IF DRAWBRIDGE_PULLEY ACTIVE
TALK Edgar It looks like the pulley for the drawbridge
TALK Edgar The mechanism seems to be locked tight
TALK Edgar It doesn't look too sturdy though, perhaps I can simply smash it...
END
IF DRAWBRIDGE_PULLEY NOT_ACTIVE
SHAKE_SCREEN STRONG 30
PLAY_SOUND sound/common/crash
WAIT 60
TALK Edgar Oops...
SET EDGAR FACE RIGHT
WAIT 30
SET EDGAR FACE LEFT
WAIT 30
TALK Edgar Maybe nobody heard that?
TALK Edgar Well, the drawbridge is down at any rate...
ACTIVATE_OBJECTIVE Outskirts-Fortress
ADD MAP_TRIGGER "map06" RUN_SCRIPT "outskirts_update"
END
