PGraphics \ Language (API) \ Processing 1.0
Author: Casey Reas & Ben Fry
Description: Processing is an electronic sketchbook for developing ideas. It is a context for learning fundamentals of computer programming within the context of the electronic arts.
Keywords: Processing, Processing, Interactive Media, Electronic Arts, Programming, Java, Ben Fry, Casey Reas

Reference for Processing version 1.5. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name | ### PGraphics
Examples |
    PGraphics pg;

    void setup() {
      size(100, 100);
      pg = createGraphics(80, 80, P3D);
    }

    void draw() {
      pg.beginDraw();
      pg.background(102);
      pg.stroke(255);
      pg.line(40, 40, mouseX, mouseY);
      pg.endDraw();
      image(pg, 10, 10);
    }
Description | Main graphics and rendering context, as well as the base API implementation for processing "core". Use this class if you need to draw into an off-screen graphics buffer. A PGraphics object can be constructed with the createGraphics() function. The beginDraw() and endDraw() methods (see above example) are necessary to set up the buffer and to finalize it. The fields and methods for this class are extensive; for a complete list visit the developer's reference: http://dev.processing.org/reference/core/
Methods |
beginDraw() | Sets up the rendering context
endDraw() | Finalizes the renderering context
Constructor |
    PGraphics()
    PGraphics(width, height)
    PGraphics(width, height, applet)
Parameters |
width | int: width in pixels
height | int: height in pixels
applet | PApplet
Usage | Web & Application
Related | createGraphics()

Updated on August 30, 2010 04:29:39pm EDT