Version			Changes
=======			=======

0.57(alpha)		First public release

0.58(alpha)		bugfixes, I forget what else

0.59(alpha)		bugfixes, better tactical combat mode ^c trapping

0.60(alpha)		bugfixes, filechecking,	cuserid changed to getlogin,
			brothel on city level, more foods. this file
			started. new time mechanism, new module otime.
			12/5/87. 

0.70(alpha)             architecture changed -- therefore most code
			rewritten. Only large-scale changes detailed
			here, otherwise too many to count.

			Countryside; multiple dungeons; "special levels";
			special screens for houses, the arena, and
			countryside encounters; single combat mode
			with different verbosity levels; no more
			filechecking for saved games; many new
			monsters; a few new items; new end game;
			new inventory modes, effects of many commands
			are different, some new commands added,
			other old ones removed. Commands and
			terrain characters have different meanings
			in countryside. 3/22/88.
  
0.70.5(alpha)		First 0.70 version released via ftp. Many
			bugs. Among other things, wouldn't work at all
			on a vax. 3/22/88.
		
0.71 (beta)		Rather different version of 0.70 now about to
			be released to usenet via comp.sources.games.
			7/11/88.
             
0.75			Somewhat bugfixed version of 0.71, with MS-DOS
			cpp code and makefile courtesy Nathan Glasser.
			5/4/89.

0.78			Rather more bugfixed version from 0.75, by Robert
			Rendell.  Put in support for uid swapping so omega
			may run suid.  Removed the high scores from the
			player save file (weird...)  Put in file locking
			on the high score file so file isn't corrupted by
			simultanious updates.  Fixed many sundry bugs.
			3 Sept 93.

0.78.1			Fixed a number of bugs reported by various people.
			3 Oct 93.
