#include "SpriteData.hxx"
unsigned char* SpriteData[] = {
  SpriteDataBushOne,
  SpriteDataBushTwo,
  SpriteDataBushThree,
  SpriteDataBushFour,
  SpriteDataHillOne,
  SpriteDataHillTwo,
  SpriteDataHillThree,
  SpriteDataHillFour,
  SpriteDataLeavesOne,
  SpriteDataLeavesTwo,
  SpriteDataLeavesThree,
  SpriteDataLeavesFour,
  SpriteDataMoonOne,
  SpriteDataMoonTwo,
  SpriteDataMoonThree,
  SpriteDataMoonFour,
  SpriteDataBlueStarOne,
  SpriteDataBlueStarTwo,
  SpriteDataBlueStarThree,
  SpriteDataBlueStarFour,
  SpriteDataRedBushOne,
  SpriteDataRedBushTwo,
  SpriteDataRedBushThree,
  SpriteDataRedBushFour,
  SpriteDataLilyOne,
  SpriteDataLilyTwo,
  SpriteDataLilyThree,
  SpriteDataLilyFour,
  SpriteDataRoseOne,
  SpriteDataRoseTwo,
  SpriteDataRoseThree,
  SpriteDataRoseFour,
  SpriteDataHairOne,
  SpriteDataHairTwo,
  SpriteDataHairThree,
  SpriteDataHairFour,
  SpriteDataDaisyOne,
  SpriteDataDaisyTwo,
  SpriteDataDaisyThree,
  SpriteDataDaisyFour,
  SpriteDataMumOne,
  SpriteDataMumTwo,
  SpriteDataMumThree,
  SpriteDataMumFour,
  SpriteDataAzaleaOne,
  SpriteDataAzaleaTwo,
  SpriteDataAzaleaThree,
  SpriteDataAzaleaFour,
  SpriteDataStandardBack,
  SpriteDataEmptyDeck,
  SpriteDataB_Logo,
  SpriteDataOonsoo,
  SpriteDataTitle,
  SpriteDataCongratulation,
  (unsigned char*)0
};
