/* speculativeModel.cc
 */
#include "osl/game_playing/speculativeModel.h"

osl::game_playing::
SpeculativeModel::~SpeculativeModel()
{
}

void osl::game_playing::
SpeculativeModel::setMaxThreads(int)
{
}

void osl::game_playing::
SpeculativeModel::clearResource()
{
}

/* ------------------------------------------------------------------------- */
