el:spritecollide [BASIC 256 - Language Documentation]

# BASIC 256 - Language Documentation

el:spritecollide

## Spritecollide

### Format

spritecollide ( sprite1, sprite2)

### Description

Function returns true if the two sprites are colliding. The Spritecollide function assumes that the sprites are bounded by a rectangle the size of the loaded image. Collision is calculated by using these rectangles. For round or oddly shaped sprites this function may over detect collision.

### See Also

Spritecollide, Spritedim, Spriteh, Spritehide, Spriteload, Spritemove, Spritepoly Spriteplace, Spriteshow, Spriteslice, Spriter, Sprites, Spritev, Spritew, Spritex, Spritey

### New To Version

0.9.6n

el/spritecollide.txt · Last modified: 2014/01/11 23:26 (external edit)