/*
Copyright (C) 2009-2024 Parallel Realities

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/

#include "../headers.h"

#include "../entity.h"
#include "../graphics/animation.h"
#include "../item/item.h"
#include "../system/error.h"
#include "../system/properties.h"
#include "../system/random.h"

extern Entity *self;

static void die(void);

Entity *addBabySalamander(int x, int y, char *name)
{
	Entity *e = getFreeEntity();

	if (e == NULL)
	{
		showErrorAndExit("No free slots to add a Baby Salamander");
	}

	loadProperties(name, e);

	e->x = x;
	e->y = y;

	e->action = &moveLeftToRight;
	e->draw = &drawLoopingAnimationToMap;
	e->die = &die;
	e->touch = &entityTouch;
	e->takeDamage = &entityTakeDamageNoFlinch;
	e->reactToBlock = &changeDirection;

	e->type = ENEMY;

	setEntityAnimation(e, "STAND");

	return e;
}

static void die()
{
	Entity *e = addTemporaryItem("weapon/normal_arrow", self->x, self->y, RIGHT, 0, ITEM_JUMP_HEIGHT);

	e->health = 1 + prand() % 3;

	entityDie();
}
