///////////////////////////////////////////////////////////////////////////////
//
// SpriteCollection.hxx - SpriteCollection class
//
//
// Bradford W. Mott
// Copyright (C) 1994
// November 12,1994
//
///////////////////////////////////////////////////////////////////////////////

#ifndef SPRITECOLLECTION_HXX
#define SPRITECOLLECTION_HXX

#include "LinkedList.hxx"

class Sprite;


class SpriteCollection {
  private:
    // Linked list of sprites that I maintain
    LinkedList<Sprite> ListOfSprites;

  public:
    // Constructor 
    SpriteCollection(unsigned char* spriteData[]);

    // Answer the sprite for the given name or (Sprite*)0 if it doesn't exist
    Sprite* getByName(const char* name);
};
#endif

