SET EDGAR ADD_FLAG NO_DRAW
FOLLOW NONE
SET EDGAR FACE LEFT
SET EDGAR PROPERTY X 10000
SET EDGAR PROPERTY Y 10300
TELEPORT EDGAR 6240 12630
WAIT 120
SET EDGAR FACE RIGHT
WAIT 30
SET EDGAR FACE LEFT
WAIT 30
TALK Edgar It worked, I'm back!
TALK Edgar Now to create that shield and get that sorceror...
ADD OBJECTIVE "Create a Resist Disintegration Shield" "disintegration_shield_made"
ADD TRIGGER "Disintegration Shield" 1 UPDATE_OBJECTIVE "Create a Resist Disintegration Shield"
ADD TRIGGER "disintegration_shield_made" 1 RUN_SCRIPT "disintegration_shield"
SET Fortress-Study PROPERTY ACTIVE FALSE
ADD ENTITY ACTION_POINT common/action_point "STUDY_POINT" 7760 9360
SET STUDY_POINT PROPERTY REQUIRES sorceror_study
ADD MAP_TRIGGER "map10" RUN_SCRIPT "cauldron_shield_update"
ADD MAP_TRIGGER "map07" RUN_SCRIPT "close_sewer_boss_door"
SET MASTERMIND PROPERTY ACTIVE TRUE
FOLLOW EDGAR
