Here are some postscript files for some of my old papers. euro91.ps.Z A Eurographics 91 paper on evaluating the quality of sampling patterns. Mostly of interest if you want pointers to the discrepancy literature (although Dobkins/Mitchell's more recent work ina GI93 and the 92 Renderng workshop is more complete). gi90.ps.Z My graphics interface 90 paper on hooking up bakward (Arvo) ray tracing with radiosity (a hard-coded three pass strategy). Some figures missing. The Chen et al paper from siggraph 91 is a (much) more complete application of multi-pass methods. gi91.ps.Z With Sung/Brown. An implementation paper that extends the work of Kirk/Arvo's "Ray Tracing Kernal". Includes a (sketchily described!) implementation of radiosity with non-diffuse patches that is similar to that proposed by Le Saec and Schlick at the 1990 rendering workshop. gi93.ps.Z With a cast of thousands. Describes some experience with eliminating burnout when displaying high dynamic range images. About a 12Mb ps file-- sorry! rw91.ps.Z With Wang. A Eurographics Rendering Workshop paper on sampling luminaires in ray tracing. This will be extended in a forthcoming TOG paper. rw92.ps.Z With Wang. How do you handle surfaces that are neither ideal diffuse nor ideal speculan a ray tracer? This paper doesn't give a good answer, but does argue that the answer is not simple! rw94.ps.Z With Chiu. Fleshes out Kajiya's arguments that for complex scenes, we need ray tracing approaches. tr.ps.Z With Chiu. Describes some implentational issues behind the figures in rw94.ps (Indiana U tech report). thesis Directory with a lot of out of date stuff! Probably not worth reading unless you are new to rendering.