/* 
 * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
 * http://www.xevil.com
 * satan@xevil.com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program, the file "gpl.txt"; if not, write to the Free
 * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA, or visit http://www.gnu.org.
 */

#if X11
#include "gen_xpm/cloak/cloak_4.xpm"
#include "gen_xpm/cloak/cloak_4b.xpm"
#include "gen_xpm/cloak/cloak_4c.xpm"
#include "gen_xpm/cloak/cloak_4d.xpm"
#include "gen_xpm/cloak/cloak_4e.xpm"
#include "gen_xpm/cloak/cloak_4f.xpm"
#endif



Size Cloak::get_size_max() {
  return context.fallingContext.movingContext.sizes[CO_air];
} 



PhysicalP Cloak::create(void *,WorldP w,LocatorP l,const Pos &pos) {
  PhysicalP ret = new Cloak(w,l,pos);
  assert(ret);
  return ret;
}



static void cloak_get_item_info(Boolean &isItem,Boolean &isWeapon,
                                CMN_BITS_ID &iconId) {
  isItem = True;
  isWeapon = False;
#if WIN32
  iconId = IDB_CLOAK;
#endif
#if X11
  iconId = 0;
#endif
}



ItemXdata Cloak::xdata;



const ItemContext Cloak::context = 
{ /** ItemContext **/
  True, /* persists */
  800, /* coolness */
  SoundNames::CLOAK_USE,/*use sound*/
  { /** FallingContext **/
    {/** MovingContext **/
#if X11
      "black",False,
      "brown",True,
#endif
#if WIN32
      RGB(0,0,0)/*"black"*/,FALSE,
      RGB(128,0,0)/*"brown"*/,TRUE,
#endif      
      
      /* animMax */
      {0,0,0,0,6},
      
      /* sizes */
      {{0,0},{0,0},{0,0},{0,0},{15,15},},
      
      /* offsets */
      {{0,0},{0,0},{0,0},{0,0},{0,0},},
      
      /* pixmapBits */
      {{0},{0},{0},{0},
       {CMN_ID(cloak_4,IDB_CLOAK),CMN_ID(cloak_4b,IDB_CLOAKB),
        CMN_ID(cloak_4c,IDB_CLOAKC),CMN_ID(cloak_4d,IDB_CLOAKD),
        CMN_ID(cloak_4e,IDB_CLOAKE),CMN_ID(cloak_4f,IDB_CLOAKF)},},
      
      /* maskBits */
      {{0}},
      
      { /** PhysicalContext **/
        10, /* health */
        10, /* mass */
        A_Cloak, /* classId */
        "cloak", /* clas */
        
        False, /* transmogifyTarget */
        False, /* doppelUser */
        False, /* potentialHuman */
        False, /* potentialEnemy */
        0, /* enemyWeight */
        False, /* potentialWeapon */
        True, /* potentialOtherItem */
        .00002f, /* objectWorldPercent */
        0, /* levelMaxTimes */
        {15,15}, /* sizeMax */
        Cloak::create, /* create */
        False, /* statsCreations */
        True, /* statsUses */
        False, /* statsDeaths */
        Cloak::get_stats, /* get_stats */
        NULL, /* arg */
        Cloak::init_x, /* init_x */
        Cloak::create_from_stream, /* create_from_stream */
        cloak_get_item_info, /* get_item_info */
      },
      True, /* hiRes */
      0, /* offsetGenerator */
      0, /* transformOverride */
      True, /* useXPM */
    },
  },
};

