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Games::3D

* sending SIG_STATE_x to a thingy that is already in a state change will
  interpolate the variables from the start values of the current state to the
  end values of the target state, instead of picking up the interpolation
  from the current (in mid-state-change) values

Please send me test-reports, your experiences with this and your ideas - I love
to hear about my work!

Tels <http://bloodgate.com/>
