TALK Edgar There's a draft here...
TALK Edgar And one of these bricks is loose
WAIT 30
PLAY_SOUND sound/common/switch
SET HIDDEN_PASSAGE_WALL PROPERTY MENTAL 1
WHILE EXISTS HIDDEN_PASSAGE_WALL
TALK Edgar Aha! It's a hidden passage!
TALK Edgar Hopefully this will lead me to the sorceror...
ACTIVATE_OBJECTIVE Study-Right Tower
