/* 
 * XEvil(TM) Copyright (C) 1994,2000 Steve Hardt and Michael Judge
 * http://www.xevil.com
 * satan@xevil.com
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program, the file "gpl.txt"; if not, write to the Free
 * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA, or visit http://www.gnu.org.
 */


#if X11  
#include "gen_xpm/enforcer/enforcer_0.xpm"
#include "gen_xpm/enforcer/enforcer_0b.xpm"
#include "gen_xpm/enforcer/enforcer_0c.xpm"
#include "gen_xpm/enforcer/enforcer_25.xpm"
#include "gen_xpm/enforcer/enforcer_4.xpm"
#endif



Size Enforcer::get_size_max() {
  return creatureContext.movingContext.physicalContext.sizeMax;
}



PhysicalP Enforcer::create(void *,WorldP w,LocatorP l,const Pos &pos) {
  PhysicalP ret = new Enforcer(w,l,pos);
  assert(ret);
  return ret;
}



CreatureXdata Enforcer::creatureXdata;
GroundedXdata Enforcer::groundedXdata;
SuicideXdata Enforcer::suicideXdata;
PricklyXdata Enforcer::pricklyXdata;



const CreatureContext Enforcer::creatureContext = 
{ /** CreatureContext **/
  0, /* crawlSpeed */
  5, /* centerSpeed */
  12, /* airSpeed */
  0, /* climbSpeed */
  0,  /* jump */
  2,  /* acceleration */ 
  300, /* corpseHealth */

  False, /* biological */
  DROPLET_OIL, /* dropletType */
  SoundNames::BREAKDOWN, /* deadSoundId */
  
  {/** MovingContext **/
#if WIN32
	RGB(0,0,0)/*"black"*/,FALSE,
	RGB(255,0,0)/*"red"*/,TRUE, 
#endif
#if X11
    "black",False,
    "red",True, 
#endif
    
    /* animMax */
    {4,4,4,4,1,1,
       0,
       0,0,
       0,
       0,0,
       0,
       0,0,
       0,
       0,0,
       0,
       0,0,
       1,1,
	   0,0,
	   1, /* deadAnimNum */
     },
    
    /* sizes */
    {{16,30},{16,30},{16,30},{16,30},{16,30},{16,30},
       {0,0},
       {0,0},{0,0},
       {0,0},
       {0,0},{0,0},
       {0,0},
       {0,0},{0,0},
       {0,0},
       {0,0},{0,0},
       {0,0},          /* Must be    */
       {0,0},{0,0},  /* same size. */
       {16,30},{16,30},	
	   {0,0},{0,0},
       {30,16}, /* deadSize */
     },
    
    /* offsets */
    {{0}},
    
    /* pixmapBits */
    {{CMN_ID(enforcer_0,IDB_ENFORCER0),CMN_ID(enforcer_0b,IDB_ENFORCER0B),
      CMN_ID(enforcer_0c,IDB_ENFORCER0C),CMN_ID(enforcer_0,IDB_ENFORCER0D)},
     {PH_AUTO_GEN},
     {CMN_ID(enforcer_0,IDB_ENFORCER0),CMN_ID(enforcer_0b,IDB_ENFORCER0B),
      CMN_ID(enforcer_0c,IDB_ENFORCER0C),CMN_ID(enforcer_0,IDB_ENFORCER0D)},
     {PH_AUTO_GEN},		
     {CMN_ID(enforcer_4,IDB_ENFORCER5)},{CMN_ID(enforcer_4,IDB_ENFORCER5)},
     {0},
     {0},{0},
     {0},
     {0},{0},
     {0},
     {0},{0},
     {0},
     {0},{0},
     {0},
     {0},{0},
     {CMN_ID(enforcer_4,IDB_ENFORCER5)},{CMN_ID(enforcer_4,IDB_ENFORCER5)},
     {0},{0},
     {CMN_ID(enforcer_25,IDB_ENFORCER_DEAD)}
    },
    
    /* maskBits */
    {{0}},

    {/** PhysicalContext **/
      400, /* health */
      500, /* mass */
      A_Enforcer, /* classId */
      "enforcer", /* clas */

      False, /* transmogifyTarget */
      True, /* doppelUser */
      False, /* potentialHuman */
      True, /* potentialEnemy */
      10, /* enemyWeight */
      False, /* potentialWeapon */
      False, /* potentialOtherItem */
      0.0f, /* objectWorldPercent */
      0, /* levelMaxTimes */
      {30,30}, /* sizeMax */
      Enforcer::create, /* create */
      False, /* statsCreations */
      False, /* statsUses */
      True, /* statsDeaths */
      Enforcer::get_stats, /* get_stats */
      NULL, /* arg */
      Enforcer::init_x, /* init_x */
      Enforcer::create_from_stream, /* create_from_stream */
    },
    True, /* hiRes */
    0, /* offsetGenerator */
    0, /* transformOverride */
    True, /* useXPM */
	True, /* invisibility */
  },
};



const GroundedContext Enforcer::groundedContext =
{ /** GroundedContext **/
  0, /* dummy */
};



const SuicideContext Enforcer::suicideContext =
{ /** SuicideContext **/
  0, /* dummy */
};



const PricklyContext Enforcer::pricklyContext =
{ /** PricklyContext **/
  25, /* damage */
};
