Wanderers harvest metal ores not from planets, but from asteroids, in order to not expend even more of the resources of the planets that are under their care. This star system contains an unusually high concentration of metallic asteroids, and as a result they have built many large refineries here to process the ore that their drones harvest.`
	spaceport `The vast majority of ships landing and taking off from this port are unmanned Wanderer drones used for mining asteroids. The drones are maneuverable enough to avoid collisions with the few ships that land under manual control.`
	spaceport `	The port itself is a small village surrounded by towering refineries. Unlike other Wanderer architecture, the refineries are ugly, brutal buildings made of weathered concrete.`
	outfitter "Wanderer Basics"
	"required reputation" 15
	bribe 0

planet "Varu K'est"
	attributes military wanderer
	landscape land/canyon5
	description `Varu K'est is a spare, ancient planet of arid plateaus and deep, meandering canyons, with too little rainfall to support any but the hardiest of shrubs. The Wanderers have converted nearly all their villages on this planet into military bases in order to oppose the encroaching Hai raiders, and have also been forced to postpone their attempts at improving the local ecology.`
	spaceport `The spaceport is a massive shipyard, with facilities for repairing the few warships that the Wanderers possess as well as creating new ships and weapons. Dozens of battle-scarred ships are parked in the hangars here, a stark contrast to the ports in the more peaceful regions of the Wanderer territory.`
	shipyard "Wanderer Basics"
	outfitter "Wanderer Advanced"
	"required reputation" 15
	bribe 0

planet "Varu K'prai"
	attributes oil wanderer
	landscape land/sea4
	description `This is one of the only Wanderer worlds that still has large reserves of oil, albeit deep below the ocean surface where mining is difficult. Aside from the drilling companies and refineries, the largest local employer is the local government's safety oversight department, whose inspectors are constantly visiting the drilling platforms and shipping hubs to ensure that all the regulations for preventing oil spills are being followed.`
	spaceport `Plastics and other refined oil products are as essential to Wanderer technology as to humans, but it is clear that those responsible for harvesting them are not held in high regard. The crews of visiting ships seem eager to interact with the locals as little as possible. However, that does not appear to stop the Wanderer freighters from purchasing large shipments of plastic, which will no doubt yield a substantial profit elsewhere in Wanderer space.`
	outfitter "Wanderer Basics"
	"required reputation" 15
	bribe 0

planet "Varu Mer'ek"
	attributes factory wanderer
	landscape land/valley11-harro
	description `This Wanderer factory world is now home to more abandoned villages than populated ones: entire factories rusting and decaying as a result of the recent threat from the Unfettered Hai. Most of the factories that remain active have been repurposed to produce weapons or ammunition for the defense of Wanderer space.`
	spaceport `Very few Wanderer children are present in the spaceport. Most of the inhabitants still live far above the ground in the customary Wanderer tree-houses, but that portion of the village is dwarfed by the more recently constructed factories and warehouses for war supplies. A steady stream of freighters brings in new equipment and raw materials for the factories.`
	shipyard "Wanderer Advanced"
	outfitter "Wanderer Advanced"
	"required reputation" 15
	bribe 0

planet "Varu Tek'kai"
	attributes factory moon wanderer
	landscape land/badlands4
	description `This Wanderer world is almost uninhabited and devoid of any indigenous ecosystem, except perhaps on the microscopic level. It has none of the beauty of other Wanderer settlements. Here, factories have been built to process the most dangerous and destructive of industrial chemicals. If disaster strikes one of the factories, the only result will be the contamination of a world that is already dead and lifeless - far better, in the judgment of the Wanderers, than allowing such risky industries to operate on a living world.`
	spaceport `Nearly all the operations of the factories here are automated, and the outside atmosphere is too thin for even the Wanderers to breathe. The workers live in dormitory apartments in a ring surrounding a large central dome. Inside the dome, protected from the elements, is a park whose gardens contain everything from towering conifers to fields of wildflowers; a necessary place of sanctuary and rest for the Wanderers who must spend the rest of their time servicing machines in the bleak environment outside the spaceport.`
	outfitter "Wanderer Basics"
	"required reputation" 15
	bribe 0

planet "Varu Tev'kei"
	attributes factory wanderer
	landscape land/canyon04
	description `This is a desert world, too hot and too close to its sun to support much animal or plant life. The Wanderers have covered large stretches of the desert with solar-powered factories: smelters that use the sun's reflected heat to melt ore, and fields of solar panels that support other industries.`
	spaceport `It is easy to distinguish the local workers from the visitors, because the locals wrap their wings in thin white sheets of cloth rather than leaving them bare: a necessary protection for any Wanderer who chooses to fly outside of the protective shade of the spaceport. Many of the buildings here extend deep underground, to where the surrounding bedrock is cooler than the hot sands at the surface.`
	outfitter "Wanderer Basics"
	"required reputation" 15
	bribe 0

planet Vatican
	attributes lava uninhabited
	landscape land/lava10
	description `Vatican's propensity for constant renewal of the surface has resulted in a flourishing astrogeological academic program. While it has frequently been dismissed as a low priority for Remnant efforts, it has nonetheless received continued support from the defense prefects. Why they would be concerned with the geological formations of an uninhabited planet is unknown, but the research continues.`
	government Uninhabited
	security 0

planet Veiuye
	attributes frozen moon uninhabited
	landscape land/sea2
	description `Like the other moons of the nearby gas giant, Veiuye is a frozen world. However, the surface layer of Veiyue is rather thin, and more detailed scans show large, hollow caverns beneath the exterior of the moon. These areas are abnormally warm compared to the rest of the moon and appear to be filled with oceans primarily made up of water. Strange readings come from these areas, which could possibly be due to microbial life.`
	government Uninhabited

planet Veliante
	attributes ka'het uninhabited
	landscape land/fog9
	description `Veliante may have been habitable once, but no longer. Part of its southern hemisphere is filled with deadly levels of radiation, but even elsewhere on the planet, it isn't safe to remain on the surface without adequate protection for too long. While animal life on the planet seems to have disappeared almost completely, plants and trees cover the surface in vast, colorful patches of flora.`

planet "Vibrant Water"
	attributes farming saryd
	landscape land/beach8-sfiera
	description `Due to strong currents and extreme seasonal temperature fluctuations, the oceans of Vibrant Water are dotted with icebergs that can drift almost as far as the tropics before melting. The largest icebergs are more than a dozen kilometers across and are home to entire ecosystems ranging from ice-dwelling insects to sea birds to large seal-like mammals. Beneath the ocean surface shoals of fish, forests of kelp, and drifting clouds of algae provide a continuous food source for the creatures that inhabit the icebergs.`
	description `	Near the equator, the Saryds farm several species of engineered algae.`
	spaceport `Very little of the industry on Vibrant Water takes place on land. The spaceport is built on a high bluff overlooking the sea, frequently visited by barges carrying goods from the floating factories and refineries out in the midst of the algae farms. Surrounding the port are fields of wind turbines positioned to catch the ocean breeze.`
	"required reputation" 15
	security 0.2

planet Vigales
	attributes uninhabited
	landscape land/desert14
	description `This hot desert world is home to several species of underground animals. These creatures are very reptile-like, having appearances similar to those of lizards or salamanders from Earth, although much larger in size. It is believed that some indigenous species common across Gegno space originated from this world, or are descendants of ancestral species that once inhabited it.`
	government Uninhabited

planet Viminal
	attributes frozen remnant "remnant primary"
	landscape land/snow3
	description `This cold and dreary world would certainly not be attractive to any modern settlers, but to those who were fleeing the chaos of the Alpha Wars it had the undeniable advantage of being isolated and undiscovered. Today the main reason for the continuing Remnant presence here is that this is the only world they have found where the Key Stones that enable ships to travel through certain wormholes in the Ember Waste can be found.`
	spaceport `The spaceport is an enormous dome, built of the same resilient and semi-organic material as the hulls of Remnant ships. An opening at one end of the dome allows ships to fly in and out. Inside, the air is still cold, but at least you are sheltered from the violent winds that sweep across the rest of the planet's surface. Some of the locals, accustomed to the cold, walk about in their shirtsleeves as if this were a balmy summer day.`
	shipyard Remnant
	outfitter Remnant
	bribe 0
	tribute 3000
		threshold 8000
		fleet "Remnant Decoy Defense" 3
		fleet "Light Remnant Defense" 8
		fleet "Heavy Remnant Defense" 25

planet Vinci
	attributes factory paradise research
	landscape land/nasa5
	description `Many centuries ago, some of the first settlers on Vinci included a small group of electrical engineers who formed a revolutionary new company for designing computers and microchips. Today, Vinci is the foremost manufacturer of CPUs in all of human space, and their processors are found in everything from navigational computers to video phones to intelligent toasters.`
	description `	Because this world is home to so many cleanroom fabrication plants, pollution is very tightly controlled.`
	spaceport `The spaceport is so full of high-fidelity holographic displays that you have trouble at times telling where the virtual reality ends and the physical reality begins; what looks like a paper poster on the wall will suddenly change to a different picture every minute, and the department store mannequins follow you with their eyes. You feel like you are trapped in someone's drug-assisted vision of the future.`
	security 0.6
	tribute 2800
		threshold 5000
		fleet "Large Republic" 11

planet Violetwake
	attributes hai station uninhabited
	landscape land/space6
	description `This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.`
	description `	The sheer size of this station is striking. Millions of Hai must have been housed here in Violetwake's heyday, which makes the lonely, isolated atmosphere here all the more jarring. The darkened corridors of the station remind one of an immense cave whose insides have still not been entirely mapped.`
	government Uninhabited
	bribe 0
	security 0

planet "Vivid Aether"
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa29
	description `Whether it be from local evolution or panspermia, Vivid Aether's clouds are home to colonies of anaerobic microbial life, feeding on both sunlight and traces of methane in the atmosphere. These form colorful streaks in the upper atmosphere, which were what initially attracted Saryd explorers to the planet. Now, it is common for Heliarch research patrols to sit in orbit for weeks at a time in order to study the simple, yet exotic, ecology. Occasionally, they send down small vessels capable of withstanding the extreme pressures, though none happen to be nearby right now.`
	description `	The life-bearing layer only extends downward a few hundred kilometers before pressures rise and the temperature becomes inhospitable to life. Deeper down, the atmosphere is barren and lifeless.`
	government Uninhabited

planet Warfeed
	attributes unfettered
	landscape land/sea12-sfiera
	description `Warfeed is mostly covered in oceans, and much of its land area devoted to agriculture. Most of the fields are tilled and harvested by robots, but there are also many scattered homesteads of subsistence farmers, who survive with the aid of little or no technology.`
	description `	In recent years, both the land and the seas of Warfeed have begun to show the toll of centuries of overharvesting. Large portions of the continents near the equator are now nothing but growing deserts, and even the best remaining farmland is sandy and nutrient-poor. All but the smallest marine organisms have been nearly fished to extinction.`
	spaceport `This spaceport is a collection of ramshackle wooden buildings and packed dirt landing pads. The wagons piled high with produce and bags of grain would not look out of place in many human ports, but they are being drawn by giant lizards instead of horses or oxen. There are no human beings here, and most of the Hai eye you with suspicion and distaste.`
	tribute 6000
		threshold 10000
		fleet "Large Unfettered" 10
		fleet "Small Unfettered" 100

planet "Warm Slope"
	attributes saryd urban
	landscape land/hills6-sfiera
	description `This is an ideal world, by Saryd standards: rugged, hilly, mostly forested, with oceans and land masses in equal proportions. It serves mostly as a residential world, because this system's heavy industry is focused on the automated factories on its sister world of Ceaseless Toil.`
	spaceport `The spaceport is part of a city built into one of the slopes of a large mountain, with the landing pads and spaceport facilities near the peak. Saryds, Arachi, and Kimek mingle freely here and converse with the aid of interpreters or translation devices as they amble up and down the steep city streets.`
	outfitter "Coalition Basics"
	security 0.3

planet "Warm Wind"
	attributes folklore saryd tourism
	landscape land/fog1
	description `The tropical rainforests of Warm Wind are unusual: instead of rivers on the surface, water flows through intricate underground networks of caves that span entire continents. The trees have evolved deep and strong roots that can pierce through the limestone into the subterranean rivers in order to draw a constant supply of water even in the dry seasons. The Saryds have explored only a tiny fraction of the caves.`
	spaceport `The spaceport village is built on a volcanic highland where the inhabitants do not need to worry about their houses disappearing overnight into one of the limestone sinkholes that pockmark this planet's tropics. In place of trees, the village is full of trellised arches and spires; vines grow on the trellises, and moss grows on the vines, watered by the fog that sweeps up every evening from the rainforest below.`
	"required reputation" 15
	security 0.3

planet Watcher
	attributes "dirt belt" moon research uninhabited
	landscape land/hills4
	description `Watcher is a small moon, the only world in this system that sustains any indigenous life. Because of the low gravity, humans have not yet built a permanent settlement here, but it is occasionally visited by biologists interested in studying low-gravity life forms. There are forests here where the trees grow over two hundred meters tall.`

planet Wayfarer
	attributes factory research south tourism
	landscape land/nasa1
	description `Wayfarer was initially settled by a team of scientists and diplomats seeking to build a relationship with the Quarg worlds to the galactic southeast of here. Partly through the aid of the Quarg and partly through a desire to emulate them, it has grown into a very technologically advanced world.`
	description `	The Tarazed Corporation, a maker of alien-inspired ships and outfits, is one of the largest industries on Wayfarer, and they draw raw materials from throughout this region of space.`
	spaceport `The spaceport is clearly the artifact of an architect who was as familiar with alien architecture as with human. Instead of square angles, it has many curved walls and domes. The landing pads jut out from the building at various heights. Some of the landing pads are designed with docking tubes specifically for Quarg visitors, and the ceilings are unusually high to accommodate the Quarg, several of whom are walking around and mingling with the humans here.`
	shipyard "Basic Ships"
	shipyard "Tarazed Basics"
	shipyard "Tarazed Advanced"
	shipyard "Southbound Basics"
	outfitter "Delta V Advanced"
	outfitter "Kraz Advanced"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	bribe 0.07
	security 0.3
	tribute 1700
		threshold 5000
		fleet "Large Militia" 26

planet "Weir of Glubatub"
	attributes arach farming
	landscape land/beach11-harro
	description `The Weir of Glubatub is a quiet ocean world, lit by a dim red sun, whose atmosphere seldom gathers enough energy to spawn storms or other violent weather. Nearly all the life in the oceans is very close to the surface, where the sun's light is bright enough for algae and seaweed to flourish.`
	description `	A few of the larger islands have been settled by the Arachi, and most of the locals work in the fishing industry. Some of the fishing boats are so large that a small starship can land on their decks.`
	spaceport `The spaceport is on an island near one of the planet's poles, where the temperature is cool and sea ice can be gathered to stock the warehouses where the fish are kept cold until they can be shipped off-world. Even with most of the fish being kept on ice, the smell is still overpowering, except at the rare moments when the wind picks up and it is replaced by the smell of fresh salt air.`
	"required reputation" 15

planet Windblain
	attributes deep oil textiles
	landscape land/bwerner0
	description `Nearly three quarters of the surface of Windblain is ocean. Most of the industry here centers around petrochemicals: deep sea oil drilling, refining, and manufacture of plastic composites and synthetic fabrics for clothing. There are a few large cities on the continents, but also plenty of wilderness spaces as yet untouched by human activity.`
	description `	The local climate and economy are neither good enough to attract immigration, nor bad enough to drive people to leave. There seems to be almost no interest in the affairs of the wider galaxy.`
	spaceport `The spaceport is in one of the main cities, and is built partly on land and partly on piers that stretch out into the harbor, so that cargo can be brought to the port by truck or by barge. There are even a few runways for aircraft, in addition to the landing pads for starships.`
	spaceport `	In the wharf area, fresh cooked fish and sushi are sold from a small cluster of wooden huts. Farther inland, cargo crates are stacked under the immense tents that serve as warehouses. There is a constant flow of people and cargo in between the harbor and the city.`
	outfitter "Basic Outfits"
	outfitter "Deep Sky Basics"
	outfitter "Ammo North"
	security 0.6
	tribute 800
		threshold 3500
		fleet "Small Deep Security" 18

planet Winter
	attributes factory frontier frozen south
	landscape land/snow18
	description `The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going.`
	description `	The temperatures have risen measurably since the arrival of the human colonists, but without more intentional efforts it may be another century before the planet warms enough to be truly comfortable to live on.`
	spaceport `The spaceport is built on a large rock outcropping, with brilliant blue glaciers flowing to either side down into a lake below. The sight is stunning, and all the more appealing because you are able to view it from behind plate glass windows, in the warmth of the spaceport, rather than in the frigid air outside. Above you, several layers of clouds are scudding across the sky in different directions.`
	spaceport `	Faded posters on the walls advise you to buy an estate on Winter now before prices skyrocket. The posters depict children playing in a lush green landscape while their grandparents stand by, looking quietly pleased with the wisdom of their investment.`
	security 0.1
	tribute 300
		threshold 2500
		fleet "Large Militia" 5

planet "Wormhole Alpha"
	spaceport ``
	government "Wormhole Alpha"
	wormhole "Wormhole Alpha"

wormhole "Wormhole Alpha"
	mappable
	link "Ultima Thule" Waypoint
	link Waypoint "Ultima Thule"

planet "Wormhole Barren Alpha"
	attributes "requires: quantum keystone"
	wormhole "Wormhole Barren Alpha"

wormhole "Wormhole Barren Alpha"
	mappable
	link Egeria Levana
	link Levana Egeria
	color "wormholes: Ember Waste"

planet "Wormhole Barren Beta"
	attributes "requires: quantum keystone"
	wormhole "Wormhole Barren Beta"

wormhole "Wormhole Barren Beta"
	mappable
	link Caeculus Prosa
	link Prosa Caeculus
	color "wormholes: Ember Waste"

planet "Wormhole Link"
	attributes "requires: quantum keystone"
	wormhole "Wormhole Link"

wormhole "Wormhole Link"
	mappable
	link Statina Vaticanus
	link Vaticanus Statina
	color "wormholes: Ember Waste"

planet "Wye Tzeou"
	attributes uninhabited
	landscape land/snow14
	description `Wye Tzeou is found in a noticeably quiet system. Its surface is covered in extreme crystalline-like structures protruding out in various fashions. These constructs are all exceptionally tall, and no two look alike. It seems the actual surface of the planet is far beneath a layer of these mysterious pillars. There is no obvious environmental reason for this composition as the soft snowy seasons and calm low winds are the most active natural elements on Wye Tzeou.`
	description `	Deep scans reveal even more odd compositions below, showing pockets in the depths of the glass forest that look like giant empty gaps between each pillar.`
	government Uninhabited

planet "Wyvern Station"
	attributes rim station
	landscape land/sivael7
	music ambient/machinery
	description `Wyvern Station was once one of the end destinations for the merchant caravans traveling along the Rim, back in the days before the Republic existed when most systems were not policed and the only way to avoid being plundered by pirates was for ships to travel in large convoys. It has also been a continuously operating hyperspace fuel refinery for more than three centuries.`
	spaceport `This station is old, and some parts are dirty and in need of repair, but it is at least structurally sound, and the workers here seem optimistic and energetic. The cafeteria is loud and raucous, and the repair shop is more than willing to work on starships as a break from the tedium of repairing the harvester drones that dip into the planet's atmosphere to bring back pressurized tanks full of hydrogen gas.`
	security 0.4
	tribute 400
		threshold 3500
		fleet "Large Militia" 6

planet Xerolophos
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa29
	description `Although formerly classified as a "Hot Jupiter," Xerolophos does not present all the characteristics of one: it is very far from the system star - so distant that it isn't even tidally locked to it. Its temperature, instead, is unusually high even for a Hot Jupiter, with the core internally heating up the atmosphere much more than expected.`
	description `	While it's possible that Xerolophos might have migrated here long ago, the Remnant haven't been able to explain the extreme temperatures of the planet even after years of studies and dispatching dozens of probes.`
	government Uninhabited
	security 0

planet Xurelei
	attributes "gas giant" "requires: gaslining" uninhabited
	landscape land/nasa15
	description `Xurelei's atmosphere is covered with huge tempests that would engulf an Earth-sized planet many times over. Strangely enough, these storms are outwardly much less violent than those recorded from other gas giants, and are easily traversable by probes and other exploration craft. Once below a certain depth, the storms become exponentially more dangerous. The cause of this drastic shift in intensity is unknown.`
	description `	In the lower layers, small, peculiar twinkles of light in the forms of organic shapes begin to appear, flowing gracefully along with the harsh winds. Although further exploration is impossible due to the fierce weather, the unusual objects darting beneath the clouds appear to be unaffected.`
	government Uninhabited

planet Yedikule
	attributes gas moon "requires: gaslining" uninhabited
	landscape land/nasa11
	description `Although much smaller than most gaseous planets - including the one it orbits - the thick atmosphere of Yedikule and its rocky core make it a gas dwarf. While it was not the first to be discovered in human history, it is very improbable to have formed around a gas giant, and the extreme differences between its atmosphere and the one of Xerolophos further suggest this was not its original location.`
	description `	While virtually every craft that tries to land here is a fuel scooping drone, a large number of satellites orbit Yedikule at various heights, meaning that it must have been exhaustively studied in the past.`
	government Uninhabited
	security 0

planet "Yiia Iyr"
	attributes uninhabited
	landscape land/dune0
	description `Much of Yiia Iyr is obscured by several layers of dark clouds, and what little sunlight makes it to the surface highlights withered plains and dried up riverbeds. Thick layers of fog are often found hugging the ground, and soft, cool air brushes against shrivelling grass fields. There is no discernible cause for why Yiia Iyr appears to be so inhospitable despite having been able to support an ecosystem in the past.`
	government Uninhabited

planet "Yniu Eiu"
	attributes rulei uninhabited
	landscape land/canyon0
	music "ambient/rulei planet"
	description `Yniu Eiu is a rocky world with many canyons. A large portion of the surface is bright shades of gray and white, but the more striking visuals are the patches of purple-red webbed lakes and rivers flowing across the surface. It is unclear if this is a natural occurrence or if these were artificially created, but the way the areas around these sites are dug out and shaped implies that this planet used to be a home to some type of civilization, or one that found importance in this material.`
	description `	The surface of these red-purple lakes and rivers move in odd ways that make them seem almost alive. Although they flow at extremely low rates, they also softly bulge and contract in a curious linear motion.`
	government Uninhabited

planet "Yniu Ena"
	attributes rulei uninhabited
	landscape land/canyon03
	music "ambient/rulei planet"
	description `Like its parent planet below, Yniu Ena has a thick purple-reddish web of unnatural material spread across its surface, forming rivers and large lakes. While most of these lakes are rather small relative to the planet's surface, there are a few as large as oceans that give the appearance of scars on the planet.`
	government Uninhabited

planet Zenith
	attributes frontier north "north pirate" pirate
	landscape land/water4
	description `Zenith is a cold and unpleasant world, where the fog seldom lifts and the sun is rarely seen, where much of the lowlands are flooded each day by the tide, and storms are unpredictable and fierce. It has, however, one major advantage as a place to settle: it is far enough away that the Republic makes no attempt to control it.`
	description `	Several villages have been founded near the equator, and in addition there are an unknown number of private holdings, ranging from underground bunkers to enormous concrete fortresses. Because the land is owned by no government and anyone can build a dwelling without permission or paperwork as long as they are willing to fight off any other claimants, the total population of Zenith is unknown.`
	spaceport `To create a spaceport for Zenith, one enterprising privateer a few centuries ago used a mixture of explosives and heavy machinery to shift the top of one of the tallest mountains down into the neighboring valleys, creating a high plateau that is (usually) above the fog line. There are landing pads both for starships like yours and for airships that carry cargo to and from the settlements elsewhere on the planet. The port is nearly deserted, however; it is clear that they do not do much business here.`
	outfitter "Ammo North"
	bribe 0.04
	security 0
	tribute 400
		threshold 2500
		fleet "Small Northern Pirates" 13

planet Zug
	attributes factory farming rim
	landscape land/city4
	description `Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture.`
	description `	The largest industry on Zug is Southbound Shipyards, which focuses on designing well-defended merchant ships to survive the pirates that are so common here.`
	spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design.`
	spaceport `	Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, plans are apparently underway for an expansion of the New Port. You can't help but wonder what the new expansion will be named.`
	shipyard "Basic Ships"
	shipyard "Southbound Basics"
	shipyard "Southbound Advanced"
	outfitter "Delta V Advanced"
	outfitter "Kraz Basics"
	outfitter "Common Outfits"
	outfitter "Ammo South"
	bribe 0.03
	security 0.5
	tribute 1200
		threshold 3000
		fleet "Large Militia" 18

planet Zydee
	attributes moon uninhabited
	landscape land/enceladus_1
	description `Although this moon initially seems barren and lifeless, there is evidence that the nearby Gegno Scin have recently attempted to set up an outpost here. Several partially-constructed buildings and landing zones are scattered about the surface, but none of them show any signs of activity, likely due to recent warfare with the Gegno Vi. Despite this, a small number of satellites actively orbit Zydee, likely providing important tactical information such as the volume of system traffic.`
	government Uninhabited
