Package javax.media.j3d
Class SourceCodeShader
- java.lang.Object
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- javax.media.j3d.SceneGraphObject
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- javax.media.j3d.NodeComponent
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- javax.media.j3d.Shader
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- javax.media.j3d.SourceCodeShader
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public class SourceCodeShader extends Shader
The SourceCodeShader object is a shader that is defined using text-based source code. It is used to define the source code for both vertex and fragment shaders. The currently supported shading languages are Cg and GLSL.- Since:
- Java 3D 1.4
- See Also:
ShaderProgram
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Field Summary
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Fields inherited from class javax.media.j3d.Shader
SHADER_TYPE_FRAGMENT, SHADER_TYPE_VERTEX, SHADING_LANGUAGE_CG, SHADING_LANGUAGE_GLSL
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Constructor Summary
Constructors Constructor Description SourceCodeShader(int shadingLanguage, int shaderType, java.lang.String shaderSource)Constructs a new shader object of the specified shading language and shader type from the specified source string.
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Method Summary
All Methods Instance Methods Concrete Methods Deprecated Methods Modifier and Type Method Description NodeComponentcloneNodeComponent()Deprecated.replaced with cloneNodeComponent(boolean forceDuplicate)java.lang.StringgetShaderSource()Retrieves the shader source string from this shader object.-
Methods inherited from class javax.media.j3d.Shader
getShaderType, getShadingLanguage
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Methods inherited from class javax.media.j3d.NodeComponent
cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
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Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
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Constructor Detail
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SourceCodeShader
public SourceCodeShader(int shadingLanguage, int shaderType, java.lang.String shaderSource)Constructs a new shader object of the specified shading language and shader type from the specified source string.- Parameters:
shadingLanguage- the specified shading language, one of:SHADING_LANGUAGE_GLSLorSHADING_LANGUAGE_CG.shaderType- the shader type, one of:SHADER_TYPE_VERTEXorSHADER_TYPE_FRAGMENT.shaderSource- the shader source code- Throws:
java.lang.NullPointerException- if shaderSource is null.
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Method Detail
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getShaderSource
public java.lang.String getShaderSource()
Retrieves the shader source string from this shader object.- Returns:
- the shader source string.
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cloneNodeComponent
public NodeComponent cloneNodeComponent()
Deprecated.replaced with cloneNodeComponent(boolean forceDuplicate)- Overrides:
cloneNodeComponentin classNodeComponent
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