PIXMAP(1)

NAME
pixmap - Xpm pixmap editor for X

SYNOPSIS
pixmap [-options ...]

DESCRIPTION
The pixmap program is a tool for creating or editing rectangular images made up of colored pixels, i.e., pixmaps. Pixmaps are intensively used in X to define window backgrounds, icon images, etc.

The pixmap program can have two different interfaces, a Athena widgets version and a Motif widgets version.

USAGE
Pixmap displays grid in which each square represents a single pixel in the picture being edited. Squares can be set, cleared, or inverted (this last operation will be detailed later) directly with the buttons on the pointer and a menu of higher level operations such as draw line and fill circle is provided to the side of the grid. Another menu on the top of the window allows files operations (Load, Save, ...), edit operations (Cut/Copy/Paste, attributes of pixmap editing, ...) and colors operations (drawing color, attributes of colors, ...). Pixmap uses a Pixmap widget to represent the pixmap image.

Pixmaps are stored as a C string array variable suitable for including in applications, using the format defined by Arnaud Le Hors in his Xpm library (refer to Xpm manual for format description). This format allows pixmaps to be used indistinctly on monochrome, grey scale or color displays.

OPTIONS

Pixmap accepts the following options:

-display/-d display
    This option specifies the name of the X server to use.

-geometry geometry
    This option specifies the placement and size of the pixmap program window on the screen. See X for details.

-help/-h
    This option asks for the usage description of pixmap.

-size WIDTHxHEIGHT
    This option specifies the size (width and height) in pixels of the pixmap to be edited.

-squares SIZE
    This option specifies the size in display points to use to represent each pixel (a square of SIZE points).

+grid/-grid
    This option indicates that the grid lines in the Pixmap widget should be displayed or not.

-stippled
    This option turns off stipple drawing of transparent pixels.

-stipple pixmap
    This option specifies the depth 1 pixmap to use to draw transparent pixels.

+axes/-axes
    This option indicates that the axes in the Pixmap widget should be displayed or not.

+proportional/-proportional
    This option indicates that the pixels in the Pixmap widget should be drawn proportional, i.e. in squares, or not.

-hl color
    This option specifies the color to use for highlighting purposes. color can be any name accepted by the XParseColor(3X11) function.

-fr color
    This option specifies the color to use draw grid and axes in Pixmap widget. color can be any name accepted by the XParseColor(3X11) function.

-tr color
    This option specifies the color to use to represent transparent pixels. color can be any name accepted by the XParseColor(3X11) function.

-fn/-font fontname
    This option specifies the font to be used in pixmap.

-filename/-f/-in filename
    This option specifies the name of the file from which the pixmap to be edited should be loaded.

-colormap/-pc
    This options specifies that pixmap should use its own private colormap instead of the default colormap.

PIXELS EDITING WITH MOUSE
Pixels may be set, cleared, or inverted by pointing to them and clicking one of the buttons indicated below. Multiple pixels can be changed at once by holding the button down and dragging the cursor across them. Set pixels are filled with the current color; cleared pixels are filled with white; and inverted pixels are either set if they were originally cleared or cleared otherwise.

    Button 1
        This button (usually leftmost on the pointer) is used to set one or more pixels.

    Button 2
        This button (usually in the middle) is used to invert one or more pixels.

    Button 3
        This button (usually on the right) is used to clear one or more pixels.

    Button 4
        This button is used to clear one or more pixels.

    Button 5
        This button is used to clear one or more pixels.
Every button operation can be changed by means of resources in the .Xdefaults file or application defaults file (/usr/lib/X11/app-defaults/Pixmap).

MENU COMMANDS
To make defining shapes easier, pixmap provides several commands for drawing and manipulating the pixmap edited, and commands for file management.

Commands are layed in a vertical bar at the left of the Pixmap widget and in a menu bar at the top of the window. Most of the drawing commands are located in the left bar, where as file management and other general commands are located in the top menu bar.

In the left bar, some commands are represented by icons. They are, from left to right and up to down, Flip horizontally, Up, Flip vertically, Left, Fold, Right, Rotate right (counterclock), Down, Rotate left (clockwise).

Some commands are also available directly through the keyboard when the mouse cursor is located on the Pixmap widget. They will be mentionned as an accelerator in the following description.

LEFT BAR COMMANDS

    Undo
        This command is used to undo the last operation. Only one operation can be undone. The accelerator of this command is Any<Key>u.

    Clear
        This command is used to clear all of the pixels in the pixmap as if Button 3 had been dragged through every pixel in the pixmap. The accelerator of this command is [Shift]<Key>c.

    Set This command is used to set all of the pixels in the pixmap to the current color, as if Button 1 had been dragged through every pixel in the pixmap. The accelerator of this command is [Shift]<Key>s.

    Redraw
        This command is used to redisplay the pixmap. The accelerator of this command is Ctrl<Key>l.

    Copy
        This command is used to copy a region of the pixmap from one location to another. When this command is invoked, the region to copy should
         be specified by pressing Button 1, dragging the mouse and releasing Button 1. The region can now be copied by pressing Button 1 with the cursor located on the region selected, dragging the mouse and releasing it where the upper left corner of the region should be copied. If a region was already selected with a Mark command, only the second phase of the copy is necessary. The accelerator of this command is available when a region has already been selected and is Ctrl<Btn2Down> to drag the region and Ctrl<Btn2Up> to draw it to point. This accelerated command is identical to the Paste command available through the Edit menu of the top menu bar.

    Move
        This command is used to move a region of the pixmap from one location to another. When this command is invoked, the region to move should be specified by pressing Button 1, dragging the mouse and releasing Button 1. The region can now be moved by pressing Button 1 with the cursor located on the region selected, dragging the mouse and releasing it where the upper left corner of the region should be moved. The initial region is cleared. If a region was already selected with a Mark command, only the second phase of the move is necessary.

    Mark
        This command is used to mark a region to move or copy it later (commands Move and Copy above), or to put it in the Cut&Paste buffer (commands Cut and Copy of the Edit menu of the top menu bar). When this command is invoked, the region should be specified by pressing Button 1, dragging the mouse and releasing Button 1. Once marked, the region is highlighted. The accelerator of this command is Ctrl<Btn1Down> to initiate the selection and Ctrl<Btn1Up> to finish it.

    Unmark
        This command is used to unmark a region previously marked. It will unhighlight the region. The accelerator of this command is Ctrl<Btn3Down>.

    Flip horizontally
        This command is used to flip horizontally the whole pixmap or the marked region. This means mirroring horizontally the pixmap image. The mirror is placed at the middle of the pixmap height. The accelerator of this command is [Shift|Ctrl]<Key>h.

    Up  This command is used to move the whole pixmap or the marked region up. Pixels at the top of the pixmap are pushed back at the bottom of the new pixmap. The accelerator of this command is Any<Key>Up (not available in Motif version).

    Flip vertically
        This command is used to flip vertically the whole pixmap or the marked region. This means mirroring vertically the pixmap image. The mirror is placed at the middle of the pixmap width. The accelerator of this command is Any<Key>v.

    Left
        This command is used to move the whole pixmap or the marked region left. Pixels at the left of the pixmap are pushed back at the right of the new pixmap. The accelerator of this command is Any<Key>Left (not available in Motif version).

    Fold
        This command is used to "Fold" the pixmap. This means splitting the pixmap image in four squares (top left, top right, bottom left and bottom right) and inverting them (top becomes bottom, left becomes right, and so on). "Folding" twice a pixmap does no change. The accelerator of this command is [Shift|Ctrl]<Key>f.

    Right
        This command is used to move the whole pixmap or the marked region right. Pixels at the right of the pixmap are pushed back at the left of the new pixmap. The accelerator of this command is Any<Key>Right (not available in Motif version).

    Rotate right
        This command is used to rotate the pixmap image or the marked region right (clockwise) of 90 degrees. Four Rotate right operations does no change. The accelerator of this command is [Shift|Ctrl]<Key>r.

    Down
        This command is used to move the whole pixmap or the marked region down. Pixels at the bottom of the pixmap are pushed back at the top of the new pixmap. The accelerator of this command is Any<Key>Down (not available in Motif version).

    Rotate left
        This command is used to rotate the pixmap image or the marked region left (counterclock) of 90 degrees. Four Rotate left operations does no change. The accelerator of this command is [Shift]<Key>l.

    Point
        This command is used to set, invert or clear a pixel to the current color. It can be considered as a mode. After selecting it, pixels are set, inverted or cleared depending on the button used (see Pixels Editing with the Mouse). If the mouse button remains pressed while dragging the mouse, more than one pixel can be affected. This command has no accelerator.

    Curve
        This command is used to draw curved lines (set, cleared or inverted). The curve is drawn while dragging the mouse. This command can be considered as a mode. Quite the same affect can be obtained by dragging the mouse in point mode, the main difference resides in the fact that pixels will be drawn contiguously. This command has no accelerator.

    Line
        This command is used to draw lines between two points (set, cleared or inverted). The lines are first drawn highlighted while mouse button remains pressed. This command can be considered as a mode. This command has no accelerator.

    Rectangle
        This command is used to draw rectangles between two points defining the two opposite corners of the rectangle (set, cleared or inverted). The rectangles are first drawn highlighted while mouse button remains pressed. This command can be considered as a mode. This command has no accelerator.

    Filled Rectangle
        This command is used to draw filled rectangles between two points defining the two opposite corners of the rectangle (set, cleared or inverted). The rectangles outlines are first drawn highlighted while mouse button remains pressed. This command can be considered as a mode. This command has no accelerator.

    Circle
        This command will set, invert or clear the pixels on a circle specified by a center and a point on the curve. Small circles may not look very round because of the size of the pixmap and the limits of having to work with discrete pixels. This command can be considered as a mode. This command has no accelerator.

    Filled Circle
        This command will set, invert or clear all of the pixels in a circle specified by a center and a point on the curve. All pixels side and including the circle are set. This command can be considered as a mode. This command has no accelerator.

    Flood Fill
        This command will set all clear pixels in an enclosed shape. The enclosed shape is determined by all the pixels whose color is different from the color of the pixel on which the user has clicked. If the shape is not closed, the entire pixmap will be filled. This command can be considered as a mode. This command has no accelerator.

    Set Hot Spot
        This command allows the specification of a Hot Spot. The Hot Spot is selected by clicking the Set mouse button. Clicking Invert will invert the Hot Spot, set or reset it depending on its previous state. Hot spot is useful for cursor pixmaps and are used to reference the sensible part of the pixmap. This command has no accelerator.

    Clear Hot Spot
        This command clears the current Hot Spot. This command has no accelerator.

    Set Port
        This command allows to create a Port extension line graphically. It is part of the customized Port extension editor developped by Tim Wise (SES Inc.). The Port is set on the pixmap image by clicking any of the mouse button. This command has no acelerator.

    Clear Port
        This command allows to remove a Port extension line graphically. It is part of the customized Port extension editor developped by Tim Wise (SES Inc.). The Port onto which any mouse button was clicked is cancelled. This command has no accelerator.

    Move Port
        This command allows to move a Port, that is to change the coordinates specified in the Port extension line. It is part of the customized Port extension editor developped by Tim Wise (SES Inc.). The Port onto which any mouse button was pressed is moved with the mouse cursor until the mouse button is released. This command has no accelerator.

    Port Info...
        This command allows to edit the information associated to a Port, that is contained in a Port extension line. It is part of the customized Port extension editor developped by Tim Wise (SES Inc.). The information associated with the Port onto which any mouse button was clicked is displayed in a dialog window. It can be edited in that dialog and saved by clicking the "Okay" button of the dialog. This command has no accelerator.

TOP MENU COMMANDS

    Info
        This command pops up an info window.

File MENU

    Load...
        This command is used to load a pixmap file in the pixmap editor. A dialog window is poped up in which a filename has to be provided. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>l.

    Insert...
        This command is used to load a pixmap in the Cut&Paste buffer of the pixmap editor. The contents of the pixmap file can then be pasted on the current pixmap. A dialog window is poped up in which a filename has to be provided. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>i.

    Save
        This command is used to save the current pixmap in the current file edited. By default, and until otherwise changed by a Filename..., Load... or Save As... operation, or by specifying the filename on the command line, the filename is scratch. The Filename... command can be used to change this default filename. The accelerator of this command is Alt<Key>s.

    Save As...
        This command is used to save the current pixmap in a particular file which name has to be provided in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>a.

    Resize...
        This command is used to resize the current pixmap to the width and height specified in the dialog window which pops up. The syntax is WIDTHxHEIGHT. This operation is different from the Rescale... one in the way that it just add or remove pixels to the current pixmap without trying to fit the space correctly with the pixmap image. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>r.

    Rescale...
        This command is used to rescale the current pixmap image in order to make it fit a larger or smaller space. The new width and height have to be specified in the dialog window which pops up with the syntax WIDTHxHEIGHT. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>e.

    Filename...
        This command is used to change the current filename, i.e., the name of the file in which the pixmap will be saved with a Save operation. The new filename has to be provided in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>f.

    Hints comment...
        This command pops up a dialog window in which the user can specify the hints section comment of the pixmap file. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>h.

    Colors comment...
        This command pops up a dialog window in which the user can specify the colors section comment of the pixmap file. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>c.

    Pixels comment...
        This command pops up a dialog window in which the user can specify the pixels section comment of the pixmap file. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Alt<Key>p.

    Quit
        This command causes pixmap to display a dialog box asking whether or not it should save the pixmap (if it has changed) and then exit. Answering yes is the same as invoking Save; no causes pixmap to simply exit; and cancel will abort the Quit command so that more changes may be made. The accelerator of this command is Alt<Key>q.

Edit MENU

    Image
        This command pops up a window in which the real size pixmap is shown. This window can be closed by clicking the mouse in it or by invoking Image once again. When the window is poped up, an X mark is displayed in the menu at the left of the Image label. The accelerator of this command is <Key>i.

    Grid
        This command toggles the display of the grid. When the grid is displayed, an X mark is added at the left of the Grid label. The accelerator of this command is <Key>g.

    Axes
        This command toggles the display of axes. When axes are displayed, an X mark is added at the left of the Axes label. The accelerator of this command is <Key>a.

    Proportional
        This command toggles the display in proportional mode of the pixmap. Proportional mode means that the Pixmap widget won't try to fit all the available space within the interface and will rather display each pixel in a square, probably leaving some space around the pixmap widget. When the proportional mode is active, an X mark is added at the left of the Proportional label. The accelerator of this command is <Key>p.

    Zoom
        This command is used to zoom some pixels of the current pixmap. The zooming region has to be selected by the use as a rectangle region just as if he was marking a region (see Mark command). The operation can be interrupted by invoking any other command. When a region is zoomed, an X mark is added at the left of the Zoom label. Invoking once again the Zoom command zooms out. The accelerator of this command is <Key>z.

    Zoom In
        This command is used to incrementaly zoom into the current pixmap. This side effect of this is to enlarge the size of a square used to represent a single pixel. The accelerator of this command is <Key>x.

    Zoom Out
        This command is used to incrementaly zoom out of the current pixmap. This side effect of this is to reduce the size of a square used to represent a single pixel. The accelerator of this command is <Key>y.

    Zooming Factor
        The command pops up a dialog window in which the user can edit the current zooming factor. The zooming factor is the size of a square used to represent a single pixel. Enlarging the zooming factor will zoom into the current pixmap, while reducing it will zoom out of the pixmap. The accelerator of this command is <Key>f.

    Cut When a region is marked, this operation is active. It is used to cut the contents of the region to put it in the Cut&Paste buffer. The Paste command now becomes active and the marked region is unmarked. The pixels in the marked region are cleared. This command acts as the Move one when a region is already marked. The accelerator of this command is Ctrl<Key>c.

    Copy
        When a region is marked, this operation is active. It is used to copy the contents of the region in the Cut&Paste buffer. The Paste command now becomes active and the marked region is unmarked. This command acts as the Copy command of the left border when a region is already marked. The accelerator of this command is Ctrl<Key>x.

    Paste
        When a region has been cut or copied in the Cut&Paste buffer, this command is active and can be used to paste the contents of the Cut&Paste buffer where the mouse button is clicked. The paste operation takes care of the button used to specify the point where to paste the buffer. The button can remain pressed to move the buffer around and then be released to paste the buffer at the current location. A Copy and Paste operation can be accelerated by Ctrl<Btn2Down> to intiate the operation and Ctrl<Btn2Up> to finish the operation, i.e., paste the buffer. The accelerator of this command is Ctrl<Key>p.

    Crop
        When a region is marked, or a file has been inserted in the Cut&Paste buffer, this command will exchange the current pixmap with the marked region, or the Cut&Paste buffer. Cropping twice does nothing. The accelerator of this command is Ctrl<Key>o.

Foreground Color MENU

    Add color...
        This command is used to add a new color in the Color Panel (see below). The color name is specified in the dialog window which pops up either by a real color name found in rgb.txt file or by a string like #rrggbb where rr, gg and bb represent the red, green and blue components of the color in hexadecimal format. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Ctrl<Key>a.

    Symbolic name...
        This command is used to set the symbolic name of the current color. The symbolic name is entered in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Ctrl<Key>s.

    Monochrome name...
        This command is used to set the monochrome name of the current color, i.e., the name of the color to use on monochrome displays. The monochrome name is entered in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Ctrl<Key>m.

    Grey scale 4 name...
        This command is used to set the grey scale 4 name of the current color, i.e., the name of the color to use on grey scale 4 displays. The grey scale 4 name is entered in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Ctrl<Key>4.

    Grey scale name...
        This command is used to set the grey scale name of the current color, i.e., the name of the color to use on grey scale (with more then 4 levels) displays. The grey scale name is entered in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The accelerator of this command is Ctrl<Key>g.

    Color name...
        This command is used to set the color name of the current color. This change will be considered when saving the pixmap but to remain visible, it affects the label of the menu item of the color. This is useful to directly change a specific color for another one or to allow multiple symbols to represent the same color (the color can be the same on color display but change on grey scale or monochrome ones). The color name is entered in the dialog window which pops up. The operation can be interrupted with the Cancel button of the dialog window. The None (not case sensitive) name is used to change the pixel representing the transparent color. The accelerator of this command is Ctrl<Key>n.

Xpm Extensions MENU

    Add Extension...
        This command pops up a dialog window into which the user provides a name for an extension to be added in the current pixmap extensions list. The operation can be interrupted with the Cancel button of the dialog window. If the user confirms with the Okay button, another dialog windows pops up where the user can edit the extension contents. When the user clicks on the Cancel button into this extension editing window, the edit operation is interrupted but the extension is added to the extensions list of the current pixmap. If the user wishes to abort the Add Extension... operation, he/she needs to click on the Remove button. The edition can otherwise be confirmed by clicking on the Okay button.

    Any extension name
        WHen an extension is added in the extensions list of the current pixmap, its name appears in the Xpm Extensions menu. When selected in the menu, the extension edition window pops up. See above for its description.
In addition the Motif version defines the status label as two active buttons which operate as Filename... and Resize... commands.

COLOR PANEL
Colors in pixmap are presented in the Color Panel. Each loaded color is associated a square button, filled with the color pixel. Scrollbars around the panel allow to scan the whole panel. To choose a color for drawing, the user must click on a color button. At this time, the current name of the color is displayed as the title of the Foreground Color menu. A color can also be selected by using Shift<BtnDown> on a pixel of the current pixmap which color should be used. This accelerator is very useful when modifying small parts of a pixmap locally.

FILE FORMAT
The Save or Save As... commands store pixmaps using the format defined by Arnaud Le Hors in his Xpm library (version 3.x). Each pixmap is a C string array variable that can be included and used within programs, or referred to by X Toolkit pixmap resources (assuming that a String to Pixmap converter has been registered on the server). Here is an example of a pixmap file:

              /* XPM */
              static char * plaid[] = {
              /* plaid pixmap
               * width height ncolors chars_per_pixel */
              "22 22 4 2 ",
              /* colors */
              "   c red         m white  s light_color ",
              "Y  c yellow      m black  s lines_in_mix ",
              "+  c yellow      m white  s lines_in_dark ",
              "x                m black  s dark_color ",
              /* pixels */
              "x   x   x x x   x   x x x x x x + x x x x x ",
              "  x   x   x   x   x   x x x x x x x x x x x ",
              "x   x   x x x   x   x x x x x x + x x x x x ",
              "  x   x   x   x   x   x x x x x x x x x x x ",
              "x   x   x x x   x   x x x x x x + x x x x x ",
              "Y Y Y Y Y x Y Y Y Y Y + x + x + x + x + x + ",
              "x   x   x x x   x   x x x x x x + x x x x x ",
              "  x   x   x   x   x   x x x x x x x x x x x ",
              "x   x   x x x   x   x x x x x x + x x x x x ",
              "  x   x   x   x   x   x x x x x x x x x x x ",
              "x   x   x x x   x   x x x x x x + x x x x x ",
              "          x           x   x   x Y x   x   x ",
              "          x             x   x   Y   x   x   ",
              "          x           x   x   x Y x   x   x ",
              "          x             x   x   Y   x   x   ",
              "          x           x   x   x Y x   x   x ",
              "x x x x x x x x x x x x x x x x x x x x x x ",
              "          x           x   x   x Y x   x   x ",
              "          x             x   x   Y   x   x   ",
              "          x           x   x   x Y x   x   x ",
              "          x             x   x   Y   x   x   ",
              "          x           x   x   x Y x   x   x "
              } ;

The plaid name used to reference the pixmap variable is constructed from the name of the file in which is saved the pixmap. Any directories are stripped off the front of the name and any suffix beginning with a period is stripped off the end.

The pixmap variable is a string array in which the first string of the array contains the width, height, number of colors and number of characters per pixel.

The following strings represent the color descriptions, one string per color. A color description can be composed of one or more characters that represent a pixel, and color display name preceded by the `c' character, and/or a symbolic name preceded by the `s' character, and/or a monochrome display name preceded by the `m' character, and or a grey scale 4 levels display name preceded by the string `g4' , and/or a grey scale display name preceded by the aharacter `g', specified in any order.

Following color description strings, each string represent a line of the pixmap, composed of symbolic characters assigned to colors.

USING PIXMAPS IN PROGRAMS
The format of pixmap files is designed to make pixmaps easy to use within X programs, whatever your display is. The following code could be used to create a pixmap to use as a window background, using the enhanced Xpm library (version 3.3) from Groupe Bull and assuming that the pixmap was stored in a file name plaid.xpm:

        #include "plaid.xpm"
        Pixmap pixmap;

        XpmCreatePixmapFromData (display, drawable, plaid, &pixmap,
				 &pixmap_mask, &attributes);

Additional routines are available for reading in pixmap files and returning the data in the file in Pixmaps.

WIDGET HIERARCHY

The hierarchy of the pixmap editor is discribed here in order to configure the editor by means of X resources in a .Xdefaults file. The first widget class is the Athena version one, while the second one, seperated by a | character, is the Motif version one.

Pixmap 							pixmap
	Paned|RowColumn 				parent
		Form|RowColumn 			formy
			MenuButton|CascadeButtonGadget	fileButton
			SimpleMenu|RowColumn		fileMenu
				SmeBSB|PushButtonGadget	load
				SmeBSB|PushButtonGadget	insert
				SmeBSB|PushButtonGadget	save
				SmeBSB|PushButtonGadget	saveAs
				SmeLine|SeparatorGadget	line
				SmeBSB|PushButtonGadget	resize
				SmeBSB|PushButtonGadget	rescale
				SmeBSB|PushButtonGadget	filename
				SmeBSB|PushButtonGadget	hintsCmt
				SmeBSB|PushButtonGadget	colorsCmt
				SmeBSB|PushButtonGadget	pixelsCmt
				SmeLine|SeparatorGadget	line
				SmeBSB|PushButtonGadget	quit
			MenuButton|CascadeButtonGadget	editButton
			SimpleMenu|RowColumn 		editMenu
				SmeBSB|ToggleButtonGadget	image
				SmeLine|SeparatorGadget	line
				SmeBSB|ToggleButtonGadget	grid
				SmeBSB|ToggleButtonGadget	axes
				SmeBSB|ToggleButtonGadget	proportional
				SmeBSB|ToggleButtonGadget	zoom
				SmeBSB|PushButtonGadget	zoomIn
				SmeBSB|PushButtonGadget	zoomOut
				SmeBSB|PushButtonGadget	zoomFactor
				SmeLine|SeparatorGadget	line
				SmeBSB|PushButtonGadget	cut
				SmeBSB|PushButtonGadget	copy
				SmeBSB|PushButtonGadget	paste
				SmeBSB|PushButtonGadget	crop
			MenuButton|CascadeButtonGadget	fgButton
			SimpleMenu|RowColumn 		fgMenu
				SmeBSB|PushButtonGadget	addColor
				SmeBSB|PushButtonGadget	symbolicName
				SmeBSB|PushButtonGadget	monochromeName
				SmeBSB|PushButtonGadget	g4Name
				SmeBSB|PushButtonGadget	gName
			MenuButton|CascadeButtonGadget	extensionButton
			SimpleMenu|RowColumn 		extensionMenu
				SmeBSB|PushButtonGadget	addExtension
				SmeBSB|PushButtonGadget	<extension_name>
				.
				.
				.
			Label|CascadeButtonGadget 	status
			|CascadeButtonGadget		statusb
			Command|CascadeButtonGadget	infoButton
		Paned|Form 				pane
			Form|RowColumn 		form
				Command|PushButtonGadget	undo
				Command|PushButtonGadget	clear
				Command|PushButtonGadget	set
				Command|PushButtonGadget	redraw
				Toggle|ToggleButtonGadget	copy
				Toggle|ToggleButtonGadget	move
				Toggle|ToggleButtonGadget	mark
				Command|PushButtonGadget	unmark
				|RowColumn		formh
					Command|PushButtonGadget	flipHoriz
					Command|PushButtonGadget	up
					Command|PushButtonGadget	flipVert
				|RowColumn		formh
					Command|PushButtonGadget	left
					Command|PushButtonGadget	fold
					Command|PushButtonGadget	right
				|RowColumn		formh
					Command|PushButtonGadget	rotateLeft
					Command|PushButtonGadget	down
					Command|PushButtonGadget	rotateRight
				Toggle|ToggleButtonGadget	point
				Toggle|ToggleButtonGadget	line
				Toggle|ToggleButtonGadget	rectangle
				Toggle|ToggleButtonGadget	filledRectangle
				Toggle|ToggleButtonGadget	circle
				Toggle|ToggleButtonGadget	filledCircle
				Toggle|ToggleButtonGadget	floodFill
				Toggle|ToggleButtonGadget	setHotSpot
				Command|PushButtonGadget	clearHotSpot
				Toggle|ToggleButtonGadget	setPort
				Toggle|ToggleButtonGadget	clearPort
				Toggle|ToggleButtonGadget	movePort
				Toggle|ToggleButtonGadget	portInfo
			Paned|PanedWindow		vPane
				ViewPort|ScrolledWindow	colorView
					Box|RowColumn		colorPane
						Command|PushButton	<color_name>
						.
						.
						.
				ViewPort|ScrolledWindow	pixmapView
					Pixmap|Pixmap 		pixmap
	TransientShell|TransientShell 		image
		Label|Label 				label
	PopupShell|SelectionBox 			info
		Dialog| 					dialog
			Label|				label
			Text|				value
			Command|				Okay
	PopupShell|SelectionBox 			input
		Dialog| 					dialog
			Label|				label
			Text|				value
			Command|				Okay
			Command|				Cancel
	PopupShell|SelectionBox 			file
		Dialog| 					dialog
			Label|				label
			Text|				value
			Command|				Okay
			Command|				Cancel
	PopupShell|SelectionBox 			error
		Dialog| 					dialog
			Label|				label
			Command|				Abort
			Command|				Retry
	PopupShell|SelectionBox 			qsave
		Dialog| 					dialog
			Label|				label
			Text|				value
			Command|				Yes
			Command|				No
			Command|				Cancel
	PopupShell|PopupShell			extEditorShell|extEditor_popup
		Form|Form					extEditor
			Label|Label			name
			AsciiText|ScrolledText		text
			Command|PushButtonGadget		ok
			Command|PushButtonGadget		cancel
			Command|PushButtonGadget		remove

Lines where only appears one or the other type of a widget (like Dialog| or |CascadeButtonGadget) mean that the widget doesn't exist in one or the other version. In the case of dialogs in the Motif version, the widgets are created by means of convenient routines which assign the name of the widget depending on the name of the dialog. By the way, we can't provide with a list of types and names for the substructure of dialog widgets in the Motif version. However, these shouldn't be often modified.

X DEFAULTS

In addition to the standard Athena or Motif widgets resources, pixmap uses the following resources for the Pixmap widget (named pixmap):

Cursor
    The cursor to use within the Pixmap widget.

Foreground
    The initial foreground color for drawing.

Highlight
    The highlighting color.

Framing
    The framing color, used to draw grid and axes.

Transparent
    The color representing transparent pixels.

Proportional
    Toggles initial proportional display mode.

Grid
    Toggles initial grid display.

GridTolerance
    Determines when to display grid according to SquareSize.

Stippled
    Suppress stipple drawing of transparent pixels.

Stipple
    Depth 1 pixmap to use to draw transparent pixels stippled.

Axes
    Toggles axes display.

Resize
    Toggles Pixmap widget resize when requesting by window manager.

Distance
    The margin around Pixmap widget.

SquareSize
    The size in screen points used to display each pixmap pixels.

PixmapWidth
    The initial width of the pixmap.

PixmapHeight
    The initial height of the pixmap.

Button1Action
    The action associated to mouse button 1 (between Set, Invert and Clear).

Button2Action
    The action associated to mouse button 2 (between Set, Invert and Clear).

Button3Action
    The action associated to mouse button 3 (between Set, Invert and Clear).

Button4Action
    The action associated to mouse button 4 (between Set, Invert and Clear).

Button5Action
    The action associated to mouse button 5 (between Set, Invert and Clear).

Filename
    The initial file to load.

AddColorNtfyProc
    The procedure to call when reading a pixmap file to notify color loading. It is strongly advised not to change this resource.

ExtensionNtfyProc
    The procedure to call when reading a pixmap file to notify extension loading. It is strongly advised not to change this resource.

SEE ALSO
X(1), Xpm library manual, Xlib - C Language X Interface (particularly the section on Manipulating Pixmaps)

BUGS

If you move the pointer too fast while holding a pointer button down, some pixels may be missed. This is caused by limitations in how frequently the X server can sample the pointer location.

Loading a pixmap file where the same color is used more than once with different symbols and descriptions, and writing it will loose information concerning the color used more than once. The pixmap file plaid given as an example in this man won't be saved that way by pixmap.

Accelerators to menu operations don't seem to work with Athena version.

In the Motif version, the Filename... and Resize... commands open their respective dialog window in a strange mode. The user has to voluntary (;-) give the focus to the text widget inside to be able to change its content.

COPYRIGHT
Copyright 1991,1992,1993,1994 - Lionel Mallet.

AUTHOR
pixmap by Lionel Mallet - Simulog. Extension edition and customized Port editor by Tim Wise - SES Inc.